Program F.R.O.G. 2008
Future and Reality of Gaming
Vienna Games Conference
17-19.10.2008
The complete and detailed program of the Games Conference is available for download in the box at the right.
In October 2008, the Vienna Games Conference will address issues related to the "Future and Reality of Gaming" (FROG) sharing cutting edge research and insights on the future of the games industry, game design, game theory, game culture and education. The conference aims to facilitate the exchange of ideas and current research findings regarding innovative theories, concepts and practice models in an engaging and convivial atmosphere.
FROG will take place in the city hall of Vienna between October 17th and 19th. There will be two trails, a "Public Track", open to interested non-academic visitors of the Game City event, and an "Academic Track", limited to conference participants.
Friday, 17th October 2008
Public Track // Academic Track
08:30 Registration // <<
09:00 Reception // <<
09:30 Opening Ceremony // <<
10:10 Keynote: Jim Gee "Video Games and Learning in the 21st Century Global World" // <<
11:10 - - - // Coffee Break
11:40 Master Metrics // Games as biographical Research
12:20 Music-based Games // Online gamers' social networks
13:00 - - - // Lunch Break
14:00 Video Games and Education // Methods of Research
14:40 Emotion and Avatars // Methodology of Game Analysis
15:20 - - - // Coffee Break
15:50 Social Meanings of Online Games // Framework for Research on Games-based Learning
16:30 - - - // Change of lecture room
16:40 Keynote: Tanya Krzywinska "Reanimating HP Lovecraft: The Ludic Paradox of Call of Cthulhu" // <<
17:30 Political Round-Table // <<
19:00 - - - // Conference Dinner
Saturday, 18th Ocober 2008
Public Track // Academic Track
09:30 Keynote: Gonzalo Frasca "Roll over Beethoven: how human nature took over the hardcore game world" // <<
10:30 - - - // Change of lecture room
10:40 Key Dimensions of Contemporary Video Game Literacy // Spatial Litracy
11:20 - - - // Coffee Break
11:40 Just Gaming // The Spatial Turn in Game Studies
12:20 Passionate Digital Play-Based Learning // An analysis of "Bow Street Runner"
13:00 - - - // Lunch Break
14:00 Keynote: Mary Flanagan "Whose Computer Space? Human Values and the Design of Computational Worlds" // <<
14:50 - - - // Change of lecture room
15:00 Uses of Digital Enchantment // Computer Game Litracy in the Czech Republic
15:40 Sublime Scenaries and Beautiful Bodies // Video Games and Civic Education
16:10 - - - // Coffee Break
16:50 Computer Games in Germany // Digital Dionysos
17:20 - - - // Change of lecture r o om
17:30 Keynote: Elisabeth Hayes "Passion, Games, & Girls" // <<
21:00 - - - // Gamer's Party
Sunday, 19th Oktober 2008
Public Track // Academic Track
09:30 Keynote: Johannes Fromme "Computer games as virtual reality" // <<
10:30 - - - // Change of lecture room
10:40 Digital Games and Bildung // Between Games and Stories
11:20 - - - // Coffee Break
11:40 Interaction, Innovation and Media // Environmental education by digital games
12:20 Ludic Society // Role-playing games as learning tools
13:00 - - - // Lunch Break
14:00 Competences in Online-Games // Game play - machine learning & small group behavioral research
14:40 Machinimint / Papermint 'Virtual world with strong socializing aspect' // game-spaces as socio-spatial practices
15:20 - - - // Coffee Break
15:50 Keynote: Steven Poole "Working for the Man: Against the Employment Paradigm in Videogames" // <<
16:50 Closing Session // <<
Attention: The Academic Track, coffee breaks, lunch, the conference-dinner and the gamer's party are only accessible for registerded and paying participants.