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October 3, 2015
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October 3, 2015
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Updates » Smartphone/Tablet
'What YouTube channels/personalities do you watch to help you make better games?' 4
by Staff [10.02.15]
Do YouTubers help you make better games? To find out, Gamasutra took to Twitter to ask our followers: Who do you watch?
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Design

Video: How to hire and retain more women in the game industry  
by Staff [10.02.15]
At GDC Europe 2015 a panel of women from companies like King, NaturalMotion and Gameloft share their experiences as women in the game industry and offer advice for increasing diversity.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Business/Marketing, Video, Vault

Don't Miss: 5 tips for making great animations in 2D games 33
by Eric Caolli [10.02.15]
Want to create eye-catching sprites for your 2D game? In this classic 2012 feature, two animators who've worked on some vibrant 2D games offer five tips for stepping up your sprites.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Art

Positional dungeon crawling 2
by Gamasutra Community [10.02.15]
"I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player."
Console/PC, Smartphone/Tablet, Indie, Design

Streamlining controls: How I got to the right scheme 1
by Gamasutra Community [10.02.15]
"Previously, even experienced players, including myself, found it difficult to maneuver and aim. I had to make pretty dramatic changes to the fundamental way in which my game would control and play."
Console/PC, Smartphone/Tablet, Indie, Design

How to write compelling feature lists: Imperative verbs 6
by Gamasutra Community [10.02.15]
"What I’m here to share with you today is one simple little trick that’ll make players feel compelled to buy your game: Make your feature lists about the player’s experience while playing your game."
Console/PC, Social/Online, Smartphone/Tablet, Indie, Design

Opinion: 'Interactive fiction' is just another way of saying 'game' 18
by Katherine Cross [10.01.15]
Columnist Katherine Cross applies a critical lens to the old game/non-game debate surrounding interactive fiction.
Smartphone/Tablet, Indie, Serious, Design

All about ports: Bringing Shovel Knight to a new platform 2
by Gamasutra Community [10.01.15]
"Platform conversions don’t have to be arduous exercises in masochism! Conscious design decisions can greatly ease the effort involved in moving your game to new platforms."
Console/PC, Smartphone/Tablet, Indie, Programming

Comparing VR hardware: The convenience-quality spectrum 2
by Gamasutra Community [10.01.15]
Comparing everything from Google Cardboard to Oculus Rift and the HTC Vive -- all across the spectrum. What does each VR platform offer? Dev E McNeill takes a close look.
Console/PC, Smartphone/Tablet, Business/Marketing, VR

Why I became hyper-focused on my install rate (and what I'm doing to fix it)  
by Gamasutra Community [10.01.15]
"This is a blog post about Word Ways, my recent undertakings with marketing, and how it has affected my perspectives towards the product and how it's communicated."
Smartphone/Tablet, Business/Marketing

The power of random reinforcement 6
by Gamasutra Community [10.01.15]
"You can feel that if you only draw another card you’ll succeed, you’ll get your reward. This is the same type of condoning that makes you buy another booster pack or another lottery ticket."
Console/PC, Smartphone/Tablet, Indie, Design

Inside the world of 'secret' game developers 1
by Christian Nutt [09.30.15]
"Studios like us, we rely on our portfolios to get more business. And if we can’t put something in our portfolio, then it costs." - SuperGenius studio director Paul Culp
Console/PC, Smartphone/Tablet, Production, Business/Marketing

The cost of acquiring users on mobile is going up, up, up  
by Christian Nutt [09.30.15]
New data from research firm Fiksu sees cost per install (CPI) shooting up over 100 percent on both Android and iOS year-over-year, and loyal users getting crazy expensive to acquire.
Smartphone/Tablet, Business/Marketing

Reminder: Submit talks now for the GDC 2016 Game Career Seminar!  
by Staff [09.30.15]
Got a great talk idea for the Game Career Seminar at GDC 2016? Now's the time to pitch it, because the deadline for GCS talk submissions is coming up fast: this Friday, October 2nd at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, GDC

PSA: 2 days left to submit talks for the GDC 2016 Summits & VRDC!  
by Staff [09.30.15]
Heads up, prospective GDC 2016 speakers: Now is your chance to propose a talk for one of the first-class Summits or the new VRDC at GDC 2016! Do it before submissions close Friday, 10/2 at 11:59 PM PT.
Console/PC, Social/Online, Smartphone/Tablet, Indie, Serious, Programming, Art, Audio, Design, Production, Business/Marketing, VR, GDC

Free-to-play developer Hothead Games continues Canadian expansion  
by Chris Kerr [09.30.15]
Canadian indie outfit turned free-to-play games company Hothead Games has opened a new studio in Halifax, Nova Scotia.
Social/Online, Smartphone/Tablet, Production, Business/Marketing

Doubling viewing-distance without LOD-ing or performance-drop 8
by Gamasutra Community [09.30.15]
"This is in principle a very simple idea: Instead of rendering everything in full resolution, why not render x-percentage of objects in the background in a lower resolution? This would save a lot of performance."
Smartphone/Tablet, Programming

How to tame your analytics 8
by Gamasutra Community [09.30.15]
"All you have to do is include SDK library into your code and win! Right? Well, kinda... I'll try to share our experience with adding analytics to Sharp Minds and everything we've learned from it."
Console/PC, Smartphone/Tablet, Indie, Business/Marketing

Chromecast levels up as a game-streaming device  
by Christian Nutt [09.29.15]
Google released an updated version of its HDMI wireless TV streaming device, Chromecast, today -- and it'll be a smarter partner for mobile games.
Smartphone/Tablet, Programming

Whales do not swim in the desert 32
by Gamasutra Community [09.29.15]
Ramin Shokrizade on mistaken free-to-play business models: "Trying to drag a whale into the desert to make them spend is an approach with a 99% failure rate."
Console/PC, Smartphone/Tablet, Business/Marketing