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October 7, 2015
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October 7, 2015
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Stalled engine: The TurboGrafx-16 turns 25 28
by Christian Nutt [09.12.14]
25 years ago, NEC released the video game system that fell first in the 16-bit console wars -- but what an interesting failure it was. The history of the TurboGrafx-16 as told by those who were there.
Business/Marketing, Console/PC, History

Selling a game before it's 'done': Tips and insight for paid alphas 10
by Kris Graft [08.28.14]
These days, some of the most successful games out there aren't even out yet. Developers engaged in notable paid alpha campaigns share their experiences so far in a roundtable Q&A.;
Business/Marketing, Alternative Funding

Gamasutra Explains: The YouTuber Phenomenon 23
by Christian Nutt [07.31.14]
What do YouTubers do? Who are they? Why does it matter to you? Gamasutra looked into the phenomenon and created a handy guide so you can get up-to-speed on it.
Business/Marketing, Console/PC, YouTube

'Roguelikes': Getting to the heart of the it-genre 25
by Christian Nutt [05.21.14]
Over the last year, the roguelike has become the it-genre. Gamasutra speaks to developers to get to the heart of its appeal.
Business/Marketing, Design, Interview, Console/PC, Smartphone/Tablet

Understanding the successful relaunch of Final Fantasy XIV 10
by Christian Nutt [04.18.14]
Producer and director Naoki Yoshida sits down with Gamasutra for an in-depth interview about why he took on his successful quest to reboot a failed MMO into an all-new project.
Business/Marketing, Design, Production, Console/PC, Social/Online


League of Legends creator bans G2A from sponsoring eSports teams  
by Chris Kerr [10.07.15]
League of Legends creator Riot Games has formally banned G2A from sponsoring any eSports teams involved in League after the key reseller violated competition rules.
Business/Marketing, Console/PC

Nintendo reveals Splatoon and Mario Kart 8 Wii U bundle  
by Chris Kerr [10.07.15]
Nintendo is bringing a new Wii U bundle, featuring Mario Kart 8 and Splatoon,to UK stores on October 30.
Business/Marketing, Console/PC

5 helpful tips behind P.A.M.E.L.A.'s Steam Greenlight success  
by Gamasutra Community [10.07.15]
"After a crazy week-and-a-half of possitive feedback, refreshing tabs, and all other sorts of craziness, P.A.M.E.L.A. has been Greenlit! I’ve done a post-mortem look back on the Greenlight process."
Business/Marketing, Indie


Lessons Learned From My First Time Showing a Game at a Con  
by Dylan Bennett [10.06.15]
I showed my game at Indie Game Con this last weekend. It was my first time ever showing a game at a con and I learned many valuable lessons I wish I had known before I went.
Business/Marketing, Indie

Warning: Are You Hunting Buyers when you Need Fans? 1
by Filip Wiltgren [10.06.15]
There's a core difference between a follower and a fan: followers buy your games, fans sell them. And while it's hard to convert followers into fans, it's very easy to inadvertently convert fans into followers.
Business/Marketing

Free Cross-Platform Arcade Game One Year Postmortem: Max Gentlemen  
by Ryan Wiemeyer [10.06.15]
This postmortem covers the very human side of development and how what was supposed to be a free little 3 month project took over a year. Read on to see how the successful developers of Organ Trail totally flopped on their sophomore game.
Business/Marketing, Design, Console/PC, Indie, Smartphone/Tablet

Night Hunt post mortem  
by Ahmet Kamil Keles [10.06.15]
Night Hunt is a pseudo-C64 game. Technical details of Night Hunt and why it was financially unsuccessful. Useful if you make a timing-based or retro game.
Business/Marketing, Design, Programming, Production, Art

Learn How to Better Understand Your Audience  
by Logan Williams [10.06.15]
Creating great games is cool. Understanding who will love them the most is even more cool.
Business/Marketing


Imangi Studios — Raleigh, North Carolina, United States
[10.07.15]
Senior Game Developer
This role is responsible for all aspects of building games including tools, gameplay, rendering, character control/animations, effects, management, and optimizations. In addition, senior game developers are expected to manage, mentor, and help train junior game developers.

Tilting Point — New York, New York, United States
[10.07.15]
Quality Assurance Lead


Loot Crate — Los Angeles, California, United States
[10.07.15]
Lead Game Designer
Lead Game Designer

Tynker — Mountain View, California, United States
[10.07.15]
Game Designer at Tynker


Midnight Studios, Inc. — Austin, Texas, United States
[10.07.15]
Systems Engineer
The systems engineer will be responsible for implementing foundational systems.

Hangar 13 — Novato, California, United States
[10.06.15]
Senior Environment Artist
Hangar 13 is looking for an experienced Environment Artist to help create the world of Mafia III. Your work needs to be visually stunning and have remarkable gameplay opportunities. Our ideal candidate will be able to create a fulfilling 3D space that allows game metrics and architecture to mesh together.

Insomniac Games — Burbank, California, United States
[10.06.15]
Senior UX Designer
Insomniac Games is looking for a Senior UX Desginer

Tangentlemen — Los Angeles , California, United States
[10.06.15]
Sr Environment Artist
Tangentlemen are looking for an Sr. Environment Artist. Do you want to work on an project that you actually care about? Do you have an artist’s eye for composition and detail? You must thrive in a micro-team environment where each member holds a high degree of autonomy and accountability.

Monolith Productions — Kirkland, Washington, United States
[10.06.15]
Senior Software Engineer
SW Engineer (Games) Monolith - Seattle

2K — Novato, California, United States
[10.06.15]
Senior AI / Gameplay Engineer - Core Technology Group
2K is looking for studio wide functional expertise in the development of state-of-the-art AI systems and behaviors. This will include subjects such as path-finding, behavior execution, and autonomous decision making. You will be working with our studios to develop robust and reusable AI/Gameplay frameworks that can be used by designers and engineers alike.