www.fgks.org   »   [go: up one dir, main page]

Jump to content

Artificial intelligence art

From Wikipedia, the free encyclopedia

This is an old revision of this page, as edited by PerpetuityGrat (talk | contribs) at 17:37, 19 December 2022 (These extremely specific small instances are already covered, generally, on the Concerns about impact on artists section; most of these sources are obscure blogs too.). The present address (URL) is a permanent link to this revision, which may differ significantly from the current revision.

An image generated by DALL-E 2 based on the text prompt "1960's art of cow getting abducted by UFO in midwest"

Artificial intelligence art is any artwork created through the use of artificial intelligence.

Tools and processes

Imagery

Images made with Stable Diffusion.

There are many mechanisms for creating AI art, including procedural 'rule-based' generation of images using mathematical patterns, algorithms which simulate brush strokes and other painted effects, and artificial intelligence or deep learning algorithms such as generative adversarial networks and transformers.

One of the first significant AI art systems is AARON, developed by Harold Cohen beginning in the late 1960s.[1] AARON is the most notable example of AI art in the era of GOFAI programming because of its use of a symbolic rule-based approach to generate technical images.[2] Cohen developed AARON with the goal of being able to code the act of drawing. In its primitive form, AARON created simple black and white drawings. Cohen would later finish the drawings by painting them. Throughout the years, he also began to develop a way for AARON to also paint. Cohen designed AARON to paint using special brushes and dyes that were chosen by the program itself without mediation from Cohen.[3]

Since their design in 2014, generative adversarial networks (GANs) are often used by AI artists. This system uses a "generator" to create new images and a "discriminator" to decide which created images are considered successful.[4] More recent models use Vector Quantized Generative Adversarial Network and Contrastive Language–Image Pre-training (VQGAN+CLIP).[5]

DeepDream, released by Google in 2015, uses a convolutional neural network to find and enhance patterns in images via algorithmic pareidolia, thus creating deliberately over-processed images.[6][7][8] After DeepDream's release several companies released apps that can transform photos into art-like images with the style of well-known sets of paintings.[9][10]

Several programs use text-to-image models to generate a variety of images based on various text prompts. They include OpenAI's DALL-E which released a series of images in January 2021, [11] Google Brain's Imagen and Parti which was announced in May 2022 and Microsoft's NUWA-Infinity.[12][13][14][15] The input can also include images and keywords and/or configurable parameters such as artistic style which is often used via keyphrases like "in the style of {name of an artist}" in the prompt[16] and/or selection of a broad aesthetic/art style.[17][18]

There are many other AI art generation programs including simple consumer-facing mobile apps and Jupyter notebooks that require powerful GPUs to run effectively. Examples include Midjourney, StyleGAN, and Stable Diffusion, among many others.[19]

On 22 August 2022, Stable Diffusion was released, making the technology much more accessible and free to use on personal hardware as well as extendable by third-parties (i.e. other software projects).[15][20] This enabled a surge in further innovative applications and extensions from developers around the world[21][22][23][24] – such as plugins for Krita,[21][22][25] Photoshop,[22][24][25] Blender,[21][25] and GIMP.[25] The Automatic1111 Stable Diffusion UI is a popular web-based open source user interface for using the tool on one's own computer including, continuously integrated, new features (such as "Inpainting" or "Textual Inversion").[26][27][28] The web interface by Stability.ai that allows running the software without any new installation is called DreamStudio.[22][24][29][30]

Impact and applications

In August 2022, text-to-image AI art has won the first place in a digital art competition (in particular the $300-prized emerging digital artist category of the Colorado State Fair's annual art competition).[31][32]

Around that time, an expert concluded that "AI art is everywhere right now", with even experts not knowing what it will mean,[33] a news outlet established that "AI-generated art booms" and reported about issues of copyright and automation of professional artists,[34] a news outlet investigated how online communities (e.g. their rules) confronted with many such artworks react,[35] news outlets raised concerns over deepfakes,[36] a magazine highlighted possibilities of enabling "new forms of artistic expression",[37] and an editorial noted that it may be seen as a welcome "augmentation of human capability".[24][38][39]

Midjourney image from the prompt "swimming pool filled with a galaxy on a moonlit night"

Examples of such augmentation may include e.g. enabling expansion of noncommercial niche genres (common examples are cyberpunk derivatives like solarpunk) by amateurs, novel entertainment, novel imaginative childhood play,[additional citation(s) needed] very fast prototyping,[39] increasing art-making accessibility[39] and artistic output per effort and/or expenses and/or time[39] – e.g. via generating drafts, inspirations, draft-refinitions, and image-components (Inpainting).

Synthetic media, which includes AI art, has been described in 2022 as a major technology-driven trend to affect business in the coming years.[39]

Prompt engineering and sharing

There are platforms for sharing, trading, searching, forking/refining and/or collaborating on prompts for generating specific imagery from image generators.[24][40][41][42] Prompts are often shared along with images on image sharing-websites such as reddit and AI art-dedicated websites. They are not the complete input or details used for the generation of images.

Applications

Applications under development, with existing prototypes, or already being used also include:

  • Stock photography (customized)[39]
  • Product photography[43][44]
  • Creation of images for self-made card games, tabletop games, comics,[45] book covers and album art[24][46]
  • Animations and videos (text-to-video)[25][39][47][48][49]
  • High definition art from low-resolution images (such as pixel art/retrogame characters or blurred images)[28][29][50] or sketches[21][22][24] or low-quality images (such as children's drawings) or "breath[ing] life into a 'basic' scene"[25] or refining details
  • Art from guiding input such as photos to (re)create more or better or derivative works in general[51]
  • Inpainting – replacing (or removing) contents in images[21][29] or adding elements or fractions to an unfinished image (e.g. filling gaps in an image e.g. using plugins like Alpaca)[22][24]
  • Outpainting – expanding beyond the borders of artistic images in the same style[52]
  • Video game model creation (textures, 3D objects, characters, etc)[21][25][53][54][55][56]
Development

Additional functionalities are under development and may improve various applications or enable new ones – such as "Textual Inversion" which refers to enabling the use of user-provided concepts (like an object or a style) learned from few images. With textual inversion, novel personalized art can be generated from the associated word(s) (the keywords that have been assigned to the learned, often abstract, concept)[57][58] and model extensions/fine-tuning (see also: DreamBooth).

Generated images are sometimes used as sketches[18] or low-cost experimentations[56] or illustration of proof-of-concept-stage ideas – additional functionalities or improvements may also relate to post-generation manual editing (polishing or artistic usage) of prompts-based art[additional citation(s) needed] (such as subsequent tweaking with an image editor).[56] In the case of Stable Diffusion, the main pre-trained model is shared on the Hugging Face Hub.[59]

Music

Erwin Panofksy proposed that in all art, there existed 3 levels of meaning: primary meaning, or the natural subject; secondary meaning, or the conventional subject; and tertiary meaning, the intrinsic content of the subject.[60][61] AI music explores the foremost of these, creating music without the "intention" which is usually behind it, leaving composers who listen to machine-generated pieces feeling unsettled by the lack of apparent meaning.[62]

For example, AI can be used in the adjustable generation of novel sounds and samples that can be used by artists for music tracks.[63]

Other

Some prototype robots can create what is considered forms of art – such as dynamic cooking robots that can taste and readjust.[64]

There also is AI-assisted writing beyond copy-editing[65] (including support in the generation of fictional stories such as helping with writer's block or inspiration or rewriting segments).[66][67][68][69]

AI could be and has been used in video game art beyond imagery only, especially for level design (e.g. for custom maps) and creating new content or interactive stories in video games.[70][71]

Sales

An auction sale of artificial intelligence art was held at Christie's Auction House in New York in 2018, where the AI artwork Edmond de Belamy sold for $432,500, which was almost 45 times higher than its estimate of $7,000–$10,000. The artwork was created by "Obvious", a Paris-based collective.[72][73][74][75]

Criticism and issues

An image generated using several artist's names, including Yoshitaka Amano and Kelly McKernan. The use of other artist's names in prompts has generated considerable controversy.

Copyright

Ever since artists began using AI to create art in the 20th century, the use of AI-generated art has sparked a number of debates. In the 2020s, some of those debates concerned whether AI art can be defined as art or not and concerning the impact it will have on artists.[76][77][78]

In 1985, Pamela Samuelson considered the legal questions surrounding AI art authorship as it relates to copyright: who owns the copyright when the piece of art was created by artificial intelligence? Samuelson's article, Allocating Ownership Rights in Computer-Generated Works,[79] argued that rights should be allocated to the user of the generator program. Victor Palace[who?][80] has presented three possible choices. First, the artificial intelligence itself becomes the copyright owner. To do this, Section 101 of the Copyright Act would need to be amended to define "author" as a natural person or a computer. Second, following Samuelson's argument, the user, programmer, or artificial intelligence company is the copyright owner. This would be an expansion of the "work for hire" doctrine, under which ownership of a copyright is transferred to the "employer." Finally, no one becomes the copyright owner, and the work would automatically enter public domain. The argument here is that because no person "created" the piece of art, no one should be the copyright owner.

Reema Selhi of the Design and Artists Copyright Society stated in September 2022 that "there are no safeguards for artists to be able to identify works in databases that are being used and opt out."[81]

Concerns about impact on artists

Some artists in 2022 have raised concerns about the impact AI art could have on their ability to earn money, particularly if AI art is used to replace artists working in illustration and design.[82][83] Digital artist R. J. Palmer said in August 2022 that "I could easily envision a scenario where using AI a single artist or art director could take the place of 5-10 entry level artists... I have seen a lot of self-published authors and such say how great it will be that they don’t have to hire an artist," adding that "doing that kind of work for small creators is how a lot of us got our start as professional artists."[84] Polish digital artist Greg Rutkowski said in September 2022 that "it's starting to look like a threat to our careers," adding that it has gotten more difficult to search for his work online because many of the images returned by search engines are generated by AI that was prompted to mimic his style.[15]

Issues of deepfakes

As with other types of photo manipulation since the early 19th century, some people in the early 21st century have been concerned that AI could be used to create content that is misleading, known as "deepfakes".[36]

See also

References

  1. ^ McCorduck, Pamela (1991). AARONS's Code: Meta-Art. Artificial Intelligence, and the Work of Harold Cohen. New York: W. H. Freeman and Company. p. 210. ISBN 0-7167-2173-2.
  2. ^ Poltronieri, Fabrizio Augusto; Hänska, Max (2019-10-23). "Technical Images and Visual Art in the Era of Artificial Intelligence: From GOFAI to GANs". Proceedings of the 9th International Conference on Digital and Interactive Arts. Braga Portugal: ACM: 1–8. doi:10.1145/3359852.3359865. ISBN 978-1-4503-7250-3.
  3. ^ "Fine art print - crypto art". Kate Vass Galerie. Retrieved 2022-05-07.
  4. ^ Goodfellow, Ian; Pouget-Abadie, Jean; Mirza, Mehdi; Xu, Bing; Warde-Farley, David; Ozair, Sherjil; Courville, Aaron; Bengio, Yoshua (2014). Generative Adversarial Nets (PDF). Proceedings of the International Conference on Neural Information Processing Systems (NIPS 2014). pp. 2672–2680.
  5. ^ Burgess, Phillip. "Generating AI "Art" with VQGAN+CLIP". Adafruit. Retrieved July 20, 2022.
  6. ^ Mordvintsev, Alexander; Olah, Christopher; Tyka, Mike (2015). "DeepDream - a code example for visualizing Neural Networks". Google Research. Archived from the original on 2015-07-08.
  7. ^ Mordvintsev, Alexander; Olah, Christopher; Tyka, Mike (2015). "Inceptionism: Going Deeper into Neural Networks". Google Research. Archived from the original on 2015-07-03.
  8. ^ Szegedy, Christian; Liu, Wei; Jia, Yangqing; Sermanet, Pierre; Reed, Scott E.; Anguelov, Dragomir; Erhan, Dumitru; Vanhoucke, Vincent; Rabinovich, Andrew (2015). "Going deeper with convolutions". IEEE Conference on Computer Vision and Pattern Recognition, CVPR 2015, Boston, MA, USA, June 7–12, 2015. IEEE Computer Society. pp. 1–9. arXiv:1409.4842. doi:10.1109/CVPR.2015.7298594.
  9. ^ "A.I. photo filters use neural networks to make photos look like Picassos". Digital Trends. 18 November 2019. Retrieved 9 November 2022.
  10. ^ Biersdorfer, J. D. (4 December 2019). "From Camera Roll to Canvas: Make Art From Your Photos". The New York Times. Retrieved 9 November 2022.
  11. ^ "Here's DALL-E: An algorithm learned to draw anything you tell it". NBC News. 2021-01-27. Retrieved 2021-01-23.
  12. ^ "NUWA-Infinity". nuwa-infinity.microsoft.com. Retrieved 2022-08-10.
  13. ^ Vincent, James (May 24, 2022). "All these images were generated by Google's latest text-to-image AI". The Verge. Vox Media. Retrieved May 28, 2022.
  14. ^ Khan, Imad. "Google's Parti Generator Relies on 20 Billion Inputs to Create Photorealistic Images". CNET. Retrieved 23 June 2022.
  15. ^ a b c Heikkilä, Melissa (16 September 2022). "This artist is dominating AI-generated art. And he's not happy about it". MIT Technology Review. Retrieved 2 October 2022.
  16. ^ Robertson, Adi (15 November 2022). "How DeviantArt is navigating the AI art minefield". The Verge. Retrieved 16 November 2022.
  17. ^ Proulx, Natalie (September 2022). "Are A.I.-Generated Pictures Art?". Retrieved 16 November 2022.
  18. ^ a b Roose, Kevin (21 October 2022). "A.I.-Generated Art Is Already Transforming Creative Work". The New York Times. Retrieved 16 November 2022.
  19. ^ Psychotic, Pharma. "Tools and Resources for AI Art". Archived from the original on 2022-06-04. Retrieved 2022-06-26.
  20. ^ "Stable Diffusion". CompVis - Machine Vision and Learning LMU Munich. 15 September 2022. Retrieved 15 September 2022.
  21. ^ a b c d e f Choudhary, Lokesh (1 September 2022). "Stable Diffusion, a milestone?". Analytics India Magazine. Retrieved 9 November 2022.
  22. ^ a b c d e f "Stable Diffusion: Warum KI-generierte Bilder bald wirklich überall sind". t3n.de (in German). Retrieved 9 November 2022.
  23. ^ Roose, Kevin (21 October 2022). "A Coming-Out Party for Generative A.I., Silicon Valley's New Craze". The New York Times. Retrieved 9 November 2022.
  24. ^ a b c d e f g h Vincent, James (15 September 2022). "Anyone can use this AI art generator — that's the risk". The Verge. Retrieved 9 November 2022.
  25. ^ a b c d e f g Choudhary, Lokesh (23 September 2022). "These new innovations are being built on top of Stable Diffusion". Analytics India Magazine. Retrieved 9 November 2022.
  26. ^ published, Dave James (27 October 2022). "I thrashed the RTX 4090 for 8 hours straight training Stable Diffusion to paint like my uncle Hermann". PC Gamer. Retrieved 9 November 2022.
  27. ^ Lewis, Nick. "How to Run Stable Diffusion Locally With a GUI on Windows". How-To Geek. Retrieved 9 November 2022.
  28. ^ a b Edwards, Benj (4 October 2022). "Begone, polygons: 1993's Virtua Fighter gets smoothed out by AI". Ars Technica. Retrieved 9 November 2022.
  29. ^ a b c Fleischer, Jan (7 September 2022). "Text-zu-Bild-Wandler für daheim". scinexx | Das Wissensmagazin (in German). Retrieved 9 November 2022.
  30. ^ "Stable Diffusion creator Stability AI accelerates open-source AI, raises $101M". VentureBeat. 18 October 2022. Retrieved 10 November 2022.
  31. ^ Roose, Kevin (2022). "An A.I.-Generated Picture Won an Art Prize. Artists Aren't Happy". The New York Times.
  32. ^ "An AI-Generated Artwork Won First Place at a State Fair Fine Arts Competition, and Artists Are Pissed". Vice. Retrieved 15 September 2022.
  33. ^ Ocampo, Rodolfo. "AI art is everywhere right now. Even experts don't know what it will mean". techxplore.com. Retrieved 15 September 2022.
  34. ^ "As AI-generated art takes off - who really owns it?". Thomson Reuters Foundation. Retrieved 15 September 2022.
  35. ^ Edwards, Benj (12 September 2022). "Flooded with AI-generated images, some art communities ban them completely". Ars Technica. Retrieved 15 September 2022.
  36. ^ a b Wiggers, Kyle (24 August 2022). "Deepfakes: Uncensored AI art model prompts ethics questions". TechCrunch. Retrieved 15 September 2022.
  37. ^ "AI is reshaping creativity, and maybe that's a good thing". Dazed. 18 August 2022. Retrieved 15 September 2022.
  38. ^ "AI-generated art illustrates another problem with computers | John Naughton". The Guardian. 20 August 2022. Retrieved 15 September 2022.
  39. ^ a b c d e f g Elgan, Mike (1 November 2022). "How 'synthetic media' will transform business forever". Computerworld. Retrieved 9 November 2022.
  40. ^ Davenport, Corbin. "This AI Art Gallery Is Even Better Than Using a Generator". How-To Geek. Retrieved 9 November 2022.
  41. ^ Robertson, Adi (2 September 2022). "Professional AI whisperers have launched a marketplace for DALL-E prompts". The Verge. Retrieved 9 November 2022.
  42. ^ "Text-zu-Bild-Revolution: Stable Diffusion ermöglicht KI-Bildgenerieren für alle". heise online (in German). Retrieved 9 November 2022.
  43. ^ Djudjic, Dunja (8 November 2022). "PhotoRoom uses AI to turn your lousy snapshots into decent product photos". DIY Photography. Retrieved 9 November 2022.
  44. ^ Venugopal, Sahana (18 October 2022). "Playground is a hybrid art generator with urgent safety concerns". The Hindu. Retrieved 9 November 2022.
  45. ^ Katz, Leslie. "This Comic Series Is Gorgeous. You'd Never Know AI Drew the Whole Thing". CNET. Retrieved 16 November 2022.
  46. ^ Anderson, Pearse (16 September 2022). "Can AI art democratize tabletop game publishing?". Polygon. Retrieved 9 November 2022.
  47. ^ Edwards, Benj (9 September 2022). "Runway teases AI-powered text-to-video editing using written prompts". Ars Technica. Retrieved 9 November 2022.
  48. ^ Edwards, Benj (5 October 2022). "Google's newest AI generator creates HD video from text prompts". Ars Technica. Retrieved 9 November 2022.
  49. ^ "How diffusion models unlock new possibilities for generative creativity". VentureBeat. 26 October 2022. Retrieved 9 November 2022.
  50. ^ Edwards, Benj (1 September 2022). "Pixel art comes to life: Fan upgrades classic MS-DOS games with AI". Ars Technica. Retrieved 9 November 2022.
  51. ^ Growcoot, Matt (10 November 2022). "Photographer Accurately Recreates his Work with AI Image Generator". PetaPixel. Retrieved 16 November 2022.
  52. ^ "DALL-E can now help you imagine what's outside the frame of famous paintings". The Verge. Retrieved 15 September 2022.
  53. ^ "NVIDIA's new AI model quickly generates objects and characters for virtual worlds". Engadget. Retrieved 9 November 2022.
  54. ^ "GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images". nv-tlabs.github.io. Retrieved 9 November 2022.
  55. ^ Lewis, Nick. "How to Make a Minecraft Texture Pack With Stable Diffusion". How-To Geek. Retrieved 9 November 2022.
  56. ^ a b c Leswing, Kif. "Why Silicon Valley is so excited about awkward drawings done by artificial intelligence". CNBC. Retrieved 16 November 2022.
  57. ^ Gal, Rinon; Alaluf, Yuval; Atzmon, Yuval; Patashnik, Or; Bermano, Amit H.; Chechik, Gal; Cohen-Or, Daniel (2 August 2022). "An Image is Worth One Word: Personalizing Text-to-Image Generation using Textual Inversion". arXiv:2208.01618 [cs.CV].
  58. ^ "Textual Inversion · AUTOMATIC1111/stable-diffusion-webui Wiki". GitHub. Retrieved 9 November 2022.
  59. ^ Mehta, Sourabh (17 September 2022). "How to Generate an Image from Text using Stable Diffusion in Python". Analytics India Magazine. Retrieved 16 November 2022.
  60. ^ Erwin Panofsky, Studies in Iconology: Humanistic Themes in the Art of the Renaissance. Oxford 1939.
  61. ^ Dilly, Heinrich (2020), Arnold, Heinz Ludwig (ed.), "Panofsky, Erwin: Zum Problem der Beschreibung und Inhaltsdeutung von Werken der bildenden Kunst", Kindlers Literatur Lexikon (KLL) (in German), Stuttgart: J.B. Metzler, pp. 1–2, doi:10.1007/978-3-476-05728-0_16027-1, ISBN 978-3-476-05728-0, retrieved 2024-03-03
  62. ^ Miranda, Eduardo Reck, ed. (2021). "Handbook of Artificial Intelligence for Music" (PDF). SpringerLink. doi:10.1007/978-3-030-72116-9. ISBN 978-3-030-72115-2.
  63. ^ Yalalov, Damir (3 October 2022). "StabilityAI announced AI Music Generator Harmonai based on Dance Diffusion Model". Metaverse Post. Retrieved 9 November 2022.
  64. ^ Sochacki, Grzegorz; Abdulali, Arsen; Iida, Fumiya (2022). "Mastication-Enhanced Taste-Based Classification of Multi-Ingredient Dishes for Robotic Cooking". Frontiers in Robotics and AI. 9: 886074. doi:10.3389/frobt.2022.886074. ISSN 2296-9144. PMC 9114309. PMID 35603082.
  65. ^ Katsnelson, Alla (29 August 2022). "Poor English skills? New AIs help researchers to write better". Nature. pp. 208–209. doi:10.1038/d41586-022-02767-9. Retrieved 16 November 2022.
  66. ^ "KoboldAI/KoboldAI-Client". 9 November 2022. Retrieved 9 November 2022.
  67. ^ Dzieza, Josh (20 July 2022). "Can AI write good novels?". The Verge. Retrieved 16 November 2022.
  68. ^ "AI Writing Assistants: A Cure for Writer's Block or Modern-Day Clippy?". PCMAG. Retrieved 16 November 2022.
  69. ^ Song, Victoria (2 November 2022). "Google's new prototype AI tool does the writing for you". The Verge. Retrieved 16 November 2022.
  70. ^ Yannakakis, Geogios N. (15 May 2012). "Game AI revisited". Proceedings of the 9th conference on Computing Frontiers: 285–292. doi:10.1145/2212908.2212954.
  71. ^ "AI creates new levels for Doom and Super Mario games". BBC News. 8 May 2018. Retrieved 9 November 2022.
  72. ^ "Is artificial intelligence set to become art's next medium?". Christie's. 2018-12-12. Retrieved 2019-05-21.
  73. ^ "Portrait by AI program sells for $432,000". BBC News. 2018-10-25. Retrieved 2019-05-21.
  74. ^ Cohn, Gabe (2018-10-25). "AI Art at Christie's Sells for $432,500". New York Times. Retrieved 2019-05-21.
  75. ^ Cohn, Gabe (2018-10-22). "Up for Bid, AI Art Signed 'Algorithm'". New York Times. Retrieved 2019-05-21.
  76. ^ Metz, Rachel (3 September 2022). "AI won an art contest, and artists are furious". CNN. Retrieved 2 October 2022.
  77. ^ Edwards, Benj (12 September 2022). "Flooded with AI-generated images, some art communities ban them completely". Ars Technica. Retrieved 2 October 2022.
  78. ^ Ocampo, Rodolfo (13 September 2022). "AI art is everywhere right now. Even experts don't know what it will mean". The Conversation. Retrieved 2 October 2022.
  79. ^ Pamela, Samuelson. "Allocating Ownership Rights in Computer-Generated Works". 47 U. Pittsburgh L. Rev. 1185 (1985).
  80. ^ Victor, Palace. "What if Artificial Intelligence Wrote This? Artificial Intelligence and Copyright Law". 71 Fla. L. Rev.: 231–241.
  81. ^ Vallance, Chris (13 September 2022). ""Art is dead Dude" - the rise of the AI artists stirs debate". BBC News. Retrieved 2 October 2022.
  82. ^ King, Hope (10 August 2022). "AI-generated digital art spurs debate about news illustrations". Axios. Retrieved 2 October 2022.
  83. ^ Salkowitz, Rob (16 September 2022). "AI Is Coming For Commercial Art Jobs. Can It Be Stopped?". Forbes. Retrieved 2 October 2022.
  84. ^ Plunkett, Luke (25 August 2022). "AI Creating 'Art' Is An Ethical And Copyright Nightmare". Kotaku. Retrieved 2 October 2022.

External links