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EVE Online's latest devblog is on a big bunch of little updates

Sci-fi, EVE Online, Patches, Previews, News items

Guys, you're really not helping shake the image of the game being an endless sea of spreadsheets.
Little things can make a big difference. That's the topic of the newest EVE Online developer blog by CCP karkur, which covers all of the little changes coming to the game's UI with the next point release. None of the updates is a matter of life or death, but each little change is meant to help improve the quality of life for players in little ways, leading to a better overall experience in the game. And who doesn't want that?

Among the more immediate changes are several additions to quickbar functionality as well as proper menus for the quickbar. There's also a revised blueprint folder, the ability to see at a glance what market stops are along your plotted route, a character display as you type an in-game mail... you get the idea. These aren't tools that will make it easier to undercut other players or blow up opposing ships; these are tools that make each step along that path just a little bit easier. It makes a big difference in the long run.

Cutter's Cry previewed for Final Fantasy XIV

Fantasy, Video, Patches, Previews, Endgame, News items, Consoles, Final Fantasy XIV, Dungeons

The place is sadly a bit monochrome.
When patch 1.21 goes live for Final Fantasy XIV on Friday, it brings along with it two new instanced raids. The first one, Cutter's Cry, sounds like it won't be a fun time for your character in the first place; after all, it's on the road between Thanalan and Mor Dhona, which isn't going to be a pleasant route. The fact that a powerful chimera was once known to be within the cave only makes things worse. And while a group of adventurers supposedly defeated the beast some 30 years ago, the beast has been heard within the depths again...

The dungeon is meant to be an extremely challenging encounter for players at level 45 and up, and the preview video shows off several characters in full Job regalia tackling its challenges. There are the beasts you'd expect to find within a cave in Thanalan, of course, including the requisite antlings and peistes. And of course, there's something worse waiting at the end -- but you can take a look at the video and see that for yourself.

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MMO Family: Kid-friendly MMO roundup, part 1

Opinion, Free-to-play, Casual, Kids, MMO Family, Family, Clone Wars Adventures, Super Hero Squad Online, Miscellaneous

Little space heroes
With all of the buzz centered around "grown-up" MMO titles like Star Wars: The Old Republic and Guild Wars 2, it's easy for the kid-friendly games to get lost in the shuffle. There may not be as many kid titles on the horizon, but for the games that are currently out there, there's been an amazing amount of activity going on in these virtual worlds.

I decided to take a peek at some of my (and the kids') favorites, along with a few games that we've done first impressions on, to see what they've been up to lately. Since there are too many great kid-friendly MMOs out there to fit into one column, this will be the first of what will probably be many follow-up entries covering other games, so if you don't see your favorite family-friendly game here, fear not!

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A Mild-Mannered Reporter: That's really super, Super Pack

Super-hero, City of Heroes, City of Villains, Business models, Culture, Opinion, Free-to-play, A Mild-Mannered Reporter

A Mild-Mannered Reporter header by A. Fienemann
So, the Super Pack is out. Not a whole lot has changed in City of Heroes as a result. The skies have not been raining fire any more than they already do on a regular basis (superheroes, you know the deal). People still log in and play and enjoy themselves. And my enormous ranting diatribe still sits in the archives for anyone who missed it the first time or just wants to take a second look for posterity.

My feelings haven't changed. But while launching into a full-on rant was certainly cathartic and managed to hit a lot of good points, there were a lot of good points brought up in the comments that I simply hadn't touched on. So it's time to address some of the those ideas and complaints, both the good and the bad. (Although under the circumstances, it's pretty much all bad in varying flavors.)

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TERA recaps the most recent closed beta weekend, concludes that PvP players enjoy PvP

Betas, Fantasy, PvP, News items, TERA

PvE players, meanwhile, enjoy wearing backless evening gowns into combat.
TERA has just wrapped up its most recent closed beta weekend and is aiming at another this coming Friday. In this latest test, players finally got to take part in the game's PvP offerings, and the official postmortem leads to an ironclad conclusion: PvP players really enjoy killing one another. Across the beta's two PvP servers, players racked up a total of 50,000 kills, with over 150,000 battles fought. And that's not even factoring in the number of guild battles taking place with over 2,000 guilds formed.

As it turns out, it wasn't just the players doing the testing; the developers were also putting together a small guild and going out among the people, as it were. It seems as if the game's PvP is humming along smoothly, and with the next closed beta coming up in just a couple of days, it'll be worth watching to see how the rest of the game stacks up.

And for those players participating in the closed beta weekends, the third edition begins Friday!

GDC 2012: A look at Dark Legends with Spacetime Studios

Betas, Horror, Game mechanics, Interviews, MMO industry, Previews, Free-to-play, Mobile, Hands-on, Casual, Massively Interviews, Massively Event Coverage, Miscellaneous

Dark Legends
Life, death, and a return from the grave: That sums up the life of a vampire, but it also sums up the journey of Spacetime Studios. What do the two have in common? The studio's upcoming title called Dark Legends. At GDC 2012 this week, Massively had a chance to talk with Gary Gattis, CEO of Spacetime Studios, and we got a first-hand look at how the company successfully created a game in which people can play together on laptops, tablets, phones, and virtually any mobile device available.

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GDC 2012: A look at Otherland and Grimlands with Gamigo

Betas, Fantasy, Sci-fi, Screenshots, Game mechanics, Interviews, MMO industry, Previews, Free-to-play, Hands-on, Massively Interviews, Massively Event Coverage, Post-Apocalyptic, Otherland

Otherland
Do you prefer a post-apocalyptic world or Tad Williams' vision of the internet of the future? Luckily, you can have them both by the end of the year because Gamigo is working busy at work preparing to launch two new titles. Massively had a chance to talk with Anthony Guzzardo, Gamigo's North American Publicity Manager, as well as PR Manager Dennis Hartmann as they showed off Otherland, based on the works of Tad Williams, and Grimlands, a post-apocalyptic vision in the desert.

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GDC 2012: CCP talks DUST 514 PC possibilities and World of Darkness development

Sci-fi, EVE Online, Interviews, News items, World of Darkness, DUST 514, Sandbox

GDC 2012 is now in full swing, and today we had the chance to sit down with CCP's Hilmar Petursson, Halldor Fannar, and David Reid to chat about the studio's upcoming FPS title, DUST 514. When asked about the studio's primary goal with DUST 514, the team had a simple reply: Make the best AAA free-to-play shooter possible. But is it coming to the PC?

While many EVE Online players aren't thrilled with DUST 514's PlayStation 3 exclusivity, there may be hope for a PC release yet. And while the devs weren't ready to make any official statements on the spot, a bit of wink-nudging indicates that a PC release may still be in the cards. As the devs note, mouse and keyboard controls are already supported in the PS3 version of the title. "I wonder why we did that," Hilmar joked during the interview.

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Free for All: Two years and counting

Business models, Culture, Opinion, Free-to-play, Browser, Casual, Humor, Free for All

Free for All two year anniversary banner
On March 9th, 2012, this column will turn two years old. I thought it would be a fun idea to look back on those two years and recount what I might have learned. I've learned a lot, actually. When I was first hired to write a column about free-to-play games, I thought I would be covering relatively simple topics, stuff like "how much would you pay for a horse?" or "how many free-to-play games do you have on your hard drive?" Pretty soon I realized that free-to-play, to many people, represents a sort of gaming movement and genre rather than a payment model.

The discussions have been open, frank, and sometimes infuriating. It's easy for me to write so simply that it can seem as though I am attempting to make a larger point, and it's much easier to make much more of the term "free-to-play" than is necessary. I have seen the lines being drawn by many players who feel that free-to-play is a sort of scary neighbor who threatens the peaceful existence of their neighborhood, while many others couldn't care less.

Like I said, I have learned a lot.

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MechWarrior Online kicks off Mech Warfare Month

Sci-fi, Game mechanics, Dev Diaries, MechWarrior Online

MechWarrior Online
Driving a multi-ton battle 'Mech isn't like picking your friend up at the 7-11 in your dad's Prius; it's a massive, complicated war machine that has to be understood before it can be wielded against foes. So if you think that piloting one in MechWarrior Online will be as simple as hitting the WASD keys and the occasional 1 or 2, think again.

This is why Piranha Games has launched Mech Warfare Month on the official MWO site, giving us a full run-down of how movement and combat is handled in the game. Concepts such as 'Mech "torso twists," jump jets, environmental obstacles, and heat management have to be taken into account from the onset. To bring down the hammer on enemy 'Mechs, players will use a balance of energy, projectile, and ballistic weapons -- and they have to keep track of ammo while doing so.

Piranha wraps up the post with a lengthy list of keyboard and mouse commands that will be necessary to learn for safe 'Mech operation. While the full list of controls and HUD details may send some running for their nearest touch-screen device, this level of detail is exactly what attracts such a devoted fanbase to the franchise.

We're speaking with Piranha Games at GDC this week, so stay tuned for an in-depth interview as to how this game is shaping up!

[Thanks to Nimsy for the tip!]

LotRO prepares for imminent Update 6 release

Fantasy, Galleries, Screenshots, Lord of the Rings Online, Patches, Previews, Free-to-play, Dev Diaries

LotRO
It's one of the bigger content updates that Lord of the Rings Online has seen in quite a while, and if all goes well, Update 6 will be uploaded to fans this coming Monday. As time is running short between now and then, Turbine is rushing to finish up with its dev diary series covering the major features of the patch.

Today's dev diary discusses the fleshing out of the Instance Finder, which will now offer players tailored rewards and the ability to pick specific dungeons and skirmishes. The diary goes into detail about how the rewards work, but the basic version is that players get better currency, power, and morale bonuses when they sign up for more skirmishes and instances at a time. This gives players an incentive to look for a wide range of instances while at the same time it facilitates match-ups between interested parties.

We've also got several new screencaps from Update 6 for your viewing pleasure, including four exclusive pictures and many more showing off the new "soldiers on landscape" feature. You can scope them out in the gallery below.

City of Heroes goes beastmode

Super-hero, City of Heroes, Patches, Free-to-play, Dev Diaries

City of Heroes
The Mastermind archetype in City of Heroes is in for a treat with a new primary power set in the form of Beast Mastery! Masterminds will soon be able to call upon all sorts of animal allies to harry their foes. The Intrepid Informer: Issue #19 introduces the new power set and goes into great detail about its function.

The Beast Master's pets, which range from a swarm of stinging insects up to a dire wolf, have limited ranged attacks but are potent in close-quarter combat. To make up for that, the Beast Mastery power set includes three blast attacks that can help Masterminds take control of the battlefield. Secondary powers can help define the way that a Beast Master interacts with summoned pets. A more defensive or supportive secondary power set will allow players to heal or buff their pets through battle, while Storm Summoning and other potent offensive power sets will help weaken foes before they become too much of a threat.

Along with some tasty abilities, Beast Mastery also brings a new mechanic to the game: Pack Mentality. This buff can stack up to 10 times and boosts Beast Mastery pets' damage by 2% each time it's applied. Additionally, Pack Mentality fuels Fortify Pack, a player-based AoE Defense and Regeneration buff that helps protect offense-oriented pets. This allows players to decide when their pets need to go into all-out damage mode or play it safe to get through a tough battle.

The Beast Mastery power set has been a long-time request from fans of the game, so start cooking up an origin story and taste the sweet, sweet reward for all your patience!

Massively Speaking Episode 189: GDC Tuesday

Betas, Podcasts, PlanetSide, Game mechanics, MMO industry, New titles, Opinion, MMOFPS, Massively Event Coverage, Massively Speaking, Miscellaneous, PlanetSide 2

PlanetSide 2
Massively Speaking Episode 189 is a special GDC edition hosted by two of our attendees, Shawn Schuster and Jef Reahard. The two assemble for a short, early-morning debriefing on yesterday's PlanetSide 2 demo, which as Shawn describes it, "pretty much blew [him] away." They compare the game to its predecessor and chat about the combat styles, immersion, interface, hype, and the massive feel of the game, even in alpha.

Stay tuned for tomorrow, when the pair will be joined by fellow Massively staffers MJ Guthrie and Karen Bryan. Our ground crew will be reporting back on DUST 514, Trion Worlds, MechWarrior Online, and more over the next few days. (And don't worry; the Justin and Bree show will return next week.)

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

Get the podcast:
[iTunes] Subscribe to Massively Speaking directly in iTunes.
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[MP3] Download the MP3 directly.
Listen here on the page:



Read below the cut for the full show notes.

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Have a bloody good time with Wakfu's Sacrier and Xelor classes

Fantasy, Trailers, Video, Classes, News items, Free-to-play

Screenshot -- Wakfu
Ankama Games' quirky tactical MMORPG Wakfu went live about a week ago, but the studio is continuing its steady drip of promotional material. Today Ankama is giving players not one but two new videos highlighting a couple of the game's classes. In the red corner, we have the Sacrier class. These bloodthirsty berserkers channel pain into power and will stop at nothing to ensure that their enemy doesn't make it out alive.

Meanwhile, in the blue corner, we have the Xelor class, which brings the power of chronomancy to the table. Thanks to their ability to expertly manipulate the flow of time, the disciples of Xelor are a force to be reckoned with on the battlefield. To see the Sacrier and Xelor classes in action, check out both new videos after the cut.

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Choose My Adventure: Insert cartridge

Polls, Hands-on, Choose My Adventure, Miscellaneous

Choose My Adventure
Sooner or later, it had to happen. After years of resisting peer pressure from my fellow Massively writers, disapproving looks from old ladies on the bus, and two strongly worded op-ed columns in The New Yorker, I've finally capitulated to join the ranks of the few... the loud... the CMAers.

It's a scary thought, putting the fate of my gaming time into your hands, but so be it. Life is about getting out of your comfort zones, then realizing why those zones were so comfortable in the first place and racing right back to them. But before I reclaim my own destiny, I must navigate this dark valley of capricious voters.

I guess it's tradition to kick off a new series by giving y'all the chance to pick my new game of choice, and so until Sunday, you can attempt to dictate to me which title you'd like to see in the spotlight for the next couple of months. I thought long and hard about what games I was OK with trying and ended up with a list that fell into one of three categories: the old-school, the modern F2P wave, and the promising Asian imports. Read on to see the possible paths for my future, and choose wisely -- I'm counting on you!

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Firefall video diary talks open-world design, shows pretty vistas

Betas, Sci-fi, Trailers, Video, Game mechanics, MMO industry, New titles, PvP, News items, Free-to-play

Firefall - the view from Mushroom Island
It's March, which means it's high time for another Firefall video dev diary. Today's installment is all about (open) world-building, and unlike many of its shooter contemporaries, Firefall features a sprawling, accessible open-world map.

As world-builders Bobby Ross and Nick Keith explain, the game's jetpacks allow players to traverse vast distances and explore every little nook and cranny to their hearts' content. One example of Firefall's breadth comes courtesy of "Mushroom Island," a huge rock formation that's initially visible on your first drop-ship ride. Ross says that scaling the enormous formation is a reward in and of itself, with a spectacular view of the game's newbie area waiting at the top of the path.

Keith goes on to explain how Firefall integrates its PvP maps into the rest of the open-world design, primarily by giving non-combatants the option to stop over and watch arena matches and various conflicts in certain designated cities. Check out this and more via the full video after the break.

[Source: Red 5 press release]

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GDC 2012: A look at Seven Souls Online with the NEOWIZ team

Fantasy, Screenshots, Game mechanics, MMO industry, New titles, Opinion, Free-to-play, Massively Event Coverage

Seven Souls Online
Just a few short weeks ago, Seven Souls Online was in closed beta and Massively readers were scooping up beta keys to test it out. Now, with closed beta, well, closed and open beta just around the corner, the team at NEOWIZ GAMES sat down to show off the state of the game and its plans for launch. The devs showed some beginner gameplay and then revealed some of the content that's ready and waiting for the higher levels. From jackpots to cubes to rage mode, Lead Community Manager Cesar Gatica and Marketing Manager Joon Yoon explained it all. What the heck are jackpots, cubes, and rage mode? Read on!

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Funcom stock price could 'double or triple' depending on success of The Secret World

Betas, Fantasy, Horror, Business models, MMO industry, New titles, News items, Opinion, The Secret World

The Secret World - creature concept art
Funcom has a lot riding on The Secret World, and a new piece at MCV outlines stock prospects for the company as the horror-conspiracy MMORPG's June 19th launch date draws nearer.

Funcom stock has risen dramatically on the Norwegian Stock Exchange since last summer, and analysts expect further growth leading up to The Secret World's release. After that, though, the predictions aren't as clear given the significant fluctuations in Funcom's stock price since its 2005 introduction.

MCV notes that shares peaked with 2008's Age of Conan release, but prices dropped significantly soon after as the game "didn't make the expected sales impact." Nonetheless, analysts are enthusiastic about prospects for post-Secret World performance. "Funcom is one of the stocks that could double or triple in value. If Funcom's next game is a success, they will definitely end up as the stock of the year," Carnegie's Espen Torgersen says.

Why I Play: City of Heroes

Super-hero, City of Heroes, City of Villains, Opinion, Free-to-play, Sandbox, Why I Play

City of Heroes
When I first sampled City of Heroes, I was just recovering from a nasty break-up with Star Wars Galaxies and looking for a new roleplaying paradise. What I found after a month was that I had a lot more fun planning my next character using the little booklet that came with the box than I actually did grinding my way up through the levels. That early version of the game... was not good.

Fast-forward a few years to the Paragon Studios takeover and the implementation of the Mission Architect. I fell in love all over again. It took several years (and all the improved content those years enabled), but the game eventually became something I wanted to play.

And I'm going to tell you why.

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GDC 2012: SOE's PlanetSide 2 gunning for the big time

Sci-fi, Game mechanics, Interviews, MMO industry, New titles, PvP, News items, Free-to-play, MMOFPS, PlanetSide 2, Sandbox

PlanetSide 2 - TR minigun
Our PlanetSide 2 bootcamp didn't start on the war-torn planet of Auraxis. It started on a plushly appointed hotel terrace in the middle of downtown San Francisco. Sony Online Entertainment brought its A-game to GDC 2012, and though its MMOFPS sequel is still undergoing internal alpha testing, the demo was striking enough to make us feel like battle-weary soldiers returning from the front.

Executive producer Josh Hackney kicked things off with a short spiel that touched on what made the original PlanetSide unique (truly massive combat, ambitious open-world design, and a passionate/enduring community, in a nutshell). Hackney then turned the microphone over to creative director Matt Higby and a team of SOE devs who proceeded to wow the gaggle of game journos with an hour of pure awesome.

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Release Dates

Name Date
TERA U.S. Launch
May 1
Aion U.S. F2P Launch
Spring
The Secret World Launch
June 19
Guild Wars 2 Launch
2012
PlanetSide 2 Launch
2012
Transformers Universe Launch
2012


Massively Staff

Shawn Schuster
Editor-in-Chief
Brianna Royce Senior Editor
Eliot Lefebvre Senior Contributing Editor
Jef Reahard Senior Contributing Editor 
Justin Olivetti Senior Contributing Editor
Beau Hindman Contributing Editor 
Brendan Drain Contributing Editor
Jeremy Stratton Contributing Editor
Matt Daniel Contributing Editor
Elisabeth Cardy Columnist
Karen Bryan Columnist
Larry Everett Columnist
MJ Guthrie Columnist
Patrick Mackey Columnist
Terilynn Shull Columnist

Massively Speaking Podcast

Massively Speaking Episode 189: GDC Tuesday

Latest episode: Wednesday, March 7th, 2012

Engadget

Joystiq

WoW

TUAW

the end