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September 5, 2015
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September 5, 2015
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A challenger appears: GameStick launch dated for September 30th 1
by Kris Ligman [08.30.13]
With reports circulating about PlayJam's release date for the GameStick, Gamasutra was able to reach out to the company and confirm that the $80 microconsole would be shipping worldwide this September 30th.
Console/PC, Business/Marketing, Microconsole

Adapting a touch UI to the Ouya controller  
by Gamasutra Community [08.30.13]
Porting a mobile game to a microconsole? You're going to have to extensively rework the UI. Mashballs developer Arturs Sosins shares the code and processes he used to do it.
Console/PC, Indie, Programming, Microconsole

Designing local multiplayer games for microconsoles: A roundtable Q&A; Exclusive  
by Leigh Alexander [08.30.13]
Gamasutra talks to developers who've brought games to Ouya and other venues about designing for a communal, local multiplayer experience, with particular attention to the microconsole space.
Console/PC, Smartphone/Tablet, Exclusive, Microconsole

'Mojo' a unique test for wide-open Android console development Exclusive 7
by Kris Graft [08.30.13]
Mad Catz is best known for video game accessories, anything from controllers to headsets to chargers. With the Mojo, the company is now getting into the Android microconsole market.
Smartphone/Tablet, Exclusive, Microconsole

The future of Ouya, according to Kellee Santiago Exclusive 19
by Kris Ligman [08.30.13]
With the Ouya now in the wild, developer relations lead Kellee Santiago looks to strengthen the console's relationship with devs -- and bringing in the next evolution of Ouya content, exclusives included.
Console/PC, Indie, Business/Marketing, Exclusive, Microconsole

Making a quick and dirty single-player Ouya game  
by Gamasutra Community [08.29.13]
As fast as possible, Ludometrics made a simple single-player shooter for the Ouya -- and in this post, David Thomson explains the thinking behind getting it out there ASAP.
Console/PC, Indie, Design, Production, Microconsole

Getting to know your microconsole game's audience Exclusive 11
by Christian Nutt [08.29.13]
While it's difficult to say who the microconsole audience is and what they want, Gamasutra has tracked down some developers of games for the Ouya, GameStick, and Shield, and tried to find out.
Console/PC, Smartphone/Tablet, Indie, Exclusive, Microconsole

Reminder: GDC 2014 call for submissions closes today!  
by Staff [08.29.13]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2014 Game Developers Conference (GDC) in San Francisco, CA ends today (8/29). Don't miss the deadline!
Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing, Microconsole, Alternative Funding, Crowdfunding

From XNA to Ouya: A MonoGame port postmortem 3
by Gamasutra Community [08.28.13]
"Out of the box, I’d say about 90 percent of my game worked after getting it deployed," writes Kris Steele, in this look at what it took to get a game from XNA to Ouya.
Console/PC, Indie, Programming, Microconsole

Developers speak out: Why microconsoles? Exclusive 6
by Christian Nutt [08.28.13]
What do developers think of microconsoles -- are they worth making games for? Do they have a future? Gamasutra speaks to Double Fine, Housemarque, Mojang, Tale of Tales and others to find out.
Console/PC, Indie, Design, Business/Marketing, Exclusive, Microconsole

Doubts cast on funding for Ouya's Free the Games recipients 16
by Kris Ligman [08.27.13]
Ouya has announced its first two successfully funded Free the Games awardees, Gridiron Thunder and Elementary, My Dear Holmes. However, questions have been raised concerning the legitimacy of the games' crowdfunding efforts.
Console/PC, Indie, Business/Marketing, Microconsole, Crowdfunding

Telltale bringing Walking Dead to Ouya 4
by Kris Ligman [08.27.13]
Telltale has announced via its official blog that it is bringing its critically acclaimed and commercially successful The Walking Dead series to Ouya "this winter."
Console/PC, Business/Marketing, Microconsole

Tales of porting games to microconsoles Exclusive  
by Mike Rose [08.27.13]
Developers on 100 Rogues, Shadowgun, Beast Boxing Turbo and others talk about experiences bringing their mobile games to Android microconsoles like Ouya and GameStick.
Microconsole, Console/PC, Smartphone/Tablet, Production, Exclusive

From mobile to TV: Working through Ouya's certification process  
by Gamasutra Community [08.27.13]
The story of a crash bug created by moving from touchscreen to controller: Jaakko Maaniemi writes about working with Ouya's support team to release Tennis in the Face.
Microconsole, Smartphone/Tablet, Indie, Programming, Design

Q&A;: Bringing your game to the Android-based GameStick  
by Kris Ligman [08.27.13]
We speak with PlayJam to learn about the target audience for the Android-based GameStick, and the basics of what game developers can do to get started on the platform.
Indie, Business/Marketing, Microconsole

GDC Europe 2013 breaks attendance records, returns next year  
by Staff [08.26.13]
Attendance for this year's GDC Europe hit an all-time high of 2,250 this year, with more than 25 countries sending more than 10 attendees - it'll return to Cologne, Germany, August 11-13, 2014.
Crowdfunding, Alternative Funding, Microconsole, Console/PC, Social/Online, Smartphone/Tablet, Indie, Programming, Art, Audio, Design, Production, Business/Marketing

From the Editor: Gamasutra's Microconsole Week kicks off  
by Kris Graft [08.26.13]
Microconsoles might be small in stature, but they're garnering big interest and curiosity from game developers and players. EIC Kris Graft talks about microconsole week.
Console/PC, Smartphone/Tablet, Microconsole

The Android microconsole reference guide for game developers 12
by Kris Graft [08.26.13]
A comprehensive guide that highlights the many differences between the coming onslaught of Android microconsoles.
Microconsole, Console/PC, Smartphone/Tablet, Business/Marketing

Bringing 100 Rogues to Ouya: A painful port postmortem 12
by Gamasutra Community [08.26.13]
A busted code-base and a big challenge: To get 100 Rogues from iOS to Ouya successfully. Programmer Wesley Paugh shares the story of his uphill battle.
Microconsole, Smartphone/Tablet, Indie, Programming