PREVIEW
Why We're Excited About 2013: Metal Gear Rising Revengeance
(XBOX 360, PS3)
MGR's combat loops cuts to the heart of an age-old action game dilemma.
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Jose Otero: Solid Snake fans should still have plenty of reasons to get excited for Metal Gear Rising Revengeance. It's true that MGR abandons the familiar in favor of the extreme -- with everyone's favorite Foxhound agent M.I.A. and missions that reward swift combat over stealth -- but with that transition comes a refreshing change of pace. Let's face it: How many times have you watched the acrobatic moves in a Metal Gear cutscene and silently wished had the chance to actually play along?
MGR gives players that opportunity and embraces the zanier side of the series' fiction. The story is set a few years after the events of MGS4 and follows Raiden -- the blonde-haired pretty boy turned badass ninja cyborg -- into a new career path as a member of Maverick Security Consulting, Inc. Konami and Kojima Productions might tell you they always planned on this zero-to-hero character arc, but fans will always remember the awkward Major Ivan Raidenovitch Raikov joke from MGS3.
Despite his problematic start as MGS2's bait-and-switch character, cyborg Raiden slices through his enemies with newfound confidence and powerful precision. It's clear that developer Platinum Games picked up the pieces of Kojima Productions troubled spin-off title and brought a tremendous amount of action expertise, with sequences that involve plenty of opportunities to cut things up and other off the wall ideas. Enemies. Metal Gear Gekkos. Even Bosses themselves can end up in pieces after a duel with Raiden and, surprisingly, this rinse-repeat cycle of cutting things rarely gets old.
In MGR, each swing of Raiden's vibrating blade feels satisfying and sets up acrobatic sequences that live up to Hideo Kojima's infamous cutscenes, but they also address another key concern: Maintaining health in the middle of big battles. Action games typically build up to intense combat scenarios, which sometimes lead to irritating moments later on. If you've played an action game in the last decade, then you already know what I'm talking about. The later segments transform the battleground into a minefield of sorts, the type where one wrong move can lead to a frustrating game over and a return to the last checkpoint.
But MGR offers something rare in the world of action games: a mid-battle refueling system that players can perform during a fight. Other games in the genre usually lean on special items to fill up the health bar, and present an awfully static way to heal up by comparison. In MGR, a weakened enemy will quickly switch to a blue color and signal that Raiden can slice his prey up in slow-motion. But if a player targets his torso instead, they can cut through, reveal the enemy's spine, and pull it out to refill their own health. It takes a little while to build up the required skills to pull this move off, but after an hour so, it becomes a crucial piece of MGR's core combat loop and one that will inevitably save you in the middle of a chaotic flurry of enemies.
Factor in cybernetic upgrades that further enhance Raiden's abilities and MGR might be one of the most versatile yet approachable action titles made by Platinum Games. While escalating odds (and enemy counts) certainly play a major part in its difficulty, MGR also empowers players with a fun, reusable way to stay in control of their health and, by extension, their durability in combat. It's a satisfying rush of creativity that also expands on the future world of Metal Gear. So what if Solid Snake has gone missing? There's still plenty of charm and future to tech to make MGR something for any fan.
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Comments (6)
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Colonel! We managed to avoid drowning!
Posted: Feb 12, 2013 12:00AM PST by ButterPeanut
I haven't been following Revengeance too well, except I keep hearing that it'll be cool. Just curious, considering how important slicing dudes up is, is there a way to play a no-kill run of the game like MG2-4? I remember reading something about how no-kill playthroughs would still involve slicing robots to ribbons. If that's the case, & if (hopefully) MGSR can lead to a whole new series of LIGHTNING BOLT ACTION games with the MG background combined with Platinum's development, then I really look forward to Raiden someday facing a difficult moral quandary when fighting an enemy Metal Gear that has gained self-consciousness. Like Raiden stabbing Johnny #5 lots of times. Except if it were Johnny #5, it'd probably also have to have an egregious number of poop jokes.
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Health via execution move...
Posted: Jan 07, 2013 12:00AM PST by captain_indecisive
Reminds me a lot of Warhammer 40K: Space Marine.
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In the past 3 months I just beat MGS2-4 for the 1st time.
Posted: Jan 01, 2013 12:00AM PST by SamuraiTerry
have to say that I'm super excited about Rising and Ground Zeroes. MGS is a great franchise and can't wait to see what happens with the franchise.
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That's pretty shocking!
Posted: Jan 05, 2013 12:00AM PST by GenesisDoes
Then again, I have no intentions to play MGS 3. :/
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Title.
Posted: Jan 01, 2013 12:00AM PST by Kilgour
I've never really been a fan of the stealth-heavy MGS series, but I do enjoy games like Devil May Cry and Bayonetta. Dunno if this game is worth a purchase for me, but I'm certainly going to check it out.
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Vitals
- Game:
- Metal Gear Rising: Revengeance
- Platforms:
- PS3, 360
- Genre:
- Action
- Publisher:
- Konami
- Developer:
- Platinum Games
- ESRB Rating:
- Rating Pending
- Release Date:
- 02/19/2013
- Also Known As:
- N/A
1UP Editor Score: B
Average Community Score: C+
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