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Cover Story: It Came From Outer Space!

Moving Forward and Looking to Indies, Not Better Graphics

Prettier games can't be all we get by upgrading to new hardware.

The Witness

Excited as I was to finally see a next-generation console, much of the PlayStation 4 software we saw last week struck me as underwhelming. It was pretty, certainly, and I'm all for beautiful games; I paid a great deal to upgrade my PC in 2011 so that Battlefield 3 would look its finest, and it irks me that Far Cry 3 and Crysis 3 each stresses my computer to the point that I can't see every last bit of visual goodness they have to offer and maintain a decent framerate. Still, gorgeous graphics are not all I want out of new games, and yet it would seem as if the PS4's hardware is being extolled purely for its ability to accommodate even nicer-looking visuals.

That belief is representative of the majority of what Sony had on show last week. While the capabilities of the hardware to push more pixels was invariably going to be a major part of the event, with the way things went you could be left thinking the future of games entails little more than better-looking games that boot up faster than ever. That's all well and good -- I am legitimately excited for auto-downloads, suspend modes, and all manners of hurdles between player and game being removed -- but the hurdles Sony and Microsoft should be doing their damndest to remove lay between independent developers and next-generation consoles.

It would be unfair to pass judgment on all next-gen games based on the relatively brief look we were afforded, but the PS4 unveiling remains the only peek we've gotten at what's to be be expected from software designed for the next wave of consoles. And, as limited a look as it was, you could get a sense of what certain games were shooting for. My initial reaction was that these games looked nice but didn't appear to be doing anything new; one week later, I feel even more strongly about that. At the time, I suggested the games lacked a "next-gen feel," something that some commenters took issue with. These games look nicer than what we've got now, so what do you mean they don't have a 'next gen feel'?

Even if we accept that none of it could look as nice if it were released on current-gen hardware -- forgetting about the games with stand-out visuals like Halo 4 and Ni No Kuni that are on Xbox 360 and PlayStation 3 -- the games shown weren't doing anything that would have been out of place on 360 or PS3. Take Killzone: Shadow Fall, for instance, which was one of the first PS4 games shown. Even as I was watching the demo, there was an undeniable sense that this was, from a gameplay perspective, a standard first-person shooter. When the system's first racing game, Driveclub, was shown, the talk centered around the painstaking efforts to recreate real-world cars (sounds like the last time a Forza or Gran Turismo was announced, doesn't it?) and social features that wouldn't be unrealistic on PS3 or 360. Watch Dogs looks like good fun, but it's not a next-gen exclusive, nor is Diablo III or Destiny. Capcom's Deep Down, assuming it was something more than a tech demo, was another game whose presentation was about the visuals and nothing more.

When it was Quantic Dream boss David Cage's turn to talk about what the PS4 will make possible, he didn't proceed to talk about improvements in artificial intelligence, more engrossing game worlds, or anything else of the sort. Instead, he was there to talk about polygons, and how the PS4 will be capable of handling so many, you guys. Numbers that are ultimately meaningless to gamers were shared, and a real-time 3D model of an old man's head was shown to better demonstrate the possibilities. Look, it was a fine head. But the suggestion that developers will now be limited only by their imaginations and that the PS4 has enough horsepower to really evoke emotions strikes me as silly for two reasons. The first is that, as with every piece of hardware developers have used before, eventually it will be pushed to its limits and restrict what can be done -- the constraints might be out of the way, but that's only true until developers think up new ways to be constrained.

The second is the fact that emotional game experiences are already in our hands, and they don't require cutting-edge technology. Fire Emblem Awakening has been cited numerous times as a great recent example of this: It's a game that runs on the relatively underpowered 3DS and, due to what I presume is some sort of clipping problem, has an issue where characters' feet sink beneath the surface of the ground during cinematics and can almost never be seen. Despite this and a lack of 30,000-polygon character models, it accomplishes a great deal and is capable of evoking emotions; the same is also true of games like Journey, Flower, and Mass Effect 3 (despite all the flak it gets).

Better graphics don't always equate to better or more emotional games, and I hope developers are cognizant of that and don't lose sight of what matters most as they explore what can be done with next-gen hardware.

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Comments (16)


  • BrokenH
  • Thoughts

    Posted: Mar 01, 2013 12:00AM PST by  BrokenH

    I have to admit, I was blown away by the visuals coming into this generation. However, there's something about older games and indie games that seem to have more heart. I'm not saying companies and developers back then cared less about money (that would be ridiculous!) but they did seem more willing to take risks. It's good to see there's still this kind of "wild frontier" on hand helds and with indie projects.

  • dragon_slayer17
  • my thoughts.

    Posted: Feb 28, 2013 12:00AM PST by  dragon_slayer17

    The way things are looking right now I am guessing that the Wii U will end up beating the other two consoles no matter if you like it or not. There are just some things that are better with a touch screen or second screen. I can see  game like Silent Scope or a mech game where youj need to use the two screens to be able to fight optmumly. I can also see an RTS/tactical rpg working very well. lastly, people seem to discount the Wii U has having graphics from this generation, but what they seem to miss is the fact that the Wii U has to render twice as many graphics (one set for the TV and one for the controller), and then stream it to the controler. It is also clear that Wii U hasn't come close to maximizing its graphics capiblity or innovations.

    I see the PS4 and the 720 battling it out to see who has better graphics, online capibilites etc. Lastly, I can see the PS4 either making or breaking streaming games technology.

    • KevinTheGoose
    • not a chance

      Posted: Mar 04, 2013 12:00AM PST by  KevinTheGoose

      I hope the sentence "the Wii U will end up beating the other two consoles no matter if you like it or not" didnt just come out of your mouth.  Wii U is currently unchallenged in the market and still cant sell up to what the expected it too.   The next Zelda game better be amazing or Nintendo will be in trouble

       

  • Alucart
  • Indie games....

    Posted: Feb 28, 2013 12:00AM PST by  Alucart

    From what I gathered the entry to consoles for indie developers is pretty steep but I also recognize that many indie games just plain suck; to the point ai can't even imagine how they were placed on say Xbox Arcade.

    In that regard none of the console makers has to make concessions for them. But its gamble. Its kinda of like sifting for gold. How much unattractive rock are you willing to allow through before you find those few nuggets of gold to tout on your system? Seems like simple case of ROI. I can charge a high price to attract fewer yet willing and able customer or charge peanuts and get every nut in the gallery, the sum of which my not make nearly as much as for me by any stretch than focusing on a smaller market segement of developers.

    Two things caught my eye in particular in this article:

    1) Kickstarter can potentially be an indie devs best friend. As long as they realize they need to be likek any other startup looking for investments; routinely update your progress and show revelant images of your plans for the future of the game. Including concet art, test gameplay whatever.

    2) XNA will no longer be supported. Saw this a mile away. Devs should learn/stick to eitehr Lua or C++. Those aren't going anywhere. Save yourself the headache of adopting a IDE or suite marketed to "to make it easier" for you. Usually this means it makes it easier for "them." C++ is portable therefor you can go multiplatform. So as an indie developer don't take the proposed easy road. Look beyond the game you are developing. Learn C++ and aim to sell on every console starting with the one where your projections look the brightest. C++ isn't hard there just some you programmed their ip poorly with it, and from what I've heard around the net Capcom is no exception...10,000 lines of code for silly stuff that really should have been OOP'd.

     

  • Pacario
  • Sony Needs that One "Special" Game

    Posted: Feb 27, 2013 12:00AM PST by  Pacario

    The main disappointment with Sony's presentation, I think, is that the shown games lack the "OMG Factor"--they don't feel next-gen because they represent genres and categories we've already seen, despite being far beyond contemporary graphics and presentation.

    In the 32-bit/64-bit generation, we had Mario 64.  There was nothing even remotely like it; the game was a true revolution in game design and development.  Similarly, if not quite as significantly, we got the first truly workable console FPS in Halo for the succeeding era, along with advanced and/or groundbreaking titles like FFX and GTA3.  And a bit later, RE4.

    This generation has also had its eye-openers, from Uncharted to Portal to Bioshock--games that, while not necessarily new genres, still greatly improved or reimagined what came before.

    But the PS4 presentation, as Mr. Pereira states, didn't provide anything to illicit the wonder these earlier games conjured so easily.  I have no doubt that, in time, that one "special" game will emerge to get us excited.  But in the meantime, yeah, all we can do is hope.

    • San_Andreas
    • ...

      Posted: Feb 27, 2013 12:00AM PST by  San_Andreas

      ...The PS1 didn't start out with anything special, either. A cheesy 3-D fighting game, some racing games, and a bunch of games that could probably have been passably done on the SNES.

      The PS1 didn't get its gotta-have game - Final Fantasy VII - until two years after it launched. In Japan, the mere announcement of the game spiked sales through the roof, but in the US, hype for FFVII didn't really begin until only a few months before the game launched.

      But once it did, the PS1 left the N64 in the dust.

    • Dreams_Of_Falling_Teeth
    • RE: ...

      Posted: Mar 01, 2013 12:00AM PST by  Dreams_Of_Falling_Teeth

      Sony was a newcomer to video games and most systems of the time that were failing. PS is now a world renowned brand and there are 2 pretty strong competitor that have consoles that do pretty much the same thing as the Playstation. not having any games back then is very different than not having any games now

    • Eldritch_Eric
    • They have it.

      Posted: Mar 05, 2013 12:00AM PST by  Eldritch_Eric

      It's called Journey. Try it sometime.

      Also, it's worth noting that yes, the PSX did start out with something special. It had Squaresoft, and it's amazing catalog of games. No, not FF VII; that game was mediocre at best. Xenogears, Vagrant Story, Einhander, and Valkyrie Profile are timeless classics that, although they weren't available at launch, provided the type of RPG backbone the system really needed to thrive.

  • CharityDiary
  • Hmm...

    Posted: Feb 27, 2013 12:00AM PST by  CharityDiary

    I get so tired of people wanting more indie games and developers. Sure, there are a few good indie games here and there, but compared to the sheer number of indie "developers" and "games", the ratio of good indie games to terrible indie games is like 1 : 1,000,000. 

     

    Let's face it -- a lot of indie developers just want to get into the business for the money (and after all, it is a business). While the developers of AAA titles may think the same way, at least they have the finances and manpower to put together a game with a substantial amount of content. 

     

    Very few indie games are actually good, and the ones that are good typically don't have the amount of content that a good AAA title would have. Within an hour or two of playing it, the game is finished, and that's just not the type of experience I want to invest my current and future game consoles in. I want to be able to see a few new AAA developers come up with some new, innovative AAA titles that will soak up entire months of my time. I want to be able to continue to play new Metal Gear Solid games, and spend the same amount of time on then as I've spent on the previous entries.

     

    Indie games and developers are fine. But let's not get carried away by giving them the reigns to our gaming future. Just take the best indie developers and support them, help them get the good stuff out there, and that will be good enough. Have you seen the indie games store on the Xbox Live Marketplace? Taking a brief glance at it would show you that most indie developers only care about getting the game out there to sell, and not about making a great game. Indie "games" like No Luca No, Try Not to Fart, and A Game You Can't BEAT are just a few examples. These monstrosities have absolutely no content, but the developers try to sell them anyway.

     

    At least mots big-budget titles have enough content to warrant a purchase. Although I could do without Call of Duty. And whoever made Operation Raccoon City should be put out of business as well, if they aren't already.

     

    I'm just saying. Just because Amnesia and Unfinished Swan were good, that doesn't warrant an "Indie Revolution" or whatever.  I'm all for people using their talents and ideas to make new, innovative games, but that just doesn't happen most of the time.

    • louisduluoz
    • know your history

      Posted: Feb 27, 2013 12:00AM PST by  louisduluoz

      "Very few indie games are actually good, and the ones that are good typically don't have the amount of content that a good AAA title would have. Within an hour or two of playing it, the game is finished, and that's just not the type of experience I want to invest my current and future game consoles in."

      Which is why they are normally sold for a fraction of what AAA titles sell for. Not only that, but most of the time, indie titles like Journey have inherent replay value. With games like that there really is no point to having as much content as a AAA title. Even when big budget titles have "lots of content", including DLC, you are doing the same thing over and over. 

      Keep in mind that game development didn't start off as a billion dollat industry. It took small teams of independent developers to make the very first games that got us where we are today. Indies are the ones that are willing to push the envelope and try new things instead of annualizing franchises and doling out repetitive sequels for a profit. you say an "indie revolution" is warranted, but it's already happened, and it's still happening. And it's more than just Amnesia and Unfinished Swan. 

      I'd rather pay 15 dollars for an amazing experience like Journey, Papo & Yo, and others that only lasts a few hours than pay 60 dollars for repetitive FPS trash and God of War clones whose single player campaings are 20 hours on the average. 

    • Xeensd
    • Are you serious?

      Posted: Mar 03, 2013 12:00AM PST by  Xeensd

      Are you serious? Most indie games come at a pittance the $50+ dollars a commercial game costs!

      I have had significantly more hours hours of enjoyment over the last 4 years from indie games.

      These companies are becoming to big to be innovative. It happens with all corporations: automotive, electronic etc.

  • CharityDiary
  • Hmm...

    Posted: Feb 27, 2013 12:00AM PST by  CharityDiary

    I get so tired of people wanting more indie games and developers. Sure, there are a few good indie games here and there, but compared to the sheer number of indie "developers" and "games", the ratio of good indie games to terrible indie games is like 1 : 1,000,000. 

     

    Let's face it -- a lot of indie developers just want to get into the business for the money (and after all, it is a business). While the developers of AAA titles may think the same way, at least they have the finances and manpower to put together a game with a substantial amount of content. 

     

    Very few indie games are actually good, and the ones that are good typically don't have the amount of content that a good AAA title would have. Within an hour or two of playing it, the game is finished, and that's just not the type of experience I want to invest my current and future game consoles in. I want to be able to see a few new AAA developers come up with some new, innovative AAA titles that will soak up entire months of my time. I want to be able to continue to play new Metal Gear Solid games, and spend the same amount of time on then as I've spent on the previous entries.

     

    Indie games and developers are fine. But let's not get carried away by giving them the reigns to our gaming future. Just take the best indie developers and support them, help them get the good stuff out there, and that will be good enough. Have you seen the indie games store on the Xbox Live Marketplace? Taking a brief glance at it would show you that most indie developers only care about getting the game out there to sell, and not about making a great game. Indie "games" like No Luca No, Try Not to Fart, and A Game You Can't BEAT are just a few examples. These monstrosities have absolutely no content, but the developers try to sell them anyway.

     

    At least mots big-budget titles have enough content to warrant a purchase. Although I could do without Call of Duty. And whoever made Operation Raccoon City should be put out of business as well, if they aren't already.

     

    I'm just saying. Just because Amnesia and Unfinished Swan were good, that doesn't warrant an "Indie Revolution" or whatever.  I'm all for people using their talents and ideas to make new, innovative games, but that just doesn't happen most of the time.

  • gezegond
  • I agree

    Posted: Feb 27, 2013 12:00AM PST by  gezegond

    with the first part of your argument. PS4 is just a High Graphixz PS3. Except, this isn't anything new, I had the exact same feeling a couple of years into the 7th generation: PS3 is just High Graphixz PS2. People Just don't want innovation anymore.

    I don't agree with the second part. I just don't see how more indie games can make PS4 better. Indie doesn't mean good. There is just about as much innovation in indie games as it is in published games. Most indie games are just copies of each other IMO. The kickstarters that are funded most are the ones that try to copy some other game, and they are being funded by the fans of said game.

    It's just this, people don't want innovation anymore.

    • gensurvivor
    • More games

      Posted: Feb 27, 2013 12:00AM PST by  gensurvivor

      If Sony wants to survive next geneartion they will have to open up their console. PS4 and the new ms box will be basically the same. So what is something that will set them apart or just keep them alive? The independent market is emerging and it's cheap. Sony needs to make it as easy as possible for people to get games out and to stop demanding unrealistic dollars for everything including but not limited to consoles, dev kits, and even memory sticks. For a while they could control the market because they were on top but there's too much competition from mobile platforms and new consoles like Oouya, not to mention MS for them to just rest on their laurels. I agree that most indy games are underwhelming in terms of originality but Sony really can't afford to ignore or underperform in that sector when all it can do is make them money. More games the better. More chances to find something to love. More reason to justify the purchase of a console. 

    • gezegond
    • I agree

      Posted: Feb 27, 2013 12:00AM PST by  gezegond

      that PS4 needs more games, but they shouldn't necessarily be indie games. A good arrangement of both indie and published games can definitely turn things around for sony.

  • nusilver
  • about the feet in Fire Emblem: Awakening

    Posted: Feb 27, 2013 12:00AM PST by  nusilver

    Check out characters on horseback or pega...si? They're missing their feet too, and they're not on the ground. It's not a clipping issue, just a truly, truly bizarre design choice.


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