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Overload

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Overload is an ability which reduces the amount of mana available the next turn by the stated amount. Cards with this ability are limited to the shaman class.

Notes[edit]

  • Overload cannot be opted out of, and will drain your next turn's mana even if you have sufficient mana this turn to pay the cost in full.
  • You can overload more mana than you will have the next turn. In this case, the "extra" overload is simply ignored; it does not carry over to later turns or even restrict The Coin from granting mana for use on the over-overloaded turn. Since no overload cost is more than one greater than the card's own mana cost, this situation is only possible with multiple cards played on an early turn, such as two Dust Devils on turn 1 or 2.
  • Overloaded mana is not displayed for the opponent. Players trying to estimate the opponent's available mana next turn can use the history to check the cards played that turn.
  • Overload takes place once the card play has resolved. This means that spells which are countered by Counterspell (currently the only effect capable of Countering a card) will not exact any Overload on the casting player.

Strategy[edit]

Overload allows shamans to deal very effective burst damage, and to summon some powerful minions in the early game. Overload adds an additional strategic element to the game, with the shaman gaining pace and presence in the current round in exchange for restricted activity in the next.

Used unwisely, overload can leave the shaman starved of mana the next turn, causing them to lose pace and potentially drop behind in the game. Be wary of using overload in early rounds to summon powerful minions which can be easily removed by the opponent next turn, since the additional overload cost can cause the shaman to pay twice over. Used wisely, overload can allow the shaman to respond to demanding situations with surprising momentum.

Cards[edit]

Name Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Crackle Crackle {2Common Spell Shaman icon.png Shaman 2 Mana icon.png Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Deal 3-6 damage. Overload: (1) Snap! This card! Pop!
Dust Devil Dust Devil {2Common Minion General Shaman icon.png Shaman 1 Mana icon.png 3 Attack icon.png 1 Health icon.png Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Windfury. Overload: (2) Westfall is full of dust devils. And buzzards. And crazed golems. And pirates. Why does anyone live here?
Forked Lightning Forked Lightning {2Common Spell Shaman icon.png Shaman 1 Mana icon.png Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Deal 2 damage to 2 random enemy minions. Overload: (2) If you combine it with Spooned Lightning and Knived Lightning, you have the full dining set.
Lightning Bolt Lightning Bolt {2Common Spell Shaman icon.png Shaman 1 Mana icon.png Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Deal 3 damage. Overload: (1) Lightning Bolt! Lightning Bolt! Lightning Bolt!
Stormforged Axe Stormforged Axe {2Common Weapon Shaman icon.png Shaman 2 Mana icon.png 2 Attack icon.png 3 Health icon.png Overload: (1) Yo, that's a nice axe.
Overload: (1) Yo, that's a nice axe.
Dunemaul Shaman Dunemaul Shaman {3Rare Minion General Shaman icon.png Shaman 4 Mana icon.png 5 Attack icon.png 4 Health icon.png Windfury, Overload: (1)

50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!

Windfury, Overload: (1)

50% chance to attack the wrong enemy. He just closes his eyes and goes for it. Raarararrrarar!

Feral Spirit Feral Spirit {3Rare Spell Shaman icon.png Shaman 3 Mana icon.png Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Summon two 2/3 Spirit Wolves with Taunt. Overload: (2) Spirit wolves are like regular wolves with pom-poms.
Lava Burst Lava Burst {3Rare Spell Shaman icon.png Shaman 3 Mana icon.png Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Deal 5 damage. Overload: (2) It's like an ocean of liquid magma in your mouth!
Lightning Storm Lightning Storm {3Rare Spell Shaman icon.png Shaman 3 Mana icon.png Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Deal 2-3 damage to all enemy minions. Overload: (2) An umbrella won't be effective, I'm afraid.
Doomhammer Doomhammer {4Epic Weapon Shaman icon.png Shaman 5 Mana icon.png 2 Attack icon.png 8 Health icon.png Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Windfury, Overload: (2) Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.
Earth Elemental Earth Elemental {4Epic Minion General Shaman icon.png Shaman 5 Mana icon.png 7 Attack icon.png 8 Health icon.png Taunt. Overload: (3) Nothing beats rock.
Taunt. Overload: (3) Nothing beats rock.
Siltfin Spiritwalker Siltfin Spiritwalker {4Epic Minion Murloc Shaman icon.png Shaman 4 Mana icon.png 2 Attack icon.png 5 Health icon.png Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Whenever another friendly Murloc dies, draw a card. Overload: (1) The elements respond to anyone who calls them for a worthy cause, even if you call them by yelling, "MRGHRGLGLGL!"
Neptulon Neptulon {5Legendary Minion General Shaman icon.png Shaman 7 Mana icon.png 7 Attack icon.png 7 Health icon.png Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Battlecry: Add 4 random Murlocs to your hand. Overload: (3) Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Showing all 13 cards


Crackle(12241).pngDust Devil(129).pngForked Lightning(530).pngLightning Bolt(10).pngStormforged Axe(152).pngDunemaul Shaman(12234).pngFeral Spirit(214).pngLava Burst(679).pngLightning Storm(676).pngDoomhammer(172).pngEarth Elemental(124).pngSiltfin Spiritwalker(12277).pngNeptulon(12292).png

Related cards[edit]

Name Name / Desc Rarity Type Subtype Class Cost Atk HP Description
Unbound Elemental Unbound Elemental {2Common Minion General Shaman icon.png Shaman 3 Mana icon.png 2 Attack icon.png 4 Health icon.png Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Whenever you play a card with Overload, gain +1/+1. Unlike bound elementals, Unbound ones really enjoy a night on the town.
Showing the only card


Unbound Elemental(51).png