With apologies to Gran Tursimo, Forza Motorsport, Project Gotham and any number of hyperrealistic, console-based racing simulators and video games, arguably none channels the visceral thrill of hurtling around a course like the futuristic Wipeout series. Now, a German art collective has rendered that thrill tactile, using defiantly analog components: cardboard, glue and vintage-video-arcade kitsch.
Called (with a wink) Racer 0.2, the project is the creation of three media artists collectively known as Sputnic.
The group envisioned a race simulator whereby a gamer sits inside an Out Run-style driver’s cockpit and feeds steering, braking and acceleration inputs to a radio-controlled, 1:28 scale racer positioned on an elevated cardboard course. The vehicle then projects its movements onto the game cockpit’s video screen via an onboard camera. The driver sits with his or her back to the actual course, a layout that gives Racer 0.2 a conceptual twist by treating reality and virtual reality as manipulable constructs.
The project can also be interpreted as a hoot.
“It’s like being a child again,” said Nicolai Skopalik, a Sputnic conspirator, reached by phone at the collective’s base in Krefeld, Germany. “We all dreamed of having something like this back then. It’s a wishful childhood dream.”