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October 4, 2015
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October 4, 2015
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Don't Miss: 5 tips for making great animations in 2D games 33
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Art, Console/PC, Indie, Social/Online, Smartphone/Tablet

How to write compelling feature lists: Imperative verbs 6
by Gamasutra Community [10.02.15]
"What I’m here to share with you today is one simple little trick that’ll make players feel compelled to buy your game: Make your feature lists about the player’s experience while playing your game."
Design, Console/PC, Indie, Social/Online, Smartphone/Tablet

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!  
by Staff [09.30.15]
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Audio, GDC, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing

'What YouTube channels/personalities do you watch to help you make better games?' 6
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Video: How to hire and retain more women in the game industry  
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Business/Marketing, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet, Video, Vault

iWin expands player base with ArcadeTown acquisition  
by Chris Kerr [10.02.15]
Cross platform publisher iWin, Inc. has purchased casual gaming website ArcadeTown.com for an undisclosed fee.
Business/Marketing, Social/Online

Reminder: Submit talks now for the GDC 2016 Game Career Seminar!  
by Staff [09.30.15]
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT.
Audio, Smartphone/Tablet, Social/Online, Indie, Serious, Console/PC, Art, Production, Programming, Design, Business/Marketing, GDC

Free-to-play developer Hothead Games continues Canadian expansion  
by Chris Kerr [09.30.15]
Canadian indie outfit turned free-to-play games company Hothead Games has opened a new studio in Halifax, Nova Scotia.
Business/Marketing, Production, Social/Online, Smartphone/Tablet


Rebooting the world's first MMORPG: A Habitat story 2
by Chris Barylick [10.06.14]
Recently, the original creators of the world's first massively multiplayer online role-playing game got together with other game developers to bring a history to the present.
Design, Social/Online, History

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online

Diversity, communication, and Animal Crossing: New Leaf 1
by Christian Nutt [04.02.14]
Aya Kyogoku, co-director, and Katsuya Eguchi, producer, sit down and discuss the development of Animal Crossing: New Leaf, and how fostering a diverse, communicative team leads to the best results.
Design, Production, Console/PC, Social/Online

What's next for Puzzle & Dragons and GungHo? 16
by Christian Nutt [03.28.14]
The president and CEO of GungHo, the studio behind the massive success Puzzle & Dragons, explains his philosophy toward game development, his studio's relationship with Supercell, free-to-play, and more.
Business/Marketing, Design, Console/PC, Social/Online, Smartphone/Tablet, Mobile Games

Ethical Free-to-Play Game Design (And Why it Matters) 110
by Greg Costikyan [01.10.14]
Ex-Playdom senior designer and game industry veteran Greg Costikyan takes a hard look at free-to-play design and business practices and urges the industry to change them -- as ethical design will increase long-term value.
Business/Marketing, Design, Social/Online, Smartphone/Tablet


Staples of Game Design, Part II: The Key 1
by Phil Strahl [10.02.15]
My series about Staples in Game Design seeks to re-examine and re-consider familiar tropes in design, this time looking at The Key; its inherent properties, variations and ways to design with awareness of it.
Design, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet

Tony, I am disappoint  
by Steve Bailey [10.02.15]
Tony Hawk's Pro Skater 5 releases this week, a game that I was very much looking forward to, that seems to have arrived way below expectation. I'm annoyed, but I have to be careful of such frustrations. Here's why.
Business/Marketing, Design, Production, Console/PC, Social/Online, Smartphone/Tablet

How To Add Multiplayer Game Rooms To Your Game In 3 Super Simple Steps!  
by David Lin [10.01.15]
Today's new game patch for Stellar Stars is out! And it gives you the power to create or join game rooms! Want to know how? Here are 3 super quick and simple steps to do just that!
Design, Programming, Console/PC, Indie, Social/Online

How To Write Compelling Feature Lists: Imperative Verbs 6
by Raghav Mathur [09.30.15]
By using imperative verbs in feature lists, developers and publishers can lead players to vividly imagine their in-game experience, thereby leading to increased conversions.
Business/Marketing, Design, Production, Console/PC, Indie, Social/Online, Smartphone/Tablet

Guilt and Choice--Player Perspectives 1
by Xalavier Nelson [09.29.15]
Hypocrite, Liar, Thief, Murderer...Games showed me I'm not a 'good' person, and apparently, I'm not alone. This is guilt in games--from the player's point of view.
Business/Marketing, Design, Production, Console/PC, Serious, Indie, Social/Online, Smartphone/Tablet


Artillery — Palo Alto, California, United States
[10.02.15]
Visual Effects Artist (VFX)


Cignition — Palo Alto, California, United States
[10.02.15]
Gameplay Designer
We are looking for an innovative gameplay designer to join our team. Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration with a broad range of experts, resulting in a highly diverse and creative environment.

Cignition — Palo Alto, California, United States
[10.02.15]
Gameplay Programmer
We are looking for an innovative gameplay programmer to join our team. Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration with a broad range of experts, resulting in a highly diverse and creative environment.

Cignition — Palo Alto, California, United States
[10.02.15]
Server Engineer
We are looking for an innovative server engineer to join our team. Cignition is a growing startup, passionate about blending gameplay and pedagogy to create immersive learning experiences. Our focus on K-12 STEM related education has resulted in an extensive collaboration with a broad range of experts, resulting in a highly diverse and creative environment.

Zindagi_Games — Camarillo, California, United States
[10.02.15]
Senior Mobile Game Designer Needed!
Zindagi Games is looking for Mobile Game Designers!

Boss Key Productions Inc — Raleigh, North Carolina, United States
[10.02.15]
Senior Network Engineer
Boss Key Productions recently announced their upcoming first person shooter called Lawbreakers. We are looking for a Senior Network Engineer to help shape the modern and advanced infrastructure to host and operate the game. Our approach takes cues from game and web services, will be largely hosted in the cloud and aims to be high performing with zero down time for awesome player experiences. Click for full details.

Disruptor Beam, Inc. — Framingham, Massachusetts, United States
[10.02.15]
Unity/DevOps Engineer
Unity/DevOps Engineer

PLAYSTUDIOS — Austin, Texas, United States
[10.01.15]
DevOps Engineer
WeÂ’re looking for DevOps Engineers to configure new environments, launch new games, and maintain live products. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious engineer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[10.01.15]
Database Engineer
WeÂ’re looking for Database Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.

PLAYSTUDIOS — Austin, Texas, United States
[10.01.15]
Game Server Engineer
WeÂ’re looking for Game Server Engineers to add even more great features. Candidates must be self-motivated team players who thrive in a fast-paced, dynamic environment. If youÂ’re a smart, creative, ambitious programmer committed to building stellar products, we want to talk to you.