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This paper has been published in a somewhat different form in Meg Harris Williams' "Aesthetic Conflict and its Clinical Relevance." - Karnac, 2018. It outlines the various "knife-edge" defenses the infant mind must struggle with... more
L’open innovation se heurte indéniablement aujourd’hui à des problèmes d’éthique et de manque d’efficacité. Et si la blockchain représentait une voie à emprunter pour redonner liberté et pouvoir aux communautés d’individus désireuses de... more
In recent years, the way corporates innovate has changed significantly. Going from 'behind closed doors' innovation to open innovation where collaboration with outsiders is encouraged, companies are in the pursuit of more effective ways... more
RESUMEN Este documento considera un análisis sobre el concepto de innovación pública como nuevo paradigma en el actuar del servidor público y sus maneras de enfrentar los problemas complejos de forma creativa bajo un modelo de trabajo... more
Understanding what motivates participation in online innovation communities is now a high priority given the recent interest in crowdsourcing as an approach to increasing diversity and creativity in innovation. This article reports on... more
Dieser Beitrag beleuchtet die heute mehrheitlich urban umgesetzte Idee der Mobility Hubs und zeigt Wege der Übertragbarkeit auf kleine Städte bzw. ländlich geprägte Gebiete in Deutschland. Er beschreibt die zugehörigen Herausforderungen... more
A new era of participation marketing has dawned and co-creativity is at the heart of this highly-collaborative business model. While crowdsourcing may have decentralized some aspects of marketing, creativity and innovation through open... more
The present study empirically explores a theoretical model of co-creation, technological innovation, guest satisfaction and guest revisit intention. For meeting the objectives of the study data was collected using a self-administered... more
Sense making through conversation plays a key role in channelling and furthering participatory business model innovation. The designer as facilitator, with conversation as a core tool, is an emerging area of interest within the design... more
Summary of Issues in Responsible Conduct in Research-Creation and Proposed Tools for Reflection This Toolkit was produced as part of the research project Responsible Conduct in Research-Creation: Providing Creative Tools to Meet the... more
A partir de réflexions sur la participation citoyenne dans les quartiers, les notions du sensible et de l’esthétique environnementale, mais aussi le rôle de l’art dans les démarches citoyennes, cet article présente la démarche de... more
The following paper explores the process of developing an architectural model for designing co- created landscapes based on anthropological theories, case studies, and my own experiences.
Open Tourism stands for the evolving transformations of traditional business models within the tourism industry. The new possibilities result in an opening of traditional structures, such as the integration of external sources into... more
Creative Inquiry frames learning and education as a larger manifestation of the creative impulse rather than as the fundamentally instrumental acquisition, retention, and reproduction of information, or Reproductive Learning. Montuori, A.... more
Life in contemporary society is saturated by design. We live in designed environments, we are surrounded by design objects, and in many situations our attention, capacity, and movement are affected by design. Today design penetrates areas... more
In addition to addressing the history of and rationale for the teaching and learning center (TLC) as a means of achieving lasting professional development of the faculty, Schumann, Peters, and Olsen introduce the concept of co-creating... more
This conceptual paper re-evaluates the concept of niches in tourism markets. As many regions are now attempting to address niche markets in tourism as a development strategy, understanding of the dynamics of niche markets is crucial.... more
This paper explores the potential of tangible and embodied interaction for encouraging a multisensory engagement with museum objects and artefacts on display, by means of focusing on the subtleties of devising and planning for evaluation... more
Homelessness, as other severe societal problems, is increasingly thought to be resolved through means of tighter collaboration between different actors. As a case in point, the co-creation of homelessness services has been one of the core... more
The paper introduces a participatory method for re-generation of the common spaces in residential neighbourhoods, especially in case of post-war mass housing. The method combines regenerative design and co-commitment that are recognized... more
The chapter focuses on how digital workers — professionals who use digital skills in their work — are supported by arts experiences at transformational festivals like Burning Man. Using interviews with 13 digital workers who have attended... more
- Companies explore how to manage CSV and strike a balance between social value and economic value. Living Lab is an approach to improve relationship between corporations and local communities so that we investigated Scandinavian Best... more
Self-production, participation of consumers in the production process of products for their own consumption, leads to consumers’ enhanced evaluations of the self-made products. Three experimental studies investigate how and why... more
Purpose: Over the last decade, there has been a resurgence of interest within the higher education sector in students becoming producers, partners and co-creators of their own learning (Bovill et al, 2011; Little, 2011; McCulloch, 2009;... more
This paper analyses how knowledge-based practices adopted by innovation intermediaries enable them to generate value for themselves when collaborating with their clients. While the literature focuses on value creation for their client... more
Customer journey has become an increasingly important concept to understand complex customer behaviours and get insights into their experiences. While the term has been used in diverse disciplines since the 1990s and its literature has... more
ABSTRACT Consumer engagement has been widely discussed in both the academic and practitioner literature, but there is no consensus about its meaning, what phenomena constitute engagement or what its antecedents and consequences are.... more
"As a model of participation and creativity, the design charrette has huge potential for reshaping the engagement of design professionals and the dynamic processes available to businesses and organisations seeking ongoing innovation.... more
This book chapter describes two case studies on how management and the works council of a Dutch government organization and a Dutch health organization came to integrative agreements on organizational HR policies and social plans, via... more
The Multiplayer Online Battle Arena (MOBA) genre represents one of the most popular, dynamic and influential spaces of digital play. Since the genres first commercial release in 2009 with the title League of Legends (2009 – present, Riot... more
ABSTRACT Purpose ‐ This paper aims to address the emerging post-millennium trends in co-creational marketing, in the context of how these trends apply to the recorded and live sectors of the music industry. Consideration of marketing as a... more
This article revolves around fansubbing, a subtitling-based mediation phenomenon whose emergence and consolidation in recent years has gone hand in hand with the globalisation of Japanese animated cinema. The paper begins with an overview... more
Researchers in the fields of arts and culture in recent years have extensively investigated the participation of consumers in value creation. Surprisingly, however, the music industry, which has undergone profound changes, has not been... more
While social media is, by definition, about connecting multiple people, many discussions about social media platforms and practices presume that accounts and profiles are managed by individual users with the agency to make fully-informed... more
Governance and co-creation in Urban Regeneration. A practice based methodology.
The role of playful innovations in the Multiplayer Online Battle Arena (MOBA) genre has become a hugely important, contested and under studied activity. Through a case study of the ‘fountain hook’ and an exploration of exploitative and... more
It is not possible to speak of a single systems approach. There are rather of a number of systems approaches, each loosely drawing on different aspects of a family composed mainly of, general system theory, cybernetics, information... more
Part 1, Chapter 2: Composing Sociality: Toward an Aesthetics of Transition Design Composing sociality is a group practice in which artwork functions in tandem with natural social systems. Composing sociality is a feedback loop: group... more
The doctoral dissertation is defined as an original contribution to a field. By definition, this makes the dissertation a creative product, and the result of a creative process. The creative process of doctoral work has historically not... more