Healing
Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Only damaged characters can be healed; attempting to restore Health to a character already at their current maximum Health will have no effect, and will not count as healing.
Healing effects or Restore Health effects are effects which restore Health. These may be hero powers, spells or abilities such as Battlecries or Deathrattles.
Healing is distinct from granting a minion increased Health, which increases both the current and maximum Health for the target. Increasing a minion's Health is usually achieved through enchantments (or removing them through silences), while healing is usually achieved through effects.
Healing is available to all classes through neutral cards, but is most strongly associated with the priest class, and to a lesser extent paladins and druids.
Notes[edit]
Healing can be very useful for sustaining friendly minions, allowing them to survive another round, or trade favourably with enemy minions. It can also be used to restore Health to the hero, preventing defeat and moving the hero out of lethal range. Healing is often used as a counter to aggro decks, which focus on quickly reducing an opponent's Health before they have time to counter.
Healing a character to full Health will cancel any Enrage currently active. This can be very useful for cancelling enemy minion Enrages, but tends to discourage healing one's own Enrage minions.
Healing is the basis for a range of synergies, such as Northshire Cleric. For a list, see related cards, below.
Healing effects[edit]
Healing effects may be spells, hero powers or abilities such as Battlecries, Deathrattles or triggered effects. Some are targetable, while others select random targets, or have an area of effect.
Cards with healing effects[edit]
Name | Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Lesser Heal | Lesser Heal | None | Hero Power | 2 |
Hero Power Restore 2 Health. | ||||||||||||||
Hero Power Restore 2 Health. | |||||||||||||||||||
Ancestral Healing | Ancestral Healing | Free | Spell | 0 |
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me. | ||||||||||||||
Restore a minion to full Health and give it Taunt. I personally prefer some non-ancestral right-the-heck-now healing, but maybe that is just me. | |||||||||||||||||||
Drain Life | Drain Life | Free | Spell | 3 |
Deal 2 damage. Restore #2 Health to your hero. "I've just sucked one year of your life away." | ||||||||||||||
Deal 2 damage. Restore #2 Health to your hero. "I've just sucked one year of your life away." | |||||||||||||||||||
Healing Totem | Healing Totem | Free | Minion | Totem | 1 |
0 |
2 |
At the end of your turn, restore 1 Health to all friendly minions. | |||||||||||
At the end of your turn, restore 1 Health to all friendly minions. | |||||||||||||||||||
Healing Touch | Healing Touch | Free | Spell | 3 |
Restore #8 Health. 8 Health, no waiting. | ||||||||||||||
Restore #8 Health. 8 Health, no waiting. | |||||||||||||||||||
Holy Light | Holy Light | Free | Spell | 2 |
Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen. | ||||||||||||||
Restore #6 Health. If you are often bathed in Holy Light, you should consider wearing sunscreen. | |||||||||||||||||||
Voodoo Doctor | Voodoo Doctor | Free | Minion | General | 1 |
2 |
1 |
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art. | |||||||||||
Battlecry: Restore 2 Health. Voodoo is an oft-misunderstood art. But it is art. | |||||||||||||||||||
Antique Healbot | Antique Healbot | Common | Minion | Mech | 5 |
3 |
3 |
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.) | |||||||||||
Battlecry: Restore 8 Health to your hero. They don't make 'em like they used to! (Because of explosions, mostly.) | |||||||||||||||||||
Circle of Healing | Circle of Healing | Common | Spell | 0 |
Restore #4 Health to ALL minions. It isn't really a circle. | ||||||||||||||
Restore #4 Health to ALL minions. It isn't really a circle. | |||||||||||||||||||
Darkscale Healer | Darkscale Healer | Common | Minion | General | 5 |
4 |
5 |
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really. | |||||||||||
Battlecry: Restore 2 Health to all friendly characters. Healing is just something she does in her free time. It's more of a hobby really. | |||||||||||||||||||
Earthen Ring Farseer | Earthen Ring Farseer | Common | Minion | General | 3 |
3 |
3 |
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates. | |||||||||||
Battlecry: Restore 3 Health. He can see really far, and he doesn't use a telescope like those filthy pirates. | |||||||||||||||||||
Guardian of Kings | Guardian of Kings | Common | Minion | General | 7 |
5 |
6 |
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché! | |||||||||||
Battlecry: Restore 6 Health to your hero. Holy beings from the beyond are so cliché! | |||||||||||||||||||
Holy Nova | Holy Nova | Common | Spell | 5 |
Deal 2 damage to all enemies. Restore #2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk. | ||||||||||||||
Deal 2 damage to all enemies. Restore #2 Health to all friendly characters. If the Holy Light forsakes you, good luck casting this spell. Also, you're probably a jerk. | |||||||||||||||||||
Priestess of Elune | Priestess of Elune | Common | Minion | General | 6 |
5 |
4 |
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think. | |||||||||||
Battlecry: Restore 4 Health to your hero. If she threatens to "moon" you, it's not what you think. | |||||||||||||||||||
Repair Bot | Repair Bot | Common | Minion | Mech | 1 |
0 |
3 |
At the end of your turn, restore 6 Health to a damaged character. | |||||||||||
At the end of your turn, restore 6 Health to a damaged character. | |||||||||||||||||||
Sacrificial Pact | Sacrificial Pact | Common | Spell | 0 |
Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks. | ||||||||||||||
Destroy a Demon. Restore #5 Health to your hero. This is the reason that Demons never really become friends with Warlocks. | |||||||||||||||||||
Seal of Light | Seal of Light | Common | Spell | 2 |
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health. | ||||||||||||||
Restore 4 Health to your hero and gain +2 Attack this turn. The walrus of Light restores EIGHT Health. | |||||||||||||||||||
Stoneskin Gargoyle | Stoneskin Gargoyle | Common | Minion | General | 3 |
1 |
4 |
At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag. | |||||||||||
At the start of your turn, restore this minion to full Health. Stoneskin Gargoyles love freeze tag. | |||||||||||||||||||
Truesilver Champion | Truesilver Champion | Common | Weapon | 4 |
4 |
2 |
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.) | ||||||||||||
Whenever your hero attacks, restore 2 Health to it. It Slices, it Dices. You can cut a tin can with it. (But you wouldn't want to.) | |||||||||||||||||||
Zombie Chow | Zombie Chow | Common | Minion | General | 1 |
2 |
3 |
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner. | |||||||||||
Deathrattle: Restore 5 Health to the enemy hero. Zombie. It's what's for dinner. | |||||||||||||||||||
Holy Fire | Holy Fire | Rare | Spell | 6 |
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes! | ||||||||||||||
Deal 5 damage. Restore 5 Health to your hero. Often followed by Holy Smokes! | |||||||||||||||||||
Illuminator | Illuminator | Rare | Minion | General | 3 |
2 |
4 |
If you control a Secret at the end of your turn, restore 4 health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts? | |||||||||||
If you control a Secret at the end of your turn, restore 4 health to your hero. "LUMOS!" is not what they yell. What do you think this is, Hogwarts? | |||||||||||||||||||
Light of the Naaru | Light of the Naaru | Rare | Spell | 1 |
Restore #3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons. | ||||||||||||||
Restore #3 Health. If the target is still damaged, summon a Lightwarden. "Light it up!" - Command given to both Lightwardens and Goblins holding Flamecannons. | |||||||||||||||||||
Lightwell | Lightwell | Rare | Minion | General | 2 |
0 |
5 |
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible. | |||||||||||
At the start of your turn, restore 3 Health to a damaged friendly character. It isn't clear if people ignore the Lightwell, or if it is just invisible. | |||||||||||||||||||
Mistress of Pain | Mistress of Pain | Rare | Minion | Demon | 2 |
1 |
4 |
Whenever this minion deals damage, restore that much Health to your hero. Her sister is the Mistress of Pane who sells windows and shower doors. | |||||||||||
Whenever this minion deals damage, restore that much Health to your hero. Her sister is the Mistress of Pane who sells windows and shower doors. | |||||||||||||||||||
Siphon Soul | Siphon Soul | Rare | Spell | 6 |
Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop. | ||||||||||||||
Destroy a minion. Restore #3 Health to your hero. You probably should avoid siphoning your own soul. You might create some kind of weird infinite loop. | |||||||||||||||||||
Vitality Totem | Vitality Totem | Rare | Minion | Totem | 2 |
0 |
3 |
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays. | |||||||||||
At the end of your turn, restore 4 Health to your hero. You can usually find these at the totemist's market on Saturdays. | |||||||||||||||||||
Ancient of Lore | Ancient of Lore | Epic | Minion | General | 7 |
5 |
5 |
Choose One - Draw 2 cards; or Restore 5 Health. Go ahead, carve your initials in him. | |||||||||||
Choose One - Draw 2 cards; or Restore 5 Health. Go ahead, carve your initials in him. | |||||||||||||||||||
Lay on Hands | Lay on Hands | Epic | Spell | 8 |
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver. | ||||||||||||||
Restore 8 Health. Draw 3 cards. A grammatically awkward life saver. | |||||||||||||||||||
Tree of Life | Tree of Life | Epic | Spell | 9 |
Restore all characters to full Health. Healing: It grows on trees! | ||||||||||||||
Restore all characters to full Health. Healing: It grows on trees! | |||||||||||||||||||
Showing all 30 cards |
Related cards[edit]
Name | Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | ||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Northshire Cleric | Northshire Cleric | Free | Minion | General | 1 |
1 |
3 |
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies. | |||||||||||
Whenever a minion is healed, draw a card. They help the downtrodden and distressed. Also they sell cookies. | |||||||||||||||||||
Auchenai Soulpriest | Auchenai Soulpriest | Rare | Minion | General | 4 |
3 |
5 |
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when. | |||||||||||
Your cards and powers that restore Health now deal damage instead. The Auchenai know the end is coming, but they're not sure when. | |||||||||||||||||||
Lightwarden | Lightwarden | Rare | Minion | General | 1 |
1 |
2 |
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden. | |||||||||||
Whenever a character is healed, gain +2 Attack. She’s smaller than her sisters Mediumwarden and Heavywarden. | |||||||||||||||||||
Shadowboxer | Shadowboxer | Rare | Minion | Mech | 2 |
2 |
3 |
Whenever a character is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function. | |||||||||||
Whenever a character is healed, deal 1 damage to a random enemy. Punching is its primary function. Also, its secondary function. | |||||||||||||||||||
Prophet Velen | Prophet Velen | Legendary | Minion | General | 7 |
7 |
7 |
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about. | |||||||||||
Double the damage and healing of your spells and Hero Power. He's been exiled from his home, and all his brothers turned evil, but otherwise he doesn't have a lot to complain about. | |||||||||||||||||||
Showing all 5 cards |
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By ability | Restore Health
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