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Focal Press is an imprint of Routledge.Products BestsellersBrowse Subjects3D Art3ds MaxAnimationBlenderDrawingFlashGame ArtGame DevelopmentGamingMayaOther Software Focal Press publishes cutting-edge resources in Animation for every stage of your career, from student to working professional. Our authors include Annie Award winners and Disney Legends, and our books provide high-quality content and practical, hands-on information on topics like Autodesk 3ds Max, Maya, Adobe Flash, Digital Art, Game Design, Game Programming, Game Art, Drawing, and more. show all3BestsellersDigital Mayhem 3D Landscape TechniquesWhere Inspiration, Techniques and Digital Art MeetEdited by Duncan EvansThe secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and…Paperback – 2013-11-19Focal PressHow to Cheat in 3ds Max 2014Get Spectacular Results FastBy Michael McCarthyWhy take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…Paperback – 2013-09-19Focal PressDirecting for AnimationEverything You Didn't Learn in Art SchoolBy Tony BancroftThere’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines – being…Paperback – 2013-09-09Focal Pressshow all309New ProductsSuccessful ScrumButtLearn to Modify Scrum Project Management for Student and Virtual TeamsBy Noah DyerPaperback – 2016-09-26CRC PressAn Introduction to Unreal Engine 4By Andrew SandersThis book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…Paperback – 2016-09-22A K Peters/CRC PressLearn to Implement Games with CodeBy John M. QuickGame development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is…Paperback – 2016-09-13A K Peters/CRC PressContentFocal Press TVCollectionsSpotlight Master the art of quick sketching with Disney legend, Ron Husband. From learning to recognize simple shapes in complex forms to using line of action, this book gives artists the techniques needed to refine their drawing skills, enhance their sense of observation, and sharpen their hand-eye-coordination. Bonus feature! A sketchbook is included to capture everyday life while practicing Ron's techniques!show all FeaturedIntroducing Routledge Focus Routledge is pleased to introduce our new program of short form publications. This exciting new format allows academics the flexibility to publish innovativepeer-reviewed research with a short turnaround.Focal Press TVshow all FeaturedEntertainment, Media and the ArtsEditorialEditorial ContactsSean Connelly, Executive EditorEmail: sean.connelly@taylorandfrancis.com Sean Connelly publishes animation, game design and web design/development titles. These include both professional books and academic textbooks. With 15 years experience in publishing he welcomes new proposals in this area to add to our market leading animation and game design portfolio. Titles on our list include cutting edge software titles and evergreen art and technique books from some of the most widely recognized animators, game designers, and web designers working and teaching in the field today.Stay Connected… Follow us on Twitter Find us on Facebook Contact UsNewsletterSign up for our newsletter and receive expert tutorials, special discounts and free chapter samples.Subscribe now
The best 3D and Animation books covering Autodesk 3ds Max, Maya, Adobe Flash, Digital Art, Drawing and more. Focal Press is an imprint of Routledge.
Focal Press publishes cutting-edge resources in Animation for every stage of your career, from student to working professional. Our authors include Annie Award winners and Disney Legends, and our books provide high-quality content and practical, hands-on information on topics like Autodesk 3ds Max, Maya, Adobe Flash, Digital Art, Game Design, Game Programming, Game Art, Drawing, and more.
Edited by Duncan Evans
The secrets to creating stunning landscapes are at your fingertips with Digital Mayhem 3D Landscapes Techniques. Compiled by Duncan Evans, launch Editor of 3D Artist Magazine, Digital Mayhem features a variety of beautiful art from some of the finest digital artists working today. Inspiration and…
Paperback – 2013-11-19Focal Press
By Michael McCarthy
Why take months to learn every button in 3ds Max when you can create great visuals with just a few key tools? Utilize the tool of choice, 3ds Max 2014, for generating realistic environments, seamless CG effects, and jaw dropping games in a matter of hours. You can use the memory-hogging methods…
Paperback – 2013-09-19Focal Press
By Tony Bancroft
There’s no class in art school that can teach you this. Believe it or not, there’s a lot more to directing a great animated film than beautiful illustrations and cool characters. You need to bring out your inner creative visionary and take your savvy leadership skills to the front lines – being…
Paperback – 2013-09-09Focal Press
By Noah Dyer
Paperback – 2016-09-26CRC Press
By Andrew Sanders
This book serves as an introduction to the level design process in Unreal Engine 4. By working with a number of different components within the Unreal Editor, readers will learn to create levels using BSPs, create custom materials, create custom Blueprints complete with events, import objects,…
Paperback – 2016-09-22A K Peters/CRC Press
By John M. Quick
Game development is one of the most rewarding crafts of modern times. Not only is making games a wonderful lifelong hobby, but employment opportunities exist at many levels. Learn to Implement Games with Code guides you through the development process as you put together a release-ready game. It is…
Paperback – 2016-09-13A K Peters/CRC Press
Master the art of quick sketching with Disney legend, Ron Husband. From learning to recognize simple shapes in complex forms to using line of action, this book gives artists the techniques needed to refine their drawing skills, enhance their sense of observation, and sharpen their hand-eye-coordination. Bonus feature! A sketchbook is included to capture everyday life while practicing Ron's techniques!
Routledge is pleased to introduce our new program of short form publications. This exciting new format allows academics the flexibility to publish innovativepeer-reviewed research with a short turnaround.
Sean Connelly publishes animation, game design and web design/development titles. These include both professional books and academic textbooks. With 15 years experience in publishing he welcomes new proposals in this area to add to our market leading animation and game design portfolio. Titles on our list include cutting edge software titles and evergreen art and technique books from some of the most widely recognized animators, game designers, and web designers working and teaching in the field today.
Sign up for our newsletter and receive expert tutorials, special discounts and free chapter samples.