www.fgks.org   »   [go: up one dir, main page]

Member profile

Steven Poole's picture
Steven Poole

Steven Poole's Recent Blog Entries

  • Game makers' adolescent imaginations are making videogames a cultural backwater, says Steven Poole.

    Having not previously read Alan Moore’s Watchmen, I recently found myself watching the film to get a handle on what all the fuss was about. I spent most of the film trying to grok the logic as to when the radioactive Smurf wears his duncoloured briefs and when his schlong is allowed to swing free. (Surely his giant blue radioactive cock would have terrified the Vietnamese into more rapid submission?) But it was a line uttered by Rorschach that had me reaching for the rewind button: “Beneath me, this awful city, it screams like an abattoir full of retarded children”.

    February 22, 2010
  • Why is Noby Noby Boy Steven Poole's best game of 2009? Because you've nothing else to do in it than be creative.

    As I sighed and sheepishly typed in ‘wings’ yet again, I knew what I was doing. I was satisficing. Scribblenauts, one of the most deeply frustrating and amazing games I have ever played, dares you to be as surreal and inventive as possible. It awards bonuses and style points, and challenges you to complete the same level in different ways. It is a glorious feeling when you see that, yes, sure, you can rope that sheep to a hot-air balloon and fly it back to his friends.

    January 25, 2010
  • Steven Poole explores the notion that videogames are decadent, and why this might be impeding their future.

    One of the strangest novels ever written sees the hero, disgusted with bourgeois society, lock himself away in solitude to pursue artificial pleasures. Des Esseintes, the hero of Huysmans’s À Rebours (1884), constructs a device to blend liqueurs in unprecedented combinations, sows a garden with freak plants, tries his hand at making perfume and has a tortoise’s shell encrusted with gems.

    December 23, 2009

People in Steven Poole's Network

There are no people in this network.

Messages to Steven Poole

AndyLC's picture
from AndyLC

I like you're writing, I hope to read more of it on Next Gen, and maybe other publications too.

bluecat's picture
from bluecat

Hi Steven,

I guess I'm writing you a fan letter, but you know what? I like your writing and I hope you can feel good about that. Your editorials for Next-Gen are consistently refreshing and insightful. I was so incredibly happy to read your distinction between childish and child-like games. It was a very elegant way to describe a phenomena I've been observing all my life, but couldn't quite put into such concise words.

Before I came across your writing I was filled with despair over the state of games journalism. It seemed to me that too many journalists were assessing the value of games based on their quickly drawn impressions of how a game ought to be vs what a game actually has to offer. You seem to be paying attention to what's really there and then drawing an informed opinion, rather than coming in with a predetermined feeling. Does that make sense? Am I reading too much into it? I just appreciate that your writing seems to leave room for other people's opinions and motivations, rather than trying to establish an impenetrable tower upon which you can look down on all human effort. Your writing may be occasionally jaded or sarcastic, but it's never ever snarky. You don't come off as an ass. Bless you for it.

And one more thing while I'm at it. You seem to have an uncommonly refined sense of aesthetics. I'm glad to see that you're not won over by the homogenized glitz of technologically powerful big budget titles, but rather you appreciate the games that reflect a coherent aesthetic derived from well informed, non arbitrary decision making where an actual personality is present.

Is this letter just a big pat on the back because you seem to like the same stuff I do? I don't know. But even if it is, I'm glad to see a writer that speaks closer to where I'm coming from regarding videogames. Your writing is like an antacid to the heartburn that I feel so strongly for how games currently are.

Thanks for the great articles and take care!

Great to see your name and Edge on the same page again.
Not having to play crap games is one of the perks of being a writer who writes about games rather than a games journalist. Though of course there's no salary to go with it.
I remember my GP telling me years ago that their receptionist's son had written a book on games, and I said "you don't mean Steven Poole, do you?" Trigger Happy was an important book. Any chance you might update it sometime?
All best
Kate

Quantcast