2nd | Top severe weather phenomena |
1st | Top derecho events |
Tornado appears in the Weather episode of Elmo's World, which causes Elmo to go outside in order to talk with the giant wind storm. He explains that tornadoes are dangerous, and the things you can do in different kinds of weather.
He previously appeared at the end A Brief History of Motion Pictures, ripping through the movie set and sending the entire cast away.
Linear | Line of Sight | Free Squares | Boost Range | Fatal |
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Caution: Monsters' elemental/neutral damage is modified by their statistics, which are in majority unknown.
Lvl | Effect | Crit | AP | Ra | Critical | Casts per | Cd | Caster level |
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Hit | Fail | Tgt | Trn | |||||||
1 | Damage : 3 to 6 Move back of 1 tile |
Damage : 7 Move back of 1 tile |
3 | 1 | 1/40 | 1/100 | 1 | - | - | - |
2 | Damage : 3 to 10 Move back of 1 tile |
Damage : 11 Move back of 1 tile |
3 | 1 | 1/40 | 1/100 | 1 | - | - | - |
3 | Damage : 3 to 14 Move back of 1 tile |
Damage : 15 Move back of 1 tile |
3 | 1 | 1/40 | 1/100 | 1 | - | - | - |
4 | Damage : 3 to 18 Move back of 1 tile |
Damage : 19 Move back of 1 tile |
3 | 1 | 1/40 | 1/100 | 1 | - | - | - |
5 | MP lost for target: 1 (1 turn) Damage : 19 to 22 Move back of 1 tile |
MP lost for target: 1 (1 turn) Damage : 25 Move back of 1 tile |
3 | 1 | 1/40 | 1/100 | 1 | - | - | - |
Tornado (ใใซใใ, Torunedo), also known as Whirlwind, Hurricane, Twister, Maelstrom, or Cyclone, is a recurring spell and ability in the series. It most often deals strong Wind-elemental damage, but may also reduce targets to single digit health.
Cyclone (NES Tornado) is an enemy ability used by Chaos and, in the Dawn of Souls and 20th Anniversary versions, by Barbariccia. It inflicts moderate to massive non-elemental damage to the party.
Tornado (NES WWind) is a Level 8 White Magic spell that reduces the target's HP to single digits. It is bought in Eureka for 60,000 gil.
Tornado (SNES Weak) is a Black Magic spell that affects one target, reducing the target's HP to single digits for 25 MP. Palom learns this spell at level 48, and Rydia learns it at level 51 in the original releases and at level 58 in DS release.
Maelstrom (SNES Storm) is a stronger version of Tornado which affects the entire party and reduces HP to minimal digits. It is usually used by Barbariccia and several other enemies as a counter spell in this game.
Whirlwind (SNES Tornado) is an enemy ability used by Storm Dragon and Sand Worm. It inflicts major non-elemental damage to the party.
Whirlwind is an enemy ability used by the Sand Worm and Belphegor enemies. It deals lesser damage to all characters.
Tornado, used by the Strato Avis and the Gargoyle enemies, lowers the character's HP to critical.
Hurricane reduces a target's HP to single digits, and is used by a variety of enemies throughout the game. Hurricane can also be used through the use of the Gaia command.
Maelstrom is a stronger version of Hurricane which affects all targets.
Tornado (SNES W. Wind) is an offensive spell learned from the Esper Midgardsormr at a x3 rate. It costs 75 MP and it reduces everyone's HP (including allies) to 6.25% of their current HP.
Cyclonic is an enemy ability used mostly dragons which reduces the party's HP to one sixteenth of their current HP.
Tornado is found in the Contain Materia once it reaches level 3. It deals Wind-elemental damage and can cause Confusion at the cost of 90 MP.
Great Gale, used by the enemies Zuu, Blue Dragon, and Tonadu, inflicts minor Wind-elemental damage as well as Blind to the party.
Tornado is the higher-level version of Aero and inflicts Wind-elemental damage on all opponents. It can be drawn and cast at enemies or Junctioned to stats.
Maelstrom is a spell cast by Edea during the second fight against her and by Ultimecia in her first form. It reduces HP by 2/3 and inflicts Curse status.
Tornado | |||||||||||||||||||||||||||||||||||
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Draw from | Level 1-100: Behemoth, Jumbo Cactuar, Tri-Point, Griever Level 30-100: Abyss Worm, Fujin*, Thrustaevis |
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Draw Points | Esthar City, Island Closest to Heaven | ||||||||||||||||||||||||||||||||||
Refine | T Mag-RF: 1 Windmill refines into 20 Tornados High Mag-RF: 10 Aeros refine into 1 Tornado |
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HP-J | Str-J | Vit-J | Mag-J | Spr-J | Spd-J | Eva-J | Hit-J | Luk-J | |||||||||||||||||||||||||||
+30 | +0.48 | +0.24 | +0.42 | +0.24 | +0.33 | +0.13 | +0.38 | +0.14 | |||||||||||||||||||||||||||
Elem-Atk-J | Elem-Def-J | ST-Atk-J | ST-Def-J | ||||||||||||||||||||||||||||||||
Wind: +1.0% | Wind: +2.0% | No effect | No effect |
Twister inflicts random Wind-elemental damage based on 55 * a random number between 1 and the monsters level + the monster's Magic stat, and is used by Deathguise, both versions of Tiamat, Silver Dragon, and Nova Dragon. It can be learned as a Blue Magic spell for Quina by eating a Red Dragon, Abadon, or the boss Tiamat, and costs 22 MP to use.
Whirlwind is an attack used by Ark, and inflicts Wind-elemental and Float on the party.
Tornado is one of Auron's Bushido Overdrives. It inflicts non-elemental damage to all enemies. If the player inputs the button sequence correctly, it will deal increased damage.
Maelstrom is an ability used by the Remora and Maelspike enemies. It inflicts a large amount of magic damage to all characters.
Tornado is a Wind-based Ancient Magic spell available to Black Mages only. An upgraded version, Tornado II, may be gained by players at level 75 with the use of Merit Points.
Cyclone is a dagger Weapon Skill which deals Wind damage in an area-of-effect.
Maelstrom is an enemy ability used by Sea Monks which deals area of effect Water damage and inflicts Strength Down. It can be learned as Blue Magic by Blue Mages.
Whirlwind is another Sea Monk ability similar to Maelstrom, but inflicts Wind damage and Vitality Down instead. It cannot be learned by Blue Mages.
Great Whirlwind is an enemy ability used by Manticores, which hits a cone in front of the user for Wind damage and inflicts Choke.
Tornado is the name of Chaos's ultimate attack. A Wind-elemental attack, its damage is equal to 90% of the target's max HP, capped at 9,999.
Cyclone is an enemy ability used exclusively by Yiazmat, which deals Wind-elemental damage and inflicts Sap on the party.
Tornado is only usable by enemies. It is part of Hashmal's Dimension Magic skill set.
Twister is an ability used by Behemoths that inflicts Wind-elemental damage to all opponents.
Maelstrom is a Sky Mantra ability for Rapha. In addition, her brother, Marach, has a Nether Mantra version called Nether Maelstrom. Both strike random tiles on the map for Water damage.
Wild Tornado is field spell that can be cast by Illusionists.
Twister is an ability used by Lilith. It halves the HP of enemies in an area, essentially making it an area version of Demi. It can be learned by Blue Mages, and costs 20 MP.
Typhoon is an enemy ability used by Garuda and Vampire, which deals Wind[elemental damage to both characters.
Tornado is also used to deal Wind-elemental damage to the party, and is used by a variety of enemies.
Hurricane inflicts Wind-elemental damage, and is used by Pazuzu and Zuh.
Tornado is one of Terra's HP attacks. She summons three tornadoes to circle her, striking opponents multiple times, before the three tornadoes converge into one and inflict HP damage. Tornado is also the most powerful form of Shantotto's Spirit Magic: Air, and summons a large tornado that draws in opponents.
Hurricane is a Brave attack used by Exdeath, learned at level 10 (for the ground version) and level 33 (for the air version), which summons a tornado around Exdeath.
Cyclone is an HP attack for Garland, learned at level 37. It repels almost any kind of attack and surrounds Garland for a brief period of time.
Maelstrom is the ability used when summoning Barbariccia. It swaps the combatants' Brave values after the opponent uses a summon.
Tornado in Final Fantasy IV DS. |
Maelstrom in Final Fantasy IV. |
Maelstrom in Final Fantasy IV (DS). |
Maelstrom in Final Fantasy V. |
Tornado in Final Fantasy VI. |
Cyclonic in Final Fantasy VI. |
Tornado in Final Fantasy VII. |
Tornado in Final Fantasy VIII. |
Tornado used by Terra in Dissidia. |
Shantotto uses Tornado in Dissidia. |
Hurricane in Dissidia. |
Cyclone in Dissidia. |
Maelstrom in Dissidia. |
v ยท e ยท d |
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Recurring Magic |
Black Magic - Blue Magic - Ninjutsu - Summon Magic - Spellblade - Time and Space magic - White Magic |
Final Fantasy XI |
Blue Magic - Dark Magic - Divine Magic - Elemental Magic - Enfeebling Magic - Enhancing Magic - Healing Magic - Singing - String Instrument - Summoning - Wind Instrument |
Final Fantasy XII Magicks |
Arcane Magick - Black Magick - Green Magick - Time Magick - White Magick |
Magic List |
Final Fantasy - Final Fantasy II - Final Fantasy III - Final Fantasy IV - The After Years - Final Fantasy V - Final Fantasy VI - Final Fantasy VII - Before Crisis -Final Fantasy VII- - Crisis Core -Final Fantasy VII- - Final Fantasy VIII - Final Fantasy IX - Final Fantasy X - Final Fantasy X-2 - Final Fantasy XI - Final Fantasy XII - Revenant Wings - Crystal Chronicles - Ring of Fates - Mystic Quest - Vagrant Story |
The Tornado is a two-door lowrider featured in Grand Theft Auto: San Andreas.
Contents |
The Tornado assumes the design of a late-1950s coupe, with signature sweeping curves and tailfins. The front half of the car (and most of the front bumper and grille) and rear window resemble those of a 1957 Chevrolet Bel Air, while the windscreen, sides, back side and bottom half of the front bumper resemble a 1958 Chevrolet Bel Air.
The car serves as one of several gang cars for the Los Santos Vagos.
Having only two doors, the Tornado is only designed to carry two occupants, and as a result, is not a good choice for drive-bys because it lacks the four-seats that many other gang cars have. The car does make up for this deficiency with its above average top speed and acceleration (faster than most four-door lowriders), as well as its generally reliably stable cornering even with its long wheelbase that is supposed to hamper the car's maneuverability. Its low ground clearance, however, clearly makes the car unsuitable for rugged off-roading.
The Tornado is also durable and can take a good bit of gunfire before exploding. Although it doesn't appear to have a visible fuel cap, it will explode if the back license plate is shot.
Tornado | |
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[[Image:{{{image}}}|{{{image_width}}}px|Image of Tornado]] | |
Statistics | |
Real name | Steven McCormack |
Ring Names | {{{names}}} |
Height | 6'0 |
Weight | 215 lbs |
Date of birth | December 7th, 1983 (age 25) |
Place of birth | Dundee, Scotland |
Date of death | {{{death_date}}} |
Place of death | {{{death_place}}} |
Resides | Anaheim, California |
Billed from | {{{billed_from}}} |
Trainer | {{{trainer}}} |
Current federation(s) |
{{{current_efeds}}} |
Previous federation(s) |
{{{previous_efeds}}} |
Handled by | MicFiend13 |
Win/Loss Record | {{{winloss_record}}} |
Debut | {{{debut}}} |
Retired | {{{retired}}} |
Tornado is an American (Scottish-born) professional wrestler, best known for his work in the Slamtime Wrestling Coalition. He has also appeared in Tough Enough Wrestling, the Independent Wrestling Coalition and the Kingdom of Pride.
Contents |
Tornado was born in Dundee, Scotland to American parents. He moved to California at a very young age and grew up entirely in America. He also lived there for the majority of his wrestling career, but visits his home country on occasion.
Among other things, Tornado had a casual interest in wrestling from his early teenage years. Beginning out of boredom and curiosity, he learned to wrestle at the age of 18. This hobby quickly developed into a passion, one thing lead to another, and in 2003 he found himself wrestling in shows at very small venues in Anaheim. Throughout 2004 and early-mid 2005, he took part in many one-off matches for underground companies in California, Texas, Arizona, Oregon and Washington.
Unable to find a stable place of work, he took a big risk and left his family, friends and partner behind to move across the country to Dayton, Ohio; where a new company was just forming: the Slamtime Wrestling Coalition. He debuted at the company's inauguration in November 2005, and became a regular roster member for the first time. His first match was in an 8-man free-for-all to determine the first SWC Champion - involving Tim Harrison (the eventual winner), The Phenomenal Blu, Matt Mathews, Inferno and others. Tornado was eliminated early on at the hands of Jace "The Shadow" Williams. He got revenge by defeating Jace in a wild hardcore match a week later. The following week, on a show entitled "Christmas Warfare", Tornado was placed in a no.1 contender match for the SWC Championship. It was a TLC triple threat, and his opponents were Inferno and Attik. Tornado won the match, but would lose to Tim Harrison in the championship match the next week.
Feeling like his character was growing stale, Tornado agreed to an angle which would see him turn heel. Backstage, during a conversation with a 16-year-old girl, he grew irritated for some reason, and made a big deal out of nothing. He lashed out at her and caused her severe whiplash as she smacked against a wall. Tim Harrison angrily confronted him. Tornado's minor irritation grew and grew, and he despised the way Tim thought a championship gave him some kind of authority. He spat in Tim's face, and promptly backed away and goaded him before Tim had time to react. Matt Mathews - who was in the middle of a championship feud with Harrison - and his girlfriend/wife Kayla Stone congratulated Tornado on his efforts. Tornado took this as sarcasm and mockery, and threw a fit at the pair before spitting on the floor and walking off. This did nothing to aid the fact that the big players in SWC viewed Tornado as incredibly small-time, and nothing more than a joke. This induced a vicious circle, as Tornado became even more ruthless and violent to try to prove everyone wrong.
A big, tall, mean African-American named Deebo issued an open challenge for SWC's first PPV "Anticipation", which Tornado gladly accepted. It soon emerged that Deebo was a troubled schizophrenic. Tornado capitalized on this, and made fun of it at every opportunity. Deebo also vowed to avenge the girl Tornado "assaulted", while Tornado was looking for a big win that would elevate his position in SWC, possibly push him to the main event, and most importantly get some respect. Both men had a motive to win heading into the PPV. Unfortunately, the match was interrupted by SWC owner Chris Norwitski's bodyguard: Sorrow. He decimated both competitors for seemingly no reason at all. On the first week after the PPV they had a rematch which was won by Tornado. This win was meaningless however, as SWC shut down shortly after, in very early 2006.
In February 2006, Tornado made his return to a company named Tough Enough Wrestling, based in New York. His real-life friend, Ben Scott, was the TEW Champion at the time, and was leading a battle against former SWC stars who had also jumped ship. Tornado made the decision to wrestle for the TEW side in a 5-on-5 survivor series match at the pay-per-view "Amityville Horror". This meant of course, that his opponents were some of his former colleagues and friends: Inferno, The Phenomenal Blu, Blade, Sorrow and Matt Mathews. Tornado was never legally involved in the match, yet he was the first eliminated, along with Matt Mathews who shared the same exact fate. Tornado went to stop Mathews' constant interference, and at the end of the brawl Matt powerbombed Tornado through one of the announcer's tables. He completely botched the move, and caused him to convulse severely, and gave him a neck and back injury and a concussion. The match went on, and Team SWC won in the end - Inferno being the sole survivor. Tornado was out of action for months, but to his displeasure, he never crossed paths with Mathews again.
Tornado's first return to the ring after recovery was in his hometown in the Independent Wrestling Coalition in June 2006. It was a short-term deal which allowed him to fill the vacancy in the first match of the first show, against Terry Stevenson. The match was for the Innovative Championship, and had a 20-minute time limit with no falls. The winner would be the wrestler who was judged to have the best performance. It started off as crowd-pleasing technical barring, then it became hardcore with weapons involved, and it finally disintegrated into a spotfest. Stevenson got the better of Tornado in the end, and won the championship. Whether Tornado would have decided to continue to wrestle for the IWC is unknown, because the company shut down after only one show.
It was only a few weeks later before SWC resurfaced with Inferno and his wife Mia at the helm, and Tornado was all-too-happy to rejoin. This time, the roster was a mixture of old legends like Matt, Blu and Harrison; as well as up-and-coming stars on the indy circuit such as Kurt Noble, Chris Cage and Pat Doyle. On the debut show named "Resurrection", Tornado defeated a wrestler whose identity escapes the record books, where the show was stolen by the Cage Warfare main event. The follow-up show boasted a huge battle royal which would see the winner take home the SWC Technical Championship. Blade was still carrying the belt, as he won the title in SWC's first run. This match is notable, as it is the end of Blade's infamous undefeated streak. The final three were Tornado, Blade and Pat Doyle; and Tornado won the match to become Technical Champion: his first and only championship. Tornado defended it successfully against Pat Doyle on the next show, in a two out of three falls match which both men would recall in subsequent interviews as being "fucking epic". On the final show before SWC would close its doors for the last time, Blade defeated Tornado to win back the title in a dark untelevised dog collar match.
It would be a year before Tornado joined his next major wrestling company. His first match in Pride was with Christian Kane, who he had first met in SWC's second run. He was victorious, but lost a triple threat the following week with Christian and his half-brother Bonesnap. His final match in KoP was a melee for the Valiant Championship, won by Obscene. For the remainder of 2007 and the entire of 2008, Tornado has done nothing else of significance. He has wrestled on sporadic occasions throughout that time - say, 6 or 7 matches in total - but mainly preferred to spend time with friends, family; and enjoying various non-wrestling related things in general.
When he began to feel that his extended break from his passion had gone on long enough, it coincided with Pride resurfacing in early 2009. At the moment, he is apparently in the process of signing with the company.
Tornadoes were a common weather phenomenon on Dilonexa XXIII. Orbital satellites were capable of controlling weather and tornadoes on the planet, but could also be used to strike those that wanted to leave the planet but did not pay their dues.
Tornado, who is absolutely not Windrazor, makes a living by betraying people, apparently. Once a professional saboteur, then a Decepticon rebel. Then dead.
Tornado, before the Great War, was a saboteur working for the city of Vos. He intended to bomb Tarn's power plant and pin it on Iacon, which would result in a war in after which Vos would grab all the power.
Unfortunately, this was not to be. A lowly power plant worker spotted the saboteurs and informed his superiors of their plan. For his trouble, Tornado killed the chump dead. But still, the plan didn't work. State Games
In short order, Tornado joined the Decepticons. In equally short order, he tried to rebel against the Decepticons. Given his choice of punishment, he opted for Trial By Combat, where he faced his former comrade Earthquake. Though boastful of his superior speed, he didn't make it out alive. In fact, neither of them did.
Watching this on a tape years later, Megatron thought that this would be a good way to rid himself of Starscream. The Enemy Within!
Tornado ใใซใใผใ |
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Tornado | |||||||||||||
German: | Tornado | ||||||||||||
Korean: | ํ ๋ค์ด๋ | ||||||||||||
Portuguese: | Tornado | ||||||||||||
Japanese (Kanji): | ใใซใใผใ | ||||||||||||
Phonetic: | Torunฤdo | ||||||||||||
Translated: | Tornado | ||||||||||||
Type: | Spell Cards |
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Property: | Quick-Play |
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Number: | 61068510 | ||||||||||||
Card Description(s):
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TCG Set(s):
English:
French:
German:
Italian:
Spanish:
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OCG Set(s):
Japanese:
Force of the Breaker (FOTB-JP038 - C) Starter Deck 2008 (YSD3-JP028 - C) Structure Deck 14: Advent of the Emperor (SD14-JP029 - C) Korean:
Force of the Breaker (FOTB-KR038 - C) Structure Deck 14: Advent of the Emperor (SD14-KR029 - C) |
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Other Card Information: | Gallery - Rulings - Errata - Tips Appearances - Trivia Lores - Artworks - Names |
Anime | |||||||
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TCG/OCG Statuses | |||||||
OCG: | Unlimited | TCG Advanced: | Unlimited | TCG Traditional: | Unlimited | ||
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Video Game Numbers | |||||||
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Online: | Unlimited |
Attribute | Spell Cards + |
Card Image | |
Card Number | 61068510 + |
Card Type | Quick-Play Spell Cards + |
Class 1 | Official + |
English Name | Tornado + |
German Name | Tornado + |
Japanese Name | ใใซใใผใ + |
Korean Name | ํ ๋ค์ด๋ + |
Lore | Activate only when there are 3 or more cards in your opponent's Spell & Trap Card Zone. Destroy 1 card in your opponent's Spell & Trap Card Zone. |
Medium | OCG +, and TCG + |
OCG Status | Unlimited + |
Phonetic Name | Torunฤdo + |
Portuguese Name | Tornado + |
S/T Class | Quick-Play Spell Cards + |
TCG Advanced Format Status | Unlimited + |
TCG Traditional Format Status | Unlimited + |
Translated Name | Tornado + |
Types | Quick-Play + |
YGOO Status | Unlimited + |
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You can command the forces of nature! Storm Summoning allows you to control wind and weather to aid your allies and wreak havoc on your foes. Storm Summoning is a primary powerset for Defenders and a secondary powerset for Controllers, Corruptors and Masterminds.
This powerset was added to the Corruptor and Mastermind options in Issue 12.
The Storm Summoning powerset is available as a primary powerset for Defenders. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Gale | 1 | Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
O2 Boost | 1 | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) | |
Snow Storm | 2 | Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly | |
Steamy Mist | 6 | Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Freezing Rain | 8 | Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance | |
Hurricane | 12 | Toggle: Point Blank Area of Effect, Foe: -Range, -Accuracy, Repel, Knockback | |
Thunder Clap | 18 | Point Blank Area of Effect, Foe: Disorient | |
Tornado | 26 | Summon Tornado: Ranged Targetted Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient | |
Lightning Storm | 32 | Create Storm: Ranged, High Damage(Energy), Foe: -Endurance |
The Storm Summoning powerset is available as a secondary powerset for Controllers, Corruptors and Masterminds. The following table shows which powers are available and at what level:
Power | Level | Effect | |
Gale | 1 | Ranged (Cone), Minor Damage (Smash), Foe Knockback | |
O2 Boost | 2 | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) | |
Snow Storm | 4 | Toggle: Ranged (Targeted Area of Effect), Foe: -Speed -Recharge -Fly | |
Steamy Mist | 10 | Toggle: Point Blank Area of Effect, Team Stealth, +Defense(All), +Resistance(Fire, Cold, Energy, Confuse) | |
Freezing Rain | 16 | Ranged (Location Area of Effect), Minor Damage over Time(Cold), Foe -Speed, -Recharge, -Defense -Resistance | |
Hurricane | 20 | Toggle: Point Blank Area of Effect, Foe: -Range, -Accuracy, Repel, Knockback | |
Thunder Clap | 28 | Point Blank Area of Effect, Foe: Disorient | |
Tornado | 35 | Summon Tornado: Point Blank Area of Effect Minor Damage (Smash), Foe: Knockback, Fear, Disorient | |
Lightning Storm | 38 | Create Storm: Ranged, High Damage(Energy), Foe: -Endurance |
The following are powers in the Storm Summoning powerset.
Summons Freezing Rain at a targeted location. Freezing Rain deals minimal Cold damage to anything that passes through the storm. It also Slows the affected foes and severely reduces their Defense and resistance to damage. Many foes may even slip and fall trying to escape the storm.
Damage | Minor Damage over Time(Cold) |
Recharge | Long |
Minimum Level | |
Effects | Ranged (Location Area of Effect) |
Foe: -Speed, -Recharge, -Defense -Resistance | |
Enhancements | |
Set Categories | |
You can call forth a tremendous gust of Gale force winds that knock down foes and deal some Smashing damage in a wide cone area.
Damage | Minor Damage (Smash) |
Recharge | Moderate |
Minimum Level | |
Effects | Ranged (Cone) |
Foe: Knockback | |
Enhancements | |
Set Categories | |
You can summon a Hurricane. The wind and rain from this massive storm reduce the range and Accuracy of nearby foes. The massive winds of this storm continuously force foes away from you.
Recharge | Slow |
Minimum Level | |
Effects | Toggle: Point Blank Area of Effect |
Foe: -Range, -Accuracy, Repel, Knockback | |
Enhancements | |
Set Categories | |
You can create a massive Lightning Storm that will strike any foe that approaches you. Lightning from this storm can knock down and damage all nearby foes, and can even instill panic. Lightning bolts will continue to fall as long as the storm remains.
Damage | High Damage(Energy) |
Recharge | Long |
Minimum Level | |
Effects | Create Storm: Ranged, High Damage(Energy) |
Foe: -Endurance | |
Enhancements | |
Set Categories | |
Saturates the air around a targeted ally with rich oxygen, healing his wounds. The O2 Boost can protect a targeted ally from Sleep, Stun and Endurance Drain effects. You cannot use this power on yourself.
Recharge | Fast |
Minimum Level | |
Effects | Ally Heal, Ally +Resistance (Disorient, Sleep, Endurance Drain) |
Enhancements | |
Set Categories |
While active, the chill from this Snow Storm can dramatically Slow the attack and movement speed of the target and all nearby foes. The torrent winds of the Snow Storm are enough to bring down flying foes.
Recharge | Slow |
Minimum Level | |
Effects | Toggle: Ranged (Targeted Area of Effect) |
Foe: -Speed -Recharge -Fly | |
Enhancements | |
Set Categories |
Your mastery of the elements allows you to hide yourself and all nearby allies within a Steamy Mist. Steamy Mist makes you and your allies harder to see and increases your Defense bonus to all attacks, while reducing Fire, Cold, and Energy damage, as well as your Foes ability to Confuse you. You cannot use any other Concealment type powers while using Steamy Mist.
Recharge | Slow |
Minimum Level | |
Effects | Toggle: Point Blank Area of Effect |
Team Stealth, +Defense(All) | |
Team: +Resistance(Fire, Cold, Energy, Confuse) | |
Enhancements | |
Set Categories | |
You can call forth a tremendous Thunder Clap that will Disorient most foes in a large area around you.
Recharge | Slow |
Minimum Level | |
Effects | Point Blank Area of Effect |
Foe: Disorient | |
Enhancements | |
Set Categories |
Conjures up a funnel cloud at a targeted location. The Tornado will chase down your foes, tossing them into the air and hurling them great distances. The victims are left Disoriented and with reduced Defense. The Tornado is a menacing sight, and can even cause panic among your foes.
Damage | Minor Damage (Smash) |
Recharge | Long |
Minimum Level | |
Effects | Summon Tornado: Targeted Area of Effect |
Foe: Knockback, Fear, Disorient | |
Enhancements | |
Set Categories | |
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