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Posts tagged “Richard Hogg”

Feature: The important thing is we all liked it

RPS Verdict: Wilmot’s Warehouse

Alice Bee: Hello Brendy and Nate! We're here to discuss what we ultimately think of Wilmot's Warehouse, our Can't Stop Playing for the month of September. Next week we will choose a brand new game, so as a final tribute we are here to deliver an RPS Verdict for the sweet organise-a-warehouse 'em up that is Wilmot. We'd been planning to do this verdict chat…

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Feature: The absurdity of work

Clowns, dog food and Christmas Miracles: the secret history of Wilmot’s Warehouse

You might not be surprised to learn that Wilmot’s Warehouse, the charming object-categorisation game we’ve been banging on about this month, was inspired by (wait for it) working in a warehouse. Co-creator Richard Hogg worked in warehouses for Asda and Boots in his teens, before moving on to work for a film stills library after graduating. “I loved that job,” he recalls, wistfully. “In fact,…

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Feature: Listen now and sort yourself out

Podcast: Why we can’t stop playing Wilmot’s Warehouse

 You are handed a box. Inside, another hour of ceaseless chatter from three folks on the RPS podcast, the Electronic Wireless Show. Oh no, where re you supposed to put this? Maybe it should go next to the knives in the "dangerous items" pile. Or you could store it beside the tennis rackets in "hobby equipment". Oh hell, let's just make a whole new…

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Feature: Unboxing the message

Wilmot’s Warehouse’s motivational posters are a deadpan anti-reward

Could you pass me that block of cheese? No, the other one, the blue one. No, that's a slice of cake. The chee-- oh, for heaven's sake, I'll get it myself. Honestly, you shouldn't be playing sorting simulator Wilmot's Warehouse with an attitude like that. You're clearly not enthusiastic about the minimalist pile 'em up we can't stop playing. Maybe a few of its motivational…

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Feature: This is your brain on Wilmot

Wilmot’s Warehouse review

For the first three and a half billion years of its history, life on earth was fairly dull. It was, essentially, a load of little blobs mucking around in a great big sea. But then, five hundred million years ago, the Cambrian Explosion happened. Despite its name, it was not a sick wrestling move, but a sudden evolutionary riot, in which life diversified into a…

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Feature: Reader beware, you're in for a ware(house)

Can’t Stop Playing: Wilmot’s Warehouse

Time, once again, to reveal our Can't Stop Playing for this month. The announcement is coming a bit late because we had some trouble deciding for September, but then we looked at what we'd been writing about and, shockingly, playing, and there was really only one option. Who could have thought that pushing boxes around a black room would have us so completely in its…

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Feature: Speedy delivery

Timelapses in Wilmot’s Warehouse are supremely satisfying

If you do not understand the low-key cerebral pleasure of inventory management, then what are you even doing playing videogames? Get out. Everyone else, welcome to Wilmot's Warehouse. A whole game about fiddling with your inventory and wrestling for space amid piles of bananas and hair dryers. It's basically a giant version of that suitcase in Resident Evil 4 that holds all of Leon Kennedy's…

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