'Oculus Ready' badged PCs coming next year
Worried that it'll be hard for consumers to figure out what PC will work with the Rift? There's a new program, which includes partners like Nvidia and Dell.
New, finalized Oculus Platform launching later this year with storefront
At Oculus Connect, the company's head of developer strategy, Anna Sweet, took the stage to talk about the new version of the Oculus Platform.
With big price drop, Samsung's new Gear VR aims for mass market
At Oculus Connect today in Hollywood, Samsung Mobile SVP Peter Koo unveiled a new Samsung VR headset that will cost $99 when it launches in November this year.
SDK 1.0 coming this year for Oculus Rift, mobile
At Oculus Connect today in Hollywood, the company said Oculus' mobile SDK 1.0 will be available in November; Rift SDK 1.0 coming in December.
Simultaneous genres in dynamic game music
"I'll be sharing with you a fun technique that’s actually one of my favorite aspects of composing music ... It’s a great musical trick that can only be pulled off when you’re composing in a Vertical Layering system."
How Oculus builds its own VR content: Lessons learned
At Oculus Connect, two leads from the company's Seattle-based content team, talked through the development of the company's demo content, sharing important insights into what makes for good VR.
Obituary: BioWare Austin security specialist Claire Smith
Gamasutra has learned that Claire Smith, a game developer and programmer who served as a software security specialist at BioWare Austin, passed away on Monday at the age of 31.
Spending time to save money
"I don’t fault anyone for wanting nice art, and would love more for our game. Still, when faced with constraints, I think it is a safer bet to prioritize developing the gameplay and systems."
Ready to launch? The work we put into XO's successful Kickstarter
"I read a lot of Kickstarter post-mortems this year and researching other project owners' experiences saved me from making a lot of mistakes that could have been easily avoided."
Activision launches Call of Duty World League as eSports head to TBS
On the same day Activision lifted the lid on its multi-tiered eSports tournament, the Call of Duty World League, TBS partnered with WME | IMG to bring eSports to cable television.
Don't Miss: Ray Muzyka's Baldur's Gate II postmortem
In honor of Bioware's much-beloved RPG, which was released fifteen years ago today, check out Ray Muzyka's in-depth postmortem from a 2001 issue of Game Developer magazine.
Microsoft and Creative England relaunch Greenshoots games initiative
The latest round of Microsoft and Creative England’s Greenshoots games initiative is now open, and this year the amount of available funding has been doubled to £500,000.
Johan Gjestland on mobile games, flying, and Fugl
"I love flying, always been fascinated by it. When I was little, my biggest dream was flying, I really thought I could do it, if I just believed it enough!"
Why you should love clunky paper playtests
"As I sat there trying to keep track of invisible armies with only pen and paper, I realized that my idea for this game wasn’t enough. It simply wasn’t fun the way the design stated it should work."
Boothing on a budget: 6 tips from indie devs
Designing and running a booth can be a challenge for indie devs. Here are six valuable tips from devs who've learned from experience.
Stanley Parable dev talks VR game design with Rick & Morty co-creator
Rick & Morty cartoon co-creator Justin Roiland tells PCGamer he's captivated by the potential of VR and wants to make games for headsets like the HTC Vive with developers like William Pugh.
Gameloft shutters another studio, this time in Seattle
Gamasutra has heard from multiple sources that Gameloft has shut down yet another game development studio, this time in Seattle, and laid off staff less than a year after opening the office.
Modular techniques in triple-A asset creation: Making great wheels
Ubisoft senior artist Jobye Karmaker: "Wheels are arguably what makes or breaks a vehicle in game art. You could have the best looking vehicle body, but if the wheels suffer in quality, the whole vehicle does too."
5 game design rules to unlearn when working in VR
Minority Media's Patrick Harris is coming to grips with VR game design as he works on the VR-only
Time Machine, and at Oculus Connect today he shared 5 examples of the critical lessons he's learned.
Jesse Schell's six lessons for making VR games
At Oculus Connect, the 20-year veteran of the space offered up the key points for making games, and talked about his team's experience developing
I Expect You to Die.
A deep look at the world design of Assassin's Creed: Syndicate
"I recently had the chance to speak to
Assassin's Creed: Syndicate world director Jonathan Dumont to find out how Ubisoft unravels and recreates the past inside its time-hopping franchise year after year."
Get a job: Giant Sparrow seeks a Game Designer/Programmer
Are you a programmer/designer interested in "translating feelings into randomness and back again" within the constraints of Unreal Engine 4?
Unfinished Swan developer Giant Sparrow has a job for you.
Nintendo continues to open new digital storefronts in the West
Nintendo UK has struck a deal with UK-based online game retailer Green Man Gaming to begin selling download codes for Wii U and 3DS games via the GMG storefront.
Video: How Halo was reborn -- The Halo 4 postmortem
Halo creative director Josh Holmes speaks at GDC 2013 about how 343 dealt with the challenges inherent in building a studio from scratch to take over development of Bungie's seminal series.
How our PR partner's rep became a liability, and what we did about it
"This was the first I'd heard about us soliciting Greenlight votes with free game keys... but he included a link, and sure enough, that's exactly what our PR company was doing."