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  • Main Page Additions

    Posted by vjeux Jan 01, 2032 at 00:00 UTC
    1. 27 comments
  • Blizzard Arcade Contest- 79 Entries Accepted

    Posted by zeldarules28 Jun 14, 2014 at 05:26 UTC

    79 Entries Accepted to Blizzard Contest

    For those of you who are interested, Blizzard has posted the 79 accepted entries into the Rock The Arcade contest. You can take a look at the list of accepted maps by clicking this handy link.

    You can discuss the entries here or visit the official blizzard page here.

    We wish all of you who entered the best of luck! :)

    1. 0 comments
  • Tessera

    Posted by zeldarules28 Jun 03, 2014 at 04:37 UTC

    Tessera by Bounty_98

    Tessera is a first person shooter where players compete among each other for victory. Turn your opponents into dust with your Quantum Rifle, shield yourself against an incoming attack with a Blast Shield or gain a Speed Boost by splitting into numerous molecules.

    Check out Bounty's videos below!

    Give the game a try on the NA or EU servers, and be sure to give your feedback to Bounty in the thread here!

    1. 0 comments
  • Natural Selection Open PRG

    Posted by zeldarules28 May 29, 2014 at 05:57 UTC

    Natural Selection Open RPG by Zero0018

    Update If any of you are planning on entering Blizzard's "Rock the Cabinet" contest, make sure to review this final checklist so you can be sure everything is ready to go!

    Some of you might remember Zero's open RPG map from last year. The map is now titled "Natural Selection Open PRG" and it's fully released.

    Zero has created a short video to explain the map's new features. Check it out below!

    Feel free to try out the map on battle.net, and be sure leave Zero your feedback in the map forum here!

    1. 0 comments
  • The Doodad Picture Project

    Posted by Mozared May 25, 2014 at 18:28 UTC

    Doodad Picture Project by Scbroodsc2

    In an on-going effort to make mapping in StarCraft 2 easier for all of us, a terraining asset has reared its head amidst all of the trigger and data libraries that are usually posted. User Scbroodsc2, otherwise known as 'Fenix', has started and finished a project in which he has taken screenshots of every single WoL and HotS doodad currently in the editor. What is the point of this, you may ask? Well, it's sort of a mental support tool for the active terrainer: busy making a terrain and forgot what that one doodad was called? Simply scroll through the pictures to find it and you'll have the name. Need some doodad inspiration to figure out what looks good in your map? The Doodad Picture Project has you covered.

    Doodad Picture Project Example

    The project page is linked above, and the discussion thread for the project can be found here.

    1. 5 comments
  • Death TV

    Posted by Sixen May 22, 2014 at 02:35 UTC

    Death TV by DeadZergling

    In the not so distant future, game-shows begin incorporating death into their weekly programming as a result of constant lobbying by the PAOP (People Against Over Population). Many greats started as a result of all this: Climb for Dollars, Senior Shoot-Out, and more... But none came even close to the carnage and popularity of Death TV. Death TV features technologically advanced gladiators against insane numbers and odds, at all times. PAOP claims no other game show has done more for citizen unity!

    No other game show features bigger prizes, more carnage, or sheer insanity. The catch? You have to live to claim your prizes! So far, no one has done that yet... The next lucky contestant, is you!

    Game Features:

    • Advanced Weaponry to quickly take down your foes:
      • Blaster (Basic Starter Gun)
      • Freeze Ray
      • Spread Rifle
      • Rocket Launcher
      • Railgun
      • Wurm Gun (Alien pez dispenser)
      • Nuke-O-Matic
      • D.E.A.T.H. Gun
    • Outrageous Power-ups to aid in your victory:
      • Cloaking Field
      • Force Field
      • Quint Damage
      • Gemini Fire Multiplier
      • Instant Enemy Exploder
      • Healing Packs (Lame but necessary)
    • WASD/Arrow Key movement system with mouse aiming, very similar to what was available in the original.
    • Many of the old enemies with new twists, and entirely new types of foes to take down.

    Game Link: starcraft://map/1/236012

    1. 2 comments
  • The Thing - Arctic

    Posted by Sixen May 17, 2014 at 02:18 UTC

    The Thing - Arctic by ShadowDancer93

    This game is a multiplayer game for up to 12 players based on the universe and events as seen in the movie The Thing (1982). Starcraft has seen many iterations of The Thing games, however this project combines all the good parts and brings the experience to a new level. The Thing is an organism that consumes the host and shapes its cells to imitate it. Players don't know which team members may already have been assimilated... In a game of paranoia, trust, lies, and screams, you must determine who the Thing is, and slay him, before he slays you, through various different means.

    Go play the game:

    Some key features:

    • Blood Tests that can be used on yourself or others to proof who is human and who isn't.
    • Infection system where players that get killed by a Thing become a Thing themselves.
    • Gain experience points and level up to improve your stats and unlock fun perks.
    • Team Killing penalty system to prevent griefing.
    • Customizable player characters, create your own class. You can create up to 5.
    • Items that spawn in crates and cabinets, get drunk on whiskey or eat canned food.
    • Barricades that allow players to create doors wherever they please.
    • Dark atmosphere in the icy environment of Antarctica.
    • Slowly freeze when you stay outdoors.
    • Failed imitations roam the map, forcing players to group up.
    • Players that die without infection can control the failed imitations and help The Thing.
    • Three rounds of gameplay per lobby.
    • Dogs
    1. 4 comments
  • STARDRIVE

    Posted by Sixen May 13, 2014 at 00:37 UTC

    STARDRIVE by Batomys

    The goal of the game is to defend your capital ship from attackers by constructing defensive turrets, garrisoning shipboard infantry and launching attack squadrons. As such, this can be classified as a choose-your-own adventure game with many different paths and ways to play. Seeing as how this project is currently in alpha, Batomys is currently seeking feedback, which you may feel free to leave on his thread or his project page

    1. 3 comments
  • Kerbal Space Program and Curse Join Forces

    Posted by Jadedcat May 06, 2014 at 17:53 UTC

    https://gallery.mailchimp.com/b6db0f22683354ef14b227b78/images/webLogo.1.png

    Kerbal Space Program, Curse.com Partner Together
    For Updated Modding Community Website


    Kerbal Spaceport will now be part of CurseForge modding community

    Squad, the developers of the award-winning space agency sim game Kerbal Space Program, announced a partnership with Curse.com to partner on a new website for Kerbal Spaceport, the host site for the game’s popular modding community.

    Starting today, modders will be welcomed to start updating and uploading their KSP game mods to http://kerbal.curseforge.com. The existing website, http://KerbalSpaceport.com, will remain open for modders to transfer their mods to the new site but will no longer be accepting new mods. Players will go to Curse.com to find Kerbal Space Program mods.

    “Modders have helped make Kerbal Space Program a more open, more rewarding game experience for our players,” Squad chief operating officer Adrian Goya said. “Curse is an important partner because their team is passionate and experienced in caring for and growing online game communities, such as our amazing playerbase for Kerbal Space Program.”

    "We've got a great platform and a tremendous team that will be supporting the amazing modders for Kerbal Space Program," said Bryan McLemore, Curse's Author Platform Evangelist. "We also expect the millions of gamers who frequent Curse every month to see Kerbal Space Program as a great addition to our existing community."

    Kerbal Space Program recently won the 2013 Game Developers Choice Audience Award, which is voted online by gamers from all games nominated, including indie and AAA titles. KerbalSpaceport, the home for KSP mods, has more than 2,000 pieces of user-generated content to allow for players to customize their KSP experience. As part of CurseForge, modders will now have a bigger audience to share their mods and will have the opportunity to participate in ad-generated revenue sharing.

    About Squad

    Squad is a multimedia marketing agency located in Mexico City and the development studio behind award-winning, independent video game, Kerbal Space Program. Founded by Ezequiel Ayarza and Adrian Goya, Squad offers partners a creative and unique way to tap into the blooming Mexican market with its interactive displays, artistic vision and well-rounded marketing skill set. Squad develops Kerbal Space Program through its early access program, which allows players the opportunity to try the game demo for free or buy the game now, while it’s still in development.

    1. 11 comments
  • Ignos

    Posted by Sixen May 04, 2014 at 17:19 UTC

    Ignos by njordys

    Ignos is a single player campaign project; in Ignos you play as an isolated Protoss faction fighting to secure their homeland from the Zerg. When the battle seems lost the Patriarch reveals he has knowledge of a forbidden power.. As of current, 3 of the 5 missions are complete, and the fourth mission is currently in development.

    1. 3 comments
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Active Forum Threads

About SC2Mapster

SC2Mapster is a community for map makers and enthusiasts.

We want to provide the best solution for those who want to create and host maps.

We operate strictly within Blizzard's Terms of Service.

StarCraft II API documentation

Features:

  • User-driven wiki.
  • Map versioning, so if you have a series of versions of the same map, it stays the same project at the same URL.
  • Per-project wiki (opt-in).
  • Per-project forum (opt-in).
  • Site forum as well for general discussion.
  • Per-project ticketing system (opt-in). This is mostly for very serious projects.
  • Repository system. This probably will not be needed, since the maps are likely going to be in binary format. We'll see.
  • Team system, to allow you to form your own groups and work on multiple projects together.

IRC Information:
#sc2mapster on irc.freenode.net

For end users we recommend visiting Curse.com to download your maps.

What is your favorite Blizzard Mod so far?

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