CHANGING THE GAME SINCE 2003
UNLOCKING ACHIEVEMENTS FOR 16 YEARS
Specializations
-
Art
Key Focus Areas:
- Character modeling
- Virtual sculpting
- Anatomy
- Rigging and weighting
- Animation
- Environmental modeling
- Modularity
- Game engine pipelines
- Lighting and post-processing
- Concept art
-
More
-
Design
Key Focus Areas:
- Using a variety of game editors
- Working with other disciplines
- Player psychology
- Player immersion
- Level layout & player flow
- Multi-player & single-player design
- Game aesthetics & architecture
- Encounter & puzzle design
- Storytelling & character development
- Interface design and systems design
-
More
-
Production
Key Focus Areas:
- Game development planning
- Pitching game concepts
- Digital game publishing and marketing
- Executive leadership
- Economics of the digital gaming industry
- User research
- Organizational behavior
- Product lifecycles
- Project management
- Business communication
-
More
-
Programming
Key Focus Areas:
- Game engine design & architecture
- Data-driven gameplay systems
- Artificial Intelligence
- Networked multiplayer systems
- User input, controls & user interfaces
- Procedural content generation techniques
- Advanced 2D & 3D graphics and shaders
- Game physics techniques
- Audio techniques
- Memory management
-
More
Key Focus Areas:
- Character modeling
- Virtual sculpting
- Anatomy
- Rigging and weighting
- Animation
- Environmental modeling
- Modularity
- Game engine pipelines
- Lighting and post-processing
- Concept art
-
More
Key Focus Areas:
- Using a variety of game editors
- Working with other disciplines
- Player psychology
- Player immersion
- Level layout & player flow
- Multi-player & single-player design
- Game aesthetics & architecture
- Encounter & puzzle design
- Storytelling & character development
- Interface design and systems design
-
More
Key Focus Areas:
- Game development planning
- Pitching game concepts
- Digital game publishing and marketing
- Executive leadership
- Economics of the digital gaming industry
- User research
- Organizational behavior
- Product lifecycles
- Project management
- Business communication
-
More
Key Focus Areas:
- Game engine design & architecture
- Data-driven gameplay systems
- Artificial Intelligence
- Networked multiplayer systems
- User input, controls & user interfaces
- Procedural content generation techniques
- Advanced 2D & 3D graphics and shaders
- Game physics techniques
- Audio techniques
- Memory management
-
More
Achievements Unlocked:
770+ SUCCESSFUL ALUMNI AT 270+ STUDIOS
"The Guildhall has been a crucial step for me in getting to where I am today. It got me prepared enough to get into the game industry."
Achievements Unlocked:
770+ SUCCESSFUL ALUMNI AT 270+ STUDIOS
"Guildhall had a hands on approach to making games, which I really liked as opposed to studying theoretical concepts. The Guildhall taught me perseverance. It had a huge impact on my life."
Achievements Unlocked:
770+ SUCCESSFUL ALUMNI AT 270+ STUDIOS
"The impact is immeasurable. I wouldn't be in the industry today had it not been for the Guildhall. Everything would be different. It was a huge turning point in my life."
Achievements Unlocked:
770+ SUCCESSFUL ALUMNI AT 270+ STUDIOS
"The Guildhall helped me learn how to communicate with other disciplines to express my ideas. Collaborative work really translated well from the Guildhall to the industry."
Careers: Level Up
Reach The Next Level
We can help you achieve a rewarding career in the video game industry. SMU Guildhall provides a top-ranked education, and our students and alumni are highly sought for art, design, production, and programming positions at game studios and technology companies worldwide.
-
SMU Guildhall Awarded at MomoCon
Read More
-
SMU Guildhall Continues Winning Streak at Intel University Games Showcase
Read More
-
Certain Affinity and SMU Guildhall Partner for Scholarship
Learn More
View All News