www.fgks.org   »   [go: up one dir, main page]

unity 3d developing multiplayer games

http://unity3d.com/support/resources/unite-presentations/developing-mult...

ISSUES FACED :

LAG
Delays created by server or client congestion. Decrease server load / improve performance

Latency
Delays created by network transport time. Solve by prediction and clever game design

Connectivity
Client is unable to communicate/ connection drops. NAT punchthrough but also clever game design

All clients and server will be always be slightly out of sync with each other.

UNITY Networking :

RPC ->
RPC calls and state synch
RPC Buffer - holds states within the game / tracks history of physical happenings within the game. permanent effects

State Synchronisation ->

Unity Master Server Source Code available in order build your own master server




Post new comment

  • Web page addresses and e-mail addresses turn into links automatically.
  • Allowed HTML tags: <a> <em> <strong> <cite> <code> <ul> <ol> <li> <dl> <dt> <dd>
  • Lines and paragraphs break automatically.
  • You can enable syntax highlighting of source code with the following tags: <code>, <blockcode>, <c>, <cpp>, <drupal5>, <drupal6>, <java>, <javascript>, <php>, <python>, <ruby>. The supported tag styles are: <foo>, [foo].

More information about formatting options

Type the characters you see in this picture. (verify using audio)
Type the characters you see in the picture above; if you can't read them, submit the form and a new image will be generated. Not case sensitive.
Bg