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Robo Technoid
Cover Story: It Came From Outer Space!

PREVIEW

Luigi's Mansion: Dark Moon Knows How to Build a Perfect Boss Battle

(Nintendo 3DS)

A newly-announced multiplayer mode gets overshadowed by an impeccable encounter.

Spot

Although it was obvious that Nintendo had invited me in order to reveal the new multiplayer mode in Luigi's Mansion: Dark Moon, it certainly wasn't the thing that left a lingering impression on me. Don't get me wrong; the upcoming 3DS title does have an interesting take on part-cooperative, part-competitive multiplayer that could lend to an engaging communal experience. But the thing that really left me satisfied was a grueling, ingenious single-player boss encounter that proved to be one of the most exciting in the history of the brothers Mario.

I feel like I'd be doing the honestly entertaining multiplayer mode a disservice by simply glossing over it, so here's the short of it. The Scarescraper is a haunted tower that you and three other would be ghosthunters climb with the goal of ridding each floor of its otherworldly inhabitants. The core mechanics are immediately familiar to anyone who played Luigi's initial adventure on the GameCube -- you investigate rooms until you find a specter, flash your light to stun it, and attempt to suck it in using your Poltergust 5000. Though players can work together to round up the ghosts in a much quicker fashion, only one person earns points from an exorcism, which is where the competitive edge comes into play. While a fun and welcome addition, I don't see the Scarescraper mode in Dark Moon being able to hold my attention across multiple playthroughs. But before I could get too bummed out over this, Nintendo let me get my hands on one of the single-player boss encounters, which completely changed my view of Dark Moon.

There's nothing worse than a battle against an important foe that ends up feeling like nothing more than filler; an encounter that acts as a means of extending a game's length, and seems to only exist in order to fill some arbitrary quota. What's worse is a fight where the enemy's weakness is made so readily apparent, that the mere act of exploiting it becomes a complete waste of time. Being belittled as a player is one the biggest turnoffs a video game can deliver, and far too many titles are perfectly fine with this type of patronization.

The way I felt while battling a gigantic, possessed spider in the basement of a spooky mansion in Dark Moon was the exact opposite of what I just described. It was a fantastic, well designed, and perfectly paced struggle that walked a fine line that few boss battles can ever muster; challenging without being frustrating. I always felt like I was one mistake away from death, and yet it never felt like the game was cheating. Dark Moon never drew a big red arrow towards the solution to each obstacle -- I had to survey the enemy, keep inventory of my own abilities, and scour the environment for clues in order to figure out the best action to take.

Spot

The best boss battles are reminiscent of a perfectly-designed puzzle. Like a particularly tricky tower in Catherine or one of the more memorable rooms in Portal, these skirmishes should present you with a wealth of tools and leave it to the player to figure out how to use them in unison. At first glance, the challenge should seem impossible. There's no way I could scale that wall, cross that chasm, or defeat that haunted spider. But what initially plays out as cluelessly running around an environment soon turns into methodical trial and error as the gears in your head begin to turn. This basement in Dark Moon was lined with torches, and something told me that the spider would be averse to fire. But the creature wouldn't budge from his safe nook at the back of the chamber, so I'd have to find a way to bring the fire to him. I don't want to spoil the exact steps I had to take in order to finally fell the beast and capture the ghost that resided inside of him, but I can honestly say that battling this massive, transforming creature proved to be the most memorable boss fight in a Mario-related game since the first time I fought Bowser in Super Mario 64.

By the time I finally bested the spider, I had used all of Luigi's special abilities, turned the beast's own weapons against him, and employed multiple natural elements to my favor in order to finally capture the spirit that had embodied the creature. When the level finally came to a conclusion, I felt like I had truly accomplished a challenge using a combination of my own personal acumen, as well as an understanding of the game's inherent vocabulary. That sweet middle-ground is where some of my most personally rewarding game memories reside, and I couldn't be happier to see it in Luigi's upcoming 3DS adventure.

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Comments (12)


  • 8BitFunk
  • This looks promising

    Posted: Feb 05, 2013 12:00AM PST by  8BitFunk

    I remember back in the gamecube days playing the original. Mostly the parts of luigi yelling "MARIOOOOOO" and humping furniture...

  • chaseafterstart
  • Wow.

    Posted: Jan 26, 2013 12:00AM PST by  chaseafterstart
    That guy sucks at reading a Teleprompter. Just saying.
    • Alf_Alfa
    • Why even post

      Posted: Jan 26, 2013 12:00AM PST by  Alf_Alfa

      that video???? he sucked, and the contenet sucked....Just saying.

  • MCcloudyD
  • Should be fun!

    Posted: Jan 26, 2013 12:00AM PST by  MCcloudyD

    I loved the original Luigi's Mansion and I'm really glad they made a new one. Hope it stacks up!

  • DaBu777
  • Hmmmm

    Posted: Jan 25, 2013 12:00AM PST by  DaBu777

    Nintendo should really get someone who's passionate about the game to represent it in front of a crowd instead of some middle aged bald dude reading from cues.

  • xDIRTYSOUTHx
  • Luigi gets no love

    Posted: Jan 24, 2013 12:00AM PST by  xDIRTYSOUTHx

    Put Luigi's Mansion on Wii-U Full HD, 20+ Hour Gameplay, or GTFO.

    • pashaveliki
    • umm...

      Posted: Jan 24, 2013 12:00AM PST by  pashaveliki

      while he doesn't tpyically get alot in the way of love per se... he is getting his own non-puzzle, non-sport 1st party Nintendo game on their currently best performing sytem.

      I'd say that counts as love.

  • KazeFoxx
  • I've got to say

    Posted: Jan 24, 2013 12:00AM PST by  KazeFoxx

    That sounds positively epic. Gonna have to borrow a nintendo system if this proves to be promising as it sounds.

  • DaBu777
  • YAY!!

    Posted: Jan 24, 2013 12:00AM PST by  DaBu777

    I simply cannot wait for this game!!


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Vitals

Game:
Luigi's Mansion: Dark Moon
Platforms:
Nintendo 3DS
Genre:
Action
Publisher:
Nintendo
Developer:
Nintendo
ESRB Rating:
Rating Pending
Release Date:
Q1 2013
Also Known As:
N/A

1UP Editor Score: NA

Average Community Score: B+

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