Imagery in the 21st Century
edited by Oliver Grau
with Thomas Veigl
The MIT Press
Cambridge, Massachusetts
london, England
Contents
1 Introduction: Imagery in the 21st Century
Oliver Grau and Thomas Veigl
Image Phenomena of the 21st Century
2 Current Screens
Sean Cubitl
19
21
3 The Unmasking of Images: The Anachronism of TV-Faces
Martin Schulz
4 Bio Art: From Genesis to Natural History of the Enigma
Eduardo Kac
37
57
Machinima: On the Invention and Innovation of a New Visual Media Technology
Thomas Veigl
5
6 Steps toward Collaborative Video: Time and Authorship
Stefan Heidenreich
97
7 Imaging Science: The Pictorial Turn in Bio- and Neurosciences
Olaf Breidbach
111
8 Toward New Conventions for Visualizing Blood Flow in the Era of Fascination
with Visibility and Imagery 129
Dolores Steinman and David Steinman
9 Visual Practices across the University: A Report
james Elkins
II
Critical Terms of the 21st Century
10 On Sourcery, or Code as Fetish
Wendy Hui Kyong Chun
175
177
149
81
vi
Contents
11 Cultural Interfaces: Interaction Revisited
Christa Sommerer and Laurent Mignonneau
201
12 Feeling the Image: Some Critical Notes on Affect
Marie-Luise Angerer
13 Web 2.0 and the Museum
Peter Weibel
219
235
14 Kawaii: Cute Interactive Media
Adrian David Cheok
245
15 Universal Synthesizer and Window: Cellular Automata as a New Kind of
Cybernetic Image 269
Tim Otto Roth and Andreas Deutsch
16 Interdependence and Consequence: En Route toward a Grammar of
Hypermedia Communication Design 289
Harald Kraemer
Ill
New Tools for Us: Strategies for Image Analysis
313
17 Visualizing Change: Computer Graphics as a Research Method
Lev Manovich and Jeremy Douglass
18 " God Is in the Details," or The Filing Box Answers
Martin Warnke
19 Media Art's Challenge to Our Societies
Oliver Grau
IV
Coda
315
339
349
375
20 In and Out of Time: Is There Anything New Under the Cyber-Sun?
Martin Kemp
Contribulors
Index 405
399
377
1
Introduction : Imagery in the 21st Century
Oliver Grau and Thomas Veigl
Never before has the world of images changed so fast; never before have we been
exposed to so many different image forms; and never before has the way images are
produced transformed so drastically. Images are advancing into new domains: private
platforms, like Flickr with its billions of uploads or Facebook with several hundred
million members, have become very powerfu l tools (figure 1.1, plate 1). Second Life,
micromovies, or vj-ing are keywords for a ubiquitous use of images. Television is now
a global field of thousands of channels (figure 1.2, plate 2); projection screens have
entered our cities (figure 1.3, plate 3); a hundred thousand and one new videos are
published every day, in video communities like YouTube and the interactive threedimensional world of images: a virtual and seemingly authentic parallel universe is
expanding. This book offers systematic and interdisciplinary reflections on new forms
of images and visualization. The historical development of images, between innovation, reneclion, and iconoclasm, is reaching a new level of global complexity in the
twenty-first century. These transformations have hit a society that is to a large extent
unprepared. Nevertheless, we have to recognize that we will not be able to handle the
knowledge explosion of our lime without further development of new forms of visualization and "orders of visibility." Digita l images have become ubiquitous tools within
Lhe global reorganization of labor.
Through digital images, the o ld dream of talking architecture receives new impetus
and an entire new arsenal of options. We a re witnessing the rise of the image as a
virtual, spatial image-images that appear capable of changing interactively o r even
"autonomously" and formu lating a lifelike, all-embracing audiovisual and sensory
sphere where temporal and spatial parameters can be altered at will. Traveling Uuough
time in 30 images, ART+COM (figure J .4, plate 4) allows us to dive into deepening
layers of historic sights, while Googlc Earth (figure 1.5) opens up Earth's spaces to our
eyes lo an unprecedented degree (figure l.6, plate 5).
The digital image represents endless options for manipulation. These options also
become avai lable for polilical iconography, which has a long tradition within art
history but has only recently been discovered by political scientists. In addition,
Oliver Grau and Thomas Veigl
2
THE
CONVERSATION
PRISM
t
\
Figure 1.1
The Convl.'mllion l'ri\m,
plate I
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Figure 1.2
T_visionaril/111. By kind permission of jeffrey Shaw, <hllp://www. icinema.unsw.edu.au/projccts/
prj_tvis_ll.html>. See plate 2.
Figure 1.3
Atelie r Torce 2007/2009- 11/rnnesll, <ht tp://www.medicnJassade.com>. See plate 3.
4
Oliver Grau and Thomas Veigl
Figure 1.4
Traveling through lime In .m image\. 13y kind perml'>\lon of ART+COM, <hltp:/fwww.arlcom
.de>. 'icc plall' -1.
Figure 1.5
Googk l:.arlh.
5
Introduction
Figure 1.6
Prolll()lion for ,\\•utili, jamt's C<tmeron (dir.l, 2009. Sec plate
~.
science, politics, and entertainment all profit from new dimensions in the creation of
images and their emotive effects (figure 1.7).
These new worlds of the image are creating democratic opportunities and risks,
which require sensitive handling and expanded archiving projects; historians of
science understand that images in the natural sciences arc not only empirical instruments, the}' are ke}'stones in the creation of knowledge and the "order of things"to use a t:oucaultian term. Images can certain!~
become imtruments of political
hegemony; one only has to think of the manipulative use of satellite imilges to legitimize the Second Iraq War, which were submitted to the U.N. Securit}' Council b}'
the United Stiltes. Critical image science has the goal of unmasking such politically
motivated visualization strategies, of exposing manipulative image polilics, and of
shaking the widespread naive faith in the truth of ~upo5edly
objective documentary
pictures.
Oliver Grau and Thomas Veigl
6
Figure 1.7
Department for lmt~gc
Science in C.octtweig, <hltp://www.Oashearth.com/?lat=48..i6S923&lon
= IS.612l05&z=l8 1&r=33I&src=m\l>.
llistorians understand images no longer as illustrations, but as historic documents
sui seneris. Mathematics is fascinated by the beauty of visualized algorithms and
their unpredictable chaotic forms (figure 1.8, plate 6), while astrophysicists and
nanoscientists receive images out of the depths of the macro-cosmos and the microcosmos, respectively. Without massive developments to visualize complex ideas, stntcture!l, and systems, the explosion of knowledge we face today is not manageable. This
process is inciting vital discussions about images in many disciplines. Images increasingly define our world and our cver)•day life: in advertising, entertainment, politics,
and even in science, images arc pushing themselves in front of language. The mass
media, in particular, engulf our senses on a daily basis. It would appear that images
have won the contest with words: Will the image have the last word (figure 1.9,
plate 7)?
We face great difficulties in synthesizing the broad field ol the visual: what images
arc and what they do, how they function and what effects they have-even the
concept of the image cannot be clarified by an ontologica l or elementary definition.
Int ro duction
7
Figure 1.8
Daniel While, Mtllltld/1/11/J 3D, 2009, <hllp://www.\kytopia.com/projcct/fractal/mandclbulb
.html>. See plate 6.
Images cannot be reduced to a specific technology (gravure printing or X-ray), to
genres (portrait or silhouette), to practices (taking photographs or programming), to
specific instruments or devices (pencil or microscope), to symbolic form~
(perspectives), to a social function (edification or diagnosis), to materiality or symbolism-and
yet images operate in all of these. To manage the veritable deluge of images, a competence in images i'> vital, but this is lacking in our culture that is still dominated by
writing. Illiteracy has largely been overcome in most countries, but anit:onism the
inability to interpret images adequately-until very recently has not even been a
matter of public conct'rn.
Thus, a systematic ordering is indispensable for understanding the new image
phenomena. It has been recognized that the '>tud\ of networks and the study of vi'iualizations of the'ie networks complement each other, much in the same wa> that
Oliver Grau and Thomas Veigl
8
0
0
Noguchi
um Storo
Charles & R~
v
GeorgN~
•
.
Figure 1.9
For imight in the increasing variety u l different vl\ualization methods across the discplne~.
<http://www.\ i~ualcompxy.
>.
By kind permission ol M<lnucl Lima. Sec plate 7.
see
Introduction
9
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Knowledge Cartogri!phy, <hllp:/fwww.lmowlcdgcGtrlogr<tph)'.org>.
archaeology cannot li ve wilhout self-reflective art history; so to systemalii'c our visualization methods, we must engage in complex net work studies (figure 1. 10). Recenlly,
the High Throughput llumanities conference in Portugal 2 and the NETSCl 20 10 conference in Boston ' concentrated on this subject area.
Moreover, numerom projects have emerged on the categorization and analysis of
visualizations method~.
(,erd Dirmoser's great )tudics on diagrammatics, for example,
the monumcntnl <.!ingram J>erfcmnmlce Art Umte'<l, which shows the manifold network
of artists, authors, imtitutions, and galleries; I.e' Manovich's Cultural Auafytirs; C..hrista
Sommerer's Nt'llife; and jeffrey Shaw's T- \li\imwrium have to be mentioned here, to
name just a few. Another pioneer project, Mall)' Eres, 1 is a public Web project allowing
users to gather and visualize data, and then discuss their visualizations. The platform
that visua lizations spur communication and social !nlernction
tests the hypote~s
and asks how these nclivitics may yield new imights into data.
TI1ere is also some research being done in connection with the term "visual literacy": some educators nrc recognizing the importance of helping students to develop
visual literac)' in order to survive and communic,lle in a highly complex wo rl d. ~
llowever, the ongoing image revolution requires that nil of us have the ability to
10
Oliver Grau and Thomas Veig l
engage with images and the opportunity of continuing our image education. The
concept of Life-long learning {LLI.) provides an adequate response to the fact that, in
increa\lngly shorter spans of lime, our knowledge loses its power and impact once we
leave school or university. While our written culture has produced a differentiated and
dedicated pedagogy, our society still lacks educational programs dedicated to understanding images-to a degree where we can even speak of visual illiteracy. A further
lack of knowledge
central problem of current cultural policy stems from the seriou~
about the origins of audiovisual media. lhis stands in complete contradistinction to
current demand'> for more media and image competence.
The multitude of new pos~iblte
in producing, projecting, and distribu ting images
has led to the formation of new image genres. The spiral movement of image history
from innovation, understanding, and iconoclasm has resulted in the twenty-first
century in a globally interwoven fabric. In an age where man}' people arc skilled in
using graphics nnd image-edi ti ng software, making home videos, and creating websites, we are now dealing with consumers and producers of visual culture. Former
recip1ents of cultural products have become actor!> who extract their own meanings
from what they see. This volume seeks to trace what seeing means on a social level,
both in the arts and the worlds of popular images. Answers arc sought to essen tial
que\tions such ac;: What impiration do these new worlds of images gain from art and/
or science? What inOuence does the given medium have on the iconic character of
the image? What opportunilies and challenges do image dealer'> and museums face
given the "liquidity" of the image? This volume, whose incubation began during the
international conference "Gazing into thc 21st Century,"11 analyzes new image phenomena, c;uch as mad1inima, collective!} made videos, the images of bio art and the
life sciences, and the scientific image in neurobiology and various other di~cplnes,
and tllscusses new critical tenm like the Web 2.0 revolution, interface, software, cute
engineering, database economy, new strategies to create emotional image worlds, the
dramaturgy of hypermedia, nnd more. The book offer!> systematic discussion and critical scholarly reflect ion by some of the most inOuen tial researchers in the field of the
inventory, classification, and historiography of the l<llest image worlds in the domains
of publicity, art, entertainment, and science.
In general we must ask ourselves whether the power of the image will supersede
our current ability and quality of reflection, or if new worlds of images will enable
new support for the development of human consciousness. We arc looking for more
and more deeply understood, competent, and useful definitions of image phenomena.
Finally, the volume examines new tools for image research in the early twenty-first
century, as well as their potential in view of the need for scientific tools to deal adequately with the questions that challenge the humanities now and in the coming
decade'>, tools not only for rc\earch, but ilho for museums, umversities, and schools.
The goal is to ofler detailed di\cussions of image phenomena and landmarks to expand
Introduction
11
visual competence concerning new image worlds and a lso to build cross-disciplinary
exchanges hetween t:he humanities, arts, and natural sciences.
The individual chapters clo not merely stand alone but also refer to each other.
Ideas and models reappear viewed from different perspectives. The book should thus
be understood as a collaborative text, where each contribution is a coherent discussion
of a particular theme, yet in combination with the others represents a collection that
is more than the sum of its parts.
Although in many instances "visualization" means the use of imaging techniques
to gain cognitive knowledge, it has another definition that is more precariOlJS: visualization as the translation of the invisible into the visible. This could be the trigger
for "iconoclastic pan ic," 7 for even in technological and scientific imaging the resulting
images are not entirely reliable. Confusion tends to arise in connection with the character of the images' construction, through interpretative distortions or even considera tions of aesthetic design. Yet here the ill usion of accessibil ity, of seeming presence,
can practice an easy deception. Competence in image ana lysis is needed more than
ever before. This can be facilitated by the realization that visualizations-as 1-lans
Belting most importantly differentiates between the "visual" and the "visiblc"operate with technological adjustments.
I Image Phenomena of the 21st Century
The first section of the book introduces the subject, discussing new image phenomena
that recently emerged in art, popular culture, and science. The contributions showcase
various new visual technologies, their background of emergence, as well as their
social and culturaJ impact. Along with visualizations from art, computer games, screen
technologies, television, and online video platforms, particular attention is paid to life
sciences such as medidne and neuroscience.
Opening the discussion with contemporary screens, Scan Cubilt deals with the
relationship between technologies and the public Hfc of citizens and consumers. He
explores the database econo/11}', where screens are normative technologies that shape
and articulate social structure and, in this way, arc the central tool of management of
markets and populat ions. From this Cubilt deduces the necessity to observe media
through examining the socia l organization in which they emerge.
Martin Schulz uses examples from Michael Moore's Fnllrmlleit 9/11 to highlight
the connection between face, mask, image, and medium with regard to telepresent
images. From the fact that every instance of pictorial representation is followed by
a chain ot prescriptions, Schulz argues that images are both subsequent and antecedent at the same lime. This anachronic imagery principle of masking demonstrates
that modes of representation persist in new electronic media that have a much
o lder history.
12
Oliver Grau and Thomas Veigl
In science, the image has become an independent tool of thought. Images count
as arguments and proofs; they document and project, model and simulate, show
things visible and invisible. The '\Iobel Prize in chemistr} rewarding the initial discovery and later important developments of green nuorescent protein, GFP, was onJ}'
awarded in 2008. Art, however, had made this a theme years before: The artist Eduardo
Kac created a transgenic green nuorescent rabbit by inserting the DNA sequence of a
Pacific jellyfish with GFP into t11e rabbit's DNA. Kac, who pioneered telecommunications art back in the 1980s, now more than len years later explores and experiments
with the exploitation of genetic engineering technologies for creating new artistic
visualizations. Ii~
exhibitions of bio- and transgenic art, which address key questions
of our times that have emerged from the life sciences, have social ramifications and
have provoked heavy public debate. Stressing the necessity of respect and care for the
living organisms created, in his chapter Kac points out milestones ami the current
status of these developments. llcrc the !>tep-wise shifts of ethically discussed boundaries are especiall}' apparent.
It is well known that in just a few years the gaming sector has overtaken the film
sector in terms of economic performance and has also created a large number of
new genres. Discussing the historic development and current stau~
of macllinima,
Thomas Veigl shows how social and cultural change, evoked by unanticipated user
interaction with LOmputer games, is occurring in our new media environment. With
examples of economically exploitable forms, which have provoked legal reverberations, Veigl argu~
that machinima has to be seen as an emancipatory new visual
media technolo&ry that has far-reaching consequences for the future of computer
games, legal questions of copyright, and established production techniques of computer animation, a~ well.
Expanding video theory of recent years, Stefan lleidenrcich offers an approach for
explaining the emergence of a ftllure Web-based video aesthetic. With reference to
existing platforms such as Flickr, YouTube, or Online Games, Heidenreich argues that
the increased variety of videos produced on the Web, such as videO\\ ikis or videoblogs,
are currently being reshaped and will ultimately emerge in a new dominant form.
Depending on the given conditions of our ecosystem the dominant form consolidates
and sets the gl'neral condiliom for the crucial parameters of time and authorship,
which are decisive for the aesthetic form.
Discussion i) just beginning in the natural sciences about the role of new imaging
techniques. although the theoretical and practical instruments for their analysis is
lacking and in science education imnges are absent lrorn the curriculum, in spite of
the fact that in the meantime they have become perhaps the most important tool of
communication. It is significnnt that the two most important science journals, Nature
and Scie11ce, have begun to engage with images, and between the lines rncnlion is
often made now of the "art of ~cien."
However, so far the natural sciences appear
Introduction
13
to be unwilling to ~ubjct
their basic ten~,
which over the course of history have
undergone dramatic changes, to rigorous scrutiny, as the current debate about brain
research demonstrates. Although doubts arc now surfacing in this discipline about the
veracity of their new image worlds, images arc still being utilized as arguments, while
the extremely artificial conditions under which the images arc generated are hardly
analyzed at all. Whereas the scientific images produced by Leonardo or Durer were
drawings that were as accurate as poso;ible, today in medicine, for example, practitioners readily admit or even naunt the fact that the massive and increasingly "designed"
use of images is common practice today when applying for research funds. Thu\, it is
hardly surprising that more and more "science images" are being processed by advertising agencies: They create images that look like scientific images, which then replace
the originals. The .same phenomenon can h<-.' observed in connection with images from
nanotechnology.
loday the life .sciences rely heavily on images to demonstrate the performance of
models that otherwise could hardJy be communicated or e\en thought of. New vi!>ualization techniques arc needed; they arc bcmg produced as well as analyzed. In the
area of neuroscience, Olaf Breidbach illustrates the necessity to overcome adaptations
to former visual schemata to develop an alternative theory of brain functionality. For
l3reidbach a skin-deep examination of the visual is lacking; he asks: How can models
be used as tools to put forward certain hypotheses? Can they be ascribed a certain
heuristic value? I low can we think in pictures, without taking them to be the reality
we usc them to argue about? To select the right way of visualizing, Breidbach demonstrates a kind of experimental approach to using new types of pictures, model machines,
and performances.
Resulting from their practical experience as medical scientists and developers of
sophisticated tools for visualizing blood now, Dolores and Oavid Stei nman provide
first-hand insights into the challenges that medical text illustrators have confronted
over the centuries: the integration of scientific truth, aesthetic trends, and established
scientific and medical conventions. Like the bloodstream's dynamics, organic processes elude the human view, which make'> computer-aided imaging techniques indispensable tort imely diagnosis and therapy. The absence of a precleflnccl visua l vocalnilary
makes it a necessity to develop both the medical technology ancl its novel visual
conventions.
\s an important representative of the American image science community, james
Elkins pro\'ides an Interdisciplinary overview and classification of scientific visualizations, showing the di\'ersity in function and form of imaging practices. Based on the
commonplace that ours is a visual culture and that learning today is increasingly done
through images, Elkim argues for university-wide courses of image use to take up thl~
challenge and develop a more unified practice.
Oliver Grau and Thomas Veigl
14
II
Critical Te rms of the 21st Century
The character of current images underwent radical changes in recent years. To
discuss images at the beginning of the twenty-first century, we need <I critica l conception that retlects these changes to our theoretical foundations. The book's second
section therefore deals with examinations of significant aspects ol computer-generated
images, user interfaces, and emotive effects, a~ well as pre~ntaio
and distribution
of images.
With a crilical view of new media studies moving in the direction of software
studies, Wendy I lui Kyong Chun argue'> against theoretica l conceptions overestimating soun-e code at the expense of a network of machines and humans. She points
out that source code serves as a kind of fetish and that the notion of thc user as
superagent, buttressed by re<~l-tim
computation, is the obverse, not the opposite, of
this "sourcery."
r:or a current concept of "image," the link between 1111age and interactiv1ty 1s decisive: the interface. Christa Sommerer and Laurent Mignonneau uncover till' roots of
interactiw cultural i11ter(nce' in a variety of fields, such as social psychology, human
computer engineering, cybernetics, interface des1gn, and Interact I\ e arts. They show
how interactivity as a concept has innuenced media artists and researchers alike, and
moreover has led to applications and appliance'> in the fields ol mobile computing,
intelligent ambince~.
smart homes, intelligent architecture, fashionable technologies,
ubiquitous computing, and prrvasive gaming.
Assessing the current renaissance of feelings and emotions, Marie-Luise Angerer
sees a fllndamental shift in modes of "thinking the human" thnt is neurobiological
rather than humanistic. Because there is no perception without af!ection, lor Angerer
the affettive and emotional addressing of recipients of digital media leads to a massive
manipulation of the bod}' by images (IWderflul), which connects the classic term of
liberalization with image politics.
Peter Weibel discusses the new role of the 11111\1!11111 under the aspects of \VI!b 2.0,
user-generated content, anclthc new quality of intcractivity. In Weibel's viC\\, to a\·oid
becoming obsolete for presenting experiences of contemporar} tullural behavior,
muse~
must adapt to thc~e
new circumstances and enter into an alliance with the
Internet. \san example of the Internet-based nonlocalilv of must.•ums, Weibel introduces the lKM project FLICK KA, where the interactive virtual world comes together
with the localized museum.
As is widely known, almost all landmark technologie'> in histoT\ have been used
by people to try and create artificial lite, androids, or at least simulations thereof; the
history of the Golem or the previous century's many fantasies about robots provide a
wealth of examples. With "cuteness" a further chapter i'> now being written in the
Introduction
15
projection of attributes of the living onto machines and human interactions with
them. Cuteness is a relatively new development in interactive systems. Focusing on
the japanese cultme of Kawaii, which has had a large impact around the world, especially Jn entertainment, fashion, and animation, Adrian Cheok describes the concept
and its history, and fllrther introduces mte engineering, the approach of a next generation of interactive systems.
Tim Otto Roth nnd Andreas Deutsd1, referring to the 1940s concept of cellular
automata by Stanislaw Ulam and John von Neumann, question the notion that digital
images really do constitute a pictorial novelty. Driven by simple rules, cell-; in a grid
undergo self-organized dynamic growth without a central directing instance, simply
by interacting with their neighbor cells. Cellular automata are cybernetic pictures that
constitute a mathematica l picture model wilh no pretlecessors in human cultures,
which is open for media theory and new artistic concepts.
The need for improvement in the dramaturgy of museum websites is highlighted
by Harald Kraemer. By classifying 11)'/)('mledia applications and analyzing several case
studies, he argues that in to simplify the complexity of the information the recipient
should be integrated through a feeling of solidarity, by empathy, which can be ad1ieved
through a holistic attempt at the symbiosis of content, navigation, and design. In this
way information design would be created U1at is at the same time complex yet still
intuitive.
Ill
New Tools for Us: Strategies for Image Analysis
The book's fina l ~eclion
tlemonstrates that image science and digital humanities
cannot progress without new technologies of image collection management, new
forms of distribution within a global science community, and new forms of analysis.
The development of the field is supported in an increasingly enduring manner by new
scientific instruments. Discussing examples from a variety of projects, this section
demonstrates the strategic importance of collective projects, especially in their growl ng
importance for the humanities.
Although nowadays interactive visualizations nre essential for progress in dozens
of scientific fields, humanities research and cultural institutions rarely use them for
either study or presentation of cultural artifacts. Lev Manovicll and jeremy Douglass
describe the methodology they have developed to quantify, measure, and visualize
patterns in visual and media cultura l data sets. On the basis of case studies they show
how cultural analytics can be used, for example, to visualize cultural epoch changes
or patterns of user interaction with digital media a rtifacts.
The heuristic use of computing for research on v isual media brings new challenges
for analyzing images. Digital humanities offer unique new possibilities for arch iving
Oliver Grau and Thomas Veigl
16
and analyzing, simultaneously connected with new questions. How do these media
affect scientific re!>earch, and whnt do our disciplines have to contribute to our knowledge of computing?
Martin Warnke introduces llyperlmaJe, a Web-based digital medium for imageoriented research, which meets the long-wished-lor requirement of not !renting visual
forms in a semiotic way. The user may mark, arrange, utilize, and publish observations
on images to discover pictorial similarities prior to any verbal categoriza tion. In this
way flyperlmage implements a digital version of the Warburg Image Atlas with a
l.uhmann-filing box in its background. The nonverbal methodology of pointing
instead of naming is eminently suitable for expressing pictorial similarities without
falling into verbal categorization, thus t<1king lhe evolulion<1ry aspect of images
seriously.
Although digital art became "the art of our time," Oliver Grau claim\ that it still
has not "arrived" in the core cultural institutions of our societies. Meanwhile, we even
witness a total loss of digital art, including its documentation, and with that the
era~uc
of a \ignificant portion of the cultural memory of our recent history. lo overcome the typic<ll placement of media arts in an academic ghetto, Grau proposes to
learn from other fields to develop a strategy to solve the problems of media art and
it\ research, to answer the challenges image science is facing today in the framework
of the digital humanities. just as research in the natural sciences has long recognized
team efforts, a simi lar emphasis on collaboralive research sh ould make its way into
the thinking of the humanities. Only when digital art gains entrance to our science
and culture systems and is collected systematically will its entire technological and
intercultural potential be able to enrich our culture.
rhe iconic turn is definitely capable oll1olding its own in the face of the overpowering fixation on language and text-by conferring on the Image its own cognitive
capability. The image is not just some new theme; rather it concerns a different way
of thinking. Images are much more than just objects of study; they are an important
category of analysis. This entails thinking with images: images as an independent
mean!> of cognizance. Yet even here we sec that the iconic turn remains reliant on
language.
IV
Coda
With the acute eye of the historian of the visual, Martin Kemp critically highlights
the main topiC\ of this volume. With his extensive historical knowledge Kemp unmasks
connotations of the 11ew imrJS£', such as increasing democratization o r the new quality
ol ubiquity, as being overvalued by an idea of progress that has shadowed us since the
Renaissance. To better analyze novel imaging, Kemp reminds us to consider which
aspects are new, and which aspects are inherited.
17
Introduction
Notes
1. Acordin~
to tlw milil<H)' online resource "\Irate~:)
PaSlc" (<htp:/w.~racg)
page.com/
htmw/htintel/20070102.a\px>): "Google Earth ha\ fl'\'Olutionized military intelligen<:c, hut the
militaf)' doesn't Ilk«.' to ntlmit it. ... Just enter certain wortlinatcs and 'Fly to' ... I he Pentagon:
38.87, -77.506 ... lhc North Korean nucle<~r
lc\t \ltc; 4 1 279, 129.087 . . . Ru\Sian \Uih in
Kamtschatka; 52 5"' N 158 29' 25 E." Or go directly lo a very different site-our 11cparlmcnt
for Image Science In Coocllwcig (see figure 1.71.
2. Sec <http://www.<Ht'>·humanities.net/event/high thmughput_humanities cccs20 10>.
3. See <http://www.nct\li20 I O.net>.
4. See <htp:/manw)'C\.lorksibc•~>
5. See variom umtrihuliom in the /emma/ of \'1\ rm/1 itt·wr;· of the International V1\ual Literacy
Association: <.ht tp://www.ohicl.edu/visualliterat.)'>.
6. The Second International< onference on lmagl' 'i<:lcncc, (,oettweig/Amtria, whkh took place
in autumn 2008, rewltcd out of a call for paer~
of different disciplines.
with applicant\ from 19 cou nlrie' ••nd a v;1rlcly
7. W. j. I. 1\.litchcll. /lildtllmrit• (i·rankfurl: 'luhrkamp, 20081.
Contributors
Marie-Luise Angerer is Professor of Media t~nd
Cullural Studies and Gender Studies
at the Academy of Media Arts Cologne. Since 2007 she has been Head of the Academy.
Her publications include: "Yom Phantasma des Leben-;," in I >er £insotz des l.ebens:
Gescll/ecllt, ed. Astrid Deuber-Mankowsky, Christoph
Lebennvissm, Media/~rung,
Hol7hey und Anja Michaelsen (Berlin: b_boo"s, 2009), 145-160; Gender goes Lifi•: Die
Lebenswissenschnften a/.~
Hermt~{odlg
flir die Gender Sttttlie\ (co-eds) (13ielefeld: transcript, 2008); and Vmn Be_'{elm•n nncll clem Affi•kt (ZOrich, Berlin: diaphanes, 2007).
Olaf Breidbach is Chair for the History of Sciences and Head of the Institute lor the
History of Medicine, Science and Technolog} and the museum "Ernst-1 laeckel-1 laus"
of the Friedrich Schiller University, jena. His publications include Die ,\fnterinlisimmg
des lclt5 (Frankfurt: Su l1rkamp, l997); Das AII\Citauliclle nder ii/Jer die Ansdwttung von
Welt (Vienna: Springer, 2000); ed., Natunvhwnsclwften 11111 1800 (Weimar: Bohlau,
200 l); Deuttmgen (Weilerswist: Yellbruck, 200 I); Rildet cles IVi.\WIIS (Munich: Fink,
2005); with r. Bach, eel., Naturpllilusopltie nctdt Sdtefling (Stuttgart-Bad: Cannstatt,
2005); with G. F. Frigo, ed., Sde11za e filu.~a
nel pusitil'i.\mo ita/imw e tedeuo (II Poligrafo
casa cdilrice sri. Padova, 2005); Goetlws Mettlmorplwwllleltre (Munich: Fink, 2006);
Visiom o( Nature: Tlte Art a11rl Scie11re u{ Ermt llcteckel (Munich: Prestel, 2008): Neue
\Viue11sordllullsm (frankfurt: Suhrkamp); editor of Tlteory• ill Bioscme~
and )'earbook
{or Europen11 Culture
of Scic>nce.
Adrian David Cheok is Director of the Mixed Realit}' Lab, National University of
Singapore. lie is currently an Associate Professor at the National University of Singapore where he leads a team of over twenty resach~
and students. lie has been a
keynote and invited speaker at numerous international and local conferences and
events. He is invited to exhibit for two years In the 1\rs Electronica Museum of the
Future, launching in the Ar' Llectronica Festival 2003 His works "Human Pacman"
and "Magic Land" were selected as one of the worltl\ lop inventions by \Vired and
invited to be exhibited In Wired NextFest 2005. He was invited to show the works
"Human Pacman" and "Magic Land" at Wired 'lextFcst 2005. lie was IEEE Singapore
400
Contributors
Section Chairman 2003, and is currently ACM SlGCH r Chapter President. He was
awarded the Hitachi Fellowship 2003, the A-STAR Young Scientist of the Year Award
2003, and the SCS Singapore Young Professional of the Year Award 2004. In 2004 he
was invited to be the Singapore representative of the United Nations body lFiP SG 16
on Entertainment Computing and the founding and present Chairman of the Singapore Computer Society Special Interest Group on Entertainment Computing. Also in
2004, he was awarded an Associate of the Arts award by the Min ister for information,
Communications and the Art~.
Singapore.
Wendy Hui Kyong Chun is Associate Professor of Modern Culture and Media at
Brown University. She has studied both Systems Design Engineering and English
Literature, which she combines and mutate!> in her current work on digital media. She
is author of Control and Freedom: Power nnd Pam11oia ill tile Age o( Fiber Optics (MIT
Press, 2006), and coeditor (with Thomas Keenan) of New Media, Old Media: A History
and Theory Reader (Routledge, 2005). She is currently finishing a monograph entitled
Progmmmed \lisio11s: Sofhvare, DNA, Race (MIT Press, 2011).
Sean Cubitt is Professor of Global Media and Communications at Winchester School
of Art, University of Southampton, Professorial FeUow in Media andCommunications
at the University of Melbourne, and Honorary Professor of the University of Dundee.
His publications include Timeshif1: On \lirfrn Culture (Comedia/Routledge, 1991); Videograpily: Video Medin as Art a/1(/ Culture (Macmi llan/St. Martins Press, 1993); Digital
Aesthetics (Theory, Culture and Society/Sage, 1998); Simulation and Social Theory
(Theory, Culture and Societ y/Sage, 2001); Tile Ci11ema E((ect (MlT Press, 2004); and
Eco1'vfedia (Rodopi, 2005). He wa~
the coeditor of Aliens R Us: Postcolollinl Science Fictio11
with Ziauddin Sardar (Pluto Press, 2002) and Tile Tflirtl Text Reader with Rasheed Araeen
and Ziauclclin Sardar (Athlone/Continuum, 2002) and How to Study the Event Film: Tile
Lord of the RiiiXS (Manchester University Press, 2008). He is an editor of Cultural Polilics
and serves on the editorial boards of a dozen journals including Screen, Third Text,
Visual Cunllllllllimliun, Futures, and the l11temational joumnl of Cullum/ Studies. He is
the series editor for Leonardo Books at MIT Press. His current research is on public
~crens
and the transformation of public space, and on genealogies of digital light
technologies.
Andreas Deutsch is Head of the Department of innovative Methods of Computing
at the Centre for Information Services and High Performance Computing, Technische
Universitat Dresden. The research efforts of his lively research group are directed
toward theoretical biology with an emphasis on modeling key problems of developmental biology and cancer growth. He is author of a monograph on cell ular automaton modeling of biological pattern formation (Blrkhauser, 2004).
Jeremy Douglass is a Postdoctoral Researcher in Software Studies at the Un iversity of
California San Diego, in affiliation with Calit2, the Center for Research in Computing
Contributors
401
and the Arts, and Visual Arts. He researches critica l approaches to software ancl code
using the analytic frameworks of the humanities and social sciences.
james Elkins is E. C. Chadbourne Professor in the Department of Art llistory, Theory,
and Criticism, School of the Art Institute of Chicago. He writes on art and non-art
images; his recent books include On tlte Stmnge Plnce of /~eigm1
in Contemporary Art,
Visual Studie!>: A Skeplicnl /n lroduclion, What Happened lo Arl Criticism? and Master Nnrmtive~
mul Their Discontents. lie edited two book series for Routledge: T11e Art Seminar
(con versa lions on different subjects in art theory) and Theories o( Modem ism nnd Postmodernism in t17e \fisunl Arts (short monographs on the shape of the twentieth century);
currently he is organizing a seven-year series called the Stone Summer Theory lnstHute
(stonesum mertheoryi nsti tu te.org).
Oliver Grau is Professor of Image Scien ce and Head of the Department for Image
Science at the Danube University Krems. Recent publications include Virtual Art: From
Illusion to Immersion (M II Press, 2003); Mediate Emolionen (Fischer, 2005); and MedinArtHistories (M IT Press, 2007). He has been on international invited lecture tours, and
has been presented numerous awards. His work has been Lranslated into twelve languages. His main research is in the history of media art, immersion (virtual realily),
and emotions, as well as the history, ideas, and culture of tclepresence and a rtHicial
life. I lis awards include, among others: Elected into the Young Academy of the Berlin13randenburgische Scientific Academy and the Leopoldina; Media Award of the
I lumboldt University; lnterNations/Gocthe Institute; Uook of the Month, Scienlific
American.
Stefan Heidenreich
is working as writer and journalist (tnz, F.A.Z., cle:bug), art critic
(EA.Z., Monopol), Web consultant (Mctaversum, Designmai, lconicturn), photographer
(s.cr&sh.de), and Assistant Professor (llumboldt-Universitat Berlin). He studied philosophy, science of communication, German philology, and temporari ly economy and
physics at Bochum and Berlin . He published "Fiiptlop: Digita le Datenstrorne und die
Kullur des 21. jahrhunderts" (2004) and "Was verspricht die Kunst?" (1998).
Eduardo Kac is internationally recognized for his telepresence and bio a rt. A pioneer
of telecommunications art in the pre-Web 1880s, Eduardo Kac (pronounced "Katz")
emerged in the earl y 1990s with his rad ical works combining telerobotics and living
organisms. His visionary integration o f robotics, biology, and networking explores the
fluidity of subject positions in the postdigital world . His work deals with issuesthat
range from the mythopoetics of online experience (Uimpum) to the cultural impact
of biotechnology (Ge11esis); from the changing cond ition of memory in the digital age
(Time Capsule) to distributed coll ective agency (Teleporti11g nn U11kiiOIVII State); from the
problematic notion of the "exotic" (Uam Al'is) to the creation of li fe and evolution
(GFP 8 111111}'). At the dawn of the twenty-first century Kac opened a new d irection for
402
Contributors
contemporary art with his "transgenic art"-first with a groundbreaking piece entitled
Genesis (1999), which included an "artist's gene" he invented, and then with GFP
Bunny, his fluorescent rabbit named Alba (2000).
Martin Ke mp has written, broadcast, and curated exhibition s on imagery in art and
science from the Renaissance to the presen t day. His books include Tile Scie11ce of Art:
Optical Tllemes ill ltVestem Art from Bnmellesclli lo Seuml (Yale University Press) and The
Human Animal in Westem Art ami Scie11ce (Chicago University Press, 2007). He has
published extensively on Leonardo da Vinci, including the prize-winning LeOIIMifo da
Vinci: Tile lvlnn,elous Works o(Nnture a11d lvlan (1989, 2006). Increasingly, he has focused
on issues of visua lization, modeling, and representation. He writes a regular column
Nature (published as \ f isur~lza'on,
Oxford University Press, 2000, and developed as
Seen and Unseen, Oxford University Press, 2006, in which his concept of "structura l
intuitions" is explored).
Ha rald Krae me r is a producer, designer and d irector of on line and off-line hypermedia applications. His work includes Vienna Walk Demo ( 1998) with Science Wonder
Productions; Docwllenlnliou cmd Al/etlwdology of Colllempomry Art ( 1999-2001) for the
German Research Foundation (DFG) at the University of Cologne; and Artcnmpus
(2005-2007) for the University of Berne. With his own company Transfusionen he has
realized: Arl mul lndustq {2000), Virltlnl Tmns(er lvfusee Suisse (2002-2003), Museum
Schloss Ky!Jurs (2004), nncl Elisabeth o(TI111ringia (2006). He has written and published
widely on the subject of hypermedia, museum informatics, and d igital collections, as
well as contemporary arl. After teaching art history and new media at the universities
in Berne, Cologne, Constance, Luneburg and Zurich, he is recently Docent at the
Department for Design at Zurich Academy of Arts and at the Department for [mage
Sciences at Danube Un iversity Krems. Currently he is working on documentation
about Knowledge F-lyper/1/edia Design & Museum.
Lev Manovich is a Professor in Visua l Arts Department, University of California-San
Diego, Director of the Software Studies Initiative a t California Institute for Telecommunications and Information Technology (Calit2), and Visiting Research Professor at
Goldsmith College (Un iversity of London), De Montfort University (UK) and College
of Fine Arts, University of New South Wales (Sydney). His books include Software Takes
Cmmlwlui (released under CC license, 2008), Soft Cine111a: Navigatins tl1e Database (MIT
Press, 2005), and Tl1e Language u(New Media (MIT Press, 2001), which is hailed as "the
most suggestive and broad ranging media history since Marshall McLuhan." He has
written 100 articles that have been reprinted over 300 times in 30+ countries. Manovich is much in demand to lecture around the world, having delivered over 400 lectures,
semi nars, and workshops during th e last ten years.
Tim Otto Roth has held lecturesh ips in Madrid, Valencia, and Kassel. He is currently
working on a doctora l thesis at the Academy of Media Arts Cologne. His research
Con tributors
403
focuses a phenomenology of shadow pictures and a redefinition of the poslphotographic image. Roth is known for his large art and science projects in public space,
including work with scien tists of top research institutions especially in biology, astrophysics, and particle physics (www.imachination.net and www.pixelsex.org). He has
received numerous awards including the International Media Art Award/Centre for
J\rt and Media ZKM Karlsruhe.
Martin Schulz is Professor at Hochschu le fUr Gestallung in the Center for Art and
Media in Karlsruhe Staatliche Hochschu le fur Gestaltung, Karlsruhe, and coordinator
for the Ph.D. program " Image, Body, and Medium: An Anthropological Approach."
Tle has published numerous texts concerning contemporary art and picture theory,
including (with I fan s Belting), Que/ Corps? Eine Fmge der Repriisentalirm (Munich, 2002),
Ord111mgen der Biltler (Munich, 2005); with Birgit Mersmann), Kultllrt!ll des Bildes
(Munich, 2006); "Die Sichtbarkeit des Todes im Medium der Fotografie," in Die llc'lle
Sidllbarkeit des Tories, ed. Thomas Macho and Kristin Marek (Munich, 2007), 289-313;
and "The lmmersive Image of Landscape: Space Voyages and Time Travel," in TJmt
~
Wllnt a Cllameleon Looks Like: Contesting /mmersiw Cultures, ed. Kiwi lvlenrath and
Alexander Schwinghammer (Cologne, 2009).
Christa Sommerer a nd Laurent Migno nneau are internationally renowned media
artists and researchers. They have jointly created around 20 interactive artworks,
which can be found at <http://www.interface.ufg.ac.at/christa-laurent>. These artworks have been shown in around 200 exll ibitiom worldwide and installed in media
museums and media collections around the world, including the Van Gogh Museum
i11 Amsterdam, the Museum of Science and Industries in Tokyo, the Media Museum
of the ZKM in Karlsruhe, the Cartier Foundation in Paris, the Ars Electronica Center
in Linz, the NTT-ICC Museum in Tokyo, the NTT Plan-Net in Nagoya, japan, the
Shiraishi Multimedia Art Center in Shiraishi, Jnpan, the HOUSE-OF-SHtSElDO in
Tokyo and the fTAU CULTURAL Foundation in Sao Paulo. They have won mayor
international media awards, among others the "Golden Nica" Prix Ars Electronica
Award for Interactive Art 1994 (Linz, Austria). Mignonneau and Sommerer have published on artificial life, complexity, interactivity and interface design, and they have
lectured extensively at un iversities, internationa l conferences, and symposia. They are
currently heading the department for Interface Cultures at the University of Art
and Design in Linz ,Austria, which specializes in interactive art, interactive media, and
interface design. They have published two books: Tile Art am/ Scie11ce o( l11ter(ace am/
Interaction Design, ed. C. Sommerer, L. C. Jain, and L. Mignonneau (Springer Verlag,
2008); ancl lnter{l1ce CultureS-Aitistic Aspects o{lnlemclion, ed. C. Sommerer, L. Mignonneau, D. King (Transcript Verlag, 2008).
David Steinman has spent more th<lll a decade working to integrate the fields
of computer modeling and medical imaging. He is a Professor of Mechanical and
404
Contributors
Biomedical Engineering at the University of Toronto, where he heads the Biomedical
Simulation Laboratory. Dr. Steinman holds a Career Investigator award from the Heart
& Stroke Foundation.
Do lo res Stein man trained as a pediatrician, before finishing doctoral and postdoctoral research in cancer cell biology. An accomplished photographer, she is interested
in the relationship and connection between the humanities and science. Dr. Steinman
is currently a Guest Researcher at the University of Toronto.
Tho mas Veig l studied and worked at the Institute for Cultural- and Social Anthropology al the University of Vienna. With a main focus on the origination of media
technologies and their dependency and influence on social evolution, he wrote his
thesis about a cross cultural comparison on the evolution of letterpress printing with
movable metal type in East Asia and Europe. Since 2008 he is part of the scientific
stuff of the Department for Image Science at the Danube-University Krems, where he
was responsible for the organization of the second international conference on image
science "Gazing into the 21st Centmy." Current ly he is preparing for his doctoral
thesis.
Martin Warnke mitiated the Department of Computers and Culture, where he developed a curriculum that combines cultural, artistic, and computer science is~uc
theoretically and practically. Since 1983 he has taught contiously in Luneburg, Basel, and
Klagenfurt. His interdisciplinary methodology is illustrated best by the protection and
archiving of the artist ic estate of the late Anna Oppermann. This methodology consists
of hypermedia, interactive systems, image processing, and media technology. lie has
completed a number of research projects; Hyperlmage, funded by the german BMBF
(Ministery for Education and Resaerch), is being completed right now. During one of
his projects the XMl standard PeTAL (Picture Text Annotation Language) was developed, which is now entering the scientific community. A project recently funded by
the DFG (German Research Association) carries on this research. Together with collegues from Luneburg, Berlin and Basel he has established annual "llyperKult" Workshops and the discourse that evolved with it. Since April 2009 he has been the
Chairperson of the Kunstverein Springhornhof (an art club in Ncuenkirchcn).
Pete r We ibe l wa~
appointed Professor for Visual Media Art at the Hochschule fur
Angewandte Kunst in Vienna in 1984, and from 1984 to 1989 was Associate Professor
lor Video and Digital Arts, Center for Media Study at the State University at Buffalo,
New York. In 1989 he founded the Institute of New Media at the SUidelschule in
Frankfurt on the Mam. Between 1986 and 1995 he was in charge of the Ars Elcctronica
in Linz as artistic consultant and later artistic director. From 1993 to 1998 he was
curator at the New Galerie Graz. Since 1999 he has been Chairman and CFO of the
ZKM/Center for Art and ~ f edia
in Karlsruhe.