Latest Episodes of The Point
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00:08:59150
No Man's Sky: A Walk in the Digital Woods - The Point
What type of game is No Man's Sky? Is it a game about exploring outwards, or looking inwards? Danny contemplates these questions and more.
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00:08:53345
What's the Price of Mystery? - The Point
Why do we need to know so much about a game, before we're willing to spend money on it? Danny looks at consumer expectation, and the price of a little mystery.
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00:10:48338
Encumbrance: Gaming's Weight Problem - The Point
Danny takes a look at how games limit the amount we can carry. Why they do it, when it doesn't work, and why we can't stop picking things up in the first place.
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00:07:52123
Turn Down The Hype Machine! - The Point
With a whole bunch of great games coming in 2016, Danny takes a look at how hype has the power to dramatically influence our expectations.
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00:19:52159
Q&A: How & Why We Make The Point
Danny & Andy answer viewer questions about editorial voice, video production, handling publisher feedback and making ridiculously long intros. Thanks to everyone for watching The Point in 2015!
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00:05:57141
Alternative Game Of The Year Awards 2015
Everyone wants to know what the Game of the Year is, but there are so many ways in which games can stand out from the crowd. Danny attempts to name & shame some of 2015's most infamous.
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00:06:30160
Fallout 4: There's No Base Like Home - The Point
Danny explores how the base building side activity in Fallout 4 has forever changed our relationship with the wasteland.
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00:07:01270
What Are Review Embargoes & Should You Trust Them? - The Point
Danny wants to talk about something this week but he's not allowed to. So instead, he's going to talk about embargoes. How they work, and when you should be wary of them.
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00:08:20112
Breaking Up With Assassin's Creed - The Point
This week Danny looks at the history of the Assassin's Creed franchise and talks about how Syndicate is a totally fine game, that he doesn't want to play anymore.
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00:08:00134
The Point - Buggy, Rushed Games & Annualized Franchises
This week on The Point, Danny investigates what happens to games that are on strict time-frames, and how feature creep can topple even the most popular of franchises.
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00:25:3999
The Point - How Tony Hawk Turned Gamers into Skaters
This week on The Point Danny talks to Tony Hawk about his famed skateboarding franchise, and explores how games have the power to influence who we become.
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00:10:52123
The Point - Metal Gear Solid V & The Power of Emergent Gameplay
Metal Gear Solid V is the latest in a long line of games which uses emergent design practices to create amazing gameplay. But what exactly is emergent gameplay? Danny explains.
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00:08:1298
The Point - What if You Never Play Your Favorite Game?
How come we rarely play games outside of our comfort zone? Do we really know what we enjoy that well? Danny examines the reasons why we may all be missing out on great games.
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00:13:4095
The Point - How Did Shenmue 3 Raise $6.3 Million?
Danny talks to PlayStation's Gio Corsi about how they helped bring Shenmue 3 to E3, and explores the psychology behind our desire to fund Kickstarter projects.
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00:09:45108
The Point - How Rockets & Cars Made the Best Sports Game in Years
Danny discusses how much time & talent is required to make a beautifully simple game, and how Rocket League feels more like real football than FIFA & Pro Ev.
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00:10:39190
The Point - Understanding Iwata's Legacy
With the tragic passing of Nintendo President Satoru Iwata, Danny looks back at his remarkable life, and the lessons that gamers and developers should learn from it.
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00:13:08381
The Point - Destiny: The Hardcore Gamer's Slot Machine
Danny has a problem with Destiny. He doesn't think it's a bad game, but its development surfaces some troubling ethical questions about the role of game design in keeping players addicted. Especially when expensive DLC is involved.
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00:09:1197
The Point - E3 2015: What a Wonderful Surprise
Danny takes a few minutes away from the bustling show floor to remark on the wonderfull surprise that was E3 2015.
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00:07:36156
The Point - Fallout 4: Secrets of the New Apocalypse
Rejoice vault dwellers, Fallout 4 has a trailer! But do you think it's trying to tell us something? Danny returns to the wasteland to unearth what he believes are secrets hidden within it's frames.
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00:07:141 177
The Point - The Witcher 3: A New Benchmark in Player Choice
Storytelling and choice in video games has always been a complex problem to solve. Danny explores how games have evolved over the years, and how The Witcher 3: Wild Hunt makes player choice more enjoyable than ever.
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00:12:58196
The Point - The Fight to Preserve Dead Video Games
PT has been taken off the PlayStation Network. But it's only one of thousands of games that will be lost to time unless copyright law changes. Danny travels to the Oakland Museum of Arts and Digital Entertainment to uncover the sad, legal truths restricting game preservation.
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00:07:29226
The Point - Violence, Censorship and The Role of The Games Press
Danny looks back at the bitterly divisive video game violence debate, and draws comparisons to the current politically heated discussions surrounding games.
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00:06:2220
Game Design vs. Realistic Worlds - The Point
Gamers like to know how the systems in games work. But if we can see all the rules of a game world, how can it ever feel real? Danny flies to Poland and reads a Witcher book to investigate.
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00:05:1010
The Point - Where are all the Great Console Games?
Danny looks back at the first two years of the last generation of consoles, and wonders why we've had to wait so long for blockbuster Xbox One and PlayStation 4 games.
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