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Giada Zavarise

A Panel Shaped Screen meets thecatamites

"I made this game to […] worship the devil" - stephen, caught on tape, exclusive.

2

Indivisible review

The Disgaea of action platformers

17

Today

Feature: "I made this game to […] worship the devil" - stephen, caught on tape, exclusive.

A Panel Shaped Screen meets thecatamites

Stephen "thecatamites" Gillmurphy is a familiar presence in RPSland. In the past years we covered many of his games, from the blood-soaked RPG Space Funeral to the Kafkaesque Murder Dog. His latest game, 10 Beautiful Postcards, is a wandering simulator about exploring hotels — and like all his games, it's wonderfully weird. But where does this developer get inspiration for his ideas? Are DRUGS the…

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4 weeks ago

Feature:

A Panel Shaped Screen Adventure: You see a new article on Rock Paper Shotgun

It’s the newest instalment of A Panel Shaped Screen, a monthly column about the way comics and games influence each other. The article promises to tell you everything about interactive webcomics. What will you do? > Click on “read the rest of the post”

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1 month ago

Feature: The Disgaea of action platformers

Indivisible review

This here is a game with one of those plots. You know how it goes: our hero — a hot-headed girl called Ajna, in our case — lives in a peaceful fantasy village. One day, the forces of evil arrive, destroy everything, and kill the hero's beloved mentor figure. The hero then sets out for revenge. During their journey they unlock hidden powers, learn shocking…

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2 months ago

Feature: Get ripped

A Panel Shaped Screen: remembering the sprite comics of the mid-2000s

If you're a digital artist, or have a friend who is a digital artist, then you're intimately familiar with the dread associated with the following phrase: "Your job looks easy, the computer draws everything for you!" Art is not a game, but games can help produce art. In the hand of capable webcomic artists, games can become brush and canvas and muse, and be ripped…

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3 months ago

Feature: Small creators, big ideas.

A Panel Shaped Screen: the disjointed universe of Lightstep Chronicles

Every writing class has an over-enthusiastic writer. You know the type. All his writing exercises are set in the same elaborate setting: the fantasy world he has been working on since he was sixteen. He’s currently writing his debut novel, the first in a trilogy. He already has three more trilogies planned out. He also plans to make a videogame about this cool side-character, and…

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4 months ago

Feature: Okay but did you buy the straight to DVD spin-off movie?

A Panel Shaped Screen: the confusing world of multimedia franchises

It was so much easier to just enjoy things back then. You know, then. The good old days. If you liked a game, you played it. If you wanted more, you looked for mods or became involved in the fandom. Once in a while, Hollywood would announce the movie adaptation of some popular game you liked, like Doom. Movies about games were always terrible, but…

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Feature: A spiritual experience

How not to cut trees in Woodcutter Simulator 2011

I am not a religious person, but I must admit some phenomena can’t be explained in a rational way. Like the inconceivable vastness of space. Ghosts sightings. The Brexit. Or United Independent Entertainment’s decision to release Woodcutter Simulator 2011 on Steam in the year of our Lord 2019. I discovered it by chance, a tweet by our dearly departed John Walker casually appearing on my…

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5 months ago

Feature: Yes, I'm confused too

A Panel Shaped Screen: the comics about living in a game that have inspired games

There's a child in front of a door. You know how the story goes. You know behind that door lies a fantastic world, and our little protagonist will get lost in it. You know the child will meet new friends and strange wonders, and will end up saving the realm. You know this because you read this story so many times already, the same plot…

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6 months ago

Feature: Boxes within boxes

A Panel Shaped Screen: screen shaped panels and games that play like comics

Drawing a comic book is like playing Tetris with narrative beats. You have to somehow put on a page everything the script requires you to draw, give the right amount of space to important moments, make sure the reader’s gaze flows naturally from panel to panel, and all your panels must look nice and clear but also in harmony with each other. So you, the…

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7 months ago

Feature: A-mazing

The best games from A Maze Festival in Berlin

I am not hip enough for A Maze, the international games festival held in Berlin. Like every game developer convention, its schedule is dotted with workshops, talks and games to play. But during the festival I also helped make a zine, learned how to not read tarot cards, got my nails painted, and helped deal with the byproducts of paper-shredding game The Book Ritual. There…

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Feature: Let's be adult(s)

A Panel Shaped Screen: porn with plot in comics and games

WARNING: basically every single link in this article is NSFW. Duh. Remember being fifteen and desperately looking for porn on the internet? Perhaps you googled basic terms like “boobs”, like the protagonist of You Must Be 18 Or Older To Enter. Or perhaps you held on to familiar characters, and searched for “Naruto hentai” on Newgrounds to play wonky flash games.

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8 months ago

Feature: Identity crisis

A Panel Shaped Screen: the comics and games that reimagined Disney

I played so many Disney games as a kid. It wasn’t really on purpose, it’s just that I was an avid reader of Disney comics, and sometimes they were bundled with games. Most were simple minigame compilations, parts of the Disney Hotshots series. Others were more elaborate, though they all felt nearly identical. Aladdin, The Lion King, The Jungle Book: the same impossibly hard platformer,…

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Feature: More than Marathon

Remembering old games on Mac is like visiting a lost world

My first videogame memory is about falling. I remember a blue sky and green land and some yellow rectangle where I was supposed to land, but couldn’t, because I was three or four years old and videogames were new and confusing. Unable to control my plane, I could only watch it spiral and crash. The game was Hellcats over the Pacific. I learned this only…

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9 months ago

Feature: Per aspera ad astra

A Panel Shaped Screen: Rediscovering Moebius, the artist who influenced Sable (and a million other games)

Talking about a game’s influences is always a tricky business. Sure, developers love to give long talks about the artists they admire. About their inspirations, the concepts they remixed, the idols they wish to surpass. But there’s a difference between the influences they are trying to evoke consciously, and the many-finned chimeras swimming just under the surface of consciousness. Take Sable, for example. When the…

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Feature: No rest for the Witcher

7 more games that could use a Geralt of Rivia guest appearance

I worry about Geralt. The Witcher series may be over for now, but this hasn't stopped Geralt from taking odd jobs here and there, slaying beasts in Monster Hunter: World, or stabbing folks in Soul Calibur VI. Is Geralt getting adequate retirement benefits? Have witchers unionized yet? I hope he can get some rest, or at least find more contract work that doesn't involve exterminating…

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10 months ago

Feature: Fifty shades darker

A Panel Shaped Screen: which run of The Darkness should you read?

The Darkness II is a game about being a mafia hitman, shooting everyone, and feeding the hearts of your enemies to the black abomination coiled inside your chest. But it’s also a game about fighting your darkest self, doubting your own mind, and finding salvation in love. When John reviewed it, he said: “I was genuinely expecting a brash, stupid shooter, noise and bluster and…

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11 months ago

Feature: Golden tragedy

A guide to loving Berserk, the manga inspiration for the Souls games

You might have heard of Berserk already. A few people have pointed out the similarities between Hidetaka Miyazaki’s Souls series and the manga Berserk. Perhaps you’ve even gotten curious, toyed with the idea of getting into it, but without a clear idea of where to start. Or perhaps you got the impression that Berserk is not for you. You may have heard Berserk is filled…

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Feature: Okay lizardman, but no tongue

Why do we love smooching monsters?

2018 has been strange as hell, I think we can all agree on this. And yet, some bits of news can be even more baffling than others, the definitive proof we are living in the weirdest timeline. Our world may be literally burning, everything is a mess, and The Brexit still looms upon us. But thanks to popular hits like Del Toro’s Shape Of Water…

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Feature: Best listicle of the year

Giada Zavarise’s 5 best games of 2018

2018 is the year I played Symphony Of The Night for the first time. Can I just rave about Symphony Of The Night for the whole article? No? Fine. Here are some other games that aren’t too shabby, either.

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Feature: How a Japanese comic gave birth to a video game genre

How Battle Royale went from a manga to a Fortnite game mode

When you hear the words “battle royale”, most people in 2018 immediately think of the trigger-happy Plunkbat or the cheery Fortnite. But a decade ago, those same words only evoked bleak battles between crying teens, fought on the black-and-white pages of a manga -- a Japanese comic. Art doesn’t exist in a vacuum. Creators absorb ideas and translate them to different mediums, in a web…

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