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EA returns to Steam

SVP Mike Blank talks about the need to reduce fragmentation as EA pledges to bring Jedi Fallen Order, EA Access to Valve's storefront

By Brendan Sinclair

Why I hate fun | Opinion

ArenaNet's John Hopson has spent a career applying "fun scores" to games -- here's why the practice needs to change

By John Hopson

Shattering Muslim stereotypes with Islamic Relief's mobile game

Ultimatum Games' Shahid Ahmad explains why an idle clicker was perfect for the charity

By James Batchelor

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Latest articles

New Zealand government commits $10m to growth of local games industry

City of Dunedin will become hub for aspirations to grow games industry to $1 billion sector

By Haydn Taylor

BAFTA announces Breakthrough Brits 2019

Five standout talents in the games industry recognised for their work

By Haydn Taylor

Star Theory's shot beyond the Mun with Kerbal Space Program 2

Creative director Nate Simpson on the challenges of grounding the interstellar sequel in reality while adding accessibility

By Rebekah Valentine

Call of Duty Modern Warfare decried as 'American propaganda' over Highway of Death mission

Activision's latest shooter has been panned by critics and players, claiming game attempts to rewrite history

By James Batchelor

Xbox All-Access expands to UK and Australia with Project Scarlett upgrade option

The smartphone-style contract will include a console and Ultimate Game Pass

By Christopher Dring

The GamesIndustry.biz Podcast: Gods, Monsters, and Delays

On this week's episode, the team discuss game delays, Google Stadia, and Jurassic Park: Trespasser

By GamesIndustry Staff

EA shows its hand for next fiscal year

Beginning March 2020, EA plans focus on Apex, new EA sports title on annual slate, two third-party IP, "exciting remasters"

By Rebekah Valentine

EA Dice's Star Wars Battlefront I and II have sold 33m copies combined

Battlefront II originally missed 2017 launch sales expectations by around 1m units

EA will not ship an NBA Live game this fiscal year

NBA Live 20 either cancelled or reworked as franchise prepares for an "innovative new direction"

By Rebekah Valentine

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The Sims franchise surpasses $5b in lifetime sales

EA asserts franchise's position as part of plans for its increased focus on supporting live services

By Rebekah Valentine

Wizards of the Coast acquires Tuque Games

Dungeons & Dragons owner picks up Montreal studio that created Livelock and has been working on a D&D; game

By Brendan Sinclair

Jobs Roundup: Antstream Arcade taps CNN vets for CMO, CDO roles

Remer Rietkerk hired at Newzoo as head of esports, Jagex picks up multiple new project leads

By Rebekah Valentine

WeWork parent considering gaming business

Play By We trademark application says it would run competitions, offer space for conferences or offices

By Brendan Sinclair

One company's cast-off can be Deca Games' treasure

Founder of indie publisher talks about the perks and pressures of acquiring existing games after original owners stop investing in them

By Brendan Sinclair

Sony to shut down PlayStation Vue in January

Four years after launch, TV subscription to close due to "slow-to-change" industry

By Rebekah Valentine

Mario Kart Tour's first-month downloads zoom past 123m

Revenue of $37.4m is the second-best first-month revenue for a Nintendo mobile game

By Rebekah Valentine

Ninja Theory launches mental health R&D; effort

Hellblade studio's The Insight Project aiming to "help mental health treatment to go mainstream"

By Brendan Sinclair

Money laundering prompts Valve to halt CS:GO in-game key sales

"At this point, nearly all key purchases that end up being traded or sold on the marketplace are believed to be fraud-sourced"

By Brendan Sinclair

Scopely announces $200m in Series D funding

Financing will be used to accelerate mergers, acquisitions, and investment strategies

By Rebekah Valentine

Shigeru Miyamoto recognised with Japanese cultural award

Super Mario creator will be awarded for elevating the Japanese games industry around the world

By Haydn Taylor

Modern Times Group considering US IPO as esports business grows

Swedish investment firm begins strategic review, which could also lead to joint venture partnership in video games space

By James Batchelor

Monster Hunter World: Iceborne drives profit for Capcom in latest financials

DLC has shipped 2.8 million units since September, while base game surpasses 14 million lifetime sales

By Haydn Taylor

Sony files trademarks for PlayStation 6, 7, 8, 9 and 10

Platform holder's trademark security process teases decades worth of new console

By James Batchelor

Switch China launch draws nearer as Tencent approved to publish Mario Bros U DX

Chinese publisher also approved to bring Monster Hunter: World back to shelves

By James Batchelor

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