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Chrono Breaker
Cover Story: It Came From Outer Space!

PREVIEW

Routine Delves into the Horrifying Nature of Space

(PC)

An upcoming take on sci-fi horror inspired by all of my favorite things.

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My favorite works of horror are all built upon the foundation of three solid principles: a strong sense of place, clearly defined consequences, and an ability to create expectations while simultaneously defying them. It doesn't matter if it's Halloween, The Colour Out of Space, or Silent Hill -- the medium makes no difference. These three elements are at the core of every work I consider to be truly horrifying, so it's with that in mind that the upcoming PC title Routine has piqued my interest.

Unveiled at last year's Gamescom, Routine is the first work from the UK-based Lunar Software. It's a survival horror game set in an abandoned lunar base. Yep, that's a pretty strong sense of place. And there are no extra lives in the game -- permadeath means that one wrong move, and you're starting over. Well, those are some clearly defined consequences. And just take one look at the trailer, and you'll see that Routine is filled with the unexpected. It's this last element that left me searching for answers, and who better to turn to than Lead Artist and Designer Aaron Foster.

It's easy to see that Routine is rooted in the themes and aesthetics of '80s science-fiction horror. Think Blade Runner, Alien, and The Thing. I asked Foster what the appeal of this very specific era of genre fiction was, and he replied, "I think in the '80s Sci-Fi was still very relatable, there are buttons you can feel, there is dirt in the corner of objects, the whole world was still very lived in. Today's Sci-Fi is more about minimalism and keeping things very sleek...I feel that this is very hard to relate to and for me personally is a lot less interesting if I couldn't imagine myself interacting with things in the world."

While Routine draws much inspiration for those films, as well as Stanley Kubrick works like The Shining and 2001: A Space Odyssey, its roots are also planted in the world of video games. Foster's favorite space-based games include System Shock 2, Doom 3, Zone of Enders, and cites all three as inspirations for Routine. While the former two are early staples of the horror genre, I asked him what he thought of recent series like Resident Evil and Dead Space, which have certainly shied away from their frightening roots in favor of giving a more action-orientated experience.

"I think that in most cases this is purely down to broadening their user base, but I also feel that it isn't wrong to do this sometimes. For instance, in the story of Dead Space, Isaac has really been through it all and by DS3 he is a different man, hardened and a lot more determined to fight back, so I feel that keeping in mind the progression of story it can kind of make sense if done right."

While few would argue that these AAA series have morphed into something far different than their original installments, smaller titles have stepped in to pick up the torch. We've seen a real horror revival from PC games like Slender and Amnesia. I asked Foster if working at Lunar Software, a team of three people that includes himself, Jemma Hughes, and Pete Dissler, gives them the freedom to explore certain themes and mechanics that a AAA game simply can't. "Amnesia and Slender have inspired a lot of indie devs to try and tackle the horror genre and it's great! But this will happen whenever great Indie titles appear for any genre, I mean we are still feeling the impact Braid had on the indie community. And of course Indie teams are able to be more experimental in their design choices for sure."

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Though much of Routine is being kept close to the vest, we do know that it's going to be a non-linear experience that opens up the entire moon base for you to explore. Though that freedom sounds fantastic, horror tends to be something that must be immaculately calculated. I asked Foster how difficult it is to create tension and horror in an open-ended world, to which he replied, "Extremely hard! I think that with a linear horror game it comes down to level design to really create those tense moments, in Routine it feels more like we are making sure that the AI is the key factor to creating something really scary, how they react to your actions and develop as you progress in the game. Routine is also 50% an exploration game with an eerie atmosphere and really tense encounters with the enemy, so the game isn't relying solely on making sure it's scary but also making sure the world is really interesting to explore."

From what little we know about the game, it's clear that Routine embraces those three pillars that comprise the core of my favorite works of horror. The last question I asked Foster was in regards to any one thing about Routine that he hasn't told anybody else yet. He responded by saying, "The vents in Routine are a safe zone...honest."

I love the fact that, for some reason, I just can't bring myself to believe that.


See all Routine Previews >

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Comments (5)


  • pmurph
  • ...

    Posted: Feb 15, 2013 12:00AM PST by  pmurph

    Great article, The game really appeals to me. What was the game about deep-sea diving that you had to play with the big helmet? I remember it being a horror game about isolation specifically and this reminds me of it. 

    • McBiggitty
    • Yes!

      Posted: Feb 15, 2013 12:00AM PST by  McBiggitty

      It's called Deep Sea. I played it last year. The execution wasn't spot on, but there's such incredible potential behind the idea.

  • LainaLain
  • Indie Horrors are going to become the next best thing...

    Posted: Feb 15, 2013 12:00AM PST by  LainaLain

    This game looks so intense. I think what makes it a good horror game is the atmosphere and the fact that it's in first person. Just having the knowledge that something is after you or something diabolical is lurking around is enough to scare you. By the game being in first person, having to actually move my character to look around a corner to see if there's something there? That terrifies me. It has a stellar effect on the player when a horror game is in first person. I don't even like horror games, but I love what the indie devs are doing with the genre.

  • V3rnan
  • Pandemonium...

    Posted: Feb 15, 2013 12:00AM PST by  V3rnan

    Probably one of my favorite Sci-Fi Thriller Movies that takes place in space.  This game will definitely be on my watch list this year.  I have Amnesia, just yet to actually play it.  I want to upgrade my PC before I dive into the atmosphere of that world, just so I can get every detail that the developers wanted me to get out of it.

  • toede
  • NIce

    Posted: Feb 15, 2013 12:00AM PST by  toede

    I look forward to the millions of LPs this will have on Youtube.


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Vitals

Game:
Routine
Platforms:
PC
Genre:
Adventure
Publisher:
Lunar Software
Developer:
Lunar Software
ESRB Rating:
Rating Pending
Release Date:
12/31/2013
Also Known As:
N/A

1UP Editor Score: NA

Average Community Score: NA

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