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... complex, dynamic stimulus presentations and the capacity to record and measure all responses precisely within the virtual environ-ment. ... presented, followed by a description of our ongoing work developing a VR mental rotation and... more
We present an audio-visual Virtual Reality display system for simulated sound fields. This system combines the simulation of acoustics inside closed rooms, different approaches for visualizing the sound propagation as well as the... more
The book Sunghaksipdo in the Joseon dynasty contains ten diagrams humans need to study. <Sunghaksipdo VR> project is a virtual reality work that has reinterpreted Sunghaksipdo in a contemporary way. This study discusses... more
Abstract. BACKGROUND: One of the most serious concerns of parents, caregivers, teachers and therapists is children’s independent living, particularly of those with special educational needs (SEN). Purpose-built programs for the... more
Understanding Consciousness, second edition provides a unique survey and evaluation of consciousness studies, along with an original analysis of consciousness that combines scientific findings, philosophy and common sense. Building on... more
Virtual reality (VR) head-mounted displays (HMD) appear to be effective research tools, which may address the problem of ecological validity in neuropsychological testing. However, their widespread implementation is hindered by VR induced... more
Here's my chapter contribution entitled "Is Virtual Baptism a 'Real' Baptism?" in Technology and Theology ed. William Anderson (Wilmington, DE: Vernon Press, 2020), 149-167. (for educational purposes e-copy email: jparceno@gmail.com) ---... more
The press, photography, radio, even before television, have prepared the masses for total immersion in the technologically advanced virtual realities that currently dominate and disorient us, destroying identities, without our realizing... more
Presentation of the Empty Room project, dedicated to the exploration of new musical composition and spatialization methods in virtual 3D spaces developped on multiplayer or mono player technologies such as Second Life, Open Simulator and... more
Entrare nell’immagine: un desiderio che accompagna l’umanità dall’alba dei tempi, perdendosi nelle nebbie del mito. Un desiderio che nei secoli ogni cultura visuale ha cercato di realizzare con i mezzi di volta in volta disponibili. E che... more
Over the course of years, and as of more recently, many followers-friends of the author have been asking questions with reference to the Melchizedeks and their role in humanity-Earth Ascension. Below, you will find a sample of such... more
In five steps this text tries to convey a semiotic analysis of the phenomenon of ‘live VR music concerts’.Through this paper it becomes clear that the meaning of live music and virtual live music is not always clear. Virtual does not... more
Virtual reality applications refer to the use of com- puters to simulate a physical environment in such a way that humans can readily visualize, explore, and interact with &quot;objects&quot; in this environment. The design of virtual... more
This paper provides an overview of the Master Thesis Project entitled "Instruments and Methods for Cultural Heritage Conservation and Valorization" conducted at the Faculty of Science and Technology, University of Urbino "Carlo Bo",... more
ABSTRACT In this paper we discuss issues in real-time image processing, including applications, approaches and hardware. In particular, we discuss the failure of existing programming languages to support these considerations and present... more
The efficacy of virtual reality (VR) as a design support technique is widely recognised by industries. However, the efficiency of the routine employment of VR into the product development process (PDP) still finds an obstacle in the poor... more
Virtual Reality (VR) technology has emerged itself to become one of the essential parts of education, entertainment, healthcare, architecture and much more. It empowers a user to learn, discover, explore, design and interact with 3D... more
Traumatic head injuries can cause internal bleeding within the brain. The resulting hematoma can elevate intracranial pressure, leading to complications and death if left untreated. A craniotomy may be required when conservative measures... more
Virtual Reality Graded Exposure Therapy (VRGET) is an effective treatment for combat-related PTSD. We summarize the outcomes of a VRGET pilot study with 12 participants who completed one to multiple combat tours in support of the War on... more
Page 1. WHAT&amp;amp;amp;#x27;S REAL ABOUT VIRTUAL REALITY?: ANTHROPOLOGY OF, AND IN, CYBERSPACE CHRIS HABLES GRAY &amp;amp;amp;amp; MARK DRISCOLL THIS IS THE SIMMERING OF THE ELECTRICAL IMAGINATION, WHICH FAIRLY ...
Avatar is the phenomenon, which in its essence is the "representative" of the user the virtual environment. The avatar phenomenon contains the duality of its perception and its role in the sociocultural space. This ambivalence is clearly... more
This paper describes a study to examine how a social situation can be simulated in a virtual environment, and how to provoke the same behavioral response as in a real life social situation. The aim is to create new Virtual Reality worlds... more
This paper presents a haptic virtual reality tool developed to enhance the accessibility for the visually impaired. The proposed approach focuses on the development of a highly interactive haptic virtual reality system that allows... more
Post Traumatic Stress Disorder (PTSD) is reported to be caused by traumatic events that are outside the range of usual human experiences including (but not limited to) military combat, violent personal assault, being kidnapped or taken... more