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  • 48 Hours. 4 Teams. 4 Video Games. That was the goal of Pitchfork and Intel's ambitious Gamejam event. Now, you can play the games that came out of our no-holds barred, intense gaming event.
  • Things = Points: 48 Hours. 4 Teams. 4 Video Games. is a documentary film by Pitchfork TV that captures the excitement, chaos, and entertainment of Pitchfork and Intel's Gamejam event.
  • Soundplay is an exploration of the new gaming landscape, where independent game developers are today having the same transformative impact indie musicians have had on music over the past decade. We asked five innovative young game developers to create original games that didn’t simply use music as a soundtrack but that were original works inspired by specific songs. It’s a remarkable time in the gaming world, where thanks to Intel’s advances in processing technology indie developers can create fully formed games without the assistance of major publishers.
  • The ship leaves in 40 million years. Will you make it in time?  Evolve and escape earth's gravity as you walk through an eclectic landscape of projections and shadows. Inspired by the first single from Passion Pit’s latest album GossamerTake a Walk is a surreal journey through the undergrowth of our everyday world.

     
  • Geometry of Love is an abstract, sound-reactive game inspired by analog video effects of the late 70s and early 80s and set to the sound of Chromatics' song "Lady".

  • Sun God is an experiment in cooperative dancing for two players, or one player with two hands. Two mysterious people haul each other up a pulsating hill, capturing glowing embers between twin trails of light. The hypnotic beats of Cut Copy's titular song control the light and motion of this blooming cathode-ray glitchscape.

  • Street Song is an otherworldly voyage, set in the mind of a lone wanderer staring out over a bleak desert.  Travel to distant monasteries on the horizon in an attempt to find meaning in a barren landscape inspired by Matthew Dear's haunting Street Song.

     

    Soundplay, inspired by Intel, is an exploration of the new gaming landscape, where independent game developers are today having the same transformative impact indie musicians have had on music over the past decade.

  • We Were You is a game about childlike wonder, imagination, and a loose interpretation of the ancient mythology evoked by "Intro", the triumphant album opener to M83's critically acclaimed Hurry Up We're Dreaming.  Explore a snowy world inhabited by mythical creatures, hear their stories, and help a lost girl find her way back home.

     

    Soundplay, inspired by Intel, is an exploration of the new gaming landscape, where independent game developers are today having the same transformative impact indie musicians have had on music over the past decade.

The Sounds of Violence

Spaghetti, gunpowder, and more:

the sounds of Diablo III

Shining in the Darkness

"Humans Can't Keep on Top of Numbers"

A Sound Design: Mass Effect and the Sound of Progress

David Raposa argues that something's been lost as BioWare's Mass Effect series has broadened its reach.