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A Kitfox guide to marketing on the cheap

Boyfriend Dungeon studio's communications director Victoria Tran offers tips for indies to get the most bang out of their (lack of) bucks

By Brendan Sinclair

Arkane veterans launch WolfEye: a small studio making big games

Raphael Colantonio and Julien Roby share their vision for a distributed team making titles focused on experience over technical prowess

By Rebekah Valentine

What went into Apex Legends' surprise launch?

Respawn's Arturo Castro and Drew McCoy explain how they made and marketed a Titanfall game with none of the key elements of Titanfall

By Brendan Sinclair

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Latest articles

Sustained mobile portfolio brings continued growth for NetEase in Q3

Chinese mobile giant sees year-over-year increases in net revenue and profit amid new releases, WoW Classic launch in China

By Rebekah Valentine

To find new games, more women value social circles, while men look to influencers

Newzoo: More women than men tend to value games that are easy to pick up and play quickly

By Rebekah Valentine

Former Bioware GM opens up about difficulties of Frostbite engine

At Reboot Develop Red, Aaryn Flynn compared EA's internal engine to an F1 car -- "very delicate and very hard to manage"

By Matthew Handrahan

Making Gears of War click for more than the hardcore

The Coalition studio head Rod Fergusson's MIGS keynote talked about changes made in the name of broader appeal

By Brendan Sinclair

Pokemon Sword and Shield sold 1.36m retail copies in three days in Japan

Sales reportedly mark the best opening week a Nintendo Switch title has had in Japan so far

By Rebekah Valentine

Xbox: "People are using xCloud to create couch co-op"

Microsoft's xCloud leaders discuss what they've learned -- and still need to learn -- about game streaming

By Christopher Dring

Dream Games raises $7.5m to develop casual puzzle titles

Investment in Turkish studio made by Makers Fund, Balderton Capital

By Rebekah Valentine

PlayStation has 100 million reasons to feel confident | Opinion

X019 saw Microsoft ready for the next generation, but the power remains with PlayStation

By Christopher Dring

Rebellion launches board games division

UK developer and publisher will kick off new business with tabletop version of Sniper Elite

By James Batchelor

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Mythical Games closes $19m funding round

Former Telltale Games CEO Pete Hawley joins company as CPO

By Haydn Taylor

Bunch raises $3.85m toward development, expanded partnerships

Supercell, Tencent, and Riot Games among investors in mobile game chat and party app

By Rebekah Valentine

EverQuest developer Brad McQuaid dies

Colleagues at Pantheon developer Visionary Realms pay tribute

By James Batchelor

Bobby Kotick: Games are not a platform for my political views

Elsewhere, Activision CEO predicts company will reach one billion customers within next five years

By James Batchelor

Viveport president Rikard Steiber steps down

After fours years at the company, Steiber leaves to "take on a new challenge"

By Haydn Taylor

Ganymede Games raises $550k in angel financing

Funding will go toward playable demo of New Mexico-based studio's first game

By Rebekah Valentine

Proletariat raises $20m for self-publishing, expansion

Spellbreak developer nets investment from Take-Two as it ramps up development

By Rebekah Valentine

Southeast Asia is the world's fastest-growing mobile games market

Newzoo: Mobile revenue expected to be up 17% in 2019 to $2.6 billion, nearly 70% of the region's total games revenue

By Rebekah Valentine

Apple Arcade may be accelerating premium game decline, but not by much

Sensor Tower: Apple's subscription service coincided with lower premium game revenue during launch month, but sales have already been declining for years

By Rebekah Valentine

Nintendo Switch UK sales spike 30% as Pokémon Sword and Shield sets record

Retailers prepare fresh bundles and price activity around Nintendo's flagship console

By Christopher Dring

Dontnod "didn't want to shy away" from the difficulty of creating a transgender hero

Game director Florent Guillaume on why it was important to define Tell Me Why's Tyler Ronan by more than just his gender identity

By James Batchelor

LIV streaming VR platform raises $2.6m from Hiro Capital

Prague-based firm is Hiro's second deal as lead Series A investor

ESAC releases economic impact study on Canadian games industry

Industry contributes $4.5 billion to GDP as wages, revenue, and employment figures rise

By Haydn Taylor

German government approves €50 million funding for games development

Hundreds of proposals already in the works as investment is approved for 2020 budget

By James Batchelor

Netmarble posts 54% profit increase in Q3

Strong overseas performance continues to drive profit and revenue increases for Korean mobile dev

By Haydn Taylor

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