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Physics arrangement

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Physics Jon Mayo

Book Arrangement By: Frank Fu Say Thanks to the Authors Click http://www.ck12.org/saythanks (No sign in required)


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To access a customizable version of this book, as well as other interactive content, visit www.ck12.org

AUTHOR Jon Mayo

CK-12 Foundation is a non-profit organization with a mission to reduce the cost of textbook materials for the K-12 market both in the U.S. and worldwide. Using an open-source, collaborative, and web-based compilation model, CK-12 pioneers and promotes the creation and distribution of high-quality, adaptive online textbooks that can be mixed, modified and printed (i.e., the FlexBook® textbooks). Copyright © 2015 CK-12 Foundation, www.ck12.org The names “CK-12” and “CK12” and associated logos and the terms “FlexBook®” and “FlexBook Platform®” (collectively “CK-12 Marks”) are trademarks and service marks of CK-12 Foundation and are protected by federal, state, and international laws. Any form of reproduction of this book in any format or medium, in whole or in sections must include the referral attribution link http://www.ck12.org/saythanks (placed in a visible location) in addition to the following terms. Except as otherwise noted, all CK-12 Content (including CK-12 Curriculum Material) is made available to Users in accordance with the Creative Commons Attribution-Non-Commercial 3.0 Unported (CC BY-NC 3.0) License (http://creativecommons.org/ licenses/by-nc/3.0/), as amended and updated by Creative Commons from time to time (the “CC License”), which is incorporated herein by this reference. Complete terms can be found at http://www.ck12.org/about/ terms-of-use. Printed: November 12, 2015

iii


Contents

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Contents 1

Introduction to Physics 1.1 Definition of Physics . . . . . 1.2 Scientific Method . . . . . . . 1.3 Measurement . . . . . . . . . 1.4 Mathematics Tools for Physics 1.5 References . . . . . . . . . . .

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1 2 4 8 12 19

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Motion in a Straight Line 2.1 Position and Displacement . . . . . . . . . 2.2 Average Velocity . . . . . . . . . . . . . . 2.3 Instantaneous Velocity . . . . . . . . . . . . 2.4 Average Acceleration . . . . . . . . . . . . 2.5 Uniform Acceleration . . . . . . . . . . . . 2.6 Displacement During Constant Acceleration 2.7 Acceleration Due to Gravity . . . . . . . . . 2.8 References . . . . . . . . . . . . . . . . . .

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Forces 3.1 3.2 3.3 3.4 3.5

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45 46 49 51 54 58

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Vectors 4.1 Graphical Methods of Vector Addition . . 4.2 Resolving Vectors into Axial Components 4.3 Vector Addition . . . . . . . . . . . . . . 4.4 Gravitational Force and Inclined Plane . . 4.5 References . . . . . . . . . . . . . . . . .

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59 60 64 66 70 73

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Motion in Two Dimensions 5.1 Projectile Motion for an Object Launched Horizontally 5.2 Projectile Motion for an Object Launched at an Angle . 5.3 Circular Motion . . . . . . . . . . . . . . . . . . . . . 5.4 Centripetal Force . . . . . . . . . . . . . . . . . . . . 5.5 Simple Harmonic Motion . . . . . . . . . . . . . . . . 5.6 References . . . . . . . . . . . . . . . . . . . . . . . .

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74 75 79 83 87 90 94

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Universal Gravitation 95 6.1 Kepler’s Laws of Planetary Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 96 6.2 Universal Law of Gravity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 100

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Newton’s First and Second Laws of Motion Newton’s Third Law of Motion . . . . . . . Mass versus Weight . . . . . . . . . . . . . Friction . . . . . . . . . . . . . . . . . . . References . . . . . . . . . . . . . . . . . . . . . . .

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www.ck12.org 6.3 6.4

Contents

Orbital Motion . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 103 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 106

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Momentum 7.1 Momentum and Impulse . . . . . . . . . . . . . 7.2 Conservation of Momentum in One Dimension 7.3 Conservation of Momentum in Two Dimensions 7.4 References . . . . . . . . . . . . . . . . . . . .

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Work, Power, and Simple Machines 8.1 Work . . . . . . . . . . . . . 8.2 Power . . . . . . . . . . . . 8.3 Simple Machines . . . . . . 8.4 References . . . . . . . . . .

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Energy 9.1 9.2 9.3 9.4 9.5

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107 108 112 116 120

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121 122 125 128 135

Kinetic Energy . . . . . . . . . Potential Energy . . . . . . . . Conservation of Energy . . . . Elastic and Inelastic Collisions References . . . . . . . . . . .

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136 137 140 144 147 150

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10 Thermal Energy 10.1 Heat, Temperature, and Thermal Energy Transfer 10.2 Specific Heat . . . . . . . . . . . . . . . . . . . 10.3 Calorimetry . . . . . . . . . . . . . . . . . . . . 10.4 Change of State . . . . . . . . . . . . . . . . . . 10.5 References . . . . . . . . . . . . . . . . . . . . .

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11 The Fluid States 11.1 Pressure in Fluids . . . . . . . . . . 11.2 Pascal’s Principle . . . . . . . . . . 11.3 Archimedes’ Principle and Buoyancy 11.4 Combined Gas Law . . . . . . . . . 11.5 Universal Gas Law . . . . . . . . . 11.6 References . . . . . . . . . . . . . .

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168 169 173 176 179 183 186

12 Waves and Energy Transfer 12.1 Transverse Waves . . . . . . . . 12.2 Longitudinal Waves . . . . . . . 12.3 Doppler Shift . . . . . . . . . . 12.4 Reflection of Mechanical Waves 12.5 Refraction of Mechanical Waves 12.6 References . . . . . . . . . . . .

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187 188 192 195 199 202 206

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13 Light 13.1 13.2 13.3 13.4 13.5

Fundamentals of Light Reflection of Light . . Refraction of Light . . Total Internal Reflection References . . . . . . .

14 Geometric Optics

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226 v


Contents 14.1 14.2 14.3 14.4 14.5 14.6

www.ck12.org Images in a Plane Mirror . . . . . Images in a Concave Mirror . . . . Images in a Convex Mirror . . . . Images in Double Convex Lenses . Images in Double Concave Lenses References . . . . . . . . . . . . .

15 Diffraction and Interference of Light 15.1 Double Slit Interference . . . . 15.2 Single Slit Interference . . . . 15.3 Diffraction Gratings . . . . . . 15.4 References . . . . . . . . . . .

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227 231 237 240 244 247

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248 249 254 257 260

16 Static Electricity 261 16.1 Forces on Charged Objects . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 262 16.2 Coulomb’s Law . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 269 16.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 272 17 Electric Fields 17.1 The Electric Field . . . . . . . . . . . . 17.2 The Electric Potential in a Uniform Field 17.3 Millikan Oil Drop Experiment . . . . . 17.4 The Capacitor . . . . . . . . . . . . . . 17.5 References . . . . . . . . . . . . . . . .

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273 274 277 280 283 287

18 Current Electricity 18.1 Electric Current and Circuits . . . . . 18.2 Resistance and Ohm’s Law . . . . . . 18.3 Energy Transfer in Electric Circuits . . 18.4 Controlling Current in Electric Circuits 18.5 References . . . . . . . . . . . . . . .

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288 289 293 296 300 305

19 Electrical Circuits 19.1 Series Circuits . . . . . . . . . . . 19.2 Parallel Circuits . . . . . . . . . . 19.3 Combined Series-Parallel Circuits 19.4 Ammeters and Voltmeters . . . . . 19.5 References . . . . . . . . . . . . .

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306 307 310 314 317 321

20 Magnetic Fields 20.1 Properties of Magnets . . . . . . . . . 20.2 Electric Currents and Magnetic Fields 20.3 Electric Motors . . . . . . . . . . . . 20.4 Electromagnets . . . . . . . . . . . . 20.5 References . . . . . . . . . . . . . . .

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322 323 328 333 337 341

21 Electromagnetic Induction 21.1 Electromotive Force 21.2 Electric Generators 21.3 Lenz’s Law . . . . 21.4 Transformers . . . 21.5 References . . . . .

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342 343 347 351 354 359

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www.ck12.org 22 The Nucleus 22.1 Isotopes . . . . . 22.2 Radioactivity . . 22.3 Nuclear Reactions 22.4 Quarks . . . . . . 22.5 Nuclear Reactors 22.6 References . . . .

Contents

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360 361 365 368 371 374 379

23 The Atom 23.1 The Bohr Model of the Atom . . . . . . . . . 23.2 The Quantum Mechanical Model of the Atom 23.3 Lasers . . . . . . . . . . . . . . . . . . . . . 23.4 References . . . . . . . . . . . . . . . . . . .

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380 381 386 392 395

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24 Astrophysics 24.1 The History of Astronomy . . . . 24.2 The Life Cycle of a Star . . . . . . 24.3 The Hertzsprung-Russell Diagram 24.4 References . . . . . . . . . . . . .

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25 Relativity 414 25.1 The Theory of Special Relativity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 415 25.2 The Theory of General Relativity . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 424 25.3 References . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 429

vii


www.ck12.org

Chapter 1. Introduction to Physics

C HAPTER

1

Introduction to Physics

Chapter Outline 1.1

D EFINITION OF P HYSICS

1.2

S CIENTIFIC M ETHOD

1.3

M EASUREMENT

1.4

M ATHEMATICS TOOLS FOR P HYSICS

1.5

R EFERENCES

1


1.1. Definition of Physics

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1.1 Definition of Physics • State a definition of physics. • Explain the importance of physics as a field of study.

Physics is more than calculating the momentum of billiard balls hitting each other or the friction acting on a speeding car’s tires. Physics includes the study of practically every form of matter and how it interacts with other matter and with energy in various forms. The image shows one of several large parabolic antennas that NASA physicists used for years to communicate with ships and devices completing solar system exploration missions. Definition of Physics

What is physics? Physics is the branch of science that studies the physical world, including objects as small as subatomic particles and as large as galaxies. It studies the nature of matter and energy and how they interact. Physicists are inquisitive people who want to know the causes of what they see. How does the moon move? Why does the moon move? Why do the stars shine? Why do your hands get warm when you rub them together? Physicists, like all scientists, hope to find explanations that describe more than one phenomenon and offer a better understanding of how the universe works.

Common Misconceptions People commonly believe that physics is all about solving word problems and memorizing equations. While it is true that many physics classes focus on the equations, it is important to remember that the purpose of physics is less about the problems and more about using equations, laws, and theories to understand the world we live in. 2


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Chapter 1. Introduction to Physics

Summary

• Physics is the branch of science that studies matter and energy and how they interact. Practice

Questions Canadian astronaut Chris Hadfield filmed an experiment in outer space. Watch the video, and answer the questions below. https://www.youtube.com/watch?v=lMtXfwk7PXg

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112404

1. Why can’t Hadfield dip the washcloth in a bag full of water? 2. Pause the video at 1:55. What do you expect will happen as he wrings out the washcloth? 3. What does the water do? Why? Review

Questions 1. Give your own definition of physics. 2. What do you already know about physics? What do you think you know? 3. Physics is all around us, all the time. Give a few examples of physics you have experienced. • physics: Physics is the science of matter and energy and of interactions between the two, grouped in traditional fields such as acoustics, optics, mechanics, thermodynamics, and electromagnetism, as well as in modern extensions including atomic and nuclear physics, cryogenics, solid-state physics, particle physics, and plasma physics.

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1.2. Scientific Method

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1.2 Scientific Method • Understand the steps in the scientific method. • Define hypothesis. • Differentiate between a theory and a law.

Don Frazier, a NASA chemist, conducting an experiment using a laser imaging system. In science, we need to make observations on various phenomena to form and test hypotheses. Some phenomena can be found and studied in nature, but scientists often need to create an experiment. Experiments are tests under controlled conditions designed to demonstrate something scientists already know or to test something scientists wish to know. Experiments vary greatly in their goal and scale, but always rely on repeatable procedure and logical analysis of the results. The process of designing and performing experiments is a part of the scientific method.

The Scientific Method

The scientific method is the process used by scientists to acquire new knowledge and improve our understanding of the universe. It involves making observations on the phenomenon being studied, suggesting explanations for the observations, and testing these possible explanations, also called hypotheses, by making new observations. A hypothesis is a scientist’s proposed explanation of a phenomenon which still must be tested. 4


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Chapter 1. Introduction to Physics

The scientific method is employed by scientists around the world, but it is not always conducted in the order above. Sometimes, hypothesis are formulated before observations are collected; sometimes observations are made before hypothesis are created. Regardless, it is important that scientists record their procedures carefully, allowing others to reproduce and verify the experimental data and results. After many experiments provide results supporting a hypothesis, the hypothesis becomes a theory. Theories remain theories forever, and are constantly being retested with every experiment and observation. Theories can never become fact or law. In science, a law is a mathematical relationship that exists between observations under a given set of conditions. There is a fundamental difference between observations of the physical world and explanations of the nature of the physical world. Hypotheses and theories are explanations, whereas laws and measurements are observational.

Summary

• The scientific method consists of making observations, formulating a hypothesis, testing the hypothesis with new observations, making a new hypothesis if the new observations contradict the old hypothesis, or continuing to test the hypothesis if the observations agree. • A hypothesis is a tentative explanation that can be tested by further observation. • A theory is a hypothesis that has been supported with repeated testing. • A scientific law is a statement that summarizes the results of many observations. • Experimental data must be verified by reproduction from other scientists. • Theories must agree with all observations made on the phenomenon under study. • Theories are continually tested, forever.

Practice

Questions 5


1.2. Scientific Method

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Use this resource to answer the questions that follow.

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60694

1. 2. 3. 4.

What are the first two examples of possible questions that the scientific method can be used to answer? Which two Greek philosophers are mentioned in the video? Which scientist disproved Aristotle’s idea that heavy objects fall faster than lighter objects? How? How can you remember the difference between an independent, dependent, and controlled variable?

Review

Questions 1. A scientific investigation is not valid unless every step in the scientific method is present and carried out in the exact order listed in this lesson. 1. True 2. False 2. When a theory has been known for a long time, it becomes a law. 1. True 2. False 3. Which of the following is closest in meaning to the word “hypothesis”? 1. 2. 3. 4. 5.

Fact Law Formula Suggested explanation Conclusion

4. Why do scientists sometimes discard theories? 1. 2. 3. 4. 5.

The steps in the scientific method were not followed. Public opinion disagrees with the theory. The theory is opposed by the church. Contradictory observations are found. Congress voted against it.

5. If a hypothesis is rejected by the observations from an experiment, then the experiment 1. 2. 3. 4.

May have been a success. Was a failure. Must have been poorly designed. Didn’t follow the scientific method.

• scientific method: Consists of making observations on the phenomenon needing explanation, suggesting a possible explanation for the observations (hypothesis), testing the suggested explanation with new observations, make a new hypothesis if the new observations contradict the old hypothesis, or continue to test the hypothesis if the observations agree. 6


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Chapter 1. Introduction to Physics

hypothesis: A tentative explanation that can be tested by further observation. theory: A hypothesis that has been supported with repeated testing. law: A statement that summarizes, often as a mathematical relationship, the results of many observations. experiment: When we cause a phenomenon to occur in order to observe it, we call the activity an experiment. We use the experiment to help verify or falsify the validity of a hypothesis.

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1.3. Measurement

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1.3 Measurement • • • •

Distinguish between qualitative and quantitative observations. Distinguish between fundamental and derived quantities. State the SI units for length, mass, and time. Understand unit conversions in the SI system.

Measurements are a basic necessity in science. Scientists have designed thousands of different tools to help in the vital process of measuring. In this image of the control panel of the space shuttle Atlantis, we see dozens of readouts from measuring systems. Measurement

We already know that observations are an important part of the scientific method. Hypotheses are accepted or rejected based on how well they explain observations. Some observations, such as "the plant turned brown" are qualitative; these observations have no associated numbers. A quantitative observation includes numbers, and is also called a measurement. A measurement is obtained by comparing an object to some standard. Any observation is useful to a scientist, but quantitative observations are commonly considered more useful. Even if the measurement is an estimate, scientists usually make quantitative measurements in every experiment. Consider the following pair of observations. 1. When the volume of a gas is decreased, its pressure is increased. 2. When the volume of a gas is reduced from 2.0 liters to 1.0 liter, the pressure increases from 3.0 atm to 6.0 atm. A great deal more information, and more useful information, is available in the second observation. Since accurate measurement is a vital tool for doing science, a consistent set of units for measurement is necessary. Physicists throughout the world use the International System of Units (also called the SI system). The SI system 8


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Chapter 1. Introduction to Physics

is basically the metric system, which is convenient because units of different size are related by powers of 10. The system has physical standards for length, mass, and time. These are called fundamental units because they have an actual physical standard. The standard SI unit for length is the meter, and is denoted by "m". Originally, the meter was defined as the length between two scratches on a piece of metal which was stored in a secure vault under controlled conditions. The meter’s definition has changed over time, but it is now accepted to be the distance light travels in a vacuum over 1/299792458 of a second. The standard unit of time, the second, was once defined as a fraction of the time it takes the earth to complete an orbit around the sun, but has now been redefined in terms of the frequency of one type of radiation emitted by a cesium-133 atom. Seconds are denoted by "s" or, less commonly, "sec." The standard unit for mass is the kilogram. The kilogram’s standard is a block of platinum-iridium metal kept near Paris, France. Other countries, of course, keep copies. A kilogram is denoted "kg" and is a multiple of the smaller unit of mass, the gram ("g"). Meters, seconds, and kilograms are not the only unit entities. Take, for example, speed. Speed is a derived unit, measured in meters per second (m/s). Derived units are units that are expressed using combinations of the fundamental units. As mentioned earlier, the SI system is a decimal system. Prefixes are used to change SI units by powers of ten. Thus, one hundredth of a meter is a centimeter and one thousandth of a gram is a milligram. The metric units for all quantities use the same prefixes. One thousand meters is a kilometer and one thousand grams is a kilogram. The common prefixes are shown in the Table 1.1.

TABLE 1.1: Common Prefixes Used with SI Units Prefix pico nano micro milli centi deci

Symbol p n µ m c d

tera giga mega kilo hecto deka

T G M k h da

Fractions 1 ⇥ 10 12 1 ⇥ 10 9 1 ⇥ 10 6 1 ⇥ 10 3 1 ⇥ 10 2 1 ⇥ 10 1 Multiples 1 ⇥ 1012 1 ⇥ 109 1 ⇥ 106 1 ⇥ 103 1 ⇥ 102 1 ⇥ 101

Example picometer (pm) nanometer (nm) microgram (µg) milligram (mg) centimeter (cm) decimeter (dm) terameter (Tm) gigameter (Gm) megagram (Mg) kilogram (kg) hectogram (hg) dekagram (dag)

These prefixes are defined using scientific notation. This notation is explained in the Mathematics Tools for Physics section. Numbers with different prefixes can be shown as equalities when they are equivalent measurements. For example, 1 meter = 100 centimeters. Similarly, 0.01 meters = 1 centimenter. These equivalencies are used as conversion factors when units need to be converted. Example: Convert 500. millimeters to meters. Solution: The equivalency statement for millimeters and meters is 1000 mm = 1 m. To convert 500. mm to m, we multiply 500. mm by a conversion factor that will cancel the millimeter units and generate the meter units. This requires that the conversion factor has meters in the numerator and millimeters in the 9


1.3. Measurement

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denominator.

500. mm is equivalent to 0.5 m. Example: Convert 11 µg to mg. Solution: When converting from one prefix to another, such as in this problem, it is usually easiest to convert through the base unit. In this case, the base unit is grams, so we use the two following equivalency statements: 1 ⇥ 106 µg = 1 g and 1000 mg = 1 g

The first conversion factor converts from micrograms to grams and the second conversion factor converts from grams to milligrams. ⇣ ⌘⇣ ⌘ 1g 1000 mg (11 µg) 1⇥106 µg = 1.1 ⇥ 10 2 mg 1g 11 µg is 1.1 ⇥ 10

2

mg.

Summary

• • • • • •

Measurements (quantitative observations) are often more useful than qualitative observations. The system of units for measurements in physics is the SI system. The fundamental quantities in the SI system are length, mass, and time. The SI unit for length is the meter, for time is the second, and for mass is the kilogram. Prefixes are used to change SI units by powers of ten. Equivalencies are used as conversion factors when units need to be converted.

Practice

Questions Use this resource to help understand using conversion factors, and complete the problems below. https://www.youtube.com/watch?v=XKCZn5MLKvk

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/70079

1. Draw for yourself the conversion base used in this video. 2. Convert 6.6 meters to centimeters using the process shown. 3. Convert 1 mile to feet. Then convert to inches. Then convert to centimeters. How many centimeters are in a mile? 4. At 2:29 in the video, he motions across and then down in solving the problem. What is the mathematical process he is doing? 10


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Chapter 1. Introduction to Physics

Review

Questions 1. Which of the following are quantitative observations? 1. 2. 3. 4. 5.

The sky is blue. The toy car is about 3 inches long. It is 250,000 miles from the earth to the moon. The wooden cart has a mass of 18.654 g. When at rest, the pendulum points toward the center of the earth.

2. Convert 76.2 kilometers to meters. 3. Convert 76.2 picograms to kilograms. 4. Convert 1 day into seconds. • measurement: The process or the result of determining the ratio of a physical quantity, such as a length, time, temperature etc., to a unit of measurement, such as the meter, second or degree Celsius. • the SI system of units: A complete metric system of units of measurement for scientists; fundamental quantities are length (meter) and mass (kilogram) and time (second) and electric current (ampere) and temperature (kelvin) and amount of matter (mole) and luminous intensity (candela). • fundamental quantity vs derived quantity: In the language of measurement, quantities are quantifiable aspects of the world, such as time, distance, velocity, mass, temperature, energy, and weight, and units are used to describe their measure. Many of these quantities are related to each other by various physical laws, and as a result the units of some of the quantities can be expressed as products (or ratios) of powers of other units (e.g., momentum is mass times velocity and velocity is measured in distance divided by time). Those quantities whose units are expressed in terms of other units are regarded as derived quantities. Those that cannot be so expressed in terms of other units are regarded as “fundamental” quantities. • conversion factor: A numerical factor used to multiply or divide a quantity when converting from one system of units to another.

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1.4. Mathematics Tools for Physics

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1.4 Mathematics Tools for Physics • • • •

Convert given numbers from expanded form to scientific notation, and vice versa. Carry out mathematical operations in scientific notation. Identify the number of significant figures in given measurements. Carry proper significant figures through math operations.

Scientists today use computers to aid with many complex mathematical operations used in science. Computers take and store measurement readings and can save hours, days, or even years of mathematical calculations. The image is of the CSIRAC (Council for Scientific and Industrial Research Automatic Computer), Australia’s first digital computer, first run in November 1949. A modern laptop has more computing power than this room-filling computer did. Mathematics Tool Kit What Is the Place of Mathematics in Physics?

There is certainly a lot of math in physics, but the concepts and theories of physics cannot be derived from only mathematics. If you wish to build a complex mechanical structure, it is pointless to begin without wrenches and screwdrivers. To build mechanical structures, you must have tools. One of the primary tools for working in physics is mathematics. This particular physics resource requires algebra, geometry, and trigonometry, but higher-level physics courses also require calculus. In fact, calculus was invented by Isaac Newton specifically to solve physics problems; most advanced calculus problems are actually physics problems.

Scientific Notation In the "Definition of Physics," it was noted that physics deals with objects as small as sub-atomic particles and as large as galaxies. It should be clear that physicists deal with extremely small numbers - like the mass of a lead atom: 12


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Chapter 1. Introduction to Physics

0.00000000000000000000034 g - and extremely large numbers - like the distance from our galaxy to the Andromeda galaxy: 2.5 million light years, which is approximately 25,000,000,000,000,000,000 km! These numbers are difficult to write and even more difficult to calculate with. It is much more convenient to write and calculate with such extreme numbers if they are written in scientific notation. In scientific notation, the mass of a lead atom is 3.4 ⇥ 10 34 g, and the distance from our galaxy to the Andromeda galaxy is 2.5 ⇥ 1019 km. A number is expressed in scientific notation by moving the decimal so that exactly one non-zero digit is on the left of the decimal and the exponent of 10 will be the number of places the decimal was moved. If the decimal is moved to the left, the exponent is positive and if the decimal was moved to the right, the exponent is negative. All significant figures are maintained in scientific notation. Significant figures are explained below. Example: Express 13,700,000,000 in scientific notation. Solution: Since the decimal will be moved to the left 10 places, the exponent will be 10. So, the correct notation is 1.37 ⇥ 1010 . Example: Express 0.000000000000000074 in scientific notation.

Solution: Since the decimal will be moved to the right 17 places, the exponent will be -17. So the correct scientific notation is 7.4 ⇥ 10 17 . Example: Express the number 8.43 ⇥ 105 in expanded form.

Solution: 105 is 100,000 so 8.43 ⇥ 105 is 8.43 ⇥ 100,000 or 843,000.

Operations with Exponential Numbers In order to add or subtract numbers in scientific notation, the exponents must be the same. If the exponents are not the same, one of the numbers must be changed so that the exponents are the same. Once the exponents are the same, the numbers are added and the same exponents are carried through to the answer. Example: Add 5.0 ⇥ 105 and 4.0 ⇥ 104 .

Solution: In order to add these numbers, we can change 4.0 ⇥ 104 to 0.40 ⇥ 105 and then add 0.40 ⇥ 105 to 5.0 ⇥ 105 which yields 5.4 ⇥ 105 . When you multiply exponential numbers, the numbers multiply and the exponents add. Example: Multiply 5.0 ⇥ 105 and 4.0 ⇥ 104 .

Solution: (5.0 ⇥ 105 )(4.0 ⇥ 104 ) = (5.0)(4.0) ⇥ 105+4 = 20 ⇥ 109 = 2 ⇥ 1010 Example: Multiply 6.0 ⇥ 103 and 2.0 ⇥ 10 5 . Solution: (6.0 ⇥ 103 )(2.0 ⇥ 10 5 ) = 12 ⇥ 103

5

= 12 ⇥ 10

2

= 1.2 ⇥ 10

1

= 0.12

When you divide exponential numbers, the numbers are divided and the exponent of the divisor is subtracted from the exponent of the dividend. Example: Divide 6.0 ⇥ 103 by 2.0 ⇥ 10 5 . Solution:

6.0⇥103 2.0⇥10 5

= 3.0 ⇥ 103

( 5)

= 3.0 ⇥ 108

Significant Figures The numbers you use in math class are considered to be exact numbers. These numbers are defined, not measured. Measured numbers cannot be exact - the specificity with which we can make a measurement depends on how precise our measuring instrument is. In the case of measurements, we can only read our measuring instruments to a limited number of subdivisions. We are limited by our ability to see smaller and smaller subdivisions, and we are limited by our ability to construct smaller and smaller subdivisions on our measuring devices. Even with the use of powerful 13


1.4. Mathematics Tools for Physics

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microscopes to construct and read our measuring devices, we eventually reach a limit. Therefore, although the actual measurement of an object may be a perfect 12 inches, we cannot prove it to be so. Measurements do not produce perfect numbers; the only perfect numbers in science are defined numbers, such as conversion factors. It is very important to recognize and report the limitations of a measurement along with the magnitude and unit of the measurement. Many times, the measurements made in an experiment are analyzed for regularities. Since the reported numbers show the limits of the measurements (how specific these measurements really are), it is possible to determine how regular these measurements are. Consider the Table 1.2 of the pressures (P) and volumes (V) of a gas sample and the calculated PV product.

TABLE 1.2: Pressure 4.01 atm 3.02 atm 6.04 atm 11.98 atm

Volume 6.03 L 7.99 L 3.98 L 1.99 L

Pressure ⇥ Volume (P ⇥ V) 24.1803 L-atm 24.1298 L-atm 24.0392 L-atm 23.8402 L-atm

Now, in the Table 1.3, look at this same set of data when we are told that all the measurements have only two significant figures and all the numbers must be rounded to two places.

TABLE 1.3: Pressure 4.0 atm 3.0 atm 6.0 atm 12 atm

Volume 6.0 L 8.0 L 4.0 L 2.0 L

Pressure ⇥ Volume (P ⇥ V) 24 L-atm 24 L-atm 24 L-atm 24 L-atm

When the numbers are expressed with proper number of significant figures, a regularity appears that was not apparent before.

Rules for Determining Significant Figures Significant figures are all of the digits that can be known with certainty in a measurement plus an estimated last digit. Significant figures provide a system to keep track of the limits of the original measurement. To record a measurement, you must write down all the digits actually measured, including measurements of zero, and you must not write down any digit not measured. The only real difficulty with this system is that zeros are sometimes used as measured digits, while other times they are used to locate the decimal point.

In the sketch shown above, the correct measurement is greater than 1.2 inches but less than 1.3 inches. It is proper to estimate one place beyond the calibrations of the measuring instrument. This ruler is calibrated to 0.1 inches, so we can estimate the hundredths place. This reading should be reported as 1.25 or 1.26 inches. 14


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Chapter 1. Introduction to Physics

In this second case (sketch above), it is apparent that the object is, as nearly as we can read, 1 inch. Since we know the tenths place is zero and can estimate the hundredths place to be zero, the measurement should be reported as 1.00 inch. It is vital that you include the zeros in your reported measurement because these are measured places and are significant figures.

This measurement is read as 1.15 or 1.16 inches.

This measurement is read as 1.50 inches. In all of these examples, the measurements indicate that the measuring instrument had subdivisions of a tenth of an inch and that the hundredths place is estimated. There is some uncertainty about the last, and only the last, digit. In our system of writing measurements to show significant figures, we must distinguish between measured zeros and place-holding zeros. Here are the rules for determining the number of significant figures in a measurement.

Rules for Determining the Number of Significant Figures: 1. 2. 3. 4.

All non-zero digits are significant. All zeros between non-zero digits are significant. All beginning zeros are not significant. Ending zeros are significant if the decimal point is written in but not significant if the decimal point is an understood decimal (the decimal point is not written in).

Examples of the Significant Figure Rules: 1. All non-zero digits are significant. 543 has 3 significant figures. 15


1.4. Mathematics Tools for Physics

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22.437 has 5 significant figures. 1.321754 has 7 significant figures. 2. All zeros between non-zero digits are significant. 7,004 has 4 significant figures. 10.3002 has 6 significant figures. 103 has 3 significant figures. 3. All beginning zeros are not significant. 0.00000075 has 2 significant figures. 0.02 has 1 significant figure. 0.003003 has 4 significant figures. 4. Ending zeros are significant if the decimal point is actually written in but not significant if the decimal point is an understood decimal. 37.300 has 5 significant figures. 33.00000 has 7 significant figures. 100. has 3 significant figures. 100 has 1 significant figure. 302,000 has 3 significant figures. 1,050 has 3 significant figures.

Addition and Subtraction The answer to an addition or subtraction operation must not have any digits further to the right than the shortest addend. In other words, the answer should have as many decimal places as the addend with the smallest number of decimal places. Example:

13.3843 cm 1.012 cm + 3.22 cm 17.6163 cm = 17.62 cm

Notice that the top addend has a 3 in the last column on the right, but neither of the other two addends have a number in that column. In elementary math classes, you were taught that these blank spaces can be filled in with zeros and the answer would be 17.6163 cm. In the sciences, however, these blank spaces are unknown numbers, not zeros. Since they are unknown numbers, you cannot substitute any numbers into the blank spaces. As a result, you cannot know the sum of adding (or subtracting) any column of numbers that contain an unknown number. When you add the columns of numbers in the example above, you can only be certain of the sums for the columns with known numbers in each space in the column. In science, the process is to add the numbers in the normal mathematical process and then round off all columns that contain an unknown number (a blank space). Therefore, the correct answer for the example above is 17.62 cm and has only four significant figures. 16


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Chapter 1. Introduction to Physics

Multiplication and Division The answer for a multiplication or division operation must have the same number of significant figures as the factor with the least number of significant figures. Example: (3.556 cm)(2.4 cm) = 8.5344 cm2 = 8.5 cm2 The factor 3.556 cm has four significant figures, and the factor 2.4 cm has two significant figures. Therefore the answer must have two significant figures. The mathematical answer of 8.5344 cm2 must be rounded back to 8.5 cm2 in order for the answer to have two significant figures. Example: (20.0 cm)(5.0000 cm) = 100.00000 cm2 = 100. cm2 The factor 20.0 cm has three significant figures, and the factor 5.0000 cm has five significant figures. The answer must be rounded to three significant figures. Therefore, the decimal must be written in to show that the two ending zeros are significant. If the decimal is omitted (left as an understood decimal), the two zeros will not be significant and the answer will be wrong. Example: (5.444 cm)(22 cm) = 119.768 cm2 = 120 cm2 In this case, the answer must be rounded back to two significant figures. We cannot have a decimal after the zero in 120 cm2 because that would indicate the zero is significant, whereas this answer must have exactly two significant figures. Summary

• • • • •

Mathematics is a major tool for doing physics. The very large and very small measurements in physics make it useful to express numbers in scientific notation. There is uncertainty in all measurements. The use of significant figures is one way to keep track of uncertainty. Measurements must be written with the proper number of significant figures and the results of calculations must show the proper number of significant figures. • Rules for Determining the Number of Significant Figures: – – – –

All non-zero digits are significant. All zeros between non-zero digits are significant. All beginning zeros are not significant. Ending zeros are significant if the decimal point is actually written in but not significant if the decimal point is an understood decimal (the decimal point is not written in).

Practice

Questions This resource is very helpful in explaining units, scientific notation, and significant figures. Use it to answer the questions below: https://www.youtube.com/watch?v=hQpQ0hxVNTg

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/70097

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1.4. Mathematics Tools for Physics 1. 2. 3. 4.

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How many base units are there? Why do we want the hours on top in the first conversion factor? What do measured numbers tell you? What is the purpose of significant figures?

Review

Questions 1. Write the following numbers in proper scientific notation. 1. 3,120 2. 0.00000341 2. Write the following numbers in expanded form. 1. 4.35 ⇥ 106 2. 6.1 ⇥ 10 4

3. How many significant figures are in the following numbers? 1. 2. 3. 4. 5.

2.3 17.95 9.89 ⇥ 103 170 1.02

4. Perform the following calculations and give your answer with the correct number of significant figures: 1. 10.5 + 11.62 2. 0.01223 + 1.01 3. 19.85 0.0113 5. Perform the following calculations and give your answer with the correct number of significant figures: 1. 0.1886 ⇥ 12 2. 2.995 ÷ 0.16685 3. 910 ⇥ 0.18945 • exponential notation: A method of writing or displaying numbers in terms of a decimal number between 1 and 10 multiplied by a power of 10. The scientific notation of 10,492, for example, is 1.0492 ⇥ 104 . • significant digits: The significant figures (also known as significant digits, and often shortened to sig figs) of a number are those digits that carry meaning contributing to its precision. This includes all digits except: – leading and trailing zeros which are merely placeholders to indicate the scale of the number. – spurious digits introduced, for example, by calculations carried out to greater precision than that of the original data, or measurements reported to a greater precision than the equipment supports.

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Chapter 1. Introduction to Physics

1.5 References 1. 2. 3. 4. 5. 6. 7. 8. 9. 10.

NASA. http://www.jpl.nasa.gov/news/news.php?feature=560 . Courtesy of NASA. http://www.nasa.gov/centers/marshall/about/marshallfaces/frazier.html . Christopher Auyeung. CK-12 Foundation . Courtesy of NASA. http://spaceflight.nasa.gov/gallery/images/shuttle/sts-101/html/jsc2000e10522.html . Richard Parsons. CK-12 Foundation . Serg C.. http://www.flickr.com/photos/k3k0/3975819685/ . CC BY 2.0 Christopher Auyeung. CK-12 Foundation . Christopher Auyeung. CK-12 Foundation . Christopher Auyeung. CK-12 Foundation . Christopher Auyeung. CK-12 Foundation .

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C HAPTER

2

Motion in a Straight Line

Chapter Outline

20

2.1

P OSITION AND D ISPLACEMENT

2.2

AVERAGE V ELOCITY

2.3

I NSTANTANEOUS V ELOCITY

2.4

AVERAGE ACCELERATION

2.5

U NIFORM ACCELERATION

2.6

D ISPLACEMENT D URING C ONSTANT ACCELERATION

2.7

ACCELERATION D UE TO G RAVITY

2.8

R EFERENCES


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Chapter 2. Motion in a Straight Line

2.1 Position and Displacement • Understand an object’s frame of reference. • Describe the difference between distance and displacement. • Identify the position, distance, and displacements in various descriptions of motions.

In stockcar races, drivers often travel 500 miles or more, but their final displacement is only a few feet. Why? Position, Distance, and Displacement

In order to study how something moves, we must know where it is. This location is an object’s position. To visualize position for objects moving in a straight line, you can imagine the object is on a number line. It may be placed at any point on the number line in the positive numbers or the negative numbers. It is common to choose the original position of the object to be on the zero mark. In making the zero mark the reference point, you have chosen a frame of reference. The exact position of an object is the separation between the object and the reference point. When an object moves, we often refer to the amount it moves as the distance. Distance does not need a reference point and does not need a direction. If an automobile moves 50 kilometers, the distance traveled is 50 kilometers regardless of the starting point or the direction of movement. If we wish to find the final position of the automobile, however, just having the distance traveled will not allow us to determine the final position. We need to know the starting point and the direction of the motion. The change in the position of the object is called its displacement. The displacement must include a direction because the final position may be either in the positive or negative direction along the number line from the initial position. The displacement is a vector quantity and vectors are discussed in the chapter "Vectors". To return to the first image, these cars travel a distance of 500 miles over the course of the race. However, they 21


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are traveling in a circle, and the start and finish line are the same. Therefore, when the car finishes the race, it is in essentially the same position it was when it started. The car’s total displacement is only a few feet. Summary

• • • •

The length traveled by an object moving in any direction or even changing direction is called distance. The location of an object in a frame of reference is called position. For straight line motion, positions can be shown using a number line. The separation between original and final position is called displacement.

Practice

Questions Watch these two short videos to understand position, distance, and displacement, and answer the questions below: https://www.youtube.com/watch?v=Ar1akEU0nYA

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112406

https://www.youtube.com/watch?v=lG_6M-xIyqc

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112408

1. 2. 3. 4.

What is position? Can two objects be the same distance from a single point but be in different positions? Why or why not? What is the difference between distance and displacement? Does distance have direction? Does displacement have direction?

Review

Questions 1. Explain the difference between distance and displacement in your own words. 2. Suppose that John lives on a square block that is 180 yards per side, and in the evenings, he walks with his dog around the block for a little exercise. 1. If John walks once around the block, what distance does he travel? 2. If John walks once around the block, what is his final displacement? 3. Joanna’s house is 8000 feet due west of her school. If her house is assigned the position of zero and her school is assigned the position of +8000, what would be Joanna’s position if she walked 100 feet west of her house? 22


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Chapter 2. Motion in a Straight Line

• distance: The space between two objects but this is not adequate when considering the distance travelled. The distance travelled cannot be negative and can never get smaller –in this sense, distance is the total length of path traversed by the moving body irrespective of direction. • displacement: The vector from the initial position to a subsequent position assumed by a body.

23


2.2. Average Velocity

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2.2 Average Velocity • Explain the difference between speed and velocity. • Define the concept of average velocity. • Determine how to calculate average velocity using the equation, vav =

Dx Dt

Test Pilot Neil Armstrong (later to become a famous astronaut) is seen here next to the X-15 ship after a research flight. The servo-actuated ball nose, seen at Armstrong’s right hand, provided accurate measurement of air speed at hypersonic speeds. The X-15 was flown over a period of nearly 10 years, and set the world’s unofficial speed record of 4,250 mph. Average Velocity

In ordinary language, the words speed and velocity both refer to how fast an object is moving, and are often used interchangeably. In physics, however, they are fundamentally different. Speed is the magnitude of an object’s motion, with no regard for the direction. Velocity, on the other hand, includes direction. It is a vector, and thus must have a magnitude and a direction. Average speed is calculated by dividing the total distance travelled by the time interval. For example, someone who takes 40 minutes to drive 20 miles north and then 20 miles south (to end up at the same place), has an average speed of 40 miles divided by 40 minutes, or 1 mile per minute (60 mph). Average velocity, however, involves total displacement, instead of distance. It is calculated by dividing the total displacement by the time interval. In this example, the driver’s displacement is zero, which makes the average velocity zero mph. Neither average speed nor average velocity implies a constant rate of motion. That is to say, an object might travel at 10 m/s for 10 s and then travel at 20 m/s for 5 s and then travel at 100 m/s for 5 s. This motion would cover a 24


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Chapter 2. Motion in a Straight Line

distance of 700 m in 20 s and the average speed would be 35 m/s. We would report the average speed during this 20 s interval to be 35 m/s and yet at no time during the interval was the speed necessarily 35 m/s. Constant velocity is very different from average velocity. If an object traveled at 35 m/s for 20 s, it would travel the same distance in the same time as the previous example but in the second case, the object’s velocity would always be 35 m/s. Example: The position of a runner as a function of time is plotted as moving along the x-axis of a coordinate system. During a 3.00 s time interval, the runner’s position changes from x1 = 50.0 m to x2 = 30.5 m. What was the runner’s average velocity? Solution: Displacement = 30.5 m

50.0 m = 19.5 m (the object was traveling back toward zero)

Dt = 3.00 s vave =

Dx Dt

=

19.5 m 3.00 s

= 6.50 m/s

Summary

• Average speed is distance divided by time. • Average velocity is displacement divided by time. Practice

Questions The url below is a physics classroom discussion of speed versus velocity with a short animation. http://www.physicsclassroom.com/Class/1DKin/U1L1d.cfm Use this resource to answer the questions that follow. http://www.youtube.com/watch?v=BWP1tN7PZps

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60690

1. The velocity versus time graph in the video is divided into six sections. In how many of these sections is the velocity constant? 2. In how many sections of the graph is the velocity zero? 3. What does the area under the curve of a velocity versus time graph represent? Review

Questions 1. On a one day vacation, Jane traveled 340 miles in 8.0 hours. What was her average speed? 2. An object on a number line moved from x = 12 m to x = 124 m and moved back to x = 98 m. The time interval for all the motion was 10 s. What was the average velocity of the object? 25


2.2. Average Velocity

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3. An object on a number line moved from x = 15 cm to x = 165 cm and then moved back to x = 25 cm, all in a time of 100 seconds. 1. What was the average velocity of the object? 2. What was the average speed of the object? • speed: Distance travelled per unit time. • velocity: A vector measurement of the rate and direction of motion or, in other terms, the rate and direction of the change in the position of an object.

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Chapter 2. Motion in a Straight Line

2.3 Instantaneous Velocity • • • •

Define instantaneous velocity. Plot and interpret position vs time graphs. Determine the slope of a curve on a position vs time graph. Understand the difference between position vs time and velocity vs time graphs.

In a footrace such as the one shown here, the initial velocity of a runner is zero. The runner increases his velocity out of the starting blocks and his velocity continues to increase as the race proceeds. For the well-trained athlete, his highest velocity is maintained through the finish line.

Instantaneous Velocity

The instantaneous velocity of an object is the velocity of the object at a given moment. If the object is moving with constant velocity, then the instantaneous velocity at every moment, the average velocity, and the constant velocity are all the same.

Position vs Time Graphs Consider a position versus time graph for an object starting at t = 0 and x = 0 that has a constant velocity of 80. m/s. 27


2.3. Instantaneous Velocity

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The velocity of an object can be found from a position vs time graph. On a position vs time graph, the displacement is the vertical separation between two points and the time interval is the horizontal separation. The ratio of displacement to time interval is the average velocity. This ratio is also the slope of the line. Therefore, the slope of the straight line is the average velocity. For the motion pictured above, Dd 400. m slope = rise run = Dt = 5.0 s = 80. m/s For accelerated motion (the velocity is constantly changing), the position vs time graph will be a curved line. The slope of the curved line at any point is the instantaneous velocity at that time. If we were using calculus, the slope of a curved line could be calculated. Without calculus, we approximate the instantaneous velocity at a particular point by laying a straight edge along the curved line and estimating the slope.

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Chapter 2. Motion in a Straight Line

In the image above, the red line is the position vs time graph and the blue line is an approximated slope for the line at t = 2.5 seconds. The rise for this slope is approximately 170 m and the time interval (run) is 4.0 seconds. Therefore, the approximated slope is 43 m/s. Summary

• The slope of a position versus time graph is the velocity. • For constant velocity motion, the slope gives the constant velocity, the average velocity, and the instantaneous velocity at every point. • For constant acceleration motion, the slope of the position versus time curve at a particular point gives the instantaneous velocity at that point. Practice

Questions Draw a velocity versus time graph for an object whose constant velocity is 15 m/s and whose position starts at x = 0 when t = 0. Graph the motion for the first 5.0 seconds. Use this resource to answer the questions that follow. http://www.youtube.com/watch?v=sujsb5ZlM8o

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60692

1. In the graph on the video, what is graphed on the vertical axis? 2. What is graphed on the horizontal axis? 3. What does the slope of this graph represent? Review

Questions

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2.3. Instantaneous Velocity

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1. For the motion graphed in the position versus time graph shown above, what is the average velocity in the time interval 1 to 3 seconds? 2. For the motion graphed in the position versus time graph shown above, what is the average velocity in the time interval 3 to 4 seconds? 3. For the motion graphed in the position versus time graph shown above, what is the average velocity in the time interval 5 to 6 seconds? • instantaneous velocity: The velocity of an object at any given instant.

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Chapter 2. Motion in a Straight Line

2.4 Average Acceleration • Define average acceleration. • Understand the mathematical relationship between initial velocity, acceleration, time, and final velocity.

To escape from Earth’s orbit, space shuttles such as the Atlantis shown here must accelerate to 28,968 kilometers per hour, called the shuttle’s escape velocity. Average Acceleration

An object whose velocity is changing is said to be accelerating. Average acceleration, a is defined as the rate of change of velocity, or the change in velocity per unit time. The units of acceleration are distance over time squared. A symbol with a bar over it is read as average – so a-bar is average acceleration. Example: A car accelerates along a straight road from rest to +60.0 km/h in 5.00 s. What is the magnitude of its average acceleration? Solution: The acceleration in this problem is read as kilometers per hour per second. In general, it is undesirable to have two different units for the same quantity in a unit expression. In this case, it is undesirable to have both hours and seconds. To eliminate this problem, we convert the hour units to seconds. Converting the original 60.0 km/h to m/s, gives 17.0 m/s. 17.0 m/s 5.00 s

= 3.40 m/s2

The acceleration is 3.40 m/s2 . Example: An automobile is moving along a straight highway in the positive direction and the driver steps on the brakes. If the initial velocity is +15.0 m/s and 5.0 s is required to slow down to +5.0 m/s, what was the car’s acceleration? 31


2.4. Average Acceleration

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Solution: a=

Dv Dt

=

10.0 m/s 5.0 s

= 2.0 m/s2

Note that an acceleration is merely a change in velocity. This change can be either positive or negative. A negative change, such as that in the example problem above, is sometimes called negative acceleration or deceleration. Summary

• Average acceleration is the rate of change of velocity, or the change in velocity per unit time. Practice

Complete the activity found at this URL to help you understand acceleration. http://www.physicsclassroom.com/mmedia/kinema/acceln.cfm

Review Questions 1. The velocity of a car increases from +2.0 m/s to +16.0 m/s in a time period of 3.5 s. What was the average acceleration? 2. If an automobile slows from +26 m/s to +18 m/s in a period of 4.0 s, what was the average acceleration? 3. If a runner increases his velocity from 0 m/s to +20 m/s in 2.0 s, what was his average acceleration? 4. If a runner decreases his velocity from +20 m/s to +10 m/s in 2.0 s, what was his average acceleration? • average acceleration: The change in velocity over the change in time.

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Chapter 2. Motion in a Straight Line

2.5 Uniform Acceleration • Define uniform acceleration. • Understand and use the equation relating initial velocity, acceleration, time, and final velocity.

After jumping, this cliff diver undergoes effective free fall. Cliff diving is a sport in which athletes twist and flip on their way down. Even with the air resistance, these divers will accelerate the whole way down. Uniform Acceleration

Acceleration that does not change in time is called uniform or constant acceleration. The velocity at the beginning of the time interval is called initial velocity, vi , and the velocity at the end of the time interval is called final velocity, v f . In a velocity versus time graph for uniform acceleration, the slope of the line is the acceleration. The equation that describes the curve is v f = vi + at. Example: If an automobile with a velocity of 4.0 m/s accelerates at a rate of 4.0 m/s2 for 2.5 s, what is the final velocity? Solution: v f = vi + at = 4.0 m/s + (4.0 m/s2 )(2.5 s) = 4.0 m/s + 10. m/s = 14 m/s Example: If a cart slows from 22.0 m/s with an acceleration of -2.0 m/s2 , how long does it require to get to 4 m/s? Solution: t=

v f vi a

=

18 m/s 2 2.0 m/s

= 9.0 s 33


2.5. Uniform Acceleration

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Summary

• Acceleration that does not change in time is uniform, or constant, acceleration. • The equation relating initial velocity, final velocity, time, and acceleration is v f = vi + at. Practice

Questions Based on the knowledge you already have, fill in these three graphs, assuming an object begins at x = -10m, vi = 0m/s, and a = 0.5m/s2 . Let the top graph show position in meters (blue arrow), the middle graph show velocity in meters per second (red arrow), and the bottom graph show acceleration in meters per second squared (green arrow). The labels across the bottom (0 to 20) are time, in seconds.

Download this activity, and use it to answer the questions below about the relationships between position, velocity, and acceleration. http://phet.colorado.edu/en/simulation/moving-man 1. Familiarize yourself with the program. Then, set the initial position to -10m, the velocity to 0 m/s, and the acceleration to 0.5 m/s2 . Run the program, and look at the graphs the program produces. How do they compare to the graphs you predicted? For each graph, explain why it looks as it does. 2. Given the velocity and acceleration graphs given here, draw the man’s position graph. Assume he starts at 0 m.

3. Given the position and velocity graphs given here, draw the acceleration graph. Assume the man starts at 0 m/s2 . 34


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Chapter 2. Motion in a Straight Line

Review

Questions 1. If an object has zero acceleration, does that mean it has zero velocity? Give an example. 2. If an object has zero velocity, does that mean it has zero acceleration? Give an example. 3. If the acceleration of a motorboat is 4.0 m/s2 , and the motorboat starts from rest, what is its velocity after 6.0 s? 4. The friction of the water on a boat produces an acceleration of -10. m/s2 . If the boat is traveling at 30. m/s and the motor is shut off, how long it take the boat to slow down to 5.0 m/s? • uniform acceleration: Acceleration that does not change in time is uniform or constant acceleration.

35


2.6. Displacement During Constant Acceleration

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2.6 Displacement During Constant Acceleration • Plot and interpret a velocity vs time graph. • Find the area under a curve on a velocity vs time graph and calculate the displacement from such a graph. • Calculate the displacement of an object undergoing uniform acceleration when given two of the three quantities acceleration, time, velocity.

Long distance runners try to maintain constant velocity with very little acceleration or deceleration to conserve energy. Displacement During Constant Acceleration

When acceleration is constant, there are three equations that relate displacement to two of the other three quantities we use to describe motion –time, velocity, and acceleration. These equations only work when acceleration is constant, but there are, fortunately, quite a few cases of motion where the acceleration is constant. One of the most common, if we ignore air resistance, are objects falling due to gravity. When an object is moving with constant velocity, the displacement can be found by multiplying the velocity by the time interval, as shown in the equation below d = vt If the object is moving with constant acceleration, but not a constant velocity, we can use a derivation of this equation. Instead of using v, as velocity, we must calculate and use the average velocity using this equation: 36


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Chapter 2. Motion in a Straight Line

vave = 12 (v f + vi ) The distance, then, for uniformly accelerating motion can be found by multiplying the average velocity by the time. d = 12 (v f + vi )(t)

(Equation 1)

We know that the final velocity for constantly accelerated motion can be found by multiplying the acceleration times time and adding the result to the initial velocity, v f = vi + at. The second equation that relates displacement, time, initial velocity, and final velocity is generated by substituting this equation into equation 1. Start by distributing the 1/2 in equation 1 through: 1 1 1 d = (v f + vi )(t) = v f t + vit 2 2 2

We know that v f = vi + at. Therefore: 1 1 2 vit + 2 (t)(vi + at) = 12 vit + 12 vit + 12 at 2

= vit + 12 at 2

(Equation 2)

The third equation is formed by combining v f = vi + at and d = 12 (v f + vi )(t). If we solve the first equation for t and then substitute into the second equation, we get ✓ ◆ ⇣ ⌘ v2f v2i v f vi 1 1 d = 2 (v f + vi ) = 2 a a And solving for v f 2 yields v f 2 = vi 2 + 2ad

(Equation 3)

Keep in mind that these three equations are only valid when acceleration is constant. In many cases, the initial velocity can be set to zero and that simplifies the three equations considerably. When acceleration is constant and the initial velocity is zero, the equations can be simplified to: 1 vf t 2 1 d = at 2 and 2 v f 2 = 2ad. d=

Example: Suppose a planner is designing an airport for small airplanes. Such planes must reach a speed of 56 m/s before takeoff and can accelerate at 12.0 m/s2 . What is the minimum length for the runway of this airport? Solution: The acceleration in this problem is constant and the initial velocity of the airplane is zero. Therefore, we can use the equation v f 2 = 2ad and solve for d. d=

vf 2 2a

=

m/s)2 = 130 m 2 (2)(12.0 m/s ) (56

Example: How long does it take a car to travel 30.0 m if it accelerates from rest at a rate of 2.00 m/s2 ? 37


2.6. Displacement During Constant Acceleration

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Solution: The acceleration in this problem is constant and the initial velocity is zero, therefore, we can use d = 12 at 2 solved for t. s r 2d (2)(30.0 m) t= = = 5.48 s a 2.00 m/s2 Example: A baseball pitcher throws a fastball with a speed of 30.0 m/s. Assume the acceleration is uniform and the distance through which the ball is accelerated is 3.50 m. What is the acceleration? Solution: Since the acceleration is uniform and the initial velocity is zero, we can use v f 2 = 2ad solve for a. a=

v2f 2d

=

(30.0 m/s)2 (2)(3.50 m)

=

900. m2 /s2 7.00 m

= 129 m/s2

Suppose we plot the velocity versus time graph for an object undergoing uniform acceleration. In this first case, we will assume the object started from rest. If the object has a uniform acceleration of 6.0 m/s2 and started from rest, then each succeeding second, the velocity will increase by 6.0 m/s. Here is the table of values and the graph.

In displacement versus time graphs, the slope of the line is the velocity of the object. In this case of a velocity versus time graph, the slope of the line is the acceleration. If you take any segment of this line and determine the Dy to Dx ratio, you will get 6.0 m/s2 which we know to be the constant acceleration of this object. We know from geometry that the area of a triangle is calculated by multiplying one-half the base times the height. The area under the curve in the image above is the area of the triangle shown below. The area of this triangle would be calculated by area = 12 (6.0 s)(36 m/s) = 108 m. 38


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Chapter 2. Motion in a Straight Line

By going back to equation 2, we know that displacement = 12 at 2 . Using this equation, we can determine that the displacement of this object in the first 6 seconds of travel is displacement = 12 (6.0 m/s2 )(6.0 s)2 = 108 m. It is not coincidental that this number is the same as the area of the triangle. In fact, the area underneath the curve in a velocity versus time graph is always equal to the displacement that occurs during that time interval.

Summary

• There are three equations we can use when acceleration is constant to relate displacement to two of the other three quantities we use to describe motion –time, velocity, and acceleration: – d = 12 (v f + vi )(t) (Equation 1) – d = vit + 12 at 2 (Equation 2) – v f 2 = vi 2 + 2ad (Equation 3) • When the initial velocity of the object is zero, these three equations become: – d = 12 (v f )(t) (Equation 1’) – d = 12 at 2 (Equation 2’) – v f 2 = 2ad (Equation 3’) • The slope of a velocity versus time graph is the acceleration of the object. • The area under the curve of a velocity versus time graph is the displacement that occurs during the given time interval.

Practice

Questions Use this resource to answer the questions that follow. https://www.youtube.com/watch?v=d-_eqgj5-K8 39


2.6. Displacement During Constant Acceleration

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MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/115991

1. 2. 3. 4.

For the example in the video, what acceleration is used? What time period is used in the example? What does the slope of the line in the graph represent? What does the area under the curve of the line represent?

Review

Questions 1. An airplane accelerates with a constant rate of 3.0 m/s2 starting at a velocity of 21 m/s. If the distance traveled during this acceleration was 535 m, what is the final velocity? 2. An car is brought to rest in a distance of 484 m using a constant acceleration of -8.0 m/s2 . What was the velocity of the car when the acceleration first began? 3. An airplane starts from rest and accelerates at a constant 3.00 m/s2 for 20.0 s. What is its displacement in this time? 4. A driver brings a car to a full stop in 2.0 s. 1. If the car was initially traveling at 22 m/s, what was the acceleration? 2. How far did the car travel during braking?

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Chapter 2. Motion in a Straight Line

2.7 Acceleration Due to Gravity • Describe the acceleration of falling objects due to gravity. • Explain why falling objects with different masses accelerate at the same rate.

It’s a good thing this mountain climber’s safety gear is working, because it’s a long way down to the ground! If he were to fall, he’d be moving really fast by the time he got there. The higher any object starts falling from above Earth’s surface, the faster it’s traveling by the time it reaches the ground. Do you know why? The reason is gravity. Speeding up While Falling Down

Gravity is a force that pulls objects down toward the ground. When objects fall to the ground, gravity causes them to accelerate. Acceleration is a change in velocity, and velocity, in turn, is a measure of the speed and direction of motion. Gravity causes an object to fall toward the ground at a faster and faster velocity the longer the object falls. In fact, its velocity increases by 9.8 m/s2 , so by 1 second after an object starts falling, its velocity is 9.8 m/s. By 2 seconds after it starts falling, its velocity is 19.6 m/s (9.8 m/s + 9.8 m/s), and so on. The acceleration of a falling object due to gravity is illustrated in the Figure 2.1. For a more detailed explanation of acceleration due to gravity, watch this video: http://www.youtube.com/watch?v=HRUhRjqzzDM 41


2.7. Acceleration Due to Gravity

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MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/82415

You can compare the acceleration due to gravity on Earth, the moon, and Mars with the interactive animation called “Freefall� at this URL: http://jersey.uoregon.edu/vlab/

FIGURE 2.1

Q: In this diagram, the boy drops the object at time t = 0 s. By t = 1 s, the object is falling at a velocity of 9.8 m/s. What is its velocity by t = 5 s? What will its velocity be at t = 6 s if it keeps falling? A: Its velocity at t = 5 s is 49.0 m/s, and at t = 6 s, it will be 58.8 m/s (49.0 m/s + 9.8 m/s). 42


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Chapter 2. Motion in a Straight Line

Mass and Acceleration Due to Gravity

What if you were to drop a bowling ball and a soccer ball at the same time from the same distance above the ground? The bowling ball has greater mass than the basketball, so the pull of gravity on it is greater. Would it fall to the ground faster? No, the bowling ball and basketball would reach the ground at the same time. The reason? The more massive bowling ball is also harder to move because of its greater mass, so it ends up moving at the same acceleration as the soccer ball. This is true of all falling objects. They all accelerate at the same rate due to gravity, unless air resistance affects one object more than another. For example, a falling leaf is slowed down by air resistance more than a falling acorn because of the leaf’s greater surface area. You can simulate the effect of air resistance on acceleration due to gravity by doing the interactive animation at this URL: http://www.science-animations.com/su pport-files/freefall.swf Q: If a leaf and an acorn were to fall to the ground in the absence of air (that is, in a vacuum), how would this affect their acceleration due to gravity? A: They would both accelerate at the same rate and reach the ground at the same time. Summary

• When gravity pulls objects toward the ground, it always causes them to accelerate at a rate of 9.8 m/s2 . • Regardless of differences in mass, all objects accelerate at the same rate due to gravity unless air resistance affects one more than another. Explore More

Watch the video at the following URL. Based on the teens interviewed in the video, identify two common misconceptions about gravity, mass, and acceleration due to gravity. Then explain why each misconception is false. http://www.youtube.com/watch?v=_mCC-68LyZM

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/117722

Review

1. Why do objects fall faster the longer they fall toward Earth? 2. What is the rate of acceleration due to gravity? 3. How does mass affect acceleration due to gravity?

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2.8. References

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2.8 References 1. 2. 3. 4. 5. 6. 7. 8. 9. 10. 11. 12. 13. 14. 15.

44

Michael Napoleon. http://www.flickr.com/photos/cusegoyle/2045455347/ . CC BY 2.0 Courtesy of NASA. http://commons.wikimedia.org/wiki/File:Pilot_Neil_Armstrong_and_X-15.jpg . Oscar Rethwill. http://www.flickr.com/photos/rethwill/8991251769/ . CC BY 2.0 Richard Parsons. CK-12 Foundation . Richard Parsons. CK-12 Foundation . Richard Parsons. CK-12 Foundation . Courtesy of NASA. http://spaceflight.nasa.gov/gallery/images/shuttle/sts-125/html/sts125-s-025.html . Justin De La Ornellas. http://www.flickr.com/photos/ornellas/8869268939/ . PhET Interactive Simulations Project at the University of Colorado. http://phet.colorado.edu/en/simulation/m oving-man . PhET Interactive Simulations Project at the University of Colorado. http://phet.colorado.edu/en/simulation/m oving-man . PhET Interactive Simulations Project at the University of Colorado. http://phet.colorado.edu/en/simulation/m oving-man . Phil Roeder. http://www.flickr.com/photos/tabor-roeder/10857846316/ . Richard Parsons. CK-12 Foundation . Richard Parsons. CK-12 Foundation . Christopher Auyeung. Object falling off a cliff . CC BY-NC 3.0


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Chapter 3. Forces

C HAPTER

3

Forces

Chapter Outline 3.1

N EWTON ’ S F IRST AND S ECOND L AWS OF M OTION

3.2

N EWTON ’ S T HIRD L AW OF M OTION

3.3

M ASS VERSUS W EIGHT

3.4

F RICTION

3.5

R EFERENCES

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3.1. Newton’s First and Second Laws of Motion

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3.1 Newton’s First and Second Laws of Motion • • • •

Define force. State the fundamental units for the Newton. State Newton’s First Law of Motion. Given two of the three values in F = ma, calculate the third.

This image is of Buzz Aldrin, one of the first men to walk on the moon. Apollo 11 was the spaceflight that landed the first humans, Neil Armstrong and Buzz Aldrin, on the moon on July 20, 1969. Armstrong became the first to step onto the lunar surface 6 hours later on July 21. As you probably already know, men weigh less on the moon than on Earth; this is because the force of gravity is less on the moon than on Earth. Newton’s First and Second Laws of Motion

A force is a push or a pull on an object. When you place a book on a table, the book pushes downward on the table and the table pushes upward on the book. The two forces are equal and there is no resulting motion of the book. If, on the other hand, you hold the book in the air and let go, the force of gravity will pull the book to the ground. If you slide a book across the floor or a table, the book will experience a frictional force, which acts in the opposite direction of the motion. This force will slow down the motion of the book and eventually bring it to rest. A smoother surface has a smaller force of friction, which will allow the book to slide further before coming to rest. If a perfectly smooth floor could be created, there would be no friction and the book would slide forever at constant speed. Newton’s First Law of Motion states that an object at rest will stay at rest and an object in motion will remain in motion. It describes a phenomenon called inertia. Inertia is the tendency of an object to resist change in its state of motion. In the absence of any force, an object will continue to move at the same constant speed and in the same straight line. If the object is at rest, in the absence of any force, it will remain at rest. Newton’s First Law states that an object with no force acting on it moves with constant velocity. (The constant velocity could, of course, be 0 m/s.) 46


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Chapter 3. Forces

Newton’s First Law is equivalent to saying that “if there is no net force on an object, there will be no acceleration.” In the absence of acceleration, an object will remain at rest or will move with constant velocity in a straight line. The acceleration of an object is the result of an unbalanced force. If an object undergoes two forces, the motion of the object is determined by the net force. The magnitude of the acceleration is directly proportional to the magnitude of the unbalanced force. The direction of the acceleration is the same direction as the direction of the unbalanced force. The magnitude of the acceleration is inversely proportional to the mass of the object; the more massive the object, the smaller the acceleration produced by the same force. These relationships are stated in Newton’s Second Law of Motion: "the acceleration of an object is directly proportional to the net force on the object and inversely proportional to the mass of the object." Newton’s Second Law can be summarized in an equation: a=

F m

or more commonly, F = ma

According to Newton’s Second Law, a new force on an object causes it to accelerate. However, the larger the mass, the smaller the acceleration. We say that a more massive object has a greater inertia. The units for force are defined by the equation for Newton’s Second Law. Suppose we wish to express the force that will give a 1.00 kg object an acceleration of 1.00 m/s2 . F = ma = (1.00 kg)(1.00 m/s2 ) = 1.00 kg · m/s2 This unit is defined as 1.00 newton or 1.00 N. kg·m s2

= newton

Example Problem: What force is required to accelerate a 2000. kg car at 2.000 m/s2 ? Solution: F = ma = (2000. kg)(2.000 m/s2 ) = 4000. N Example Problem: A net force of 150 N is exerted on a rock. The rock has an acceleration of 20. m/s2 due to this force. What is the mass of the rock? Solution: m = Fa = (150 N)2 = 7.5 kg (20. m/s ) Example Problem: A net force of 100. N is exerted on a ball. If the ball has a mass of 0.72 kg, what acceleration will it undergo? (100. N) 2 F Solution: a = m = (0.72 kg) = 140 m/s

Summary

• A force is a push or pull on an object. • Newton’s First Law states that an object with no net force acting on it remains at rest or moves with constant velocity in a straight line. • Newton’s Second Law states that the acceleration of an object is directly proportional to the net force on the object and inversely proportional to the mass of the object. • Newton’s Second Law is expressed as an equation, F = ma.

Practice

Questions Use the videos below to answer questions about Newton’s First and Second Laws of Motion: https://www.youtube.com/watch?v=pxWHWOYVov4 47


3.1. Newton’s First and Second Laws of Motion

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MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112409

https://www.youtube.com/watch?v=iwP4heWDhvw

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112411

1. What is a Hero’s Engine? 2. How does Newton’s First Law of Motion have to do with the Hero’s Engine? 3. Why does the yellow ball go further? Review

Questions 1. A car of mass 1200 kg traveling westward at 30. m/s is slowed to a stop in a distance of 50. m by the car’s brakes. What was the braking force? 2. Calculate the average force that must be exerted on a 0.145 kg baseball in order to give it an acceleration of 130 m/s2 . 3. After a rocket ship going from the Earth to the moon leaves the gravitational pull of the Earth, it can shut off its engine and the ship will continue on to the moon due to the gravitational pull of the moon. 1. True 2. False 4. If a space ship traveling at 1000 miles per hour enters an area free of gravitational forces, its engine must run at some minimum level in order to maintain the ships velocity. 1. True 2. False 5. Suppose a space ship traveling at 1000 miles per hour enters an area free of gravitational forces and free of air resistance. If the pilot wishes to slow the ship down, he can accomplish that by shutting off the engine for a while. 1. True 2. False • force: A push or pull on an object.

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Chapter 3. Forces

3.2 Newton’s Third Law of Motion • Explain Newton’s Third Law of Motion • Understand the theory of equal and opposite forces

The image above is a NASA artist’s conceptual illustration of a space elevator. It was imagined as a geo-stationary transfer station for passengers and cargo between Earth and space. This idea was not pursued beyond the initial discussion and evaluation stage, but the scientists involved believe the concept will become truly possible with the expected technological advances of the late 21st century. Newton’s Third Law of Motion

Where do forces come from? Observations suggest that a force applied to an object is always applied by another object. A hammer strikes a nail, a car pulls a trailer, and a person pushes a grocery cart. Newton realized that forces are not so one-sided. When the hammer exerts a force on the nail, the nail also exerts a force on the hammer—after all, the hammer comes to rest after the interaction. This led to Newton’s Third Law of Motion, which states that whenever one object exerts a force on a second object, the second object also exerts a force on the first object, equal in magnitude and opposite in direction. This law is sometimes paraphrased as: “For every action, there is an equal and opposite reaction.” A very important point to remember is that the two forces are on different objects—never on the same object. It is frequently the case that one of the objects moves as a result of the force applied but the motion of the other object in the opposite direction is not apparent. Consider the situation where an ice skater is standing at the edge of the skating rink holding on to the side rail. If the skater exerts a force on the rail, the rail is held in place with tremendous friction and therefore, will not move in any noticeable way. The skater, on the other hand, had little friction with the ice, and therefore will be accelerated in the direction opposite of her original push. This is the process people use to jump up into the air. The person’s feet exert force on the ground and the ground exerts an equal and opposite force on the 49


3.2. Newton’s Third Law of Motion

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person’s feet. The force on the feet is sufficient to raise the person off the ground. The force on the ground has little effect because the Earth is so large. One of the accelerations is visible but the other is not visible. A case where the reaction motion due to the reaction force is visible is the case of a person throwing a heavy object out of a small boat, such as a kayak. The object is accelerated in one direction and the boat is accelerated in the opposite direction. In this case, both the motion of the object is visible and the motion of the boat in the opposite direction is also visible. Rockets also work in this manner. It is a misconception that the rocket moves forward because the escaping gas pushes on the ground or the surrounding air to make the rocket go forward. Rockets work in outer space where there is no ground or surrounding air. The rocket exerts a force on the gases causing them to be expelled and the gases exert a force on the rocket causing it to be accelerated forward. Summary

• A force applied to an object is always applied by another object. • Newton’s Third Law of Motion states, “Whenever one object exerts a force on a second object, the second object also exerts a force on the first object, equal in magnitude and opposite in direction.” Practice

Question The following video contains a discussion and an example of Newton’s Third Law of Motion. https://www.youtube.com/watch?v=_sr3hBxu614

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112413

1. What does the bottle rocket have to do with Newton’s Third Law of Motion? Review

Questions 1. What is wrong with the following statement: When you exert a force on a baseball, the equal and opposite force on the ball balances the original force and therefore, the ball will not accelerate in any direction. 2. When a bat strikes a ball, the force exerted can send the ball deep into the outfield. Where is the equal and opposite force in this case? 3. Suppose you wish to jump horizontally and in order for you to jump a distance of 4 feet horizontally, you must exert a force of 200 N. When you are standing on the ground, you have no trouble jumping 4 feet horizontally. If you are standing in a canoe, however, and you need to jump 4 feet to reach the pier, you will surely fall into the lake. Why is it that you cannot jump 4 feet out of a canoe when you can easily do this when on land? • Newton’s Third Law of Motion: Whenever one object exerts a force on a second object, the second object also exerts a force on the first object, equal in magnitude and opposite in direction. 50


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Chapter 3. Forces

3.3 Mass versus Weight

• Distinguish between mass and weight. • Understand the relationship between mass and weight due to the acceleration of gravity. • Know how to determine if a number gives mass or weight based on the units.

Astronauts in training often fly in the KC-135 training aircraft to experience near-weightlessness. Three Japan Aerospace Exploration Agency astronauts—Akihiko Hoshide, Satoshi Furukawa, and Naoko Yamazaki—are shown here during such an exercise. Though they experience near-weightlessness, we can see that their mass has not changed. What is the relationship between mass and weight?

Mass and Weight

The mass of an object is defined as the amount of matter in the object. The amount of mass an object has does not change; a moon rock that has been returned to Earth has the same mass on the Earth’s surface as it had on the moon. The amount of mass in an object is measured by comparing the object to known masses on an instrument called a balance. 51


3.3. Mass versus Weight

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Using the balance shown here, the object would be placed in one pan and known masses would be placed in the other pan until the pans were exactly balanced. When balanced, the mass of the object would be equal to the sum of the known masses in the other pan. A balance will work in any location; whether on the moon or on Earth, the moon rock mentioned earlier will have the same mass. The weight of an object is the force pulling the object downward. On Earth, this would be the gravitational force of the Earth on the object. On the moon, this would be the gravitational force of the moon on the object. The gravitational force of the moon is one-sixth the magnitude of the gravitational force of the Earth; the weight of the moon rock on the moon will be one-sixth the weight of the moon rock on the Earth’s surface. Weight is measured in force units—newtons—by a calibrated spring scale as shown here.

The force of gravity is given by Newton’s Second Law, F = ma, where F is the force of gravity in newtons, m is the mass of the object in kilograms, and a is the acceleration due to gravity, 9.81 m/s2 . When the formula is used specifically for finding weight from mass or vice versa, it may appear as W = mg. Example Problem: What is the weight of an object sitting on the Earth’s surface if the mass of the object is 43.7 kg? Solution: W = mg = (43.7 kg)(9.81 m/s2 ) = 429 N Example Problem: What is the mass of an object whose weight sitting on the Earth is 2570 N? m = Wa = 2570 N 2 = 262 kg 9.81 m/s 52


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Chapter 3. Forces

Summary

• • • • •

The mass of an object is measured in kilograms and is defined as the amount of matter in an object. Mass is determined by comparing an object to known masses on a balance. The weight of an object on the Earth is defined as the force acting on the object by the Earth’s gravity. Weight is measured by a calibrated spring scale. The formula relating mass and weight is W = mg.

Practice

Questions A song about the difference between mass and weight sung by Mr. Edmunds to the tune of Sweet Caroline. Remember to make allowances for the fact that he is a teacher, not a professional singer. Use this resource to answer the questions that follow. http://www.youtube.com/watch?v=1whMAIGNq7E

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60010

1. 2. 3. 4.

What is used to measure mass? What is used to measure weight? What units are used to measure mass? What units are used to measure weight?

Review

Questions 1. The mass of an object on the Earth is 100. kg. 1. What is the weight of the object on the Earth? 2. What is the mass of the object on the moon? 3. Assuming the acceleration due to gravity on the moon is exactly one-sixth of the acceleration due to gravity on Earth, what is the weight of the object on the moon? 2. A man standing on the Earth can exert the same force with his legs as when he is standing on the moon. We know that the mass of the man is the same on the Earth and the moon. We also know that F = ma is true on both the Earth and the moon. Will the man be able to jump higher on the moon than the Earth? Why or why not? • mass: The mass of an object is measured in kilograms and is defined as the amount of matter in an object. • weight: The weight of an object on the Earth is defined as the force acting on the object by the Earth’s gravity.

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3.4. Friction

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3.4 Friction • • • • •

Define static and sliding friction. Explain the causes of surface friction. Define the coefficient of friction. Calculate frictional forces. Calculate net forces when friction is involved.

Tennis is played on a variety of court surfaces: grass, clay, hardcourt, and even carpet. Players know that matches on different surfaces are distinctly different games. The ball bounces differently, and shoes slip on some surfaces but stick on others. These differences are a result of friction. Friction

Friction is the force that resists motion. In most beginning physics classes, friction is ignored. Concepts can be understood and calculations made assuming friction to be nonexistent. Whenever physics intersects with the real world, however, friction must be taken into account. Friction exists between two touching surfaces because even the smoothest looking surface is quite rough on a microscopic scale.

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Chapter 3. Forces

Every surface has microscopic bumps, lumps, and imperfections, emphasized as in the image above. If we try to slide the top block over the lower block, there will be numerous collisions as the bumps impact each other. The forward motion causes the collisions with bumps which then exert a force in opposite way the block is moving. The force of friction always opposes whatever motion is causing the friction. The force of friction between these two blocks is related to two factors. The first factor is the roughness of the surfaces that are interacting, which is called the coefficient of friction, µ (Greek letter mu). The second factor is the magnitude of the force pushing the top block down onto the lower block. It is reasonable that the more forcefully the blocks are pushed together, the more difficult it will be for one to slide over the other. The force pushing these blocks together is the result of gravity acting on the top block and pressing it against the bottom block, which resists the weight with an equal and opposite force called the normal force. The force of friction can be calculated by Ffriction = µ ⇥ Fnormal and the normal force will be equal to the force of gravity on the object, if the object is on a flat surface (one parallel to the ground). This is an approximate but reasonably useful and accurate relationship. It is not exact because µ depends on a variety of factors, including whether the surface is wet or dry. The frictional force we have been discussing is referred to as sliding friction; it is involved when one surface is sliding over another. If you have ever tried to slide a heavy object across a rough surface, you may be aware that it is a great deal easier to keep an object sliding than it is to start the object sliding in the first place. When the object to slide is resting on a surface with no movement, the force of friction is called static friction and it is somewhat greater than sliding friction. Surfaces that move against one another will have both a coefficient of static friction and a coefficient of sliding friction, and the two values will not be the same. For example, the coefficient of sliding friction for ice on ice is 0.03 whereas the coefficient of static friction for ice on ice is 0.10—more than three times as great. Example Problem: A box weighing 2000. N is sliding across a cement floor. The force pushing the box is 500. N, and the coefficient of sliding friction between the box and the floor is 0.20. What is the acceleration of the box? Solution: In this case, the box is sliding along the ground, so the normal force for the box is equal to its weight. Using the normal force and the coefficient of friction, we can find the frictional force. We can also find the mass of the box from its weight since we know the acceleration due to gravity. Then we can find the net force and the acceleration. FF = µFN = (0.20)(2000. N) = 400. N mass of box =

weight g

=

2000. N 9.8 m/s2

= 204 g

FNET = pushing force frictional force = 500. N 400. N = 100. N 2 100. N a = FmN = 204 kg = 0.49 m/s Example Problem: Two boxes are connected by a rope running over a pulley, as shown in the figure below. The coefficient of sliding friction between box A and the table is 0.20. (Ignore the masses of the rope and the pulley and any friction in the pulley.) The mass of box A is 5.0 kg and the mass of box B is 2.0 kg. The entire system (both boxes) will move together with the same acceleration and velocity. Find the acceleration of the system.

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3.4. Friction

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Solution: The force acting to move the system is the weight of box B, and the force resisting the movement is the force of friction between the table and box A. The mass of the system is the sum of the masses of both boxes. The acceleration of the system can be found by dividing the net force by the total mass. FN (box A) = mg = (5.0 kg)(9.8 m/s2 ) = 49 N Ffriction = µFN = (0.20)(49 N) = 9.8 N Weight of box B = mg = (2.0 kg)(9.8 m/s2 ) = 19.6 N FNET = 19.6 N

9.8 N = 9.8 N FNET 2 9.8 N a = mass = 7.0 kg = 1.4 m/s MIT K12Videos: Science Out Loud

The Physics of Skydiving When you fall thousands of feet from the sky, it seems like something strange is happening with the laws of physics. Turns out, everything relies on a simple force called drag. Though it may seem skydivers are in free fall, air resistance allows skydivers to speed up, slow down, and even change direction. See http://youtu.be/qEWCRKxhEZo?list=PLz MhsCgGKd1hoofiKuifwy6qRXZs7NG6a for more information.

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/143136

Summary

• • • • •

Friction is caused by bodies sliding over rough surfaces. The degree of surface roughness is indicated by the coefficient of friction, µ. The force of friction is calculated by multiplying the coefficient of friction by the normal force. The frictional force always opposes motion. The net force is found by subtracting the frictional force from the applied force.

Practice Questions 56


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Chapter 3. Forces

Use this resource to answer the following questions about friction: https://www.youtube.com/watch?v=hOt-D_ee-JE

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112414

1. 1 lbf (pound-force) = 4.44 N. Given this information, how many newtons of force did it take to rip the two phonebooks apart? 2. Why do you think there is so much friction between the two phonebooks? Review

Questions 1. A 52 N sled is pulled across a cement sidewalk at constant speed. A horizontal force of 36 N is exerted. What is the coefficient of sliding friction between the sidewalk and the metal runners of the sled? 2. If the coefficient of sliding friction between a 25 kg crate and the floor is 0.45, how much force is required to move the crate at a constant velocity across the floor? 3. A smooth wooden 40.0 N block is placed on a smooth wooden table. A force of 14.0 N is required to keep the block moving at constant velocity. 1. What is the coefficient of sliding friction between the block and the table top? 2. If a 20.0 N brick is placed on top of the wooden block, what force will be required to keep the block and brick moving at constant velocity? • friction: A force that resists the relative motion or tendency to such motion of two bodies or substances in contact. • coefficient of friction: The ratio of the force that maintains contact between an object and a surface (i.e. the normal force) and the frictional force that resists the motion of the object. • normal force: The perpendicular force one surface exerts on another surface when the surfaces are in contact.

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3.5. References

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3.5 References 1. Courtesy of Neil A. Armstrong, NASA. http://spaceflight.nasa.gov/gallery/images/apollo/apollo11/html/as11 -40-5873.html . 2. Courtesy of Pat Rawling, NASA. http://commons.wikimedia.org/wiki/File:Nasa_space_elev.jpg . 3. Courtesy of NASA. http://spaceflight.nasa.gov/gallery/images/behindthescenes/training/html/jsc2004e45082.h tml . 4. Christopher Auyeung. CK-12 Foundation . 5. Christopher Auyeung. CK-12 Foundation . 6. Courtesy of Eric Harris, U.S. Air Force. http://commons.wikimedia.org/wiki/File:Maria_Sharapova,_2008 _Family_Circle_Cup.JPG . 7. Joy Sheng. CK-12 Foundation . 8. Richard Parsons. CK-12 Foundation .

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Chapter 4. Vectors

C HAPTER

4

Vectors

Chapter Outline 4.1

G RAPHICAL M ETHODS OF V ECTOR A DDITION

4.2

R ESOLVING V ECTORS INTO A XIAL C OMPONENTS

4.3

V ECTOR A DDITION

4.4

G RAVITATIONAL F ORCE AND I NCLINED P LANE

4.5

R EFERENCES

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4.1. Graphical Methods of Vector Addition

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4.1 Graphical Methods of Vector Addition • Differentiate between scalars and vectors. • Graphically add vectors in one dimension by placing the vectors head to toe on a number line. • Graphically add vectors in two dimensions by placing them head to toe on a two-dimensional coordinate system.

Successfully shooting a basketball requires a subconscious understanding of the vectors involved in how the basketball moves through the air. The vertical and horizontal vectors must be perfectly organized if the ball is to pass through the basket.

Graphical Methods Vector Addition

In physics, a quantity, such as mass, length, or speed that is completely specified by its magnitude and has no direction is called a scalar. A vector, on the other hand, is a quantity possessing both magnitude and direction. A vector quantity is typically represented by an arrow-tipped line segment. The length of the line, drawn to scale, represents the magnitude of the quantity. The direction of the arrow indicates the direction of the vector. Not only can vectors be represented graphically, but they can also be added graphically. For one dimensional vector addition, the first vector is placed on a number line with the tail of the vector on the origin. The second vector is placed with its tail exactly on the arrow head of the first vector. The sum of the two vectors is the vector that begins at the origin and ends at the arrow head of the final added vector. Consider the following two vectors. 60


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Chapter 4. Vectors

The red vector has a magnitude of 11 in the positive direction on the number line. The blue vector has a magnitude of -3, indicating 3 units in the negative direction on the number line. In order to add these two vectors, we place one of the vectors on a number line and then the second vector is placed on the same number line such that its origin is on the arrow head of the first vector.

The sum of these two vectors is the vector that begins at the origin of the first vector (the red one) and ends at the arrow head of the second (blue) vector. So the sum of these two vectors is the purple vector, as shown below.

The vector sum of the first two vectors is a vector that begins at the origin and has a magnitude of 8 units in the positive direction. If we were adding three or four vectors all in one dimension, we would continue to place them head to toe in sequence on the number line. The sum would be the vector that begins at the beginning of the first vector and goes to the ending of the final vector.

Adding Vectors in Two Dimensions In the following image, vectors A and B represent the two displacements of a person who walked 90. m east and then 50. m north. We want to add these two vectors to get the vector sum of the two movements.

The graphical process for adding vectors in two dimensions is to place the tail of the second vector on the arrow head of the first vector as shown above. The sum of the two vectors is the vector that begins at the origin of the first vector and goes to the ending of the second vector, as shown below. 61


4.1. Graphical Methods of Vector Addition

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If we are using totally graphic means of adding these vectors, the magnitude of the sum would be determined by measuring the length of the sum vector and comparing it to the original standard. We would also use a compass to measure the angle of the summation vector. If we are using calculation means, we can divide 50. m by 90. m and determine inverse tangent of the dividend. The result of 29.05 indicates the angle of 29° north of east. The length of the sum vector can also be determined mathematically by the Pythagorean theorem, a2 + b2 = c2 . In this case, the length of the hypotenuse would be the square root of (8100 + 2500) or 103 m. If three or four vectors are to be added by graphical means, we would continue to place each new vector head to toe with the vectors to be added until all the vectors were in the coordinate system. The sum vector is the vector from the origin of the first vector to the arrowhead of the last vector. The magnitude and direction of the sum vector can be measured.

Summary

• Scalars are quantities, such as mass, length, or speed, that are completely specified by magnitude and have no direction. • Vectors are quantities possessing both magnitude and direction and can be represented by an arrow; the direction of the arrow indicates the direction of the quantity and the length of the arrow is proportional to the magnitude. • Vectors that are in one dimension can be added arithmetically. • Vectors that are in two dimensions are added geometrically. • When vectors are added graphically, graphs must be done to scale and answers are only as accurate as the graphing.

Practice

Questions Use this resource to answer the following questions about adding vectors https://www.youtube.com/watch?v=PqThckE1C3I 62


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Chapter 4. Vectors

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112415

1. What is a resultant? 2. What are the steps necessary to add vectors in two dimensions? Review

Questions 1. On the following number line, add the vector 7.5 m/s and the vector -2.0 m/s.

2. On a sheet of graph paper, add a vector that is 4.0 km due east and a vector that is 3.0 km due north. • scalar: A quantity, such as mass, length, or speed, that is completely specified by its magnitude and has no direction. • vector: A quantity possessing both magnitude and direction, represented by an arrow the direction ofwhich indicates the direction of the quantity and the length of which is proportional to the magnitude. • vector addition: The process of finding one vector that is equivalent to the result of the successive application of two or more given vectors.

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4.2. Resolving Vectors into Axial Components

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4.2 Resolving Vectors into Axial Components • Describe the independence of perpendicular vectors. • Resolve vectors into axial components. Resolving Vectors into Axial Components

We know that when two vectors are in the same dimension, they can be added arithmetically. Suppose we have two vectors that are on a north-south, east-west grid, as shown below. One of the methods we can use to add these vectors is to resolve each one into a pair of vectors that lay on the north-south and east-west axes.

The two vectors we are to add is a force of 65 N at 30° north of east and a force of 35 N at 60° north of west.

We can resolve each of the vectors into two components on the axes lines. Each vector is resolved into a component on the north-south axis and a component on the east-west axis. Using trigonometry, we can resolve (break down) each of these vectors into a pair of vectors that lay on the axial lines (shown in red above). The east-west component of the first vector is (65 N)(cos 30° ) = (65 N)(0.866) = 56.3 N east The north-south component of the first vector is (65 N)(sin 30°) = (65 N)(0.500) = 32.5 N north The east-west component of the 2nd vector is (35 N)(cos 60°) = (35 N)(0.500) = 17.5 N west The north-south component of the 2nd vector is (35 N)(sin 60°) = (35 N)(0.866) = 30.3 N north Summary

• Vectors can be resolved into component vectors that lie on the axes lines. 64


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Chapter 4. Vectors

Practice

Questions http://www.youtube.com/watch?v=NHnOwJE5Who

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112416

1. What does SohCahToa mean? 2. Why is SohCahToa relevant to resolving a vector into components? 3. Why is the sum of the components larger than the resultant vector? Review

Questions 1. A force of 150. N is exerted 22° north of east. Find the northward and eastward components of this force. 2. An automobile travels a displacement of 75 km 45° north of east. How far east does it travel and how far north does it travel? • axial component: A component situated in or on an axis. • resolution of vectors: Any vector directed at an angle to the horizontal (or the vertical) can be thought of as having two parts (or components) that lie on the axes (one horizontal and one vertical). The process of identifying these two components is known as the resolution of the vector.

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4.3. Vector Addition

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4.3 Vector Addition Here you’ll learn how to add two vectors with either the triangle method or the parallelogram method. Vector Addition

Adding Vectors in Two Dimensions In the following image, vectors A and B represent the two displacements of a person who walked 90. m east and then 50. m north. We want to add these two vectors to get the vector sum of the two movements.

The graphical process for adding vectors in two dimensions is to place the tail of the second vector on the arrow head of the first vector as shown above. The sum of the two vectors is the vector that begins at the origin of the first vector and goes to the ending of the second vector, as shown below.

If we are using totally graphic means of adding these vectors, the magnitude of the sum can be determined by measuring the length of the sum vector and comparing it to the original standard. We then use a compass to measure the angle of the summation vector. If we are using calculation, we first determine the inverse tangent of 50 units divided by 90 units and get the angle of 29° north of east. The length of the sum vector can then be determined mathematically by the Pythagorean theorem, a2 + b2 = c2 . In this case, the length of the hypotenuse would be the square root of (8100 + 2500), or 103 units. 66


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Chapter 4. Vectors

If three or four vectors are to be added by graphical means, we would continue to place each new vector head to toe with the vectors to be added until all the vectors were in the coordinate system. The resultant, or sum, vector would be the vector from the origin of the first vector to the arrowhead of the last vector; the magnitude and direction of this sum vector would then be measured.

Mathematical Methods of Vector Addition We can add vectors mathematically using trig functions, the law of cosines, or the Pythagorean theorem. If the vectors to be added are at right angles to each other, such as the example above, we would assign them to the sides of a right triangle and calculate the sum as the hypotenuse of the right triangle. We would also calculate the direction of the sum vector by using an inverse sin or some other trig function. Suppose, however, that we wish to add two vectors that are not at right angles to each other. Let’s consider the vectors in the following images.

The two vectors we are to add are a force of 65 N at 30° north of east and a force of 35 N at 60° north of west. We know that vectors in the same dimension can be added by regular arithmetic. Therefore, we can resolve each of these vectors into components that lay on the axes as pictured below. The resolution of vectors reduces each vector to a component on the north-south axis and a component on the east-west axis.

After resolving each vector into two components, we can now mathematically determine the magnitude of the components. Once we have done that, we can add the components in the same direction arithmetically. This will give us two vectors that are perpendicular to each other and can be the legs of a right triangle. The east-west component of the first vector is (65 N)(cos 30°) = (65 N)(0.866) = 56.3 N north The north-south component of the first vector is (65 N)(sin 30°) = (65 N)(0.500) = 32.5 N north The east-west component of the second vector is (35 N)(cos 60°) = (35 N)(0.500) = 17.5 N west The north-south component of the second vector is (35 N)(sin 60°) = (35 N)(0.866) = 30.3 N north 67


4.3. Vector Addition

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The sum of the two east-west components is 56.3 N - 17.5 N = 38.8 N east The sum of the two north-south components is 32.5 N + 30.3 N = 62.8 N north We can now consider those two vectors to be the sides of a right triangle and find the length and direction of the hypotenuse using the Pythagorean Theorem and trig functions. p c = 38.82 + 62.82 = 74 N sin x =

62.8 74

so x = sin

1

0.84 so x = 58

The direction of the sum vector is 74 N at 58° north of east. Perpendicular vectors have no components in the other direction. For example, if a boat is floating down a river due south, and you are paddling the boat due east, the eastward vector has no component in the north-south direction and therefore, has no effect on the north-south motion. If the boat is floating down the river at 5 mph south and you paddle the boat eastward at 5 mph, the boat continues to float southward at 5 mph. The eastward motion has absolutely no effect on the southward motion. Perpendicular vectors have NO effect on each other. Example Problem: A motorboat heads due east at 16 m/s across a river that flows due north at 9.0 m/s. (a) What is the resultant velocity of the boat? (b) If the river is 135 m wide, how long does it take the boat to reach the other side? (c) When the boat reaches the other side, how far downstream will it be? Solution: Sketch:

(a) Since the two motions are perpendicular to each other, they can be assigned to the legs of a right triangle and the hypotenuse (resultant) calculated. q p c = a2 + b2 = (16 m/s)2 + (9.0 m/s)2 = 18 m/s sin q =

9.0 18

= 0.500 and therefore q = 30

The resultant is 18 m/s at 30° north of east. (b) The boat is traveling across the river at 16 m/s due to the motor. The current is perpendicular and therefore has no effect on the speed across the river. The time required for the trip can be determined by dividing the distance by the velocity. 68


www.ck12.org t=

d v

=

135 m 16 m/s

Chapter 4. Vectors = 8.4 s

(c) The boat is traveling across the river for 8.4 seconds and therefore, it is also traveling downstream for 8.4 seconds. We can determine the distance downstream the boat will travel by multiplying the speed downstream by the time of the trip. ddownstream = (vdownstream )(t) = (9.0 m/s)(8.4 s) = 76 m Summary

• Vectors can be added mathematically using geometry and trigonometry. • Vectors that are perpendicular to each other have no effect on each other. • Vector addition can be accomplished by resolving the vectors to be added into components those vectors, and then completing the addition with the perpendiuclar components. Practice

Questions A video demonstrating the component method of vector addition. http://www.youtube.com/watch?v=nFDzRWw08Ew

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60128

1. 2. 3. 4.

What are the steps the teacher undertakes in order to calculate the resultant vector in this problem? How does she find the components of the individual vectors? How does she use the individual vector’s components to find the components of the resultant vector? Once the components are determined, how does she find the overall resultant vector?

Review

Questions 1. A hiker walks 11 km due north from camp and then turns and walks 11 km due east. 1. What is the total distance walked by the hiker? 2. What is the displacement (on a straight line) of the hiker from the camp? 2. While flying due east at 33 m/s, an airplane is also being carried due north at 12 m/s by the wind. What is the plane’s resultant velocity? 3. Two students push a heavy crate across the floor. John pushes with a force of 185 N due east and Joan pushes with a force of 165 N at 30° north of east. What is the resultant force on the crate? 4. An airplane flying due north at 90. km/h is being blown due west at 50. km/h. What is the resultant velocity of the plane?

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4.4 Gravitational Force and Inclined Plane • Resolve the weight of an object sitting on an inclined plane into the normal force and the parallel force. • Calculate the acceleration of an object resting on an inclined plane given the angle of the incline and the weight of the object.

This photograph was taken by Apollo 8 crewmember Bill Anders on December 24, 1968, showing the Earth rising above the lunar surface. Gravitational forces keep the moon orbiting the Earth. Gravitational Force and Inclined Planes

Every object has a center of gravity. The center of gravity is the point at which the entire weight of a body may be considered to be concentrated; if supported at this point, the body would remain in equilibrium in any position. For example, if we were discussing a 12-inch ruler, the center of gravity for the ruler would be at the center of the 6-inch line. You could put your finger directly under the 6-inch line to hold the ruler and it would not fall either left or right. If you placed your finger underneath any other place on the ruler, it would fall off to one side or the other. The force of gravity acting on an object is directed through this center of gravity and toward the center of the Earth. The object’s weight, W , can be represented by a vector directed down (along the line the object would fall if it were dropped). When this object is resting on a level surface, its weight acts perpendicularly to the surface and will be equal to the normal force, which is the force keeping the object from falling through the table. The normal force is always perpendicular to the surface; when the surface is not level, the normal force will be equal to some subset of the weight. This is seen in the image below, which shows a box on an inclined plane. 70


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Chapter 4. Vectors

The weight of the box acts through the center of gravity and directly towards the center of the Earth. The weight vector in the sketch is red and labeled W. The normal force acts perpendicular to the surface of the inclined plane to keep the box from falling through the plane. The force of the box on the plane is equal to the normal force (as specified in Newton’s Third Law). Since the normal force and the force of the box acting on the plane are the same, we can reference the force against the plane as the normal force. That force, FN , is purple in the image above. In addition, there is a force acting on the box parallel to the surface of the plane and pushing the box down the plane. This force is drawn in blue and is called the parallel force. The normal force and the parallel force add to give the weight. The triangle of the black inclined plane and the yellow triangle are similar triangles; the corresponding sides are mutually perpendicular. Therefore, the angle at the top of the yellow triangle is also 30 . For a right triangle, if we know one other angle (the 30 angle) and one side (the weight), we can calculate the other two sides. Therefore, we can calculate the parallel force pushing the box down the incline and we could also calculate the acceleration of the box. Example Problem: A 500. N box is resting on a plane inclined at 30 with the horizontal. (a) Find the normal force and the parallel force acting on this box. (b) Find the acceleration of the box. Solution: (a) FN = W cos 30 = (500. N)(0.866) = 433 N Fparallel = W sin 30 = (500. N)(0.500) = 250. N (b) mass of the box = F

parallel a = mass =

250. N 51.0 kg

500. N 2 9.81 m/s

= 51.0 kg

= 4.90 m/s2 (The direction is down the plane.)

Summary

• Each object has a center of gravity, which is the point at which the weight can be considered to be concentrated when balancing the object. • The weight of an object is a vector that is directed toward the center of the Earth. • When an object is placed on an inclined plane, its weight vector can be resolved into the normal force, which 71


4.4. Gravitational Force and Inclined Plane

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is equal to the force of the object perpendicular to the plane, and a parallel force, which pushes the object down the inclined plane. Practice

Questions The following video demonstrates how to determine all the forces acting on a box resting on an inclined plane. http://www.youtube.com/watch?v=yagD_4UMxrg

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60130

1. What force is broken down into components in this video? 2. What two components are formed from this original force? Review

Question 1. A car weighing 12,000 N is parked on a 36 slope. 1. Find the force tending to cause the car to roll down the hill. 2. Find the acceleration of the car rolling down the hill. • center of gravity: The point at which the entire weight of a body may be considered to be concentrated so that if supported at this point the body would remain in equilibrium in any position. • normal force: In mechanics, it is the component, perpendicular to the surface of contact, of the contact force exerted on an object by, for example, the surface of a floor or wall, preventing the object from penetrating the surface.

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Chapter 4. Vectors

4.5 References 1. Official White House photo by Pete Souza. http://commons.wikimedia.org/wiki/File:Barack_Obama_play ing_basketball.jpg . 2. Richard Parsons. CK-12 Foundation . 3. Richard Parsons. CK-12 Foundation . 4. Richard Parsons. CK-12 Foundation . 5. Richard Parsons. CK-12 Foundation . 6. Richard Parsons. CK-12 Foundation . 7. Richard Parsons. CK-12 Foundation . 8. Richard Parsons. CK-12 Foundation . 9. Richard Parsons. CK-12 Foundation . 10. Richard Parsons. CK-12 Foundation . 11. Richard Parsons. CK-12 Foundation . 12. Richard Parsons. CK-12 Foundation . 13. Richard Parsons. CK-12 Foundation . 14. Richard Parsons. CK-12 Foundation . 15. Richard Parsons. CK-12 Foundation . 16. Courtesy of Apollo 8 crewmember Bill Anders, NASA. http://commons.wikimedia.org/wiki/File:NASA-Apol lo8-Dec24-Earthrise.jpg . 17. Richard Parsons. CK-12 Foundation .

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C HAPTER

5

Motion in Two Dimensions

Chapter Outline

74

5.1

P ROJECTILE M OTION FOR AN O BJECT L AUNCHED H ORIZONTALLY

5.2

P ROJECTILE M OTION FOR AN O BJECT L AUNCHED AT AN A NGLE

5.3

C IRCULAR M OTION

5.4

C ENTRIPETAL F ORCE

5.5

S IMPLE H ARMONIC M OTION

5.6

R EFERENCES


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Chapter 5. Motion in Two Dimensions

5.1 Projectile Motion for an Object Launched Horizontally • State the relationship between the vertical and horizontal velocities of a projectile launched horizontally. • Find the time for a horizontally launched projectile to strike the ground. • Calculate the range of a horizontally launched projectile.

The activity of bike jumping, like other sports that involve vector motions in perpendicular directions, requires more physical practice than mathematical analysis. The laws of physics apply to the activity, however, whether the biker is aware of them or not.

Projectile Motion for an Object Launched Horizontally

Objects that are launched into the air are called projectiles. The path followed by a projectile in motion is called a trajectory. The image of the snowboarder in the chapter introduction showed his trajectory; every object has a trajectory even when we cannot see it. Projectile motion, or the object’s trajectory, is described in terms of position, velocity, and acceleration. Even with only an object’s current location, velocity, and acceleration, we can calculate when and where the object will land. Our knowledge that perpendicular components of vectors do not affect each other allow us to easily analyze the motion of projectiles. 75


5.1. Projectile Motion for an Object Launched Horizontally

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In the diagram, two balls (one red and one blue) are dropped at the same time. The red ball is released with no horizontal motion and the blue ball is dropped but also given a horizontal velocity of 10 m/s. As the balls fall to the floor, a photograph is taken every second so that in 5 seconds, we have 5 images of the two balls. Each vertical line on the diagram represents 5 m. Since the blue ball has a horizontal velocity of 10 m/s, you will see that for every second, the blue ball has moved horizontally 10 m. That is, in each second, the blue ball has increased its horizontal distance by 10 m. This horizontal motion is due to the ball’s constant velocity. The red ball was dropped straight down with no horizontal velocity and therefore, in each succeeding second, the red ball falls straight down with no horizontal motion. The increasing distances between seconds in the red ball’s motion indicates that this motion is accelerating. A very important point here is that the vertical motion of these two balls is identical. That is, they each fall exactly the same distance vertically in each succeeding second. The constant horizontal velocity of the blue ball has no effect on its accelerated vertical motion. Therefore, the vertical motion of the blue ball can be analyzed exactly the same as the vertical motion of the red ball. Example Problem: If an arrow is fired from a bow with a perfectly horizontal velocity of 60.0 m/s and the arrow was 2.00 m above the ground when the it was released, how far will the arrow fly horizontally before it strikes the ground? Solution: This problem is solved by determining how long it takes the arrow to fall to the ground in exactly the same manner as if the arrow was dropped with no horizontal velocity. The time required for the arrow to fall to the ground will be the same time that the arrow flies horizontally at 60.0 m/s, so s r 2d (2)(2.00 m) d = 12 at 2 solved for t = = = 0.639 s a 9.80 m/s2 The time required for the fall is multiplied by the horizontal velocity to get the horizontal distance. dhorizontal = (vhorizontal )(time) = (60.0 m/s)(0.639 s) = 38.3 m Example Problem: A rock was thrown horizontally from a 100.0 m high cliff. It strikes the ground 90.0 m from the base of the cliff. At what speed was it thrown? Solution: We can calculate how long it takes for a rock to free fall 100.0 m and then divide this time into the horizontal distance to get the horizontal velocity. 76


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Chapter 5. Motion in Two Dimensions

s 2d (2)(100.0 m) t= = = 4.52 s a 9.80 m/s2 d 90.0 m v= = = 19.9 m/s t 4.52 s r

Summary

• Perpendicular components of vectors do not influence each other. • The horizontal motion of a projectile does not influence its free fall. Practice

Questions The following video is a clip from Mythbusters, testing the "myth" that a bullet dropped at the same moment and from the same height as one shot from a gun will also hit the ground instantaneously. https://www.youtube.com/watch?v=abUBrQmI33Q

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/112417

1. 2. 3. 4.

What was the problem the mythbusters had with the dropped bullet? Why was fixing this so important? Why did they move the bullet being dropped to 360 ft away? What was the final result? What are some possible reasons that the bullets didn’t hit the ground at exactly the same time?

Review

Questions 1. If a bullet is fired from a high powered rifle at the exact time a duplicate bullet is dropped by hand near the barrel of the rifle, which bullet will hit the ground first? 1. the one dropped straight down 2. the one fired horizontally 3. both will hit the ground at the same time 2. A cannon is fired from the edge of a small cliff. The height of the cliff is 80.0 m. The cannon ball is fired with a perfectly horizontal velocity of 80.0 m/s. How far will the cannon ball fly horizontally before it strikes the ground? 3. A cliff diver running 3.60 m/s dives out horizontally from the edge of a vertical cliff and reaches the water below 2.00 s later. How high is the cliff and how far from the base of the cliff did the diver hit the water? • projectile motion: A form of motion where a particle (called a projectile) is thrown obliquely near the earth’s surface, it moves along a curved path under the action of gravity. The path followed by a projectile motion 77


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is called its trajectory. Projectile motion only occurs when there is one force applied at the beginning of the trajectory after which there is no interference apart from gravity. • trajectory: The path followed by an object in projectile motion.

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Chapter 5. Motion in Two Dimensions

5.2 Projectile Motion for an Object Launched at an Angle • Calculate height and range of projectiles launched at an angle. • Understand the independence of vertical and horizontal motion.

In the case of the human cannonball shown, all the vector and gravitational calculations must be worked out perfectly before the first practice session. With this activity, you cannot afford trial and error –the first miss might be the last trial.

Projectile Motion for an Object Launched at an Angle

When an object is projected from rest at an upward angle, its initial velocity can be resolved into two components. These two components operate independently of each other. The upward velocity undergoes constant downward acceleration which will result in it rising to a highest point and then falling backward to the ground. The horizontal motion is constant velocity motion and undergoes no changes due to gravity.The analysis of the motion involves dealing with the two motions independently. 79


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Example Problem: A cannon ball is fired with an initial velocity of 100. m/s at an angle of 45° above the horizontal. What maximum height will it reach and how far will it fly horizontally? Solution: The first step in the analysis of this motion is to resolve the initial velocity into its vertical and horizontal components. vi

up

= (100. m/s)(sin 45 ) = (100. m/s)(0.707) = 70.7 m/s

vi

horizontal

= (100. m/s)(cos 45 ) = (100. m/s)(0.707) = 70.7 m/s

We will deal with the vertical motion first. The vertical motion is symmetrical. As the object rises to its highest point and then falls back down, it will travel the same distance in each direction, and take the same amount of time. This is often hard to accept, but the amount of time the object takes to come to a stop at its highest point is the same amount of time it takes to return to where it was launched from. Similarly, the initial velocity upward will be the same magnitude (opposite in direction) as the final velocity when it returns to its original height. There are several ways we could approach the upward motion. We could calculate the time it would take gravity to bring the initial velocity to rest. Or, we could calculate the time it would take gravity to change the initial velocity from +70.7 m/s to -70.0 m/s. Yet another way would be to calculate the time it takes for the object to return to its original height. v f = vi + at

so t =

v f vi a

If we calculate the time required for the ball to rise up to its highest point and come to rest, the initial velocity is 70.7 m/s and the final velocity is 0 m/s. Since we have called the upward velocity positive, then the acceleration must be negative or -9.80 m/s2 . v v t = f a i = 0 m/s 70.7 m/s = 7.21 s 2 9.80 m/s Since this is the time required for the cannon ball to rise up to its highest point and come to rest, then the time required for the entire trip up and down would be double this value, or 14.42 s. The maximum height reached can be calculated by multiplying the time for the upward trip by the average vertical velocity. Since the object’s velocity at the top is 0 m/s, the average upward velocity during the trip up is one-half the initial velocity. vup

ave

=

1 2

height = (vup

(70.7 m/s) = 35.3 m/s ave )(tup )

= (35.3 m/s)(7.21 s) = 255 m

The horizontal distance traveled during the flight is calculated by multiplying the total time by the constant horizontal velocity. dhorizontal = (14.42 s)(70.7 m/s) = 1020 m Example Problem: A golf ball was hit into the air with an initial velocity of 4.47 m/s at an angle of 66° above the horizontal. How high did the ball go and how far did it fly horizontally? Solution: 80


www.ck12.org vi

up

vi

hor

= (4.47 m/s)(sin 66 ) = (4.47 m/s)(0.913) = 4.08 m/s

tup = vup

Chapter 5. Motion in Two Dimensions

= (4.47 m/s)(cos 66 ) = (4.47 m/s)(0.407) = 1.82 m/s v f vi a

ave

= 0 m/s

=

4.08 m/s 2 9.80 m/s

1 2

height = (vup

= 0.416 s

(4.08 m/s) = 2.04 m/s ave )(tup )

= (2.04 m/s)(0.416 s) = 0.849 m

ttotal trip = (2)(0.416 s) = 0.832 s dhorizontal = (0.832 s)(1.82 m/s) = 1.51 m Example Problem: Suppose a cannon ball is fired downward from a 50.0 m high cliff at an angle of 45° with an initial velocity of 80.0 m/s. How far horizontally will it land from the base of the cliff? Solution: In this case, the initial vertical velocity is downward and the acceleration due to gravity will increase this downward velocity. vi

down

vi

hor

= (80.0 m/s)(sin 45 ) = (80.0 m/s)(0.707) = 56.6 m/s

= (80.0 m/s)(cos 45 ) = (80.0 m/s)(0.707) = 56.6 m/s

1 2 downt + 2 at = 56.6t + 4.9t 2

d = vi 50.0

Changing to standard quadratic form yields 4.9t 2 + 56.6t

50.0 = 0

This equation can be solved with the quadratic formula. The quadratic formula will produce two possible solutions for t: p p b+ b2 4ac b b2 4ac t= and t = 2a 2a p 2 56.6+ (56.6) (4)(4.9)( 50) t= = 0.816 s (2)(4.9)

The other solution to the quadratic formula is -12.375 s. Clearly, the cannon ball doesn’t take -12 seconds to fly. Therefore, we take the positive answer. Using the quadratic formula will give you two answers; be careful to think about the answer you get - does it make sense? To solve the problem, we plug the speed and time into the equation for distance: dhorizontal = (0.816 s)(56.6 m/s) = 46.2 m Summary

• To calculate projectile motion at an angle, first resolve the initial velocity into its horizontal and vertical components. • Analysis of projectile motion involves dealing with two motions independently. • Vertical components will always have the acceleration of gravity acting on them. • Vertical motion is symmetrical - the distance and time are the same in the rise as in the fall; the final velocity will have the same magnitude as the initial velocity but in the opposite direction. • Horizontal components will never be effected by gravity; it is constant velocity motion. Practice

Questions The following video shows the famous "shoot the monkey" demonstration. The idea is that if a cannon aimed at a monkey, and fired at exactly the moment the monkey drops, the monkey will always be hit by the cannon ball. The 81


5.2. Projectile Motion for an Object Launched at an Angle

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results of the demonstration may be surprising given that it seems that the projectile will miss the monkey because the monkey will fall under the cannon ball. http://www.youtube.com/watch?v=cxvsHNRXLjw

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/72710

1. What is the cannon ball in this video? 2. What is used as the monkey in this video? 3. Does the velocity of the cannon ball matter, or will it hit the monkey at any velocity? Review

Questions 1. A player kicks a football from ground level with a velocity of magnitude 27.0 m/s at an angle of 30.0° above the horizontal. 1. Find the time the ball is in the air. 2. Find the maximum height of the ball. 3. Find the horizontal distance the ball travels. 2. A person standing on top of a 30.0 m high building throws a ball with an initial velocity of 20. m/s at an angle of 20.0° below horizontal. How far from the base of the building will the ball land? 3. An arrow is fired downward at an angle of 45 degrees from the top of a 200 m cliff with a velocity of 60.0 m/s. 1. How long will it take the arrow to hit the ground? 2. How far from the base of the cliff will the arrow land? • trajectory: The ballistic trajectory of a projectile is the path that a thrown or launched projectile will take under the action of gravity, neglecting all other forces, such as air resistance, without propulsion.

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Chapter 5. Motion in Two Dimensions

5.3 Circular Motion • • • • •

Define centripetal acceleration. Understand the theory of the centripetal acceleration equation. Use the centripetal acceleration equation. Understand the angular relationship between velocity and centripetal acceleration. Use the equations for motion in two directions and Newton’s Laws to analyze circular motion.

Weather satellites, like the one shown above, are found miles above the earth’s surface. Satellites can be polar orbiting, meaning they cover the entire Earth asynchronously, or geostationary, in which they hover over the same spot on the equator. Circular Motion

The earth is a sphere. If you draw a horizontal straight line from a point on the surface of the earth, the surface of the earth drops away from the line. The distance that the earth drops away from the horizontal line is very small –so small, in fact, that we cannot represent it well in a drawing. In the sketch below, if the blue line is 1600 m, the amount of drop (the red line) would be 0.20 m. If the sketch were drawn to scale, the red line would be too short to see. 83


5.3. Circular Motion

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When an object is launched exactly horizontally in projectile motion, it travels some distance horizontally before it strikes the ground. In the present discussion, we wish to imagine a projectile fired horizontally on the surface of the earth such that while traveling 1600 m horizontally, the object would fall exactly 0.20 m. If this could occur, then the object would fall exactly the amount necessary during its horizontal motion to remain at the surface of the earth, but not touching it. In such a case, the object would travel all the way around the earth continuously and circle the earth, assuming there were no obstacles, such as mountains. What initial horizontal velocity would be necessary for this to occur? We first calculate the time to fall the 0.20 m: s r 2d (2)(0.20 m) t= = = 0.20 s a 9.80 m/s2 The horizontal velocity necessary to travel 1600 m in 0.20 s is 8000 m/s. Thus, the necessary initial horizontal velocity is 8000 m/s. In order to keep an object traveling in a circular path, there must be an acceleration toward the center of the circle. This acceleration is called centripetal acceleration. In the case of satellites orbiting the earth, the centripetal acceleration is caused by gravity. If you were swinging an object around your head on a string, the centripetal acceleration would be caused by your hand pulling on the string toward the center of the circle. It is important to note that the object traveling in a circle has a constant speed but does not have a constant velocity. This is because direction is part of velocity; when an object changes its direction, it is changing its velocity. Hence the object’s acceleration. The acceleration in the case of uniform circular motion is the change in the direction of the velocity, but not its magnitude. For an object traveling in a circular path, the centripetal acceleration is directly related to the square of the velocity of the object and inversely related to the radius of the circle.

ac =

v2 r

Taking a moment to consider the validity of this equation can help to clarify what it means. Imagine a yo-yo. Instead of using it normally, let it fall to the end of the string, and then spin it around above your head. If we were to increase the speed at which we rotate our hand, we increase the velocity of the yo-yo - it is spinning faster. As it spins faster, it also changes direction faster. The acceleration increases. Now let’s think about the bottom of the equation: the radius. If we halve the length of the yo-yo string (bring the yo-yo closer to us), we make the yo-yo’s velocity greater. Again, it moves faster, which increases the acceleration. If we make the string longer again, this decreases the acceleration. We now understand why the relationship between the radius and the acceleration is an inverse relationship - as we decrease the radius, the acceleration increases, and visa versa. 84


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Chapter 5. Motion in Two Dimensions

Example Problem: A ball at the end of a string is swinging in a horizontal circle of radius 1.15 m. The ball makes exactly 2.00 revolutions per second. What is its centripetal acceleration? Solution: We first determine the velocity of the ball using the facts that the circumference of the circle is 2pr and the ball goes around exactly twice per second. m) = 14.4 m/s v = (2)(2pr) = (2)(2)(3.14)(1.15 t 1.00 s We then use the velocity and radius in the centripetal acceleration equation. 2 m/s)2 = 180. m/s2 ac = vr = (14.4 1.15 m Example Problem: The moon’s nearly circular orbit around the earth has a radius of about 385,000 km and a period of 27.3 days. Calculate the acceleration of the moon toward the earth. Solution: v=

2pr T

=

(2)(3.14)(3.85⇥108 m) (27.3 d)(24.0 h/d)(3600 s/h)

v2 r

=

(1020 m/s)2 3.85⇥108 m

ac =

= 1020 m/s

= 0.00273 m/s2

As shown in the previous example, the velocity of an object traveling in a circle can be calculated by

v=

2pr T 85


5.3. Circular Motion

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Where r is the radius of the circle and T is the period (time required for one revolution). This equation can be incorporated into the equation for centripetal acceleration as shown below. ac =

v2 r

2

=

( 2pr T ) r

=

4p2 r T2

Summary

• In order to keep an object traveling in a circular path, there must be an acceleration toward the center of the circle. This acceleration is called centripetal acceleration . • The acceleration in the case of uniform circular motion changes the direction of the velocity but not its magnitude. 2 2 • Formulas for centripetal acceleration are ac = vr and ac = 4pT 2r . Practice

Questions This video is a demonstration of centripetal force using balloons and trays of water. Use this resource to answer the questions that follow. https://www.youtube.com/watch?v=EX5DZ2MHlV4

MEDIA Click image to the left or use the URL below. URL: http://www.ck12.org/flx/render/embeddedobject/60134

1. What does centripetal mean? 2. What is uniform circular motion? 3. Why is centripetal acceleration always towards the center? Review

Questions 1. An automobile rounds a curve of radius 50.0 m on a flat road at a speed of 14 m/s. What centripetal acceleration is necessary to keep the car on the curve? 2. An object is swung in a horizontal circle on a length of string that is 0.93 m long. If the object goes around once in 1.18 s, what is the centripetal acceleration?

• circular motion: A movement of an object along the circumference of a circle or rotation along a circular path. • centripetal acceleration: The acceleration toward the center that keeps an object following a circular path.

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Chapter 5. Motion in Two Dimensions

5.4 Centripetal Force • Define centripetal force. • Solve problems involving centripetal force. • Explain the difference between centripetal and centrifugal forces.

Jupiter’s moons and ring materials follow all the laws of physics, including centripetal force and centripetal acceleration. Centripetal Force

Centripetal force is, simply, the force that causes centripetal acceleration. Objects that move in uniform circular motion all have an acceleration toward the center of the circle and therefore, they must also suffer a force toward the center of the circle. That force is the centripetal force. For orbiting satellites, such as the moon orbiting the earth or the earth orbiting the sun, the centripetal force is produced by gravity. When an Olympic hammer thrower whirls a massive ball on a chain, the centripetal force is created by the athlete and transmitted by the chain. Newton’s second law shows the relationship between force and acceleration, F = ma. Since we have formulas expressing the relationships for centripetal acceleration, they can easily be altered to show the relationships for centripetal force. ac =

v2 r

and F = ma so Fc =

mv2 r

and ac =

4p2 r T2

so Fc =

4p2 rm T2

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5.4. Centripetal Force

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Common Misconceptions

Many people incorrectly use the term centrifugal force instead of centripetal force. Often, you will hear the term centrifugal force used to describe the outward force pushing an object away from the center of a circle. In reality, however, centrifugal forces are inertial, or fictional, forces. They only exist in the frame of reference of the object that is moving and, even then, are theoretical. Physicists dealing in a moving frame of reference use centrifugal forces to ease calculations. For a great explanation of the difference between centrifugal and centripetal force, see this video: https://www.youtube.com/watch?v=DLgy6rVV-08

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Summary

• Centripetal force is the force that causes centripetal acceleration. 2 2 • Equations for centripetal force are Fc = mvr and Fc = 4pT 2rm . Practice

Questions A video of physics students riding a roller coaster. Use this resource to answer the questions that follow. http://www.teachersdomain.org/asset/phy03_vid_roller/ 1. Does the roller coaster in the video have a complete circle as part of its path? 2. What is it that keeps the glass of water on the tray as it swings over the student’s head? 3. What causes the centripetal force acting on the water in the cup? The roller coaster? Review

Questions 1. A runner moving at a speed of 8.8 m/s rounds a bend with a radius of 25 m. What is the centripetal force needed to keep this runner on the curve and what supplies this force? 2. A 1000. kg car rounds a curve of 50.0 m radius on a flat road with a speed of 14.0 m/s. 1. Will the car make the turn successfully if the pavement is dry and the coefficient of friction is 0.60? 2. Will the car make the turn successfully if the pavement is wet and the coefficient of friction is 0.20? 3. An 0.500 kg object tied to a string is swung around a person’s head in a horizontal circle. The length of the string is 1.00 m and the maximum force the string can withstand without breaking is 25.0 N. What is the maximum speed the object may be swung without breaking the string?

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Chapter 5. Motion in Two Dimensions

• centripetal force: The component of force acting on a body in curvilinear motion that is directed toward the center of curvature or axis of rotation.

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5.5. Simple Harmonic Motion

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5.5 Simple Harmonic Motion

• State the relationships that exist between velocity, acceleration, and displacement in simple harmonic motion. • Calculate any of the variables in the equation F = kx, when given the other two. • Understand the relationship between simple harmonic motion and circular motion.

A Foucault pendulum is a pendulum suspended from a long wire, that is sustained in motion over long periods. Due to the axial rotation of the Earth, the plane of motion of the pendulum shifts at a rate and direction dependent on its latitude: clockwise in the Northern Hemisphere and counterclockwise in the Southern Hemisphere. At the poles the plane rotates once per day, while at the equator it does not rotate at all.

Simple Harmonic Motion

Many objects vibrate or oscillate –an object on the end of a spring, a tuning fork, the balance wheel of a watch, a pendulum, the strings of a guitar or a piano. When we speak of a vibration or oscillation, we mean the motion of an object that repeats itself, back and forth, over the same path. This motion is also known as simple harmonic motion, often denoted as SHM. A useful design for examining SHM is an object attached to the end of a spring and laid on a surface. The surface supports the object so its weight (the force of gravity) doesn’t get involved in the forces. The spring is considered to be weightless. 90


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Chapter 5. Motion in Two Dimensions

The position shown in the illustration is the equilibrium position. This position is the middle, where the spring is not exerting any force either to the left or to the right. If the object is pulled to the right, the spring will be stretched and exert a restoring force to return to the weight to the equilibrium position. Similarly, if the object is pushed to the left, the spring will be compressed and will exert a restoring force to return the object to its original position. The magnitude of the restoring force, F, in either case must be directly proportional to the distance, x, the spring has been stretched or compressed. (A spring must be chosen that obeys this requirement.) F = kx In the equation above, the constant of proportionality is called the spring constant. The spring constant is represented by k and its units are N/m. This equation is accurate as long as the spring is not compressed to the point that the coils touch nor stretched beyond elasticity. Suppose the spring is compressed a distance x = A, and then released. The spring exerts a force on the mass pushing it toward the equilibrium position. When the mass is at the maximum displacement position, velocity is zero because the mass is changing direction. At the position of maximum displacement, the restoring force is at its greatest - the acceleration of the mass will be greatest. As the mass moves toward the equilibrium position, the displacement decreases, so the restoring force decreases and the acceleration decreases. When the mass reaches the equilibrium position, there is no restoring force. The acceleration, therefore, is zero, but the mass is moving at its highest velocity. Because of its inertia, the mass will continue past the equilibrium position, and stretch the string. As the spring is stretched further, the displacement increases, the restoring force increases, the acceleration toward the equilibrium position increases, and the velocity decreases. Eventually, when the mass reaches its maximum displacement on this side of the equilibrium position, the velocity has returned to zero and the restoring force and acceleration have returned to the maximum. In a frictionless system, the mass would oscillate forever, but in a real system, friction gradually reduces the motion until the mass returns to the equilibrium position and motion stops. Imagine an object moving in uniform circular motion. Remember the yo-yo we spin over our heads? In your mind, turn the circle so that you are looking at it on edge; imagine you are eight feet tall, and the yo-yo’s circle is exactly at eye level. The object will move back forth in the same way that a mass moves in SHM. It moves consistently from the far left to the far right until you stop spinning the yo-yo. Another example is to imagine a glowing light bulb riding a merry-go-round at night. You are sitting in a chair at some distance from the merry-go-round so that the only part of the system that is visible to you is the light bulb. The movement of the light will appear to you to be back and forth in simple harmonic motion. Circular motion and simple harmonic motion have a lot in common. The greatest displacement of the mass from the equilibrium position is called the amplitude of the motion. One cycle refers to the complete to-and-fro motion that starts at some position, goes all the way to one side, then all the way to the other side, and returns to the original position. The period , T , is the time required for one cycle and the frequency, f , is the number of cycles that occur in exactly 1.00 second. The frequency, in this case, is the reciprocal of the period. 91


5.5. Simple Harmonic Motion

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f=

1 T

Example Problem: When a 500. kg crate of cargo is placed in the bed of a pickup truck, the truck’s springs compress 4.00 cm. Assume the springs act as a single spring. (a) What is the spring constant for the truck springs? (b) How far with the springs compress if 800. kg of cargo is placed in the truck bed? Solution: (a) k =

F x

(b) x =

F k

kg)(9.80 m/s2 ) = 1.23 ⇥ 105 N/m 0.0400 m 2 (800. kg)(9.80 m/s ) = 1.23⇥105 N/m = 0.064 m = 6.4 cm

=

(500.

Summary

• Simple harmonic motion occurs in many situations, including an object of the end of a spring, a tuning fork, a pendulum, and strings on a guitar or piano. • A mass oscillating on a horizontal spring is often used to analyze SHM. • The restoring force for a mass oscillating on a horizontal spring is related to the displacement of the mass from its equilibrium position, F = kx. • SHM is related to uniform circular motion when the uniform circular motion is viewed in one dimension.

Practice

Questions Use this resource to answer the questions that follow. https://www.youtube.com/watch?v=BRbCW2MsL94

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1. What is the graph produced by a swinging pendulum’s motion graphed over time? 2. How does the Exploratorium demonstrate the relationship between simple harmonic motion and circular motion? Is it convincing? 3. Why don’t the pendulums all swing at the same rate? The following website has a set of questions and answers about simple harmonic motion. http://www.education.com/study-help/article/simple-harmonic-motion_answer/ 92


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Chapter 5. Motion in Two Dimensions

Review

Questions 1. In simple harmonic motion, when the speed of the object is maximum, the acceleration is zero. 1. True 2. False 2. In SHM, maximum displacement of the mass means maximum acceleration. 1. True 2. False 3. If a spring has a spring constant of 1.00 ⇥ 103 N/m, what is the restoring force when the mass has been displaced 20.0 cm?

• simple harmonic motion: A type of periodic motion where the restoring force is directly proportional to the displacement. • restoring force: A force that tends to restore a system to equilibrium after displacement. • spring constant: A characteristic of a spring which is defined as the ratio of the force affecting the spring to the displacement caused by it. • amplitude: The maximum displacement from equilibrium that occurs in an oscillation. • cycle: A complete revolution in any repeating motion. • period: The time required for one complete cycle in any repeating motion. • frequency: The number of complete cycles of any repeating motion that occurs in exactly one second.

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