Game Animation Bootcamp: An expert roundtable Q&A;5 by Mike Jungbluth[03.07.14]
The game animation experts behind GDC's Animation Bootcamp answer questions from the development community. Even if you don't work directly in animation, this is worth a read.
Design, Art
20 Years of Mana: Secret of Mana's Enduring Influence23 by Christian Nutt, Douglas Wilson[08.09.13]
This week, 20 years ago, Secret of Mana was released for the Super Nintendo. What has made the game so enduring? And what inspirations does it offer to contemporary developers? Die Gute Fabrik's Douglas Wilson and Gamasutra's Christian Nutt discuss.
Audio, Art, Console/PC, Indie
Postmortem: Resident Evil 48 by Yoshiaki Hirabayashi[06.26.13]
In this reprint from the October 2005 issue of Game Developer magazine, Resident Evil 4 cinematics lead Yoshiaki Hirabayashi writes about the overhauls and challenges which faced one of the franchise's most notable entries.
Design, Postmortem, Art, Game Developer Magazine, GD Mag Exclusive
UK government launches £4 million Prototype Fund3 by Chris Kerr[10.12.15]
The UK Government has launched the Video Games Prototype Fund, a £4 million funding pool that will help small developers find their feet and create promising prototypes.
Art, Indie
Pain, Fatherhood, and Game Design by Thomas Henshell[10.14.15]
“Real artists take the misery and sadness of life and translate it into art.” -- Josh Peck
How a medical scare with my newborn affected the quest design in my role playing game.
Design, Art, Indie
Hangar 13 —
Novato,
California,
United States
[10.14.15] Senior Graphics/Rendering Engineer
Hangar 13 is looking for a seasoned Graphics Programmer who enjoys a collaborative and creative work environment and is looking to push the boundaries of cutting edge 3D graphics.
Autodesk —
Greenbelt,
Maryland,
United States
[10.14.15] Principal Engineer – Games Solutions
Autodesk is looking for a talented and experienced Principal Engineer