PREVIEW
Luigi's Mansion: Dark Moon Knows How to Build a Perfect Boss Battle
(Nintendo 3DS)
A newly-announced multiplayer mode gets overshadowed by an impeccable encounter.
- Share it:
- Tweet
-
Although it was obvious that Nintendo had invited me in order to reveal the new multiplayer mode in Luigi's Mansion: Dark Moon, it certainly wasn't the thing that left a lingering impression on me. Don't get me wrong; the upcoming 3DS title does have an interesting take on part-cooperative, part-competitive multiplayer that could lend to an engaging communal experience. But the thing that really left me satisfied was a grueling, ingenious single-player boss encounter that proved to be one of the most exciting in the history of the brothers Mario.
I feel like I'd be doing the honestly entertaining multiplayer mode a disservice by simply glossing over it, so here's the short of it. The Scarescraper is a haunted tower that you and three other would be ghosthunters climb with the goal of ridding each floor of its otherworldly inhabitants. The core mechanics are immediately familiar to anyone who played Luigi's initial adventure on the GameCube -- you investigate rooms until you find a specter, flash your light to stun it, and attempt to suck it in using your Poltergust 5000. Though players can work together to round up the ghosts in a much quicker fashion, only one person earns points from an exorcism, which is where the competitive edge comes into play. While a fun and welcome addition, I don't see the Scarescraper mode in Dark Moon being able to hold my attention across multiple playthroughs. But before I could get too bummed out over this, Nintendo let me get my hands on one of the single-player boss encounters, which completely changed my view of Dark Moon.
There's nothing worse than a battle against an important foe that ends up feeling like nothing more than filler; an encounter that acts as a means of extending a game's length, and seems to only exist in order to fill some arbitrary quota. What's worse is a fight where the enemy's weakness is made so readily apparent, that the mere act of exploiting it becomes a complete waste of time. Being belittled as a player is one the biggest turnoffs a video game can deliver, and far too many titles are perfectly fine with this type of patronization.
The way I felt while battling a gigantic, possessed spider in the basement of a spooky mansion in Dark Moon was the exact opposite of what I just described. It was a fantastic, well designed, and perfectly paced struggle that walked a fine line that few boss battles can ever muster; challenging without being frustrating. I always felt like I was one mistake away from death, and yet it never felt like the game was cheating. Dark Moon never drew a big red arrow towards the solution to each obstacle -- I had to survey the enemy, keep inventory of my own abilities, and scour the environment for clues in order to figure out the best action to take.
The best boss battles are reminiscent of a perfectly-designed puzzle. Like a particularly tricky tower in Catherine or one of the more memorable rooms in Portal, these skirmishes should present you with a wealth of tools and leave it to the player to figure out how to use them in unison. At first glance, the challenge should seem impossible. There's no way I could scale that wall, cross that chasm, or defeat that haunted spider. But what initially plays out as cluelessly running around an environment soon turns into methodical trial and error as the gears in your head begin to turn. This basement in Dark Moon was lined with torches, and something told me that the spider would be averse to fire. But the creature wouldn't budge from his safe nook at the back of the chamber, so I'd have to find a way to bring the fire to him. I don't want to spoil the exact steps I had to take in order to finally fell the beast and capture the ghost that resided inside of him, but I can honestly say that battling this massive, transforming creature proved to be the most memorable boss fight in a Mario-related game since the first time I fought Bowser in Super Mario 64.
By the time I finally bested the spider, I had used all of Luigi's special abilities, turned the beast's own weapons against him, and employed multiple natural elements to my favor in order to finally capture the spirit that had embodied the creature. When the level finally came to a conclusion, I felt like I had truly accomplished a challenge using a combination of my own personal acumen, as well as an understanding of the game's inherent vocabulary. That sweet middle-ground is where some of my most personally rewarding game memories reside, and I couldn't be happier to see it in Luigi's upcoming 3DS adventure.
See all Luigi's Mansion: Dark Moon Previews >
Comments (12)
-
-
Wow.
Posted: Jan 26, 2013 12:00AM PST by chaseafterstart
That guy sucks at reading a Teleprompter. Just saying.
-
-
Luigi gets no love
Posted: Jan 24, 2013 12:00AM PST by xDIRTYSOUTHx
Put Luigi's Mansion on Wii-U Full HD, 20+ Hour Gameplay, or GTFO.
-
-
umm...
Posted: Jan 24, 2013 12:00AM PST by pashaveliki
while he doesn't tpyically get alot in the way of love per se... he is getting his own non-puzzle, non-sport 1st party Nintendo game on their currently best performing sytem.
I'd say that counts as love.
-
More Action Games
- Metal Gear Rising: Revengeance
- (PS3)
- Diablo III
- (PC)
- Assassin's Creed III
- (PS3)
- Grand Theft Auto V
- (PS3)
- Batman: Arkham City
- (PS3)
- God of War 3
- (PS3)
- The Legend of Zelda Skyward Sword
- (Wii)
- Metal Gear Solid 4: Guns of the Patriots
- (PS3)
- Grand Theft Auto 4
- (360)
- Castlevania: Lords of Shadow -- Mirror of Fate
- (Nintendo 3DS)
More Nintendo 3DS Games
- Pokemon X/Y
- (Nintendo 3DS)
- Castlevania: Lords of Shadow -- Mirror of Fate
- (Nintendo 3DS)
- Super Mario 3D Land
- (Nintendo 3DS)
- Mario Kart 7
- (Nintendo 3DS)
- Kingdom Hearts 3D: Dream Drop Distance
- (Nintendo 3DS)
- Paper Mario: Sticker Star
- (Nintendo 3DS)
- Legend of Zelda: Ocarina of Time 3D
- (Nintendo 3DS)
- Fire Emblem Awakening
- (Nintendo 3DS)
- Kid Icarus Uprising
- (Nintendo 3DS)
- Resident Evil: Revelations
- (Nintendo 3DS)
Vitals
- Game:
- Luigi's Mansion: Dark Moon
- Platforms:
- Nintendo 3DS
- Genre:
- Action
- Publisher:
- Nintendo
- Developer:
- Nintendo
- ESRB Rating:
- Rating Pending
- Release Date:
- Q1 2013
- Also Known As:
- N/A
1UP Editor Score: NA
Average Community Score: B+
More Mario Games
-
Luigi's Mansion: Dark Moon
( Nintendo 3DS )
Release Date: March 31, 2013 -
Mario Super Sluggers
( Wii )
Release Date: August 25, 2008 -
Mario Kart Wii
( Wii )
Release Date: April 27, 2008
Popular User Reviews
Popular on 1UP
No recent updates for this section.Around the Network
-
-
-
-
The Most Ambitious Pokemon Ever? Early Thoughts on Pokemon X/Y
-
Metal Gear Rising Revengeance Connects the Series' Past With a Radical New Future
-
About 1UP
- Contact Us
- 1UP Staff
- Ad Gallery
- Contests
- Help
- Site Map
Popular Games
- Resident Evil 6
- Diablo III
- BioShock Infinite
- Call of Duty: Black Ops 2
- StarCraft II: Heart of the Swarm
- Grand Theft Auto V
- Assassin's Creed 3
- Tomb Raider
- Metal Gear Rising: Revengeance
- Halo 4
Popular Guides
- The Elder Scrolls V: Skyrim
- Deus Ex: Human Revolution Walkthrough
- LEGO Harry Potter: Years 1-4
- The Witcher 2 Walkthrough
- Dark Souls Walkthrough
- Portal 2 Walkthrough
- Deus Ex: Human Revolution Walkthrough
- The Legend of Zelda Skyward Sword
Popular Content
- Best Free Games
- Mapping Uncharted 3: Drake's Deception
- Why Japanese Games are Breaking Up With the West
- The Nine Worst Video Game Themes
- I Played Skyrim Wrong, but It Felt So Right
- The Dark Souls Survival Guide
- The Top 10 Worst Consoles
- Why Quake Changed Games Forever
Big Events
- Tokyo Game Show
- PAX
- E3
- Comic-Con
- GamesCom
© 2010 | Advertise | Terms and Conditions | Privacy Policy | Site Usage | Site Map | Browse Games:
#
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
IGN Entertainment Games