Sea of Thieves preview: Ship-shape and Raring to go
IN A boardroom in the countryside outside Birmingham sits a weary Gregg Mayles, creative director at renowned studio Rare. With just a few weeks to go to the launch of arguably Rare’s most important ever game, Sea of Thieves, Mayles hunches over his laptop writing dialogue, fielding emails and greeting media visiting the offices set amid the rolling fields near Twycross.