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DirectX Developer Blog

Auto HDR Preview for PC Available Today
Auto HDR Preview for PC Available Today
Today we’re excited to bring you a preview of Auto HDR for your PC gaming experience and we’re looking for your help to test it out. When enabled on your HDR capable gaming PC, you will automatically get awesome HDR visuals on an additional 1000+ DirectX 11 and DirectX 12 games!
Moving Gears to Tier 2 Variable Rate Shading
Moving Gears to Tier 2 Variable Rate Shading
The team at The Coalition haven't stopped innovating since bringing Tier 1 VRS to Gears Tactics, and have brought Tier 2 VRS support to both Gears 5 and Gears Tactics.  The team saw similarly large perf gains from VRS Tier 2 - up to 14%! - this time with no noticeable visual impact. See for yourself if you can tell which side of the first ...
In the works: HLSL Shader Model 6.6
In the works: HLSL Shader Model 6.6
  Microsoft and its partners are happy to announce the development of Shader Model 6.6, the latest advancement in HLSL capability. Shader Model 6.6 will grant shader developers increased flexibility to enhance and expand existing rendering approaches and devise all new ones. New features include expanded atomic operations, ...
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DirectX 12 Ultimate for Holiday 2020
DirectX 12 Ultimate for Holiday 2020
DirectX 12 Ultimate is the new gold standard for gaming graphics on both PC and the next generation of Xbox consoles. In this blog post, we will show PC gamers which hardware fully support DX12 Ultimate, how to use Xbox Game Bar to check for DX12 Ultimate support, and where to find games utilizing DX12 Ultimate features.
D3D12 Debug Layer Message Callback
D3D12 Debug Layer Message Callback
Finally, D3D12 messages that you can easily integrate with your own application logs! The D3D12 InfoQueue Message Callback feature allows developers to capture debug messages, with stack context, providing yet another essential debugging tool for error analysis. To date, D3D12 has had ID3D12InfoQueue API. However, developers always wants there...
D3D12 Debug Object Auto-Naming
D3D12 Debug Object Auto-Naming
As of Windows 10 Release Preview 20236, there is now an option to enable automatic naming of D3D12 objects. Debug Object Auto-Names are unique, and descriptive, and are easy to enable programmatically or using d3dconfig.
DirectStorage is coming to PC
DirectStorage is coming to PC
Earlier this year, Microsoft showed the world how the Xbox Series X, with its portfolio of technology innovations, will introduce a new era of no-compromise gameplay. Alongside the actual console announcements, we unveiled the Xbox Velocity Architecture, a key part of how the Xbox Series X will deliver next generation gaming experiences. We...
New in DirectX— Feature Level 12_2
New in DirectX— Feature Level 12_2
What’s a feature level? If you’re a game developer who has spent any amount of time with computer hardware, or perhaps a computer game which simulates working with it, you will know that graphics cards are not all the same. There’s differentiation. Differentiation not only of overall performance characteristics, but the kinds of ...