The document discusses designing digital products and services for older adults. It begins by stating that while "designing for our future selves" is a popular theme, it does not always help as today's older adults differ from our future selves in some key ways. Specifically, older adults today have less experience with modern technologies compared to what will be unfamiliar to us in the future. Additionally, older adults today have lived through different life experiences than younger people. While the slogan of "designing for our future selves" can provide empathy, engagement, and enthusiasm, it overlooks these important differences between current older users and our future older selves. The document argues we must understand the diverse experiences of today's older adults through user
This document provides an overview of operating systems and covers topics such as the characteristics, basic functions, types, installation, and customization of operating systems. It discusses desktop and network operating systems like Windows, Mac OS, and Linux. The document explains how to select an operating system based on customer needs, install and upgrade operating systems, set up user accounts, and navigate the Windows desktop interface. It also covers operating system directories, files, virtualization, and troubleshooting techniques.
The document describes different types of hardware used in cabinets and furniture, including knobs and pulls, hinges, and drawer slides. Knobs and pulls are the most visible hardware and come in traditional, modern and ornate designs, with selection based on size, shape and finish. Hinges are essential for doors and drawers to open and close smoothly, and come in concealed, decorative and self-closing varieties. Drawer slides also enable smooth operation and come in ball-bearing, undermount and soft-close options. Proper selection of hardware based on piece size and desired functionality ensures smooth and reliable operation.
This document provides an overview of notable projects by American architect Frank Lloyd Wright from 1889 to 1959. It discusses Wright's early homes and studio in Oak Park, Illinois, where he experimented with interior and exterior designs. It highlights some of Wright's most famous "Prairie Style" homes built in Chicago in the 1890s-1900s. Two of Wright's most important early commercial commissions are described - the Larkin Building in Buffalo, New York from 1902-1906 and Unity Temple in Oak Park, Illinois from 1905-1908. Both featured Wright's signature open floor plans with clerestory windows and skylights. The document also lists some of Wright's other major works later in his career, including Fallingwater and the
This document contains general notes for a proposed two-unit development with two double-storey dwellings. It includes 26 notes covering various requirements and specifications for the development such as compliance with relevant Australian standards, soil classification, termite treatment, stormwater drainage, smoke alarms, balustrading heights, durable timbers, wind speed, site drainage and more. It also includes a site plan showing the layout of the two dwellings and garages on the site with spot levels and other annotations.
This document provides an overview of networking concepts covered in Chapter 6 of the IT Essentials 5.0 course. It defines key networking terms like LANs, WANs, protocols, topologies and physical components. The chapter objectives are outlined and each section defines and describes networking concepts such as IP addressing, DHCP, switches, routers and common cabling types.
This document discusses preventive maintenance and the troubleshooting process. It explains that regular preventive maintenance through hardware and software checks can reduce problems by catching small issues before they become bigger ones. The troubleshooting process involves 6 steps: identifying the problem, establishing the probable cause, testing theories to find the exact cause, developing a solution plan, verifying the full system works, and documenting findings. Following these steps in order helps solve computer problems logically and efficiently.
This document provides information on several prefabricated housing systems categorized by material: timber, precast concrete, steel, and metal sheeting. It summarizes 24 case studies of prefabricated housing prototypes and systems. For timber structures, it examines balloon frame construction from 1833 to present day, as well as several modular and prefabricated housing designs using timber panels from the 20th century onward. It also provides detailed information on the construction methods, modular components, design concepts, and outcomes of these different prefabricated housing approaches.
This document provides an overview of operating systems and covers topics such as the characteristics, basic functions, types, installation, and customization of operating systems. It discusses desktop and network operating systems like Windows, Mac OS, and Linux. The document explains how to select an operating system based on customer needs, install and upgrade operating systems, set up user accounts, and navigate the Windows desktop interface. It also covers operating system directories, files, virtualization, and troubleshooting techniques.
The document describes different types of hardware used in cabinets and furniture, including knobs and pulls, hinges, and drawer slides. Knobs and pulls are the most visible hardware and come in traditional, modern and ornate designs, with selection based on size, shape and finish. Hinges are essential for doors and drawers to open and close smoothly, and come in concealed, decorative and self-closing varieties. Drawer slides also enable smooth operation and come in ball-bearing, undermount and soft-close options. Proper selection of hardware based on piece size and desired functionality ensures smooth and reliable operation.
This document provides an overview of notable projects by American architect Frank Lloyd Wright from 1889 to 1959. It discusses Wright's early homes and studio in Oak Park, Illinois, where he experimented with interior and exterior designs. It highlights some of Wright's most famous "Prairie Style" homes built in Chicago in the 1890s-1900s. Two of Wright's most important early commercial commissions are described - the Larkin Building in Buffalo, New York from 1902-1906 and Unity Temple in Oak Park, Illinois from 1905-1908. Both featured Wright's signature open floor plans with clerestory windows and skylights. The document also lists some of Wright's other major works later in his career, including Fallingwater and the
This document contains general notes for a proposed two-unit development with two double-storey dwellings. It includes 26 notes covering various requirements and specifications for the development such as compliance with relevant Australian standards, soil classification, termite treatment, stormwater drainage, smoke alarms, balustrading heights, durable timbers, wind speed, site drainage and more. It also includes a site plan showing the layout of the two dwellings and garages on the site with spot levels and other annotations.
This document provides an overview of networking concepts covered in Chapter 6 of the IT Essentials 5.0 course. It defines key networking terms like LANs, WANs, protocols, topologies and physical components. The chapter objectives are outlined and each section defines and describes networking concepts such as IP addressing, DHCP, switches, routers and common cabling types.
This document discusses preventive maintenance and the troubleshooting process. It explains that regular preventive maintenance through hardware and software checks can reduce problems by catching small issues before they become bigger ones. The troubleshooting process involves 6 steps: identifying the problem, establishing the probable cause, testing theories to find the exact cause, developing a solution plan, verifying the full system works, and documenting findings. Following these steps in order helps solve computer problems logically and efficiently.
This document provides information on several prefabricated housing systems categorized by material: timber, precast concrete, steel, and metal sheeting. It summarizes 24 case studies of prefabricated housing prototypes and systems. For timber structures, it examines balloon frame construction from 1833 to present day, as well as several modular and prefabricated housing designs using timber panels from the 20th century onward. It also provides detailed information on the construction methods, modular components, design concepts, and outcomes of these different prefabricated housing approaches.
The document provides an overview of the content covered in Chapter 9 of the IT Essentials textbook, which includes explaining the importance of security, describing common security threats, identifying security procedures, preventative maintenance techniques, and how to troubleshoot security issues. It summarizes the learning objectives, lists the worksheets and activities, and previews the key topics covered in each section of the chapter such as viruses, firewalls, wireless security, and installing updates.
This document discusses Corian®, a composite material made of minerals and acrylic polymer. It provides details on its composition and advantages. It then presents two case studies where Corian® was used in architectural projects - a Baroque-style parking garage in Skopje, Macedonia and a medical clinic in Linz, Austria. Figures show exterior and interior views of the projects and detail drawings of how Corian® was applied in various wall and facade systems.
Richard Neutra was an influential Austrian-American architect who helped define modernism in Southern California. Some of Neutra's most notable works included the Lovell House (1929), the first house in the US to use steel frame construction popular in skyscrapers, the VDL Research House (1932) which experimented with Japanese architecture, and the Kaufmann Desert House (1946-1947) in Palm Springs with its iconic central pool. Neutra's philosophy of "biorealism" sought to use technology and biology to connect architecture with nature for human well-being. He produced numerous writings on his approach to architecture and design.
Frank Lloyd Wright was an American architect known for pioneering organic architecture. He designed over 1,000 structures in a career spanning 70 years. Some of his most famous works that exemplified his principles of organic architecture through unity of form and function include Fallingwater, the Robie House, and Unity Temple. Wright introduced horizontal lines and planes and used natural materials like wood, stone, and brick to integrate structures with their surroundings.
The document outlines the process of interior design, beginning with identifying the project type and user needs. It then describes generating schematic drawings, selecting materials and furnishings, and creating concept and rendering drawings. Finally, it explains that working drawings and specifications are prepared for contractors, including title sheets, plans, sections, and detailed drawings of architectural elements. The document also discusses the language of design elements like form, color, texture and space that are used in interior design drawings.
The document provides an overview of common architectural styles found in Elgin, Illinois, including Greek Revival, Gothic Revival, Italianate, Second Empire, Stick Style, Queen Anne, Colonial Revival, Tudor Revival, Georgian, Craftsman, Prairie, and American Foursquare. Each style is described in 1-2 sentences highlighting key distinguishing features such as roof shape, windows, porches, and ornamentation. Accompanying images provide visual examples of each style.
Residential fit out-case_study_-_rk_interiors_mumbaiRK Interiors
Mr. Nirav Parekh, representing extremely traditional culture
(Gujarati), living with his elderly parents intended to do interiors for his moderate 2BHK apartment located in the heart of Mumbai City with very discern but specific requirements.
The document outlines the process and responsibilities of an interior designer. It discusses the key stages of an interior design project from initial design development and preliminary sketches to working drawings, tendering, construction, and completion. An interior designer is responsible for understanding client needs, developing concepts, preparing drawings and documentation, overseeing construction, and ensuring project completion. Their work involves creativity, knowledge of materials, and understanding of architectural and structural concepts.
Michael Graves is an American architect known for his postmodern style. He designed his personal residence, the Warehouse, in Princeton, NJ by renovating a ruined warehouse into a modest yet sculptural home displaying his collections. Graves also designed the expansion of the Denver Central Library, adding a large atrium connecting the new and old wings. His proposed Maritime Experiential Museum in Singapore would be shaped like a ship with exhibits focusing on maritime trade routes and a small adjacent marina.
The document summarizes an interior design project for the commercial space planning of an advertising office. Key details include:
- The proposed design covers 31,772 square feet for the Ogilvy advertising company.
- Work spaces like reception, marketing, employee work zones, cafeteria, gym, and outdoor seating are included with an emphasis on connectivity between spaces.
- An open office landscape plan is used with movable furniture and partitions to maximize space utilization.
- Ergonomics, work flow, and centralized functions were considered in the planning.
The Lovell Beach House in Newport Beach, California was designed by Austrian-American architect Rudolf Schindler in 1922. It features five reinforced concrete frames arranged in a square figure eight configuration to raise the house above the public beach and withstand earthquakes. The centerpiece is a two-story living room with floor-to-ceiling steel framed glass curtain walls facing the Pacific Ocean. The house exemplifies Schindler's early experimentation with concrete construction and open floor plans.
The document summarizes Crown Hall, a building designed by Mies van der Rohe at Illinois Institute of Technology in Chicago. It is a two-story building constructed with steel and glass that serves as the school of architecture. The main floor is a large open space without columns to allow flexible use. It has expansive glass walls and a semi-buried lower level with offices and meeting rooms. The structure is supported by exterior steel columns and interior oak partitions, demonstrating Mies' concept of universal space.
This document provides an overview of estimation and details the estimation process for wall panelling. It defines estimation as forecasting the probable cost of a project. There are two main types of estimates - approximate and detailed. The purpose of estimation is to determine the probable cost, make budget provisions, estimate time for completion, and help control expenditures. Wall panelling enhances appearance and function by covering walls. Materials used include wood, slate, metal, glass and fiberglass panels. A detailed estimate for wall panelling includes costs for materials like plywood, veneer, and adhesive, as well as labor costs.
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009Virtu Institute
The document discusses space planning as an integral part of the interior design process. It explains that space planning involves blocking out interior spatial areas, defining circulation patterns, and developing plans and layouts for furniture and equipment placement based on various design parameters. Some key aspects covered include preliminary space planning to help determine structural modules, programming findings setting parameters for interior configurations and layouts, and space planning providing a basis for developing interior architectural elements and furnishings.
The Kaufmann Desert House designed by Richard Neutra in Palm Springs, California uses passive design strategies to remain cool in the harsh desert climate. The steel and glass construction is shaded by large cantilevered overhangs and uses thick stone walls to regulate indoor temperatures. Cross ventilation and airflow between connected indoor and outdoor spaces further cool the house. Landscaping with a central swimming pool and desert plants create microclimates that reduce heat island effects around the structure. Through these materials and design choices, Neutra created a thermally efficient home suited for life in the hot desert environment.
A light shelf is an architectural element used to more evenly distribute daylight entering a building through side windows. Light shelves reduce electrical lighting usage and cooling loads while improving physical and visual comfort by reducing glare and contrast caused by daylight. The positioning, material, and design of light shelves affect how daylight is distributed. Exterior light shelves help distribute daylight levels and provide sun shading, while interior light shelves decrease contrast and provide an even light distribution. Proper implementation of light shelves considers orientation, shelf height and angle, ceilings, windows, shading, finishes, and maintenance.
This document provides a biography and overview of notable works by famous American architect Frank Lloyd Wright. It discusses his principles of organic architecture and integration with nature. Key projects summarized include the Guggenheim Museum with its spiral ramp design, Fallingwater built cantilevered over a waterfall, and Robie House hailed as the greatest example of the Prairie School style. Timelines cover Wright's education, apprenticeships, major designs produced, and personal life events over his 70-year career during which he designed over 1000 buildings.
The document provides an overview of the U.S. Green Building Council (USGBC) and its LEED green building rating system. It discusses USGBC's mission to promote environmentally responsible buildings. It also summarizes the LEED rating system, the environmental impacts of buildings, the benefits of green building, examples of LEED-certified projects, and the LEED certification process.
Frank Lloyd Wright was born in 1867 in Wisconsin and developed a passion for architecture as a university student. He left school before graduating and moved to Chicago, where he worked for the architectural firm of Adler and Sullivan. There, Louis Sullivan influenced Wright with his philosophy of "form follows function" and Wright went on to develop his concept of "Organic Architecture," designing structures that flowed naturally with their surroundings. Some of Wright's most famous works include Fallingwater, built over a waterfall for the Kaufmann family, and the Guggenheim Museum in New York, known for its spiral design.
Frank Lloyd Wright was an influential American architect who designed over 1,000 structures in his unique organic style that harmonized buildings with their natural surroundings. He pioneered the Prairie School and developed concepts like the Usonian home and Broadacre City, a decentralized planned community. Throughout his career, Wright refined his philosophy of organic architecture and trained apprentices at his Taliesin schools to continue spreading his principles of integral and harmonious design.
Older Adults: Are We Really Designing for Our Future Selves? (BAD Conf. 2022)Nexer Digital
Advice on designing for older people often urges us to consider this audience as our future selves. In one sense, this is helpful, as it fosters empathy with older users. But in another sense, it's misleading — it hints that all of the challenges we face in designing for more senior people now are ones we will face in 20, 30, or even 40 years.
Some design considerations are persistent because they relate to limitations that tend to come upon us as our bodies age. Eyesight dims, colour vision changes, hearing declines, joints lose flexibility, and memory isn't what it used to be. We will all experience some of these changes as we grow older, although at our own pace and in unique ways. And for the foreseeable future, bodies will continue to develop age-related limitations. Older people will always face these challenges simply because they are older, and our designs will always need to accommodate them.
Unfortunately, much of what we read and hear about designing for older adults mixes ageing-body limitations with issues such as comfort with technology, willingness to scroll, or typical online activities. Perhaps people will always become more hesitant to learn new technologies as they grow older and more frustrated when technology doesn't work as they expect. But the specific design considerations will change as technology evolves.
As designers, we need to understand which challenges we will always need to accommodate and which ones will evolve. It all boils down to the difference between challenges people have because they are older — and ones they have because they are older NOW.
This talk will help you understand what advice you can rely on for the long term and what issues you should keep testing for. It will illustrate with examples, including some from my own experience of being an older person who sees some age-related physical changes and is also very comfortable with technology.
This slide deck brings up to date the presentation of the same name that I gave at UX Cambridge in 2016 (and which can be found elsewhere among Nexer's uploads).
The document provides an overview of the content covered in Chapter 9 of the IT Essentials textbook, which includes explaining the importance of security, describing common security threats, identifying security procedures, preventative maintenance techniques, and how to troubleshoot security issues. It summarizes the learning objectives, lists the worksheets and activities, and previews the key topics covered in each section of the chapter such as viruses, firewalls, wireless security, and installing updates.
This document discusses Corian®, a composite material made of minerals and acrylic polymer. It provides details on its composition and advantages. It then presents two case studies where Corian® was used in architectural projects - a Baroque-style parking garage in Skopje, Macedonia and a medical clinic in Linz, Austria. Figures show exterior and interior views of the projects and detail drawings of how Corian® was applied in various wall and facade systems.
Richard Neutra was an influential Austrian-American architect who helped define modernism in Southern California. Some of Neutra's most notable works included the Lovell House (1929), the first house in the US to use steel frame construction popular in skyscrapers, the VDL Research House (1932) which experimented with Japanese architecture, and the Kaufmann Desert House (1946-1947) in Palm Springs with its iconic central pool. Neutra's philosophy of "biorealism" sought to use technology and biology to connect architecture with nature for human well-being. He produced numerous writings on his approach to architecture and design.
Frank Lloyd Wright was an American architect known for pioneering organic architecture. He designed over 1,000 structures in a career spanning 70 years. Some of his most famous works that exemplified his principles of organic architecture through unity of form and function include Fallingwater, the Robie House, and Unity Temple. Wright introduced horizontal lines and planes and used natural materials like wood, stone, and brick to integrate structures with their surroundings.
The document outlines the process of interior design, beginning with identifying the project type and user needs. It then describes generating schematic drawings, selecting materials and furnishings, and creating concept and rendering drawings. Finally, it explains that working drawings and specifications are prepared for contractors, including title sheets, plans, sections, and detailed drawings of architectural elements. The document also discusses the language of design elements like form, color, texture and space that are used in interior design drawings.
The document provides an overview of common architectural styles found in Elgin, Illinois, including Greek Revival, Gothic Revival, Italianate, Second Empire, Stick Style, Queen Anne, Colonial Revival, Tudor Revival, Georgian, Craftsman, Prairie, and American Foursquare. Each style is described in 1-2 sentences highlighting key distinguishing features such as roof shape, windows, porches, and ornamentation. Accompanying images provide visual examples of each style.
Residential fit out-case_study_-_rk_interiors_mumbaiRK Interiors
Mr. Nirav Parekh, representing extremely traditional culture
(Gujarati), living with his elderly parents intended to do interiors for his moderate 2BHK apartment located in the heart of Mumbai City with very discern but specific requirements.
The document outlines the process and responsibilities of an interior designer. It discusses the key stages of an interior design project from initial design development and preliminary sketches to working drawings, tendering, construction, and completion. An interior designer is responsible for understanding client needs, developing concepts, preparing drawings and documentation, overseeing construction, and ensuring project completion. Their work involves creativity, knowledge of materials, and understanding of architectural and structural concepts.
Michael Graves is an American architect known for his postmodern style. He designed his personal residence, the Warehouse, in Princeton, NJ by renovating a ruined warehouse into a modest yet sculptural home displaying his collections. Graves also designed the expansion of the Denver Central Library, adding a large atrium connecting the new and old wings. His proposed Maritime Experiential Museum in Singapore would be shaped like a ship with exhibits focusing on maritime trade routes and a small adjacent marina.
The document summarizes an interior design project for the commercial space planning of an advertising office. Key details include:
- The proposed design covers 31,772 square feet for the Ogilvy advertising company.
- Work spaces like reception, marketing, employee work zones, cafeteria, gym, and outdoor seating are included with an emphasis on connectivity between spaces.
- An open office landscape plan is used with movable furniture and partitions to maximize space utilization.
- Ergonomics, work flow, and centralized functions were considered in the planning.
The Lovell Beach House in Newport Beach, California was designed by Austrian-American architect Rudolf Schindler in 1922. It features five reinforced concrete frames arranged in a square figure eight configuration to raise the house above the public beach and withstand earthquakes. The centerpiece is a two-story living room with floor-to-ceiling steel framed glass curtain walls facing the Pacific Ocean. The house exemplifies Schindler's early experimentation with concrete construction and open floor plans.
The document summarizes Crown Hall, a building designed by Mies van der Rohe at Illinois Institute of Technology in Chicago. It is a two-story building constructed with steel and glass that serves as the school of architecture. The main floor is a large open space without columns to allow flexible use. It has expansive glass walls and a semi-buried lower level with offices and meeting rooms. The structure is supported by exterior steel columns and interior oak partitions, demonstrating Mies' concept of universal space.
This document provides an overview of estimation and details the estimation process for wall panelling. It defines estimation as forecasting the probable cost of a project. There are two main types of estimates - approximate and detailed. The purpose of estimation is to determine the probable cost, make budget provisions, estimate time for completion, and help control expenditures. Wall panelling enhances appearance and function by covering walls. Materials used include wood, slate, metal, glass and fiberglass panels. A detailed estimate for wall panelling includes costs for materials like plywood, veneer, and adhesive, as well as labor costs.
Lecture 4 - Space Planning - Commercial-Institutional Interiors VDIS10009Virtu Institute
The document discusses space planning as an integral part of the interior design process. It explains that space planning involves blocking out interior spatial areas, defining circulation patterns, and developing plans and layouts for furniture and equipment placement based on various design parameters. Some key aspects covered include preliminary space planning to help determine structural modules, programming findings setting parameters for interior configurations and layouts, and space planning providing a basis for developing interior architectural elements and furnishings.
The Kaufmann Desert House designed by Richard Neutra in Palm Springs, California uses passive design strategies to remain cool in the harsh desert climate. The steel and glass construction is shaded by large cantilevered overhangs and uses thick stone walls to regulate indoor temperatures. Cross ventilation and airflow between connected indoor and outdoor spaces further cool the house. Landscaping with a central swimming pool and desert plants create microclimates that reduce heat island effects around the structure. Through these materials and design choices, Neutra created a thermally efficient home suited for life in the hot desert environment.
A light shelf is an architectural element used to more evenly distribute daylight entering a building through side windows. Light shelves reduce electrical lighting usage and cooling loads while improving physical and visual comfort by reducing glare and contrast caused by daylight. The positioning, material, and design of light shelves affect how daylight is distributed. Exterior light shelves help distribute daylight levels and provide sun shading, while interior light shelves decrease contrast and provide an even light distribution. Proper implementation of light shelves considers orientation, shelf height and angle, ceilings, windows, shading, finishes, and maintenance.
This document provides a biography and overview of notable works by famous American architect Frank Lloyd Wright. It discusses his principles of organic architecture and integration with nature. Key projects summarized include the Guggenheim Museum with its spiral ramp design, Fallingwater built cantilevered over a waterfall, and Robie House hailed as the greatest example of the Prairie School style. Timelines cover Wright's education, apprenticeships, major designs produced, and personal life events over his 70-year career during which he designed over 1000 buildings.
The document provides an overview of the U.S. Green Building Council (USGBC) and its LEED green building rating system. It discusses USGBC's mission to promote environmentally responsible buildings. It also summarizes the LEED rating system, the environmental impacts of buildings, the benefits of green building, examples of LEED-certified projects, and the LEED certification process.
Frank Lloyd Wright was born in 1867 in Wisconsin and developed a passion for architecture as a university student. He left school before graduating and moved to Chicago, where he worked for the architectural firm of Adler and Sullivan. There, Louis Sullivan influenced Wright with his philosophy of "form follows function" and Wright went on to develop his concept of "Organic Architecture," designing structures that flowed naturally with their surroundings. Some of Wright's most famous works include Fallingwater, built over a waterfall for the Kaufmann family, and the Guggenheim Museum in New York, known for its spiral design.
Frank Lloyd Wright was an influential American architect who designed over 1,000 structures in his unique organic style that harmonized buildings with their natural surroundings. He pioneered the Prairie School and developed concepts like the Usonian home and Broadacre City, a decentralized planned community. Throughout his career, Wright refined his philosophy of organic architecture and trained apprentices at his Taliesin schools to continue spreading his principles of integral and harmonious design.
Older Adults: Are We Really Designing for Our Future Selves? (BAD Conf. 2022)Nexer Digital
Advice on designing for older people often urges us to consider this audience as our future selves. In one sense, this is helpful, as it fosters empathy with older users. But in another sense, it's misleading — it hints that all of the challenges we face in designing for more senior people now are ones we will face in 20, 30, or even 40 years.
Some design considerations are persistent because they relate to limitations that tend to come upon us as our bodies age. Eyesight dims, colour vision changes, hearing declines, joints lose flexibility, and memory isn't what it used to be. We will all experience some of these changes as we grow older, although at our own pace and in unique ways. And for the foreseeable future, bodies will continue to develop age-related limitations. Older people will always face these challenges simply because they are older, and our designs will always need to accommodate them.
Unfortunately, much of what we read and hear about designing for older adults mixes ageing-body limitations with issues such as comfort with technology, willingness to scroll, or typical online activities. Perhaps people will always become more hesitant to learn new technologies as they grow older and more frustrated when technology doesn't work as they expect. But the specific design considerations will change as technology evolves.
As designers, we need to understand which challenges we will always need to accommodate and which ones will evolve. It all boils down to the difference between challenges people have because they are older — and ones they have because they are older NOW.
This talk will help you understand what advice you can rely on for the long term and what issues you should keep testing for. It will illustrate with examples, including some from my own experience of being an older person who sees some age-related physical changes and is also very comfortable with technology.
This slide deck brings up to date the presentation of the same name that I gave at UX Cambridge in 2016 (and which can be found elsewhere among Nexer's uploads).
Older Adults: Are we really designing for our future selves? Nexer Digital
This document discusses the concept of "designing for our future selves" and whether it truly helps with designing for older adults. It notes that while the concept is popular, today's older adults differ significantly from our future selves in terms of life experiences, familiarity with technology, and economic situations. Simply assuming our future needs will be the same fails to account for these important differences between age groups. The document advocates understanding older adults' unique experiences and perspectives rather than making assumptions based on how we think we will be in the future.
This document discusses digital technology and aging. It begins by noting the increasing usage of technology like computers and the internet among older users but also a persisting digital divide. Technology can help older adults maintain independence and improve quality of life. The document then summarizes statistics on older adults' usage of mobile phones, gadgets, computers and the internet. It provides examples of smart device applications that can benefit the elderly, such as health tracking apps. The document concludes by explaining that assisted technology is important for older adults due to physical, cognitive and behavioral changes associated with aging that can cause disabilities in using technology independently.
UCD15 Talk - Julie Kennedy & Lucy Scott - Designing for Our Future SelvesUCD UK Ltd
How do we design for the older generation? This group is often ignored in the development of new products, despite many over 55s having ample money and time to invest in the latest technologies
Learn what you need to consider in your research and design process to create usable products for older users. We will look at some of the cognitive and physical changes associated with aging and consider how these impact on use of products and technologies.
Technology can also be a huge enabler for older users – we will also look at some products in market or development which are helping elders stay independent and healthy for longer.
We’ll demonstrate all this with some real life examples from user research and end on a great video.
The document provides information about a session on neuroarchitecture and aging. It begins with welcome and CE information. It then describes how the aging brain undergoes changes that impact sensory perception and cognitive function. As people age, their senses of hearing, vision, smell, taste and touch decline. The session will discuss research on the aging brain and senses, and explore design strategies that can address sensory changes and support brain health for older adults. These include addressing visual challenges through lighting, color contrast and glare reduction, as well as fall prevention through clear wayfinding and safe circulation.
Prof. Ron Baecker
The Technologies for Aging Gracefully lab (TAGlab)
Department of Computer Science, University of Toronto
HCII Invited Course
Los Angeles, 4 August 2015
Presentation given by Jonathan Hassell (Head of Audience Experience & Usability) and Robin Christopherson (Head of Accessibility Services, AbilityNet) at Internet 2010, London in 2010.
Covers: how many people in the UK are still unconnected from the internet, and how 25% fewer disabled people are using the internet than the general population; what the reasons for this lag in usage by disabled people might be (and definitely are not); how use of assistive technologies in the UK is much lower than the expected percentages (from Microsoft Forrester research in 2003); how My Web My Way (bbc.co.uk/accessibility) provides information on assistive technologies and browser/OS accessibility settings to help disabled people; how website personalisation technologies can help all users (no matter how contradictory their needs) get a better user-experience; how the BBC ATK is aiming to provide these features on bbc.co.uk
Accessibility Myths for the Mobile Generation (HCID Open 2015)Jonathan Hassell
This document challenges common myths about web and mobile accessibility. It discusses that:
1) Mobile accessibility is important because disabled users increasingly access the web via mobile devices which may be their only option.
2) Accessibility benefits all users, not just disabled users, as impairments can be temporary for anyone.
3) Following WCAG guidelines helps but should not replace user research as technologies change.
4) Text is more accessible than images for many disabled users such as those with visual impairments or dyslexia.
This document discusses how Australia's population is aging and the accessibility needs of older users. It provides statistics showing that both Australia and other countries have growing elderly populations, and that older adults are increasingly online. However, aging can bring disabilities like hearing loss, vision decline, physical limitations, and cognitive issues. The document suggests designing with older users in mind from the start by creating user stories focused on their needs and experiences. Accessible design solutions are presented for common age-related disabilities to engage all users. The key message is that accessibility benefits all users as they age and should be a priority during design.
This document summarizes some of the physical, social, and mental effects of computing. It notes that computing can negatively impact health, cause a lack of empathy, and have mental effects. However, it also positively impacts things like helping dyslexic children read and aiding anger management. Psychologically, 1 in 4 children are addicted, and it can damage white brain matter and cause isolation. Physically, computing can lead to backaches, headaches, obesity/anorexia, carpal tunnel syndrome, and sleep deprivation. Socially, it can cause a digital divide and social inequality, but may also spark a social revolution through social networks and gaming.
User testing and research to be inclusiveNexer Digital
*Join us for a free workshop from Sigma, on their experience in using usability testing to understand all users behaviour*
"Are we being inclusive?" Using the old to shape the new
We all know usability testing can provide us with great insights in to a user’s behaviour, but when you only have an hour or so with your users you can miss a lot of detail and context from the users natural behaviours. Especially if they're using your product for the first time, are in an environment where they wouldn't normally be, and are unfamiliar with computers anyway. This talk will discuss the merits of having a research solution which incorporates excluded user groups such as the over 65's, and making a difference to the lives of people who could most benefit from technology.
The session will close with by showing some inclusive design and development techniques you can use on your current website or apps that will help ensure you are meeting the needs of all your users.
--
Jessie Blaynee - @woodelfy
User Experience Research Coordinator @WeAreSigma
Jessie spends a lot of time thinking about research methods for people typically excluded from digital design processes. In another life she was an Digital Account Executive for Aldi, and then an Information Architect at McCann Manchester. Jessie has an MA in Cultural Studies and is currently doing a part-time PhD at Salford University in User Experience Research.
Chris bush - @suthen
Chris is Head of Experience Design at @WeAreSigma
Chris has over 15 years’ experience in interaction design, usability and accessibility, during that time he counts himself lucky to have worked on numerous successful high profile projects, across a wide variety of sectors and technologies, for both national and global brands including National Geographic, BBC Canada, InterContinental Hotels Group, Citizens Advice and AstraZeneca.
Chris is a certified HCI Usability Analyst, and UX evangelist and an member of Northern UX group (http://nuxuk.org/), WaSP ILG, and WaSP Interact - a part of the global web standards project.
Complete all questions with in-text citations and references.1. .docxluellaj
Complete all questions with in-text citations and references.
1. Many sociologists argue that socialization is needed to make people human- that without socialization we would never gain the pro social skills needed to build society. Discuss how social changes like technology have impacted our socialization. How does that impact our "humanness"?
2. There has been a lot of debate about the value of the Internet over the last few years-
On the positive side it has been argued that the Internet provides rapid inexpensive exchange of information. That it enables people to meet, discover information on their own, and learn in ways that are revolutionary and new.
On the other hand, many have argued that the Internet is a big waste of time- there is too much information available on the Internet, which makes it impossible to determine the truth or actual value of that information- resulting in less educated and informed individuals. Online social networking has created isolation of individuals and diminished the strength of social ties and social institutions. Access to the Internet is still limited for some minority groups resulting in inequality, and that some of the information on the Internet is harmful.
However very little commentary or analysis looks at it from the standpoint of social groups- using the information from this week’s lecture (as well as your book and course modules) develop an argument about the Internet and group processes- is the Internet good for group organization or bad? What is social control like on the Internet? What are the consequences of the social control or lack or social control on the Internet for groups? For individuals? For society?
Note: make sure you are using class concepts for these answers. Do not get caught up in the idea of the internet to the point that you forget that the purpose is to discuss class concepts of group behavior. Group behavior theories and concepts were developed using face to face interactions. I want you to apply them to online interactions. Also note social networks in sociology is not the same as the common use of social networks online.
3. We have painted society as mostly compliant and seen studies that indicate that people comply- particularly with authority
However, there is plenty of evidence that people are regularly deviant
In studies 50 to 70 percent of students say they have cheated
Many people commonly cheat- on their taxes, on their partners and spouses, at games
So, is conformity an illusion?
Under what circumstances do you see people are more likely to comply- when are they less likely?
If deviance is so common why is it still not socially acceptable?
Real world application
Step 1 this week- go to the movies (seriously) or watch a movie at home. You can choose a movie if you would like but this week we are talking about socialization, groups, social control and deviance so choose something that you think will work well for that assignment. An ensemble film will b.
The document discusses lifespan communication in computer-mediated communication (CMC) across four age groups: children, teenagers, adults, and the elderly. It explores how each group uses and interacts with technology differently based on developmental stages and social/cultural expectations. Key topics covered include the impact of computers on child development and social skills, how teenagers primarily use CMC for socializing online, differences in adult CMC usage based on age and life stage, and misconceptions about elderly engagement with computers and the internet.
This document discusses several key considerations for providing eye care to elderly patients. It notes that the elderly population is one of the fastest growing internet users and will require more frequent eye exams. It highlights that aging brings natural changes to vision that should be addressed sensitively. Examinations and dispensing processes should be thorough and explain recommendations in detail while showing personal attention. Multiple pairs of eyewear are often needed to meet the varied visual needs of elderly patients for tasks like reading, computers, and driving. Lens material, coatings, and frame fit considerations are especially important for comfort.
Designing for Older Adults: Usability Considerations for Real UsersKate Finn
Presentation given at Stanford University's Design Seminar, January 10, 2014.
Video at: http://myvideos.stanford.edu/player/slplayer.aspx?coll=9b820963-686d-43d6-b351-a93015476a3b&s=true
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The document discusses how technology affects lifestyle and health in both positive and negative ways. It explores how increased use of devices like TVs, computers, and phones can lead to issues like obesity, aggression, sleep deprivation, and addiction. It also examines how technology impacts the environment through pollution, e-waste, deforestation, and pesticides, which can then negatively affect human health. While technology provides benefits like education and connectivity, people are becoming increasingly reliant on technology in their daily lives.
The document provides an agenda for an experiential training workshop titled "Through Other Eyes" that will take place on June 28, 2012 in London. The morning session will include registration, opening remarks, a briefing on the workshop, an experiential activity called "Through Other Eyes," a debriefing session, and lunch. The afternoon session will include registration, opening remarks, a briefing, the same experiential activity, a debriefing session, and closing remarks. The workshop aims to provide participants with an understanding of the physical and sensory changes associated with aging and how to design inclusive products and services for older consumers.
Similar to Elizabeth Buie - Older adults: Are we really designing for our future selves? (20)
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9. What I won’t give youtoday
Design guidelines for older people
There are plenty of those around.
(I will include some links in the resources.)
10. What I offer
 Some insights into the slogan
“designing for our future selves”
 Thoughts on how it works (or not)
 Ideas about why it works (or not)
 An understanding of the issues
 Why some may apply to your future self
 Why some will continue to require user
research
 Illustrations from my own perspective
and experience
12. Graph shows UK stats by age group. Source: Office for National Statistics
www.ons.gov.uk/peoplepopulationandcommunity/householdcharacteristics/homeinternetandsocialmediausage/bulletins/internetaccesshouse
holdsandindividuals/2020
Why design forolderadults: Growing demand
 From 2013 to 2020, “recent”
Internet use by older adults in
the UK grew enormously:
 55-64 — up by 34%
 65-74 — up by 55%!
 75+ — up by 114%!!
 And this was before Covid
— HOWEVER —
 Older adults still use the
Internet quite a bit less than
younger people do
0
1,000
2,000
3,000
4,000
5,000
6,000
7,000
8,000
9,000
10,000
16-24 25-34 35-44 45-54 55-64 65-74 75+
People
using
Internet
in
previous
3
months
(thousands)
Number of people (in thousands) in each age group who had used the
Internet within the previous three months, 2013 vs 2020
Recent Internet use by age group in UK,
2013 vs 2020
2013
2020
13. Graph shows worldwide stats on use by age group, in 2019.
(Source: statista.com)
Why design for older adults: Unmet needs
 In 2019, adults over 55 were
only 17% of Internet users world
wide
 In contrast, 25-to-34-year-olds
were almost twice that number,
at 32% of users globally
 Can we use design to improve
how well digital products and
services meet older adults’
needs?
55-64
(10%)
65+
(7%)
25-34
(32%)
14. Why design forolderadults: Inclusion
“In rich countries, older users are
the last Internet frontier, as every
other age group is already online
in vast numbers.”
– Jakob Nielsen
Some of the accessibility issues that older adults commonly face
are often overlooked in design.
15. Other factors in tech non-use
Design is not the only barrier, of course. Here are some
other factors that an Age UK study* found:
 Covid reduced access to tech when libraries were
closed or had limited hours
 People worry about being scammed
 Some cannot afford the kit and connection costs
 Many people object to what they see as pressure to
go online
* www.ageuk.org.uk/globalassets/age-uk/documents/reports-and-publications/reports-and-briefings/active-communities/policy-
briefing--living-in-a-digital-world-after-covid-19-the-experience-of-older-people-who-dont-live-their-lives-online.pdf
(Source: age.uk)
This talk does not address these issues.
20. How old is “older”? How do we define it?
40? 50? 60? 65?
95?
…
 How old are “older” users?
 Are you experiencing any changes yourself?
 What sorts of changes can age bring?
 When does age start to matter for digital design?
21. “Older” encompasses a wide range of ages
 Studies of older adults start at 50, 55, 60, even 65 — so
the findings can vary quite a lot!
 Age-related changes start even earlier…
 Bob Bailey analysed a large amount of research and
proposed four UX-related age categories for adult users*:
Old-old: 75+ Middle-aged: 40-59
Older: 60-74 Young: 20-39
* assets.aarp.org/www.aarp.org_/articles/research/oww/university/Bailey_AgeCategories4.ppt
Anyone think that 50-year-olds and 95-year-olds face the same issues?
28. Your future self
will almost certainly
experience some
age-related impairments.
However…
(For this reason — YES, the slogan can help a bit.)
29. Effects of age-relatedchanges
 Senses: vision, hearing, touch
(also smell, taste)
 Movement: co-ordination,
comfort, speed, steadiness
 Cognition: memory, speed of
learning, information processing,
reaction time
 Attitude: Confidence with new
tech, willingness to learn new
technologies and procedures
30. Changesare unpredictable
 Begin at different ages
 Develop at different speeds
 Reach different levels of severity
 Occur in some or even most
people, but not in everyone
An impairment can appear
sooner, later — or never
32. Vision: decreased lower-light vision
 Common effects on visual perception:
 Need for higher text/background contrast
 Need for brighter screen, and brighter light for printed content
 Trouble telling dark blues/greens/black apart, especially in low light
 Can be caused by the type of cataract that “yellows” the lens
 Can come from a loss of “rod” cells and/or light-sensitive pigment
 etc etc…
I experience all three of these common effects
• I had cataract surgery in the summer of 2021
• My cataracts were not yellow, and I still experience those effects
• So mine must be due to something else
33. I lied. I will give you one
design guideline…
Make sure you have
enough colour contrast!
 The Web Content Accessibility Guidelines
(WCAG) specify a ratio of 4.5 to 1 for
normal text
 This one is frequently overlooked —
something may look fine to you but still
have inadequate contrast
 Verify it with a contrast checker, such as
the one from WebAIM:
webaim.org/resources/contrastchecker
34. Vision: focusing/presbyopia
 Reduced ability to focus close up
 Difficulty changing focus quickly
 Caused by a hardening of the lens
 Common in people over 40
 Almost everyone experiences it
eventually
I use reading glasses
 Most people need reading glasses by age 45
 I was 54
 I had cataract surgery last summer and now need to use them
more often: artificial lenses cannot change focus at all
35. Some other age-related eye conditions*
Condition Younger % Older % Diff.
Diabetic Retinopathy 40-49, 2.3% 75+, 8.1% 3.5 times
Glaucoma 40-49, 0.7% 80+, 7.9% 11 times
Cataracts 40-49, 2.5% 80+, 68.3% 27 times
Age-related macular
degeneration (AMD)
50-54, 0.4% 80+, 11.7% 29 times
These can begin at varying ages but ARE age associated
*From US data for 2010, provided by the National Eye Institute, US National Institutes of Health
36. Simulations of two age-related eye conditions
Normal vision Simulated conditions
Age-related
Macular
Degeneration
* Images by National Eye Institute, US National Institutes of Health
Cataract
37. Hearing: high-frequency loss
All ages, 8kHz
≤60, 10kHz
≤50, 12kHz
≤39, 15kHz
≤24, 17kHz
≤18, 22kHz
Try it yourself: www.noiseaddicts.com/2011/06/mosquito-ringtones
B
C
A
D
E
F
In a quiet environment, at age 64
I could still hear clearly “50 & younger”
(and I still can, but less clearly)
Develops gradually, beginning very early
At 70 I can hear VERY CLEARLY
“60 & younger”, even with some
ambient noise
Audiology tests show that my hearing is
still within normal range, but it is no longer
brilliant — and this feels like a loss to me.
This is not a hearing test!
38. Hearing: voices & listening levels
 Increasing trouble understanding conversations
 Higher speech volume needed for listening comfort —
“Say that again?”
I’m definitely noticing this.
No idea whether I’m “on time” for it or not.
39. Movement, dexterity: arthritis, tremors
 Arthritis occurrence and severity
increase with age
 Tremors from neurological conditions are
more common and more severe with age
 Both affect hand movement speed and
accuracy (typing, mousing, tapping…)
I have osteoarthritis and Essential Tremor,
both of which affect my wrists and fingers.
I may be a bit ahead of “schedule” on the arthritis…
40. Cognition: reasoning, processing, learning
 Info processing, working memory, and learning may
become slower with ageing: fluid intelligence
— HOWEVER —
 Knowledge from education and experience remains
throughout life*: crystallised intelligence
I’ve noticed some decline in processing speed
 The calendar algorithm in my head still works
 5-6 years ago it started slowing down
*Except when affected by dementia
41. Attitude: confidence, willingness, awareness
 Confidence that they can use new technology
 Willingness to learn new technologies or
processes
 Awareness: Many do not feel “disabled” and
may not take advantage of assistive
technologies (especially hearing aids)
I used a crutch for several months before my hip surgery,
and I liked it much better than the cane I had used before…
The crutch conveyed disability or injury rather than old age!
42. These are the benefit the slogan brings.
What does the slogan give us? Three “E”s
Empathy
Engagement
Enthusiasm
Understand and appreciate older adults’ experiences, goals,
feelings, needs — WITHOUT patronising them
Listen actively to their stories, perspectives, wishes
E
E
E
Take delight in improving their experience of things they use
46. Different experience: knowledge of tech
 Many modern technologies are unfamiliar to many older adults
 This will continue, and will always present design challenges
 Your future self will have the same problem, BUT —
 Your problems will involve different technologies
 This may be due to your age when the tech was introduced
Could you unstick the keys on a manual,
mechanical typewriter?
Most “younger” people in the USA cannot
drive a car that has a manual transmission
47. Different experience: life experience
 Leads to “crystallised intelligence”
 “May help explain older people’s relatively high success on ill-
defined search tasks” –David Sloan*
 Your future self will have this as well
— HOWEVER —
 Your life experiences will differ in some important ways…
*Web Accessibility and Older People - not as straightforward as you think?
www.slideshare.net/sloandr/web-accessibility-and-older-people-not-as-straighforward-as-you-think
From P. Fairweather’s “How Older and Younger Adults Differ in their Approach to Problem Solving on a
Complex Website”
48. Different circumstances: economics
 UX work is relatively high paid; the “older adult”
population runs the gamut
 You are still working; most over-60s are retired
 Over-60s have more real-estate wealth, on average*
 People in their early 60s have “… a median total
wealth almost nine times as high” as people in their
early 30s.† (emphasis added)
Will your future self have similar assets?
* As of 2012, according to the UK Office for National Statistics
webarchive.nationalarchives.gov.uk/20160105160709/http://www.ons.gov.uk/ons/dcp171776_313608.pdf
† As of March 2020, according to the UK Office for National Statistics
www.ons.gov.uk/peoplepopulationandcommunity/personalandhouseholdfinances/incomeandwealth/bulletins/distributionofindividualtotalwealthbycharacteristicingreatbritain/april2018tomarch2020
49. Different circumstances: world conditions
 The world is changing in
many ways
 We don’t know how that will
affect the outlook and
experiences that your future
self will bring to the use of
technology
Stay tuned!
50. Can you give examples of
how this affects guidelines?
51. A few examples taken from research
Guideline “for older adults”
 Provide larger targets
 Provide clear confirmation that a
target has been clicked/tapped
 Do not require older adults to
double-click/double-tap
 Use alt text for all images
 Avoid scrollbars
Basis (my educated guess)
Accessibility (general)
Usability
Older adults – Knowledge,
Dexterity
Accessibility (general)
Older adults – Knowledge
Taken and adapted from S. Kurniawan and P. Zaphiris, “Research-Derived Web Design Guidelines for Older People”
www.researchgate.net/publication/221652473_Research-derived_web_design_guidelines_for_older_people
53. Key take-aways
 We all age differently
 Many impairments that older adults experience
also affect younger people, just less commonly
 Some impairments are (almost)
uniquely due to ageing bodies/brains
 Some guidelines are based on the ageing process;
others come from findings obtained because the
research participants were older at the time
54. If you remember nothing else…
 Guidelines based on ageing bodies (including brains)
will probably continue to be valid
– but keep an eye out for new information!
 Guidelines based on what people know and don’t
know are very likely to become obsolete
 You will always have to consider what tech is familiar
to older adults, but the specifics will change
55. The eternal question
When you see a guideline based on research
with older adults, ask yourself this:
Is it because they’re older?
– or –
is it because they’re older NOW?
?
56. When a guideline is
based on older adults’
knowledge, verify it!
57. Validate, validate, validate!
Before you use
a knowledge-focused guideline,
verify that it’s valid and relevant
to the older adults
in your audience
58. Finally, some resources
Designing for Older Adults: Usability Considerations for Real Users (Finn & Johnson)
www.slideshare.net/KateFinn3/designing-for-older-adults-usability-considerations-for-real-users
Web Accessibility and Older People - not as straightforward as you think? (Sloan)
www.slideshare.net/sloandr/web-accessibility-and-older-people-not-as-straighforward-as-you-think
Designing User Interfaces for Older Adults: Myth Busters (Finn)
www.uxmatters.com/mt/archives/2013/10/designing-user-interfaces-for-older-adults-myth-busters.php
Age and web access: the next generation (Hanson)
dl.acm.org/citation.cfm?id=1535658
Designing inclusive ICT products for older users: taking into account the technology generation effect (Lim)
www.tandfonline.com/doi/abs/10.1080/09544820903317001
Designing Web Sites for Older Adults: A Review of Recent Research (Redish & Chisnell)
assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-LitReview2004.pdf
Designing Web Sites for Older Adults: Expert Review of Usability
for Older Adults at 50 Web Sites (Chisnell & Redish)
assets.aarp.org/www.aarp.org_/articles/research/oww/AARP-50Sites.pdf