Skip to main content
Increasingly, our built and natural environments are becoming hybrids of real and digital entities where objects, buildings and landscapes are linked online in websites, blogs and texts. In the case of Aotearoa New Zealand, modern... more
Abstract. BACKGROUND: One of the most serious concerns of parents, caregivers, teachers and therapists is children’s independent living, particularly of those with special educational needs (SEN). Purpose-built programs for the... more
In general , we present a cheap , reliable and scaleble propsal for hand tracking problem that estimates the pose of human hand to a 3D hand model constructed from a depth map and generated by a stereo vision system.
Das Badische Landesmuseum verfolgt seit einigen Jahren die Umsetzung eines neuen Museumskonzepts, in dessen Zentrum die Neudefinition der Besucher*innen als aktive Nutzer*innen des Museums steht. Sind in den aktuellen... more
Augmented reality in public spaces This manual is aimed at enthusiasts and experimenters in the visual field who wish to acquire the skills for creating video mapping performances. It has been done intentionally to enter into the category... more
Yovcheva, Z., Buhalis, D., Gatzidis, C., & van Elzakker, C. P. (2014). Empirical Evaluation of Smartphone Augmented Reality Browsers in an Urban Tourism Destination Context. International Journal of Mobile Human Computer Interaction... more
The Metaverse is the post-reality universe, a perpetual and persistent multiuser environment merging physical reality with digital virtuality. It is based on the convergence of technologies that enable multisensory interactions with... more
Entrare nell’immagine: un desiderio che accompagna l’umanità dall’alba dei tempi, perdendosi nelle nebbie del mito. Un desiderio che nei secoli ogni cultura visuale ha cercato di realizzare con i mezzi di volta in volta disponibili. E che... more
Mobile technologies enable individuals to organize and manage their daily li ves through the mobile applications that are use d during the day. A ugmented reality is one of those applications that can be used on mobile devices.... more
This study aimed to synthesize theoretical and designing framework of Virtual Immersive Learning Environments (VILEs) based on digital storytelling to enhance deeper learning for undergraduate students. Documents analysis and survey... more
From Frostbite to Never Alone, videogames have included tropes from Arctic cultures and biomes of the circumpolar north. The chapter looks at the repre- sentations of both culture and nature from the circumpolar north in mixed reality and... more
In the Anthropocene complexity, information and technology play a transcendental role in how we relate to our identity, context and otherness. The already widespread AR (Augmented Reality) and VR (Virtual Reality) technologies allow to... more
A game fusing the real neighorhood Liberdade in São Paulo - Brazil, and a virtual interactive 3d platform.
The aim of this study is to explore how bringing art to life using Augmented Reality (AR) technology can affect viewer engagement and interest compared to the viewing of traditional static artwork. To... more
Zane Stromberga, Charlotte Phelps, Jessica Smith & Christian Moro Modern technologies are often utilised in schools or universities with a variety of educational goals in mind. Of particular interest is the enhanced interactivity and... more
Mixed Reality, MR, is defined as the integration of real and virtual worlds to create an environment which allows co -existing of physical and digital objects enabling users to interact with both. MR is a cross of reality, virtual... more
This paper investigates the possible disappearance of the screen with the evolution and design pressures of viewership in mind. It begins with the complexities of the screen. This includes the aspect ratio wars of cinema’s widescreen and... more
The purpose of this paper is to report results of a formative usability study that investigated first-year student use of an optical character recognition (OCR) mobile application (app) designed to help students find resources for course... more
We present a general model and information server for the digital annotation of printed documents. The resulting annotation framework supports both informal and structured annotations as well as context-dependent services. A demonstrator... more
Augmented Reality (AR) in the classroom is becoming a new trend, which incorporates technology in the teaching of topics in a particular course. An instance of the technology used in the classroom is an AR board game which is designed to... more
JQRSS Qualitative Researcher Awards Congratulations to the following researchers who have been recognised by the JQRSS Editorial Board for their outstanding research activities, scholarly conduct and valuable contribution to the journal.... more
We propose an approach to creating shared mixed realities based on the construction of transparent boundaries between real and virtual spaces. First, we introduce a taxonomy that classifies current approaches to shared spaces according to... more
Many engineering students graduate with insufficient practical experience in many fields although their theoretical knowledge might be deep. One main reason is the lack of available labs. Unfortunately, other solutions such as virtual and... more
With the spread of Covid-19, the world of interaction technology research has completely changed: The pandemic has created a higher demand for technologies that allow us to avoid touching devices. Before the pandemic, the world had a... more
Purpose-Augmented reality (AR) has emerged as a novel communication tool, which adds virtual computer-generated information to a viewer's real life. The purpose of this paper is to investigate the effect of AR technology on consumers'... more
Abstract. This paper describes the generation of a patient specific biomechanical model of hepatic vasculature from clinical CT images. Three dimensional region growing, thinning and skeletonization are used to obtain an accurate vascular... more