Following the summer drama that came to be known as monoclegate, the past six months have been challenging for
EVE Online's players and developers alike. When players learned that cash-shop clothing was priced higher than its real-life equivalent, the quirky story of the $80 monocle swept across gaming blogs like wildfire. The story's tone soon
turned a great deal more sinister with the leak of an internal company newsletter titled Greed is Good, and a second leaked memo from
CCP's CEO added more fuel to the flames. Ultimately, players spoke with their wallets; subscriptions fell by at least 8%, and with no financial backup plan, CCP was forced to
lay off 20% of its staff worldwide.
The staff members who remained were faced with the task of turning things around, and with the feature-packed
Crucible expansion, they
did so spectacularly. In just a few short months, hundreds of high-profile features, graphical overhauls, and quality of life improvements breathed new life into a neglected universe. I think most players recognise that this has been a genuine turn-around from within CCP, but some are still skeptical that the company has really reformed. The question on everyone's mind is whether CCP can really keep up this quality of development in the coming year as it delivers two full expansions and integrates
EVE with
DUST 514.
Perhaps nobody is better qualified to assess that than CSM delegate and former CCP game designer Mark "
Seleene" Heard, who recently attended the December CSM summit and witnessed first-hand the aftermath of monoclegate and
Crucible's development.
In this week's
EVE Evolved, I delve into
Mark's CSM Summit report to find out how development at CCP has changed, what we can expect in 2012, and how monocle-gate has affected CEO
Hilmar Veigar Pétursson.
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