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Program F.R.O.G. 2008

Future and Reality of Gaming

Vienna Games Conference
17-19.10.2008

The complete and detailed program of the Games Conference is available for download in the box at the right.

In October 2008, the Vienna Games Conference will address issues related to the "Future and Reality of Gaming" (FROG) sharing cutting edge research and insights on the future of the games industry, game design, game theory, game culture and education. The conference aims to facilitate the exchange of ideas and current research findings regarding innovative theories, concepts and practice models in an engaging and convivial atmosphere.

FROG will take place in the city hall of Vienna between October 17th and 19th. There will be two trails, a "Public Track", open to interested non-academic visitors of the Game City event, and an "Academic Track", limited to conference participants.

Friday, 17th October 2008

Public Track  //  Academic Track

08:30    Registration //  <<

09:00    Reception  //  <<

09:30    Opening Ceremony  //  <<

10:10     Keynote: Jim Gee "Video Games and Learning in the 21st Century Global World"  //  <<

11:10    - - -  //   Coffee Break

11:40    Master Metrics  //  Games as biographical Research

12:20    Music-based Games  //  Online gamers' social networks

13:00    - - -  //   Lunch Break

14:00    Video Games and Education //  Methods of Research

14:40   Emotion and Avatars //  Methodology of Game Analysis

15:20    - - -  //   Coffee Break

15:50    Social Meanings of Online Games // Framework for Research on Games-based Learning

16:30    - - -  //  Change of lecture room

16:40     Keynote: Tanya Krzywinska "Reanimating HP Lovecraft:  The Ludic Paradox of Call of Cthulhu"  //  <<

17:30    Political Round-Table  //  <<

19:00    - - -  //   Conference Dinner

Saturday, 18th Ocober 2008

Public Track  //  Academic Track

09:30     Keynote: Gonzalo Frasca "Roll over Beethoven: how human nature took over the hardcore game world" //  <<

10:30    - - -  //  Change of lecture room

10:40    Key Dimensions of Contemporary Video Game Literacy  // Spatial Litracy

11:20    - - -  //   Coffee Break

11:40   Just Gaming  //  The Spatial Turn in Game Studies

12:20  Passionate Digital Play-Based Learning //  An analysis of "Bow Street Runner"

13:00    - - -  //   Lunch Break

14:00     Keynote: Mary Flanagan  "Whose Computer Space? Human Values and the Design of Computational Worlds" //  <<

14:50    - - -  //  Change of lecture room

15:00    Uses of Digital Enchantment //  Computer Game Litracy in the Czech Republic

15:40    Sublime Scenaries and Beautiful Bodies //  Video Games and Civic Education

16:10    - - -  //   Coffee Break

16:50    Computer Games in Germany // Digital Dionysos

17:20    - - -  //  Change of lecture r o om

17:30     Keynote: Elisabeth Hayes "Passion, Games, & Girls" //  <<

21:00    - - -  //   Gamer's Party

Sunday, 19th Oktober 2008

Public Track  //  Academic Track

09:30     Keynote: Johannes Fromme "Computer games as virtual reality" //  <<

10:30    - - -  //  Change of lecture room

10:40    Digital Games and Bildung // Between Games and Stories

11:20    - - -  //  Coffee Break

11:40    Interaction, Innovation and Media //  Environmental education by digital games

12:20    Ludic Society //  Role-playing games as learning tools

13:00    - - -  //   Lunch Break

14:00     Competences in Online-Games //  Game play - machine learning & small group behavioral research

14:40    Machinimint / Papermint 'Virtual world with strong socializing aspect' //  game-spaces as socio-spatial practices

15:20    - - -  //   Coffee Break

15:50     Keynote: Steven Poole "Working for the Man: Against the Employment Paradigm in Videogames" //  <<

16:50    Closing Session //  <<

Attention: The Academic Track, coffee breaks, lunch, the conference-dinner and the gamer's party are only accessible for registerded and paying participants.

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