https://www.gamesdiner.com/wp-content/uploads/sites/14/2019/11/GLAIVE_Mini_v2_3_for_GURPS_4e.pdf Dueling Halberd recreation for optimized builds: 10 lbs (+4 damage, 13 ST) Center Grip (-2 ST) Two-Handed (+1 damage, -2 ST) Long (Reach 2, -1 damage) Pick (-1 sw damage; 1 side is pick, other is axe) Result: Upgraded Dueling Halberd: sw+4 cut, thr+4 imp, sw+3 imp, ST 9†, Reach 1-2, Parry 0, 10 lbs In comparison to Dueling Halberd in Low-Tech: +1 thrust damage, -3 ST, unpenalized Parry, no time to swap hands. It's improvement to one of the best weapons in game. For optimizers and munchkins alike. Variant modifications: May be decreased to 7 lbs (+3 damage, ST12) or 5 lbs (+2 damage, ST11) May be increased to 15 lbs (+5 damage, ST15) or 20 lbs (+6 damage, ST17) or 30 lbs (+7 damage, ST20) May be made non-Long for more damage in close quarters (-0 instead of -1 damage and Reach 2 instead of Reach 1) May be made Very Long (-2 damage instead of -1; Reach 3 instead of 2) - aka full-sized Halberd that can attack in every turn May be Stabber (+2 thr damage), if blade is truely superb, as good as on bastard swords and fencing weapons May be Long Thruster (+3 thr damage, -3 sw damage), if making "a spear that can chop" (e.g. Hewing Spear/Atgeir) instead of "axe that can stab" Semibalanced or Unbalanced are not worth it - parrying and attacking on same turn gets impossible, and for Reach 2+ Unbalanced makes weapon unready after attacks Halberds: Upgraded Breaching Halberd: sw+5 cut, thr+5 imp, sw+4 imp, ST 9†, Reach 1, Parry 0, 10 lbs Upgraded Dueling Halberd: sw+4 cut, thr+4 imp, sw+3 imp, ST 9†, Reach 1-2, Parry 0, 10 lbs Upgraded Halberd: sw+3 cut, thr+3 imp, sw+2 imp, ST 9†, Reach 1-3, Parry 0, 10 lbs Upgraded Light Breaching Halberd: sw+4 cut, thr+4 imp, sw+3 imp, ST 8†, Reach 1, Parry 0, 7 lbs Upgraded Light Dueling Halberd: sw+3 cut, thr+3 imp, sw+2 imp, ST 8†, Reach 1-2, Parry 0, 7 lbs Upgraded Light Halberd: sw+2 cut, thr+2 imp, sw+1 imp, ST 8†, Reach 1-3, Parry 0, 7 lbs Upgraded Heavy Breaching Halberd: sw+6 cut, thr+6 imp, sw+5 imp, ST 11†, Reach 1, Parry 0, 15 lbs Upgraded Heavy Dueling Halberd: sw+5 cut, thr+5 imp, sw+4 imp, ST 11†, Reach 1-2, Parry 0, 15 lbs Upgraded Heavy Halberd: sw+4 cut, thr+4 imp, sw+3 imp, ST 11†, Reach 1-3, Parry 0, 15 lbs Upgraded Very Heavy Breaching Halberd: sw+7 cut, thr+7 imp, sw+6 imp, ST 13†, Reach 1, Parry 0, 20 lbs Upgraded Very Heavy Dueling Halberd: sw+6 cut, thr+6 imp, sw+5 imp, ST 13†, Reach 1-2, Parry 0, 20 lbs Upgraded Very Heavy Halberd: sw+5 cut, thr+5 imp, sw+4 imp, ST 13†, Reach 1-3, Parry 0, 20 lbs Upgraded Extremely Heavy Breaching Halberd: sw+8 cut, thr+8 imp, sw+7 imp, ST 16†, Reach 1, Parry 0, 30 lbs Upgraded Extremely Heavy Dueling Halberd: sw+7 cut, thr+7 imp, sw+6 imp, ST 16†, Reach 1-2, Parry 0, 30 lbs Upgraded Extremely Heavy Halberd: sw+6 cut, thr+6 imp, sw+5 imp, ST 16†, Reach 1-3, Parry 0, 30 lbs Other: Upgraded Breaching Atgeir: sw+2 cut, thr+8 imp, sw+1 imp, ST 9†, Reach 1, Parry 0, 10 lbs Upgraded Dueling Atgeir: sw+1 cut, thr+7 imp, sw+0 imp, ST 9†, Reach 1-2, Parry 0, 10 lbs Upgraded Atgeir: sw+0 cut, thr+6 imp, sw-1 imp, ST 9†, Reach 1-3, Parry 0, 10 lbs Upgraded Light Tactical Axe: sw+1 cut, thr+1 imp, sw+0 imp, ST 10, Reach 1, Parry 0, 3 lbs Upgraded Tactical Axe: sw+2 cut, thr+2 imp, sw+1 imp, ST 11, Reach 1, Parry 0, 5 lbs Upgraded Unbalanced Light Tactical Axe: sw+3 cut, thr+1 imp, sw+2 imp, ST 10, Reach 1, Parry U, 3 lbs Upgraded Unbalanced Tactical Axe: sw+4 cut, thr+2 imp, sw+3 imp, ST 11, Reach 1, Parry U, 5 lbs