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Rock Paper Shotgun – PC Game Reviews, Previews, Subjectivity

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Sometimes, it's worth reading the news. When a story in Elite: Dangerous' fictional feed ended with an unexpected call for supplies in the Upaniklis system, most would've thought it flavour text. Not Malic_VR, a pilot and Elite streamer, who went to see what this minor fuss was all about.

What he found was a dilemma that'd make a brilliant Star Trek plot - an ancient human starship, packing thousands of colonists, a plague, and an isolationist movement that'll refuse outside help if it kills them.

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If you like your violence from the perspective of a duck, or of a child who held onto their kite during a gale, then the two free games on Epic Games Store this week are very much for you. Both Ruiner and Nuclear Throne are top-down shooters, given freely as long as you grab them before next Thursday. Then the cycle of free stuff begins anew.

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I loved those bafflingly ambitious late '90s/early 2000s shooters. I tried them all. I traipsed through Trespasser and wept at Hidden & Dangerous's muddy, buggy, broken war. And I joined Graham in falling a little bit in love with Project IGI's stomach crawling spy jank. That's why I'm not scoffing at IGI Origins, a return to the 80s Cold War sneakers that kept me entertained back in the day. As broken as they were, I'm always happy to see more.

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Feature: How the west was fun

Red Dead Redemption 2 review

Reviewing Red Dead Redemption 2 a year after its console release is like happening upon a frontier homestead after it's been attacked by bandits. It’s a game that has been subjected to every take under the sun, and stripped to the bone by internet vultures; every last secret dug up, every mechanic scalped and scrutinised, until no magic remains. I, adopting the role of world-weary sheriff, look upon this crime scene and mutter under my breath, “what in tarnation happened here?” A deputy pipes up: “SEO, boss. F**kin’ SEO.” (My inner dialogue is written, of course, by David 'Deadwood' Milch.)

I myself arrive at the PC version with 80 hours of Xbox One grit in my boots, but this won't be the case for everyone. I mean, the idea of making it a year without having RDR2 thoroughly spoiled seems impossible - but it must apply to someone. What surprises me, with this PC release, is just how much a lick of paint can re-imbue such well-trodden ground with a refreshed sense of wonder. And if you did make it here all innocent and unspoiled, you are in for the definitive version of the definitive Rockstar game, warts and all. So let’s pretend we haven’t already waded through the swamp that is The RDR2 Discourse, if only for the length of time it takes me to tell you wot I think.

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Feature: And which one should you buy?

Nvidia GTX 1660 Super vs 1660 Ti: Which is best?

Nvidia's GeForce GTX 1660 Super is in a bit of an odd place right now. It's a teensy bit faster than its non-Super sibling, the regular old GTX 1660, but not quite fast enough to really a proper impact on your minute-to-minute gaming performance. But given the GTX 1660 was already pretty close in speed to its more expensive cousin, the GTX 1660 Ti, is the GTX 1660 Super actually a way of getting Ti levels of power on the cheap? I've made some lovely bar graphs to find out.

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The dramatically named Korean developer Pearl Abyss has three new games whirring away on their development PCs. The developers of Black Desert Online are working on three new MMOs: one shooter from the creator of Counter-Strike, one child-friendly jaunt, and one fantasy game. The three games have a proper reveal planned for on November 14, during Pearl Abyss Connect at G-STAR 2019. For now, we know they're called PLAN 8, Crimson Desert, and DokeV, alongside a handful of other details.

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The final member of AMD's Ryzen 3000 CPU family, the ultra powerful Ryzen 9 3950X, finally has a release date - as do AMD's freshly-announced 3rd Gen Threadrippers. So far, AMD have only teased two Threadripper/Dataduke™/Bitbasher™/Loadmother™ CPUs, but these will be launching on November 25th together with their Ryzen 3950X sibling. If you like a CPU with more cores than your can shake a stick, step this way. We've got all the core (sorry not sorry) information right here.

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Last week, Blizzard once again returned to Anaheim for Blizzcon 2019. But rather than welcoming Blizzard to his city for their annual convention, Rep. Lou Correa - a Democrat congressman for Anaheim, California - accused them of fostering online radicalisation in World of Warcraft. Less than a month after finding themselves in the US Government's crosshairs for their mishandling of a Hearthstone championship protest, Blizzard's handling of fraught politics may once again have landed the studio in hot water.

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Feature: Not much to sea

Abandon Ship review

I cruised through dozens of fights before disaster struck. A scuffle with a cultist saw my ship scuttled, thanks to me forgetting to man the water pumps. A foolish oversight, but I’d at least had the foresight to buy a lifeboat, which saved me and my crew from a quick and merciful death. The days dragged in that tiny boat, as we drifted in diminishing hope of rescue. We sang songs. We rowed. We swapped stories, and then blows.

Eventually, the others tried to eat me. I leapt overboard, and found myself adrift again - this time alone. It took several more days for some sailors to find me, on the cusp of starvation. I’d survived, but with such a setback that I felt compelled to load a save.

It says a lot that by far the most interesting thing that happened to me in Abandon Ship still had such a limp conclusion. Longform FTL with pirates, alas, isn't nearly as good as it sounds.

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Has it been a year already, Hitman 2? With 12 months of murder in the bag, IO Interactive have eyes on the next step in Hitman 47's next adventure. Whatever form Hitman 3 takes, though, there's still a good deal of death left to dish out. November will be Hitman 2's biggest month yet, with no less than 2 new special events landing each week - starting with a new challenge pack and two legacy escalations landing today.

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Motion Twin could probably stop developing side-on pixel slicer Dead Cells and everything would be just fine. It would leave behind an "Overwhelmingly Positive" review tag on Steam and a beautiful corpse. But they’re still fiddling with it, and the 15th update has just gone live. A new biome has been added, along with a new rune, a new meta upgrade, and more.

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Reports of class warfare in Fallout 76 were probably overblown, but far from fabricated. The recent introduction of Fallout 1st, a paid subscription service offering cosmetics, conveniences and (not-so) private servers, has created something of a rift.

At first that just meant the odd subscriber got attacked by people in bear costumes. Now the subscribers are fighting back, with 300 of them joining a clan called the Apocalyptic Aristocracy. This involves flouncing around in fancy clothes while semi-joking about looking down on peasants. It's all good fun, apart from the toxicity.

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Feature: Head banger

MO Astray review

I’m almost tempted to celebrate the appallingly named MO: Astray for not being a Metroidvania. I loves me some Metroiding, but it’s proved a real pleasure to play an action-platformer that focuses on continuous progression without a trace of backtracking. It’s especially a pleasure when it happens in a game as precisely designed as this.

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A shortcut for long-gone mech shooter Hawken sits on my desktop. It's not the real deal, of course. Hawken went offline early last year. What I have, stitched together from salvaged code and networking wizardry, is an abomination. A corpse of a game forced back into life by players who can't let it go. It'll never be alive, but that's not going to stop us from trying.

No Players Online, a pay-what-you-want horror game on Itch from developers Adam Pype and Viktor Kraus, wonders if there's something deeply wrong with keeping a dead game running.

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There are a few things in games that will demand my attention. If your game has a flare gun, I will use it, often to the detriment of my overall damage output. If I can wall run, I'm running on every wall in the game, no matter where it leads. Personal turrets will make me Torbjörn again. Fortnite has yet to really grab me, though. So far it hasn’t reeled me in. I can’t say it’s managed to pierce my flesh with a spike and then dragged me closer. But Epic have just added a harpoon gun, and that’s also on my list, so now I have to install it. That's the rule.

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Feature: All aboard the rootin' tootin' frame rate machine

Red Dead Redemption 2 PC settings guide: How to get the best performance

It's been a rocky 24 hours for Red Dead Redemption 2 on PC. From in-game crashes to Rockstar's own launcher "unexpectedly" upping sticks and riding the hell away before anyone can even get a whiff of a menu screen, it's clear Rockstar still have a heck of a lot of work to do before we can truly enjoy everything their long-awaited cowboy epic has to offer.

Indeed, I've been having launcher problems of my own today, so my attempts to test Red Dead Redemption 2's PC settings and graphics card performance has been somewhat curtailed. I have, however, managed to steal a few moments on RPS vid bud Matthew's functioning PC to bring you some initial performance thoughts that I'll follow up later with a more detailed set of benchmarks. For now, though, here's how to get the best performance from Red Dead 2 on PC, including which of its many dozens of graphics options you can turn down to help boost your frame rate, as well as how to wrangle its 21 different quality presets (yes, you did read that correctly) into something playable.

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Sticks and stones may break on bones, but fists will never fail me. Now that Diablo 4 has emerged from its crypt, soaked in the blood of countless demons and undead ne'er-do-wells, we're starting to get more glimpses into the Action-RPG's grimdark fourth offering. Fitting, then, that our first extended look at the next dungeon-looter isn't some cowardly archer or wimpy wizard, but a brutal 24-minute look at a house-sized slab of beef knocking down skeletons with a whopping great stick.

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Feature: If you go down to the woods today...

How Magic: The Gathering card sets are designed

“It’s hungry mother. It’s trip to the fair. It’s bad trade. Magic beans. Jack’s cow, angry mother. It’s surprise beanstalk. It’s climbing the beanstalk, giant’s castle, giant’s wife, golden goose, self-playing harp, escape with the goose, chop down the beanstalk.”

Mark Rosewater has been head designer on Magic: The Gathering since 2003, overseeing the creation of thousands of new cards in the collectible card game that spawned them all. Among 269 new cards in Magic’s latest expansion set, Throne of Eldraine, some tell the tale of Jack and the Beanstalk. Others feature pie-baking and big bad wolves, and some spin out Arthurian legends. All together, they form a densely intricate game of attack and defence, playable both as physical cards and in Magic: The Gathering Arena.

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Overwatch creative director Jeff Kaplan says he wants to "redefine what a sequel means", but I'm loath to let him get away with that. When he talks about Overwatch 2's focus on co-operative missions, essentially expanded versions of the first game's underwhelming seasonal PvE events, I just hear a man telling me I should lower my expectations.

The more I think about it, though, the more I realise Overwatch 2 is a hard concept to form any expectations around at all.

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Red Dead Redemption 2 has landed on the PC with all the grace of a bow-legged varmint drunk on moonshine. We've seen it first-hand. Hardware Sheriff Katharine headed into her gaming jail, ready to take on the Wild West’s most fearsome settings menu, but there was a crashing sound and a flaming cartwheel came rolling out.

There might be some comfort to those of you dealing with crashes, particularly if you’re being forced to replay the opening’s ponderous trod through the snow, because there’s a couple of chapter skipping save games already online. If you're sick of the sight of the snow, or if you just played it before on console and can't face a do-over, here's what to do.

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Feature: To Super or not to Super, that is the question

Nvidia GTX 1660 vs 1660 Super: Which one should you buy?

It's only been eight months since Nvidia's GeForce GTX 1660 graphics card first came out, but already it's got a Super-fied successor in the form of the GTX 1660 Super. I've already gone into a pretty detailed breakdown of how both cards compare in my Nvidia GeForce GTX 1660 Super review, but sometimes it's just easier to see things laid out in some nice bar charts, isn't it?

Below, I've put both cards head to head across a variety of games at both 1080p and 1440p to see exactly what they're made of and, most importantly, how much faster Nvidia's Super-charged GTX 1660 is compared to its decidedly not Super (but still very much best graphics card-worthy) sibling. To the bar charts!

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Halloween has come and gone from Apex Legends. Zombie hordes have vanished, replaced by the bitter chill of a November bloodbath. As the year cools down, it's time to warm up. This week's Apex patch 3.1 finally adds much-needed training mode Firing Range - a freeform arena for trying out all of Respawn's toys - and a duos mode to pit you and a friend against the combined might of 58 brutal killers.

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It’s comforting to know that The Sims 4 is still ticking along with new expansions. The world doesn’t need to hold its breath waiting, wondering, worrying about more Sims. We’re getting more. We’re always getting more. We’re getting more in about 9 days. The next expansion, The Sims 4 Discover University, brings the terrifying world of further education to the series.

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Like it or not, it's hard to argue that Nomada Studio's debut Gris isn't an absolute stunner. Alice B found it a bit bleedin' obvious with its themes of feminine fragility and trauma in her Gris review, but that doesn't stop it being an absolutely gorgeous picturebook platformer. She wasn't alone, either. This week, publishers Devolver Digital alleged that a French studio has "ripped off" Gris when selling their mobile self-care app.

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Feature: Beware negative splendor

Crusader Kings 3 is basically a Game of Thrones RPG in disguise

The Crusader Kings franchise has always had a massive Game of Thrones vibe. Indeed, the first two games in the series got their own Westeros mods, and our own Adam Smith called CK2’s “such a blindingly obvious combination of worlds and mechanics that it simply had to exist”. Now, however, looking into the new dynasty mechanics for Crusader Kings 3, it’s clear what Paradox are doing: they’re basically putting that stuff in from day one.

OK, it’s still a historical game, so there’ll be work for modders in adding maps, character names and probably dragons. But in terms of feuding cadet houses, bastard offshoots and needlessly intense family mottos -- not to mention the new ‘Dread’ mechanic, wherein the more of a monster you are, the more your vassals are scared to disobey you -- you can have it all. There’s still plenty about CK3 to be revealed, but while we wait for flaying and seventy-seven course meals to be confirmed as features, here’s everything we know about the new dynasty system.

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Feature: I haven't

Have you played… Robocode?

Robocode is a coding game about telling your little robot exactly how to move, dodge, aim, shoot, and assess its situation so that it can destroy all opposing robots in the arena. It's also a game I've never played before in my life.

You know what I did play though? Robot Battle. Robot Battle is the 1992 coding game by Brad Schick that inspired the creation of Robocode by Mathew A. Nelson about a decade later. I consider it an absolute travesty that Robot Battle no longer seems to exist anywhere on the interwebs. But it seems to me that Robocode is almost identical, so what the hey. At least with Robocode I can actually put up a header image.

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Like the chosen undead they follow, there are few walls in the Dark Souls modding scene that can't be broken without persistence. Since the original PC release was salvaged by stubborn fans, Dark Souls's modding community has spent years breaking a game that defies being broken. For the longest time, though, getting custom level geometry was a boss beyond modders' might. But once more, through bull-headed trial and error, another obstacle has been knocked away with Dark Souls' first third-party map, seven years after launch.

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Well rustle my hard drive, Red Dead Redemption 2 is finally on PC. Yee-haw, and all that. Thing is, some gunslingers out there are spreading word that this ain't the sturdiest horse they've seen. From loading screen crashes to problems with Rockstar's game launcher, RDR 2 on PC is proving to be a grumpy ol' mule indeed.

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