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From The Magazine

Unity Focus: How twimler kept Fruit Bump sweet with analytics

Majid Khosravi reveals why the studio decided to utilise Unity Analytics and the ways in which the data-tracking platform allowed its match-three title to thrive

Back to the past: Tackling real-life tragedy in first-person shooters

As EA DICE heads to the First World War in Battlefield 1, Matthew Jarvis speaks to smaller studios working on historical shooters

Who you gonna call? The impact of work-for-hire studios

When developers need extra staff, time and resources, work-for-hire studios can ensure they achieve their creative vision

November 2016 OUT NOW

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