Friday, June 24 2011
Boys Get Naked Better than Girls
In games like Kabod Online, male characters expose themselves to an audience. This makes them look stronger, more powerful, more manly than they do with their clothes on.
Wednesday, June 22 2011
Watching As Gameplay: ‘L.A. Noire’ Merely a Visual Novel?
Watching becomes a rather central and active occupation in most games and very often requires more time than “doing something”.
Monday, June 20 2011
Moving Pixels Podcast: Reflections on E3 2011
From the WiiU and Vita to the new Lara Croft, the Moving Pixels podcast looks at E3 2011.
Tuesday, August 12 2008
Universal Game Design
L.B. talks about the convergence of game designs and the idea of creating one universal model in a single game.
Friday, July 13 2007
Tomb Raider: Anniversary
While Tomb Raider: Anniversary succeeds in recreating the isolated mood and tone of the original, it lacks some of the nostalgia for the original's genre-blending conventions.
Wednesday, July 11 2007
Tomb Raider: Anniversary
Everything you enjoyed about the legendary PlayStation title returns with all the Legend trimmings we fell in love with last year.
Sunday, January 1 1995
Tomb Raider: Legend
She was voluptuous. She was British. And she was fun to watch.
Tomb Raider (2001)
This spectacular image of androgynous, self-stimulating sexual excess speaks directly to the wonder and threat of Lara Croft, so adept at masculine and feminine wiles, and every wile in between.
Tomb Raider (2001)
All this symbolism would be quite impressive, actually, if 'Tomb Raider' ever gave the slightest impression it knew where it was going with it or was eventually planning to use these symbols to say something coherent.