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Computer Game Development

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Game Engine Architecture, Second Edition

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Jason Gregory
August 15, 2014

Hailed as a "must-have textbook" (CHOICE, January 2010), the first edition of Game Engine Architecture provided readers with a complete guide to the theory and practice of game engine software development. Updating the content to match today’s landscape of game engine architecture, this second edi...

The Art of Game Design: A Book of Lenses, Second Edition

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Jesse Schell
November 6, 2014

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, archit...

Science Fiction Video Games

Featured

Neal Roger Tringham
September 10, 2014

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of ...

Game Design Workshop: A Playcentric Approach to Creating Innovative Games, Third Edition

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Tracy Fullerton
March 5, 2014

Create the Digital Games You Love to Play Discover an exercise-driven, non-technical approach to game design without the need for programming or artistic expertise using Game Design Workshop, Third Edition. Author Tracy Fullerton demystifies the creative process with a clear and accessible analysi...

Blender for Visual Effects

Sam Vila
May 26, 2015

Bringing concrete examples from industry to light, this book explains how to use Blender to create visual effects for video/film production. It supplies readers with a practical way to learn how to use Blender’s tools across a wide range of scenarios in video/film production, including setting up...

Computer Games and Software Engineering

Kendra M. L. Cooper, Walt Scacchi
May 08, 2015

Computer games represent a significant software application domain for innovative research in software engineering techniques and technologies. Game developers, whether focusing on entertainment-market opportunities or game-based applications in non-entertainment domains, thus share a common...

Virtual Character Design for Games and Interactive Media

Robin James Stuart Sloan
May 07, 2015

While the earliest character representations in video games were rudimentary in terms of their presentation and performance, the virtual characters that appear in games today can be extremely complex and lifelike. These are characters that have the potential to make a powerful and emotional...

Game AI Pro 2: Collected Wisdom of Game AI Professionals

Steven Rabin
April 24, 2015

Game AI Pro2: Collected Wisdom of Game AI Professionals presents cutting-edge tips, tricks, and techniques for artificial intelligence (AI) in games, drawn from developers of shipped commercial games as well as some of the best-known academics in the field. It contains knowledge, advice,...

Multimedia Technology IV: Proceedings of the 4th International Conference on Multimedia Technology, Sydney, Australia, 28-30 March 2015

Aly A. Farag, Yang Jian, Feng Jiao
April 07, 2015

Multimedia Technology IV is a collection of papers from the 4th International Conference on Multimedia Technology (ICMT 2015, Sydney, Australia, 28-29 March 2015). The book discusses a wide range of topics, including: – Image and signal processing – Video and audio processing – Multimedia data...

Designing the User Experience of Game Development Tools

David Lightbown
February 24, 2015

Most tools developers want to improve the user experience but are not given the time, lack the techniques, or don’t know where to begin.Designing the User Experience of Game Development Tools addresses these issues to empower tools developers to make positive steps toward improving the user...

The Uncanny Valley in Games and Animation

Angela Tinwell
December 10, 2014

Advances in technology have enabled animators and video game designers to design increasingly realistic, human-like characters in animation and games. Although it was intended that this increased realism would allow viewers to appreciate the emotional state of characters, research has shown that...

The Art of Game Design: A Book of Lenses, Second Edition

Jesse Schell
November 06, 2014

Good game design happens when you view your game from as many perspectives as possible. Written by one of the world's top game designers, The Art of Game Design presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology,...

Blender for Animation and Film-Based Production

Michelangelo Manrique
November 06, 2014

See Why Blender Is Right for Your Studio’s Pipeline Blender for Animation and Film-Based Production explores why Blender is ideal for animation films. It demonstrates Blender’s capability to do the job in each production department. Whether you are a beginner or more advanced user, you’ll see why...

Essential Skills for 3D Modeling, Rendering, and Animation

Nicholas Bernhardt Zeman
November 06, 2014

The Key to Fully Understanding the Basics of a 3D World Prominently used in games, movies, and on television, 3D graphics are tools of creation used to enhance how material and light come together to manipulate objects in 3D space. A game-changer written for the non-technical mind, Essential...

Secure Development for Mobile Apps: How to Design and Code Secure Mobile Applications with PHP and JavaScript

J. D. Glaser
October 13, 2014

The world is becoming increasingly mobile. Smartphones and tablets have become more powerful and popular, with many of these devices now containing confidential business, financial, and personal information. This has led to a greater focus on mobile software security. Establishing mobile software...

Science Fiction Video Games

Neal Roger Tringham
September 10, 2014

Understand Video Games as Works of Science Fiction and Interactive Stories Science Fiction Video Games focuses on games that are part of the science fiction genre, rather than set in magical milieux or exaggerated versions of our own world. Unlike many existing books and websites that cover some of...

Conferences

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