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Posts tagged “Can’t Stop Playing”

Feature: Lukewarm takes incoming

Can’t Stop Playing: Disco Elysium

Don't come any closer, pal. I've got a gun. Oh wait, maybe I don't, because I pawned it when I was extremely drunk, and I didn't do a deal with the corrupt union boss to get it back. Oh dear, now a voice in my head that says it's Electrochemistry is trying to convince me to get drunk. I must be in bleak but lovely…

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Feature: Let us play

I backup my Noita saves and you will never stop me

Castle Shotgun has been ringing with the sound of spells, explosions, and squelching purple monsters thank to the chaotic mountain-delving nightmare that is Noita It is, of course, a game that we Can't Stop Playing this month. It's also a roguelike. You get one save, and once you're dead, that's it and you start again from the beginning with a new level. Well, you do.…

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Feature: Burn it all down

Noita is very good even if you are very bad at it

Noita is a big firework show, where the fireworks are heaps of gunpowder, exploding barrels of acid. The acid turns into steam in the heat of the blast and rises to condense on the cold cave roof, eventually falling back down as acid rain. Argh. This is a very dangerous firework show. In this roguelike spellslinger where you play as a flying witch, every pixel…

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Feature: Life and death advice

Noita rewards you for being reckless, so set everything on fire

Noita is a game about searching for a good death. This is the conclusion I've come to after two weeks of playing it each day. I try and I die and I try again, and when I stop for the evening, it's not because I've reached further than ever before. It's because I have crafted a suitably satisfactory demise.

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Feature: Successful experiments

From falling sand to Falling Everything: the simulation games that inspired Noita

"Ants. Cover them in ants." The RPS treehouse is gathered around my screen, where several dozen stickmen are currently duking it out in a blank 2D void. This is not nearly violent enough for Sin, who has seen the Ant button. I obligingly sweep my mouse across the screen, summoning a haze of insects. Some of the stickmen jump into them, and get stuck there.…

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Feature: Die and retry

Can’t Stop Playing: Noita

Noita might have come from an alternate universe: one in which we harnessed the forward progress of computer power not to render 3D polygons and open worlds, but to apply greater degrees of simulation to the pixels of a Lemmings or Worms-style 2D world. It's a roguelike in which 'every pixel is simulated', which in reality means that wood burns one pixel at a time,…

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Feature: The important thing is we all liked it

RPS Verdict: Wilmot’s Warehouse

Alice Bee: Hello Brendy and Nate! We're here to discuss what we ultimately think of Wilmot's Warehouse, our Can't Stop Playing for the month of September. Next week we will choose a brand new game, so as a final tribute we are here to deliver an RPS Verdict for the sweet organise-a-warehouse 'em up that is Wilmot. We'd been planning to do this verdict chat…

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Feature: The absurdity of work

Clowns, dog food and Christmas Miracles: the secret history of Wilmot’s Warehouse

You might not be surprised to learn that Wilmot’s Warehouse, the charming object-categorisation game we’ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. “I loved that job,” he recalls, wistfully. “In fact,…

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Feature: Listen now and sort yourself out

Podcast: Why we can’t stop playing Wilmot’s Warehouse

 You are handed a box. Inside, another hour of ceaseless chatter from three folks on the RPS podcast, the Electronic Wireless Show. Oh no, where re you supposed to put this? Maybe it should go next to the knives in the "dangerous items" pile. Or you could store it beside the tennis rackets in "hobby equipment". Oh hell, let's just make a whole new…

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Feature: Unboxing the message

Wilmot’s Warehouse’s motivational posters are a deadpan anti-reward

Could you pass me that block of cheese? No, the other one, the blue one. No, that's a slice of cake. The chee-- oh, for heaven's sake, I'll get it myself. Honestly, you shouldn't be playing sorting simulator Wilmot's Warehouse with an attitude like that. You're clearly not enthusiastic about the minimalist pile 'em up we can't stop playing. Maybe a few of its motivational…

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Feature: This is your brain on Wilmot

Wilmot’s Warehouse review

For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a…

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Feature: Reader beware, you're in for a ware(house)

Can’t Stop Playing: Wilmot’s Warehouse

Time, once again, to reveal our Can't Stop Playing for this month. The announcement is coming a bit late because we had some trouble deciding for September, but then we looked at what we'd been writing about and, shockingly, playing, and there was really only one option. Who could have thought that pushing boxes around a black room would have us so completely in its…

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Feature: Wilmot and Wittgenstein, sitting in a tree

‘Wilmot’s Warehouse is a language game’, please discuss

I don't think we ever see the extent of Wilmot's horror. He's a square in charge of a warehouse, single-handedly responsible for storing and serving up hundreds of amorphous objects. We, the player, only see those objects from the top-down, a step removed from the abject terror of categorising off-colour melon slices that simultaneously resemble 50% of an egg. Maybe reality is less blurry from…

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Feature: Speedy delivery

Timelapses in Wilmot’s Warehouse are supremely satisfying

If you do not understand the low-key cerebral pleasure of inventory management, then what are you even doing playing videogames? Get out. Everyone else, welcome to Wilmot's Warehouse. A whole game about fiddling with your inventory and wrestling for space amid piles of bananas and hair dryers. It's basically a giant version of that suitcase in Resident Evil 4 that holds all of Leon Kennedy's…

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Feature: Be a cannibal, eat the rich

RPS Verdict: Streets Of Rogue

Four weeks ago, in the disgusting heat of old August, we told you we can’t stop playing the chaos-fuelled micro-muckabout Streets Of Rogue. And since then we've not stopped banging on about it. It's sort of embarrassing. We spoke to its creator, we praised its tabletop-ish freedom, and we enjoyed having a totally normal one. But listen, we’ve got to move on. It turns out…

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Feature: Mix and match (and kill)

Our favourite co-op cocktails for total carnage in Streets Of Rogue

Friends are the worst. One minute they’re stuffing delicious bananas in your mouth to heal your wounds, the next they’re flailing at your head with a police truncheon. But what would life be without some friendly fractures to the skull? In Streets Of Rogue, the anarchic roguelite we can’t stop playing, you can still harm your fellow players in co-op mode. That means lots of…

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Feature: How to use a shrink ray on the immersive sim

Streets Of Rogue’s creator on how he stuffed a tiny city with ideas

Streets Of Rogue is a tiny Deus Ex about being stupid. It’s good. If you haven’t heard us shouting about this teeny-yet-turbulent roguelite, then you haven’t been paying attention. To add to the cacophony, I spoke to its creator, Matt Dabrowski, about troublesome bodysnatchers, rampaging giants, vague sequel plans, and how he went about brute-forcing as many silly ideas as possible into a tiny toy…

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Feature: Sarcastically, I'm in charge

I turned Streets Of Rogue’s character creator into ‘Fanfic mode’

Streets Of Rogue is a chaotic playground of cunning tricks, slapstick violence, and endless, endless laughter. We've been playing it together muchly here lately, in fact you could say we Can't Stop Playing it. An important feature we've not discussed yet is the custom character creator. This lets you combine the wacky traits and abilities from other characters to make your own little pixel person.…

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Feature: Streets of Rolling initiative.

How Streets Of Rogue is a tabletop RPG disguised as a roguelike

I love Streets Of Rogue. Loads of us here at Rock Paper Shotgun do, it's why we Can't Stop Playing it. I wanted to dig a little into why I enjoy it as much as I do, and I think a really good way of communicating why is comparing it to rules-light tabletop RPGs.

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Feature: Listen to our street music

Podcast: Why we’re playing Streets Of Rogue

 You may have already seen us bellowing about Streets Of Rogue, the tiny but flavourful immersive sim full of chaos and angry gorillas. That’s because we can’t stop playing it. This week, the pod squad are gathering to chat about why they think it’s so bloomin’ good. But also their favourite characters in the game, from a drug-addicted investment banker to a tiny naked…

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