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Moving Gears to Tier 2 Variable Rate Shading
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In the works: HLSL Shader Model 6.6
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Announcing the OpenCL™ and OpenGL® Compatibility Pack for Windows 10 on ARM
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DirectX 12 Ultimate for Holiday 2020
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D3D12 Debug Layer Message Callback
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D3D12 Debug Object Auto-Naming
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DirectStorage is coming to PC
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