We should patch our games8 by Gamasutra Community[09.04.15]
"Let's drop the 'don't patch your game'-style complaints, and instead figure out, together, how we can better patch our games."
Design, Console/PC, Indie
Enemy attacks and telegraphing2 by Gamasutra Community[09.03.15]
"In general, the specific questions an enemy can ask are based heavily (though not exclusively) on how the player is supposed to deal with incoming damage from the enemy itself."
Design, Console/PC
Why we built our own tech for our indie game 25 by Gamasutra Community[09.02.15]
"We hear two things from people who see our game for the first time: 1) They're surprised we’re not using Unity. 2) They can’t figure out how we created the game's look. These two things are directly related."
Programming, Console/PC, Indie
Postmortem: Pinball-RPG hybrid Rollers of the Realm6 by Sean Thompson, Tony Walsh, Ericka Evans, David Evans[12.31.14]
What happens when an indie studio pulls in triple-A talent to make a game with a really weird twist? This postmortem covers the development of pinball/RPG hybrid Rollers of the Realm.
Design, Postmortem, Console/PC, Indie
Best of 2014: Gamasutra's Top Games of the Year10 by Christian Nutt, Brandon Sheffield, Kris Graft, Alex Wawro, Leigh Alexander, Phill Cameron[12.22.14]
Making a definitive "best of" is impossible, thanks to the diversity of games out there. But Gamasutra's small staff, naturally, played a whole lot of games this year, and we all have strong opinions about the ones we loved.
Design, Console/PC, Smartphone/Tablet, Mobile Games
Quad-buffered stereoscopic 3D with Unity3D1 by Naëm Baron[09.02.15]
This post will explain the steps I went through to enable stereoscopic 3D in Unity3D. Specifically, quad-buffer stereoscopic 3D (QBS3D) used to perform professional grade 3D effects. This journey starts in 2011 and conclude with the latest release 5.1.3.
Programming, Console/PC
YAGER Development GmbH —
Berlin,
Germany
[09.04.15] UI Programmer (f/m) - Flash and/or Scaleform
YAGER seeks the talent of a seasoned and passionate UI Programmer for our current AAA F2P project Dreadnought.
Pure Imagination Studios —
Van Nuys,
California,
United States
[09.03.15] Unreal Developer
En Masse Entertainment —
Seattle,
Washington,
United States
[09.03.15] Community Manager Team Lead
En Masse Entertainment (EME) is looking for someone skilled in community management and communication to lead our Community Team. As the community manager team lead, you will manage a small team focused on building and strengthening our community of PC and mobile gamers. This role represents our games and our company to the community, while advocating for our players internally. This is an exciting opportunity to expand your community management skills!