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September 14, 2015
How making our community happy caused us big heartache
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5
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Stand Out From The Crowd - Make it Spreadable
The Indie Bubble Revisited (or, Are We All Totally-Doomed, or Just Regular-Doomed?)
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Stretch Goals – Best Practices for video games crowdfunding [Part 2]
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September 14, 2015
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Indie Games
Classic Postmortem:
Deadly Premonition
2
by SWERY et al.
[08.31.15]
The open world survival horror comedy game
Deadly Premonition
turns five this month. We celebrate by reprinting an exhaustive Game Developer magazine postmortem of this cult classic.
Design
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Exclusive
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GD Mag
Classic Postmortem: Double Fine's
Psychonauts
by Caroline Esmurdoc
[08.17.15]
In honor of the classic game's tenth anniversary this week, we present the unedited Game Developer magazine postmortem of Double Fine's mind-bending platformer
Psychonauts
.
Audio
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GD Mag
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GD Mag Exclusive
Postmortem:
Pac-Man
, Iwatani's rhapsody in yellow
7
by Toru Iwatani
[05.22.15]
35 years ago today, Namco released
Pac-Man
in Japan and jumpstarted a new age of game development. In this classic 2005 Game Developer Magazine feature,
Pac-Man
creator Toru Iwatani explains how.
Audio
,
GD Mag
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Exclusive
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Art
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Business/Marketing
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GD Mag Exclusive
A basic history of BASIC on its 50th birthday
5
by John Szczepaniak
[05.01.14]
This classic Game Developer magazine feature celebrates the anniversary of the BASIC language by asking its creators about its inception, history, and influence on the game industry.
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Design
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Production
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GD Mag
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GD Mag Exclusive
How arcade games have come, gone, and could come again
4
by Nolan Bushnell
[04.22.14]
In this classic Game Developer magazine column, Nolan Bushnell explains why arcade machines failed and how location-based video games could still thrive in the age of online technology.
Business/Marketing
,
Design
,
Production
,
Console/PC
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Social/Online
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GD Mag
,
GD Mag Exclusive
Apogee Software: When the sultans of shareware went retail
by Alexander Antoniades
[04.08.14]
In this reprint from the February 1995 issue of
Game Developer magazine
, editor-at-large Alexander Antoniades describes Apogee Software's attempt to move beyond shareware development.
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GD Mag
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Exclusive
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Production
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GD Mag Exclusive
A classic interview with
Castlevania
composer Michiru Yamane
5
by GDMag staff
[12.26.13]
Michiru Yamane is one of the most notable composers in the field. In 2006, Game Developer's Brandon Sheffield spoke to her about her work.
Business/Marketing
,
Production
,
Console/PC
,
Indie
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GD Mag
Keeping the faith: Obisidian's Feargus Urquhart on RPGs and PCs
2
by GDMag Staff
[12.23.13]
In this classic Game Developer magazine interview, Feargus Urquhart opens up about why he left Interplay to found Obsidian, the challenges of starting a studio and the eternal promise of PC gaming.
Business/Marketing
,
Design
,
Console/PC
,
Indie
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GD Mag
Monsters from the Id: The Making of
Doom
7
by Alexander Antoniades
[08.22.13]
From the very first (January 1994) issue of
Game Developer
magazine
, this feature on Id Software paints a unique portrait of a legendary developer whose games would launch a genre.
Postmortem
,
Game Developer Magazine
,
History
,
GD Mag
,
GD Mag Exclusive
Intro to User Analytics
4
by Anders Drachen, Alessandro Canossa, Magy Seif El-Nasr
[05.30.13]
An intro to analytics written by the editors of Game Analytics: Maximizing the Value of Player Data, a compendium of insights from more than 50 experts in industry and research, which covers the most relevant questions: what to track, and how to analyze the data.
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Design
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Game Developer Magazine
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Social/Online
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Smartphone/Tablet
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GD Mag
,
GD Mag Exclusive
Internal Indies
1
by Steve Stopps
[05.29.13]
Are there lessons from indie development that can be utilized in a larger, established studio setting? In order to answer this question, Blitz Game Studios started a simple experiment: inviting five senior developers to form a team with complete creative freedom.
Business/Marketing
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Production
,
Game Developer Magazine
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Indie
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GD Mag
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GD Mag Exclusive
Revisiting Android
1
by Patrick Miller
[05.28.13]
Android's reputation lags behind iOS, but its install base certainly does not. Game Developer magazine speaks to developers from across the mobile spectrum to get a bead on the challenges and opportunities the platform offers.
Programming
,
Game Developer Magazine
,
Console/PC
,
Indie
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Smartphone/Tablet
,
GD Mag
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GD Mag Exclusive
Sponsored: The World of
Just Cause 2
- Using Creative Technology to Build Huge Open Landscapes
7
by Linus Blomberg
[05.16.13]
A deep technical dive into how the developers of the
Just Cause
series create their sprawling, seamless open worlds -- exploring all of the tricks and techniques they've developed so far.
Programming
,
Art
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Game Developer Magazine
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Sponsored Feature
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GD Mag Exclusive
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