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September 5, 2015
Shovel Knight: Plague of Shadows: Designing Mobility Tricks
Enemy Attacks and Telegraphing
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We Should Patch Our Games
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Music Has The Right to Children
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My Guiding Art Principles - Retrospective on work from Far Cry 4 & Splinter Cell: Blacklist
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September 5, 2015
Postmortem: Pinball-RPG hybrid
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Best of 2014: Gamasutra's Top Games of the Year
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Q&A;: New AAA studio from 2K Games all about players' stories
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Indie Games
A challenger appears: GameStick launch dated for September 30th
1
by Kris Ligman
[08.30.13]
With reports circulating about PlayJam's release date for the GameStick, Gamasutra was able to reach out to the company and confirm that the $80 microconsole would be shipping worldwide this September 30th.
Console/PC
,
Business/Marketing
,
Microconsole
Adapting a touch UI to the Ouya controller
by Gamasutra Community
[08.30.13]
Porting a mobile game to a microconsole? You're going to have to extensively rework the UI.
Mashballs
developer Arturs Sosins shares the code and processes he used to do it.
Console/PC
,
Indie
,
Programming
,
Microconsole
Designing local multiplayer games for microconsoles: A roundtable Q&A;
by Leigh Alexander
[08.30.13]
Gamasutra talks to developers who've brought games to Ouya and other venues about designing for a communal, local multiplayer experience, with particular attention to the microconsole space.
Console/PC
,
Smartphone/Tablet
,
Exclusive
,
Microconsole
'Mojo' a unique test for wide-open Android console development
7
by Kris Graft
[08.30.13]
Mad Catz is best known for video game accessories, anything from controllers to headsets to chargers. With the Mojo, the company is now getting into the Android microconsole market.
Smartphone/Tablet
,
Exclusive
,
Microconsole
The future of Ouya, according to Kellee Santiago
19
by Kris Ligman
[08.30.13]
With the Ouya now in the wild, developer relations lead Kellee Santiago looks to strengthen the console's relationship with devs -- and bringing in the next evolution of Ouya content, exclusives included.
Console/PC
,
Indie
,
Business/Marketing
,
Exclusive
,
Microconsole
Making a quick and dirty single-player Ouya game
by Gamasutra Community
[08.29.13]
As fast as possible, Ludometrics made a simple single-player shooter for the Ouya -- and in this post, David Thomson explains the thinking behind getting it out there ASAP.
Console/PC
,
Indie
,
Design
,
Production
,
Microconsole
Getting to know your microconsole game's audience
11
by Christian Nutt
[08.29.13]
While it's difficult to say who the microconsole audience is and what they want, Gamasutra has tracked down some developers of games for the Ouya, GameStick, and Shield, and tried to find out.
Console/PC
,
Smartphone/Tablet
,
Indie
,
Exclusive
,
Microconsole
Reminder: GDC 2014 call for submissions closes today!
by Staff
[08.29.13]
The call for proposals for Main Conference talks, roundtables and panel sessions for the 2014 Game Developers Conference (GDC) in San Francisco, CA ends today (8/29). Don't miss the deadline!
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Social/Online
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Smartphone/Tablet
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Programming
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Art
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Audio
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Design
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Production
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Business/Marketing
,
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,
Alternative Funding
,
Crowdfunding
From XNA to Ouya: A MonoGame port postmortem
3
by Gamasutra Community
[08.28.13]
"Out of the box, I’d say about 90 percent of my game worked after getting it deployed," writes Kris Steele, in this look at what it took to get a game from XNA to Ouya.
Console/PC
,
Indie
,
Programming
,
Microconsole
Developers speak out: Why microconsoles?
6
by Christian Nutt
[08.28.13]
What do developers think of microconsoles -- are they worth making games for? Do they have a future? Gamasutra speaks to Double Fine, Housemarque, Mojang, Tale of Tales and others to find out.
Console/PC
,
Indie
,
Design
,
Business/Marketing
,
Exclusive
,
Microconsole
Doubts cast on funding for Ouya's Free the Games recipients
16
by Kris Ligman
[08.27.13]
Ouya has announced its first two successfully funded Free the Games awardees,
Gridiron Thunder
and
Elementary, My Dear Holmes
. However, questions have been raised concerning the legitimacy of the games' crowdfunding efforts.
Console/PC
,
Indie
,
Business/Marketing
,
Microconsole
,
Crowdfunding
Telltale bringing
Walking Dead
to Ouya
4
by Kris Ligman
[08.27.13]
Telltale has announced via its official blog that it is bringing its critically acclaimed and commercially successful
The Walking Dead
series to Ouya "this winter."
Console/PC
,
Business/Marketing
,
Microconsole
Tales of porting games to microconsoles
by Mike Rose
[08.27.13]
Developers on
100 Rogues
,
Shadowgun
,
Beast Boxing Turbo
and others talk about experiences bringing their mobile games to Android microconsoles like Ouya and GameStick.
Microconsole
,
Console/PC
,
Smartphone/Tablet
,
Production
,
Exclusive
From mobile to TV: Working through Ouya's certification process
by Gamasutra Community
[08.27.13]
The story of a crash bug created by moving from touchscreen to controller: Jaakko Maaniemi writes about working with Ouya's support team to release
Tennis in the Face
.
Microconsole
,
Smartphone/Tablet
,
Indie
,
Programming
,
Design
Q&A;: Bringing your game to the Android-based GameStick
by Kris Ligman
[08.27.13]
We speak with PlayJam to learn about the target audience for the Android-based GameStick, and the basics of what game developers can do to get started on the platform.
Indie
,
Business/Marketing
,
Microconsole
GDC Europe 2013 breaks attendance records, returns next year
by Staff
[08.26.13]
Attendance for this year's
GDC Europe
hit an all-time high of 2,250 this year, with more than 25 countries sending more than 10 attendees - it'll return to Cologne, Germany, August 11-13, 2014.
Crowdfunding
,
Alternative Funding
,
Microconsole
,
Console/PC
,
Social/Online
,
Smartphone/Tablet
,
Indie
,
Programming
,
Art
,
Audio
,
Design
,
Production
,
Business/Marketing
From the Editor: Gamasutra's Microconsole Week kicks off
by Kris Graft
[08.26.13]
Microconsoles might be small in stature, but they're garnering big interest and curiosity from game developers and players. EIC Kris Graft talks about microconsole week.
Console/PC
,
Smartphone/Tablet
,
Microconsole
The Android microconsole reference guide for game developers
12
by Kris Graft
[08.26.13]
A comprehensive guide that highlights the many differences between the coming onslaught of Android microconsoles.
Microconsole
,
Console/PC
,
Smartphone/Tablet
,
Business/Marketing
Bringing
100 Rogues
to Ouya: A painful port postmortem
12
by Gamasutra Community
[08.26.13]
A busted code-base and a big challenge: To get
100 Rogues
from iOS to Ouya successfully. Programmer Wesley Paugh shares the story of his uphill battle.
Microconsole
,
Smartphone/Tablet
,
Indie
,
Programming