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Vuurwapen Blog
12Jan/134

Three Critical Post-Apocalyptic Skills You May Not Have

Posted by Andrew Tuohy

In some circles, attention is focused on a few skills (shooting, primarily, but emergency/trauma medicine also) which are indeed crucial - at times - but are also among the sexier of the skills which might come in handy in some sort of crisis. In fact, if you have some of the below skills, you might not have to use the ones named above.

Side note - I have used "post-apocalyptic" in the title because it will attract attention. These things also come in handy in today's world.

Tracking

If you ever leave the pavement - and sometimes even if you don't - you're going to leave tracks that can be followed. Being followed might be a problem. You might also need to follow tracks for a variety of reasons - finding a lost family member, for example, or tracking a wounded animal. I have only the most rudimentary of tracking skills. I can tell a deer print from a human, most of the time.

While tracking skills can certainly be developed, the tracking abilities of some people, in my opinion, border on the supernatural. A friend of mine is a member of BORSTAR (Border Patrol Search, Trauma, and Rescue) agent, and we recently discussed tracking. I learned a lot, but he's had years of practice, and there's really no substitute for that.

In addition to the ability to follow someone, an astonishing amount of intelligence can be gathered from prints - not only basic things like the number of people in a group, but how tired they are, how much weight they're carrying, if they're a pregnant woman, etc. If you have the chance to learn about tracking, I would not pass it up.

"That one's a Sagittarius."

 

Sanitary Food Preparation

Puking post-partaking in poorly prepared pho is pathetic.

I know because I've done it.

But a bad case of salmonella when you don't have access to medical care? Potentially fatal. And everyone who's played Oregon Trail knows how deadly dysentery is.

I first learned about sanitary procedures for food preparation and medical care from my mother, an ER nurse and gourmet chef, and later learned more from the military. If you didn't have these advantages, don't fret. Learning how to prepare food and water is fairly straightforward. The CDC has information on this exact topic.

Situational Awareness

When I was getting ready to deploy with 5th Marines, I was told how critical it was that I do a "5 and 25" whenever our vehicles stopped. Unfortunately, no one ever told me what a "5 and 25" actually was. I eventually Googled it and found that I was supposed to look for danger within 5 meters of the vehicle immediately, and within 25 meters if we stopped for a longer period of time. This was my first exposure to situational awareness in terms of armed combat.

Although scanning for IEDs isn't the same exact thing as scanning for speed traps, situational awareness is something that can be applied across a variety of tasks. It is not as simple as constantly scanning for threats, but more of a nuanced and intuitive, and sometimes passive, observation of one's surrounding area and in part looking for things that don't belong.

It can also be important to know the placement of objects when stationary - for example the layout of a room and the location of the exits before it is plunged into darkness. But it's equally important when moving, such as knowing the location of vehicles around your own as you travel down the highway, which gives you the ability to make an emergency lane change with the least possible delay when necessary.

Sometimes, simply being aware of a threat and letting he/she/it know that you are aware of his/her/its presence is enough to avoid trouble.
This snake was aware of my presence.

As your speed increases, your ability to be aware of your surroundings generally decreases. If you are running across rocky ground while tracking criminal elements, you may need to focus on where to place your feet so as to avoid falls or injury. You may also need to focus on checking the bushes and trees ahead for signs of an ambush - but you may not be able to do both of these things at once while running.

Knowledge and experience both play a role when it comes to situational awareness, as does mindset. From an academic standpoint, Gavin de Becker's book "The Gift of Fear" is an excellent primer. But experience must be gained in the real world.

 

Tagged as: 4 Comments
10Jan/137

Thanks

Posted by Andrew Tuohy

It would be easy for me to bask in the accolades that have been showering upon me since the publication of the steel vs. brass ammo test. Don't get me wrong, I'm totally doing that.

But this test would not have been possible without other people. My name is at the top, but their fingers are all over it.

In Tennessee:

Some of my coworkers and supervisors at LuckyGunner are privacy conscious and wouldn't want their names mentioned, but their technical and logistical expertise - not to mention a major financial commitment - made this test happen. They also kept the bar high when it came to the quality of everything I did.

In Arizona:

Zach and Paul are featured prominently in lots of photos from the test for a reason. They came out to the range with me countless times to shoot lots of ammunition. Zach also helped manage the range portions of the test, which made a big difference when I had to be taking photos or examining a rifle. Zach's wife Marina was everywhere, from shooting to loading magazines to making delicious guacamole and cookies.

Mike helped with cutting and sectioning the barrels, without which the test would have been not nearly as visually interesting. He also came out to shoot a number of times.

Nick supplied AR small parts and magazines.

Adam, Seamus and Martin of 1MOA Solutions came out to shoot, drink (not at the same time), and decorate my house with My Little Pony figurines while I was away.

Jeff not only shot, but helped haul ammo in his truck and brought a canopy to help keep everyone out of the sun.

Michelle occupied space at the range and stared at her fingernails a lot.

Jim flew in from out of town to shoot, but mostly to hang out with me while I was pulled over by the local police for driving in a manner which upset them.

Scott, Gene, Dylan, Wanda, Terry, Chris, Nathan, and other people whose names I have unfortunately forgotten helped pull triggers.

My dad let me borrow his truck to haul ammo and was only mildly upset when I brought it back covered in mud.

Everyone who shot was a big help, but I really appreciated those who returned for a second or seventh day. To the average reader, this might sound like a dream job - but after dozens of hours in the heat, firing until you can't feel your index finger, it took a lot of dedication on their part to keep coming back.

Across America and Around the World:

Roy, Colleen, Chris, Rob, Ando, and others gave me a lot to think about when I sent them early draft versions of the post. So did Chris Bartocci and Ned Christiansen.

Paul helped with some of the technical side and Rico made me think about some things from a different perspective.

John at Rainier supplied the awesome Raptor charging handles, Earl at IWC the excellent sling mounts, and Tom at Spikes the backup uppers.

It's easy to sum up what these people did in a single sentence, but every mention here at the very least saved me a lot of time and aggravation, and in most cases resulted in a test that was better and more complete than I ever could have accomplished by myself.

Thanks.

Tagged as: 7 Comments
8Jan/139

A 40,000 Round .223 Test, Or, the Last Six Months of My Life

Posted by Andrew Tuohy

I've been working on this comparison of Wolf, Brown Bear, Tula, and Federal .223 ammunition since July. I think those who read my blog will find it interesting. It should bring forth some real data to a number of discussions relating to AR reliability, wear, and the differences between types of ammunition...

The bushel of AR-15s involved in the test.

There seem to be some errors accessing the site right now, but it should be accessible to all soon.

3Jan/137

Browser & Ammo Sales Stats

Posted by Andrew Tuohy

I logged in to the LuckyGunner Labs WordPress backend this morning to finish up some work on a massive post that will blow your mind. I stopped when I saw a fourth post live on the site - written by Angela, no less!

Angela.
Photo by Oleg Volk.

It's this post with a lot of stats about ammo sales and who visits the LG website, from where, what browser and OS, etc. I didn't know it was in the works, but it looked cool, so I'm sharing it. I'll also take some (perhaps undeserved, 5.56 sells no matter what, plus it was the purchasing team that managed to actually secure it at a saleable price) credit for making the product video about the #1 selling SKU of 2012.

Tagged as: 7 Comments
30Dec/1241

What’s Really Wrong With Video Games

Posted by Andrew Tuohy

Violence in video games is often decried as the cause of violence in real life - perhaps it is. I haven't the resources to investigate that fully.

I do play video games pretty often, and I can say that while I've never felt violent urges after playing a video game, I did free climb the stone wall of an ancient temple in the Middle East just like in Uncharted 3. Also just like in Uncharted 3, I was caught by angry guards with AKMs, although unlike the game, they (luckily) did not shoot at me. I cannot confirm rumors of a new game called Uncharted 4: Tuohy's Fortune, but I can say that it would be pretty awesome.

Climbing this wall was *way* harder than repeatedly pressing X while holding the left thumbstick forward.

I am, however, of the opinion that there is a pervasive message in many video games that is having a negative effect on those who play them. Simply put, this message is that the player is special.

I've lost track of the number of times that a narrator or NPC (non-player character) in a video game has told my character (me) that I am special, unique, gifted - "the one" - the only person who can solve some massive problem or defeat some great evil threatening the universe. Now, maybe these are just the types of games that I seek. But more often than not the message, whether overt or covert, is there.

Someone who does not have a whole lot of life experience, or someone who knowingly chooses to avoid real life in order to play games, must finally meet the harsh reality that they are in fact not special. Perhaps it is for this reason that they continue to play rather than to go outside and talk to people of the opposite sex.

The real world is scary. Cats with Hitler mustaches watch you from trees.

But the crushing realization that they are just another person in a world of billions - not special, not very unique, etc. - must bring with it a lot of pain to some. Some may deal with it just fine, and some may not. I don't think it's a positive message. Sure, it's nice to be Master Chief or a Jedi (note: I am actually a Jedi) or a Spectre or an SAS/Ranger/SEAL/Delta Über-kommando, but there is a difference between imagining that and remembering that you're actually working part time at 7/11.

+10 Charisma from this bottle? I don't think so.

Now, at the risk of sounding like some crusty old salt gamer, I miss video games that really made you think. Games in which you didn't just follow a linear path, pushing the right buttons at approximately the right time, finally being rewarded with a cutscene extolling your virtues.  Stuff like the original Rainbow 6, which required you (or at least strongly suggested you) to plan the entire mission before you stepped off. Or, as a friend pointed out, Operation Flashpoint, which was rather open-world in its approach to the combat genre, without the ridiculousness of the Battlefield series. But even when I felt like I was truly involved in the game, it was never more than a game to me.

This girl went on a few dates with me until she found out that I wasn't as good at Call of Duty as I said I was.

Since there will never be a real call for me to defend the frontier against Xur and the Kodan Armada, I actually chuckle at how much praise is lavished upon some player characters. To me, video games are a source of entertainment, something to enjoy with friends - not an alternate reality in which I lose myself. And we don't really confuse the two, although it was pretty funny when my friend texted me a line from Borderlands - "Critical, biatch" - in response to my informing him that I had been severely injured (in real life).

So it's my opinion that what is truly "dangerous" about video games is that they convince the gamer that they are better than they really are. In the absence of any other input on a person's intelligence, fitness, or character, this may have a severely detrimental effect on that person's view of the world, and their ability to function in it.