Temporary Disabled. :) please Go back Develop - Game development news, business & culture | Develop www.fgks.org » Address: [go: up one dir, main page] Include Form Remove Scripts Accept Cookies Show Images Show Referer Rotate13 Base64 Strip Meta Strip Title Session Cookies Your site will load in 16 seconds Skip This >> Develop Main Menu Home News In Depth Interviews Tools & Tech Analysis Opinions Tutorials Special Features Business Spotlights Studio Profiles Jobs Events Magazine Newsletters Develop 100 Follow Us Facebook Twitter LinkedIn Google YouTube RSS Feed Subscribe to our Newsletter About About Us Advertise Contact Us Writers James Batchelor Joab Gilroy Leigh Harris Marie Dealassandri Matthew Jarvis NewBay Network Audio Media International BikeBiz Develop Installation Licensing.biz MCV UK MCV Pacific MI Pro Music Week PCR PSNEurope Sourcebook ToyNews TV Tech Europe TVB Europe McCormack & Morrison DoubleClick Regenology Sarsen Comscore Develop Conference UKIE TIGA Connection Events GDC Games Press Search Interview A game without words: The making of Ellipsis SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google News Goodgame dismissals reduced to 114 SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google News Rick & Morty co-creator forms new VR studio Squanchtendo Games SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Latest TRENDING Audio Special Develop Awards Intel Developer Blog Indie Mobile Virtual reality Jobs Partner Content Art production: The future is already here presented by Core Design - August 26th 2016 at 3:39PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Interview A game without words: The making of Ellipsis by James Batchelor - August 26th 2016 at 3:39PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Rick & Morty co-creator forms new VR studio Squanchtendo Games by James Batchelor - August 26th 2016 at 12:31PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Andrew Sheppard promoted to CEO as Gree rebrands by James Batchelor - August 26th 2016 at 12:09PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google CryEngine 5.2 adds FBX import, simplifies project creation by James Batchelor - August 26th 2016 at 11:52AM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Goodgame dismissals reduced to 114 by James Batchelor - August 26th 2016 at 11:39AM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google VR firm Prologue Immersive adds Hideo Kojima to advisory board by James Batchelor - August 25th 2016 at 3:04PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Applications open for Crytek's $1m Indie Development Fund by James Batchelor - August 25th 2016 at 1:51PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google 60 jobs lost as Wargaming's WG Cells Seattle shut down by James Batchelor - August 25th 2016 at 1:06PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Google Daydream could be rolled out in the next few weeks by James Batchelor - August 25th 2016 at 12:22PM SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Load More Loading < PREV NEXT > Jobs Twitter Logo Follow the Develop Jobs Board on Twitter. Follow Job Of the Week Gameplay Programmer to AAA title Subscribe to #DevelopJobs Emails Job Spotlight Environment Artist - Project Robinson Crytek Graphics Programmer - VR Games - USA OPM Response Senior Technical Artist Amiqus Jobs QA Manager Amiqus Jobs Animation Tools Programmer Amiqus Jobs Art Director Amiqus Jobs Product Marketing Manager Amiqus Jobs Senior / Lead 3D Artist – Video games Amiqus Jobs Browse Jobs From The Magazine Art production: The future is already here Core Design Studio UK’s Troy Horton looks ahead to the ways that new console hardware, the blurring of lines between platforms and external art development could evolve in coming years SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Visuals of the future We’re fewer than three years into the latest console generation, but already another major graphical revolution is afoot as VR, mobile advancements and superpowered versions of the PS4 and Xbox One push fidelity forwards. Matthew Jarvis asks Epic, Unity, Crytek, Faceware and Geomerics what’s next SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google Heard About: Until Dawn: Rush of Blood John Broomhall talks cutting-edge audio for VR with Supermassive’s Barney Pratt SHARE SHARE THIS ARTICLE Facebook Twitter Linkedin Google August 2016 OUT NOW Subscribe or get a digital copy
presented by Core Design - August 26th 2016 at 3:39PM
by James Batchelor - August 26th 2016 at 3:39PM
by James Batchelor - August 26th 2016 at 12:31PM
by James Batchelor - August 26th 2016 at 12:09PM
by James Batchelor - August 26th 2016 at 11:52AM
by James Batchelor - August 26th 2016 at 11:39AM
by James Batchelor - August 25th 2016 at 3:04PM
by James Batchelor - August 25th 2016 at 1:51PM
by James Batchelor - August 25th 2016 at 1:06PM
by James Batchelor - August 25th 2016 at 12:22PM
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Core Design Studio UK’s Troy Horton looks ahead to the ways that new console hardware, the blurring of lines between platforms and external art development could evolve in coming years
We’re fewer than three years into the latest console generation, but already another major graphical revolution is afoot as VR, mobile advancements and superpowered versions of the PS4 and Xbox One push fidelity forwards. Matthew Jarvis asks Epic, Unity, Crytek, Faceware and Geomerics what’s next
John Broomhall talks cutting-edge audio for VR with Supermassive’s Barney Pratt
August 2016 OUT NOW
Subscribe or get a digital copy