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Homefront Multiplayer Guide
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March 23, 2011 by

Intro

Multiplayer Game Info

-Custom Loadouts

-XP/BP Explanation

-XP/BP Bonuses

-Ranks and Unlocks

Game Modes

Maps

Weapons

-Assault Rifles

-LMGs / SMGs

-Sniper Rifles

-Downloadable Guns

-Special Explosives

Weapon Customization

-Camo

-Attachments

Purchase Slots

Infantry Abilities

Vehicles

-Vehicle Abilities

Achievements/Trophies

Intro

Homefront is a military like first person shooter. If you've played Call of Duty, you will find this game very familiar. You can rank up to unlock more weapons. You can then unlock attachments for those weapons by earning a set amount of kills. There are even "perk" like special abilities for players and vehicles. Homefront does contain vehicles, but they are used a lot more differently than other popular vehicle warfare games like battlefield. Each section of this guide covers everything you need to know about Homefront's multiplayer. This game does need a special pass to rank up past level 5 in the multiplayer. Either buy the game brand new or you will have to buy an online pass through the store for $10.

Homefront does not have any type of split screen available. There is only online ranked multiplayer matches and private matches. Private matches can be between you and anyone you know online.

This guide was created by Hector Madrigal with help from Curtis Ray. Our gamertags are hXc Hector and Curtisaur. I am the owner of the website http://hxcfps.com. You may see the HXCFPS.com watermark on various pictures. This is to prevent theft of any kind. You can view this same guide separated into different sections over at http://hxcfps.com.

Game Info


Custom Loadouts

Just like many other games, Homefront allows you to create a custom loadout for multiplayer. The loadouts must be made before a match in the armory. Four classes will be available at the start of the game. Two loadouts will be unlocked for customization at later levels, but you can still use those two loadouts in game.

Each custom loadout contains:

1 Primary Weapon

1 Attachment for the primary weapon

Camouflage for the primary weapon

1 Special Explosive

2 Purchase Slots

Infantry Abilities

Choose whatever set up you like to create the perfect class. Some infantry abilities and weapon purchases are geared more towards offensive play. Some are geared more towards defensive play. Mix and match to find the perfect balance. This guide will help you choose the correct weapon, purchase weapon, attachment, and infantry ability.

XP/BP Explanation

XP and BP are the two main parts of Homefront's Multiplayer. They are both awarded the same via kills, but they have different functions. Experience Points (XP) carry over and increases your rank. The final amount of XP earned at the end of the match is the amount of BP plus a match bonus. Battle Points (BP) are used to buy certain things during a game, such as RPGs or vehicles. Each match starts you out with 500 BP. BP carries over from life to life, but it does not carry over from match to match.

XP/BP Bonuses

You are awarded XP/BP bonuses while playing Homefront's multiplayer. Do any one of these things to get the XP/BP Bonus. Some bonuses may have a + next to them. The + means you are given this amount in addition to the normal amount. If you get a kill, you are awarded 130. If you get a kill with a headshot, you are awarded 160 (130 + 30).

Kill (130)

Kill an enemy.

Death Streak (100 and 20)

You are awarded 100 points after dying 4 times in a row. Each death after will award you 20 points.

Assist (50)

Injure an enemy and have your teammate finish them off.

Headshot (+30)

Kill an enemy with a bullet to the head.

Melee Kill (+30)

Kill an enemy with the knife melee.

Avenging Teammate (+30)

Kill an enemy who recently killed one of your teammates.

Revenge Kill (+30)

Kill an enemy who killed you previously.

Saving Teammate (+30)

Kill an enemy who is injuring your teammate.

Defense (+70)

Kill an enemy who is trying to take your objective in Ground Control.

Capture Objective (250/200)

Capture an objective in Ground Control. You are awarded 250 in Ground Control and 200 in Battle Commander GC.

Winning Round (100)

Win a round in Ground Control.

Kill From a Vehicle (70)

Kill an enemy while you're in a vehicle or using a drone.

Copilot Assist (30)

While inside a vehicle, have your passenger kill an enemy.

Marked Enemy (30)

Mark an enemy for you team while using the parrot drone.

Drone Assist (70)

Have a teammate kill an enemy you marked with your parrot drone.

Vehicle Destroy (150-400)

Destroy an enemy vehicle.

Humvee: 150

Light Tank: 250

Heavy Tank: 400

Airstrike Drones: 250

Helicopters: 400

Drone Destroy (130)

Destroy an enemy drone.

Ranks and Unlocks

There are 75 ranks in Homefront's multiplayer. Progress to the next mode by earning XP. I used information from this website for the later XP values and rank names:

http://www.iplayhomefront.com/ranks/

Rank Level. XP Needed Total - Unlocks

  1. Recruit: 0 XP – M4 Rifle / M249 LMG / PWS Diablo SMG / M110 Sniper
  2. Private First Class I: 200 XP – Heavy Tank Vehicle
  3. Private First Class II: 2,000 XP – ACR Rifle
  4. Private First Class III: 5,000 XP – Personal UAV Sweep Purchase
  5. Lance Corporal I: 8,000 XP – Penny Pincher Infantry Ability
  6. Lance Corporal II: 11,000 XP – RQ-10 Parrot Purchase
  7. Lance Corporal III: 15,000 XP – Battle Commander Game Modes
  8. Corporal I: 19,000 XP – My Buddy Infantry Ability
  9. Corporal II: 23,000 XP – Super V SMG
  10. Corporal III: 27,000 XP – Humvee Vehicle Loadout
  11. Sergeant I: 31,000 XP – Coated Vehicle Ability
  12. Sergeant II: 36,000 XP – Attack Heli Vehicle
  13. Sergeant III: 41,000 XP - Grizzled Infantry Ability
  14. Staff Sergeant I: 46,000 XP – SCAR-L Rifle
  15. Staff Sergeant II: 51,000 XP – Light Armor Vehicle Loadout
  16. Staff Sergeant III: 56,000 XP – Extra Weapon Loadout
  17. Gunnery Sergeant I: 62,000 XP – White Phosphorus Purchase
  18. Gunnery Sergeant II: 68,000 XP – Grave Robber Infantry Ability
  19. Gunnery Sergeant III: 74,000 XP – M200 Sniper
  20. Master Sergeant I: 80,000 XP – Ejection Seat Vehicle Ability
  21. Master Sergeant II: 86,000 XP – MQ-60 AT Rhino Purchase
  22. Master Sergeant III: 93,000 XP – Heavy Vehicle Loadout
  23. First Sergeant I: 100,000 XP - Ghost Infantry Ability
  24. First Sergeant II: 107,000 XP - C4
  25. First Sergeant III: 114,000 XP – 1 Infantry Ability Point
  26. Master Gunnery I: 121,000 XP – Steady Aim Infantry Ability
  27. Master Gunnery II: 129,000 XP – M16 Rifle
  28. Master Gunnery III: 137,000 XP – AQ-11 Buzzard Purchase
  29. Sergeant Major I: 145,000 XP – Scout Heli Vehicle Loadout
  30. Sergeant Major II: 153,000 XP - Boomer Infantry Ability
  31. Sergeant Major III: 161,000 XP – Proximity Launcher Purchase
  32. Second Lieutenant I: 170,000 XP – SCAR-H LMG
  33. Second Lieutenant II: 179,000 XP – Speed Boost Vehicle Ability
  34. Second Lieutenant III: 188,000 XP - Crater-To-Order Infantry Ability
  35. First Lieutenant I: 197,000 XP – Extra Weapon Loadout
  36. First Lieutenant II: 206,000 XP – Ammo Resupply Purchase
  37. First Lieutenant III: 215,000 XP – Attack Heli Vehicle Loadout
  38. Captain I: 225,000 XP – Utility Belt Infantry Ability
  39. Captain II: 235,000 XP
  40. Captain III: 250,000 XP – T3AK Rifle
  41. Major I: 265,000 XP – Missile Defense Vehicle Ability
  42. Major II: 280,000 XP – Blastwave Infantry Ability
  43. Major III: 295,000 XP – WP Grenade
  44. Lt. Colonel I: 310,000 XP – Cluster Bomb Purchase
  45. Lt. Colonel II: 327,500 XP
  46. Lt. Colonel III: 345,000 XP – XM10 Rifle
  47. Colonel I: 362,500 XP – Quick Healer Infantry Ability
  48. Colonel II: 380,000 XP
  49. Colonel III: 397,500 XP – Thermal Goggles Purchase
  50. 1-Star General I: 420,000 XP – 1 Vehicle Ability Point
  51. 1-Star General II: 440,000 XP
  52. 1-Star General III: 460,000 XP
  53. 1-Star General IV: 480,000 XP
  54. 1-Star General V: 500,000 XP
  55. 2-Star General I: 525,000 XP – Chrome Camo
  56. 2-Star General II: 550,000 XP
  57. 2-Star General III: 575,000 XP
  58. 2-Star General IV: 600,000 XP
  59. 2-Star General V: 625,000 XP
  60. 3-Star General I: 655,000 XP – Golden Camo
  61. 3-Star General II: 685,000 XP
  62. 3-Star General III: 715,000 XP
  63. 3-Star General IV: 745,000 XP
  64. 3-Star General V: 775,000 XP
  65. 4-Star General I: 810,000 XP – Viper Camo
  66. 4-Star General II: 845,000 XP
  67. 4-Star General III: 880,000 XP
  68. 4-Star General IV: 915,000 XP
  69. 4-Star General V: 950,000 XP
  70. 5-Star General I: 990,000 XP – Perses Camo
  71. 5-Star General II: 1,030,000 XP
  72. 5-Star General III: 1,070,000 XP
  73. 5-Star General IV: 1,100,000 XP
  74. 5-Star General V: 1,150,000 XP
  75. Supreme Leader: 1,200,000 XP – I
Game Modes

Homefront ships with three basic game modes for multiplayer – Team Deathmatch, Ground Control, and Battle Commander. There are 6 available game modes to choose from online. This area explains what each game mode is.

Team Deathmatch

Two teams of 12 face off in a match to the death. The winner must reach the score limit before the time limit ends. If neither team reaches the score limit, the team with the highest score wins at the end of the time limit. The score limit is 12000 Points/120 Kills. The time limit is 13 Minutes.

Ground Control

Three objectives are placed on the map. Two teams of 16 fight to take control over them. Stand in the area to secure the sector and earn 250 BP. The more sectors your team has control over, the faster your team's score bar will fill. The team who has a full bar first wins the round and pushes the other team back. The first team to win two rounds wins the game. If one team wins the first round and the other team wins the second, the third round will be pushed back to the first three set of objectives. Ground control has the biggest maps. The three sectors can move to the left or to the right at the second round.

It takes 20 seconds to secure a sector by yourself. More teammates at the sector will capture it faster. Both teams can see how fast or how close a team is to capture a sector.

Skirmish

Allows you to play Team Deathmatch and Ground Control with two small teams. Two Teams of 8.

Battle Commander

Unlocked at Level 7.

Battle Commander is more like a special set of rules or a custom game for Ground Control or Team Deathmatch. Choose to play either game mode under Battle Commander.

Each team will be assigned a computer controlled Commander that will give you missions. Every mission is to eliminate a priority target. The target may be a player, a drone, or a player inside a vehicle. These priority targets are called instigators. The players who are told to eliminate the instigator are called "hunters." Hunters are given the general location of an instigator, but never the exact location. Eliminate the instigators for XP/BP bonuses. Anyone can eliminate them, but only the hunters are given their general location.

To become a priority threat, you must go on a kill streak. Every instigator starts out with one star. Earn kill streaks with weapons, vehicles or drones to rank up to another star and unlock special abilities. Your drone's battery will refill after each star you earn. With each star you earn, more enemies will be assigned to eliminate you. You can have a max of 5 stars. With each star you earn, you will earn a special award.

Stars – Enemies Alerted to You

* - 2 Enemies

** - 4 Enemies

*** - 6 Enemies

**** - 8 Enemies

***** - All Enemies

Stars – Awards

* - Flak Jacket: 25% Increased health towards bullets.

** - UAV Scan: Enemies show up on your mini map if they are in the area.

*** - Increased Run Speed

**** - Increased Weapon Damage

***** - Wallhack: All enemies marked.

Stars – Infantry Kill Streaks

* – 3

** – 5

*** – 8

**** – 11

***** – 14

Stars – Vehicle Kill Streaks

* - 2

** - 6

*** - 10

**** - 14

***** - 19

You can also mark enemies with your parrot for 5 stars.

Stars – Marks with Parrot

* - 5

** - 15

*** - 25

**** - 35

***** - 45

Maps

Angel Island

Over the years, Angel Island has served as an army post, an immigration center, and a national park. It now serves the KPA as a base for comm stations and SAM sites. In order to retake San Francisco, the Marines will have to capture Angel Island.

Game Modes: Ground Control

Vehicles: Yes

Borderlands

This commercial district is littered with the corpses of strip malls and fast food restaurants. No sound comes from the empty community center except the echo of tank treads and gunfire as battles continue to be fought on the streets outside.

Game Modes: Team Deathmatch

Vehicles: Yes

Crossroads

When the Koreans detonated an EMP weapon over North America, what few cars were still on the roads stopped dead. The KPA and U.S. Military fights over stretches of crumbling highway, around seas of frozen vehicles.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes

Cul-De-Sac

As people fled from the failing suburbs, they left an ocean of empty houses behind them. These neighborhoods, which once represented the American dream, have become a battleground as the U.S. and KPA struggle for control of the nation.

Game Modes: Ground Control / Team Deathmatch

Vehicles: No

Farm

When government agricultural subsidies dried up in 2018, many farmers sought work in the cities and left their fields to rot. The KPA now attempts to seize farms across the country in order to control the food supply.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes

Green Zone

This commercial/industrial district was fortified and designated a "green zone" by the Korean Provisional Authority. A raid conducted by scattered U.S. Forces will attempt to rout the KPA from the area.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes

Lowlands

In order to "encourage" residents to leave strategic areas, the KPA Citizen's Engineering Brigade breached multiple dams and reservoirs. This caused catastrophic flooding in the surrounding areas and allowed the military to move in.

Game Modes: Ground Control / Team Deathmatch

Vehicles: Yes

Suburb

This neighborhood has become a ghost town, its residents relocated to nearby labor camps. U.S. Forces move against the KPA in an attempt to gain control of the Montrose Security Checkpoint (AKA "the Wall").

Game Modes: Ground Control / Team Deathmatch

Vehicles: No

Weapons

There are a variety of weapons to choose from in Homefront's multiplayer. While creating a class, you can only choose one gun and one special explosive from this weapon category. You will always have a M9 pistol as your sidearm.

I had to do rough estimations for the damage values for each weapon. I was not able to find the PC code to know the exact values. Therefore, I do not know how fast (RPM) these weapons shoot. I will list the weapon, the fire mode (full auto/semi auto/burst fire), the ammo capacity, the damage per bullet, and the reload time. According to my calculations, Headshots add 2.1x damage to each bullet, while Flak Jacket reduces bullet damage by 25% (.25x). Damage also drops off at distance. The M9 bullets do 15-30 damage. This means they will kill with 4 bullets up close and up to 7 far range. Headshots will kill an enemy quicker, while flak jacket keeps an enemy alive longer.

M9

Semi Automatic

15 Rounds Per Magazine + 30 Rounds Extra.

15-30 Damage Per Round

Reload Time: 2 Seconds

Assault Rifles

M4 Rifle

The main assault rifle for the U.S. Armed Forces. High rate-of-fire and low recoil make it a balanced choice for outdoor and close-quarters combat.

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

20-30 Damage Per Round

Reload Time: 2 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

SCAR-L Rifle

A lightweight, modular rifle developed to meet the needs of SOCOM. It features a burst fire mode that delivers three rounds for each trigger pull.

Unlocked at Level 14

3 Round Burst Fire

30 Rounds Per Magazine + 90 Rounds Extra

20-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

ACR Rifle

Incorporates several features from other modern rifles into one platform. Leads the M4 in sheer damage, but has greater recoil.

Unlocked at Level 3

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

24-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

M16 Rifle

The primary infantry rifle during the Vietnam War. Limited to semi-automatic operation but has greater accuracy, range, and damage than the M4.

Unlocked at Level 27

Semi Automatic

30 Rounds Per Magazine + 90 Rounds Extra

30-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

T3AK Rifle

A Chinese-manufactured assault rifle based on the AK-47. Is slower firing than the M3 or ACR, but deals considerably more damage at medium range.

Unlocked at Level 40

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

25-35 Damage Per Round

Reload Time: 3.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

XM10 Rifle

Under development until the project lost it's funding in the economic collapse of 2018. A number of prototypes have found their way onto the field.

Unlocked at Level 46

Fully Automatic

25 Rounds Per Mag + 75 Rounds Extra

16-40 Damage Per Round

Reload time: 2.75 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Shotgun

Silencer

Grenade Launcher

Airburst Launcher

EMP Launcher

LMGs / SMGs

M249 LMG

Primary LMG of the U.S. Armed Forces. The box magazine holds 100 rounds of linked ammunition. Difficult to control due to high recoil.

Fully Automatic

100 Rounds Per Magazine + 200 Rounds Extra

26-40 Damage Per Round

Reload Time: 5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

SCAR-H LMG

The MG variant of the SCAR comes equipped with a high-capacity 75-round twin drum magazine and a vertical foregrip with integrated bipod.

Unlocked at Level 32

Fully Automatic

75 Rounds Per Magazine + 150 Rounds Extra

24-31 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

PWS Diablo SMG

Has similar ergonomics to the M4, but is lighter and shorter. Its vertical foregrip makes it the perfect tool for close-quarters combat.

Fully Automatic

30 Rounds Per Magazine + 90 Rounds Extra

16-40 Damage Per Round

Reload Time: 1.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

Super V SMG

Uses an asymmetrical system to reduce recoil. Allows operators to put more rounds on-target at close range. Extended magazine comes standard.

Unlocked at Level 9

Fully Automatic

26 Rounds Per Magazine + 78 Rounds Extra

16-40 Damage Per Round

Reload Time: 2.5 Seconds

Attachments:

Holo Scopes

Red Dot Sights

ACOG Scopes

Silencer

Sniper Rifles

M110 Sniper

Semi-automatic sniper rifle that features a 3x scope and detachable 10-round magazine. Chambered for 7.62mm. Effective at long range.

Semi Automatic

10 Rounds Per Magazine + 50 Rounds Extra

50-70 Damage Per Round

Reload Time: 4 Seconds

Attachments:

3x Sniper Scope (Default)

M200 Sniper

Bolt-action sniper rifle. Magazine holds five custom-tooled cartridges. Effective at extreme range. Has 4x thermal optics and a laser rangefinder.

Unlocked at Level 19

Bolt Action

5 Rounds Per Magazine + 25 Rounds Extra

70 Damage Per Round

Reload Time: 4.2 Seconds

Attachments:

4x Thermal Scope (Default). Everything is a greenish color. Infantry, living and dead, and vehicles glow white.

Downloadable Guns

870 Express Shotgun

Pump-action shotgun widely used by civilians and law enforcement. Devastating at close range. Top-mounted tactical rail accepts a variety of optics.

Unlocked by DLC Code Only

Pump Action

5 Rounds Per Magazine + 25 Rounds Extra

Damage varies depending on how many pellets from the shotgun shell hit the target. There are 6 pellets in each shotgun shell.

Reload Time varies depending on how many shells you need to reload.

Attachments:

Holo Scopes

Red Dots

ACOG Scopes

Special Explosive

Along with the two cook-able frag grenades you are given by default. You can choose one type of special explosive for your load out.
EMP Grenades

EMP grenades temporarily shut down vehicles and drones. Be warned, some vehicles can still fire while EMP'd. Two are given. They explode on impact.

Flashbangs

Flashbangs are grenades that allow you to temporarily blind enemies. Two are given. They explode on impact.
C4

Unlocked at Level 24

Two blocks of composition 4. C4 are remote detonated explosives. They can stick to any surface. The blocks blink red and are easily seen by anyone. You can throw down both blocks of C4 and detonate them at the same time.

WP Grenade

Unlocked at Level 43

The WP (White Phosphorus) Grenade is an incendiary grenade. Throw it to cause a small fiery cloud after 3 seconds. You are given two grenades which burn for 5 seconds after being thrown. Anyone who steps in the fire will die instantly. Two grenades are given. The WP Grenades will drop a lot faster than other grenades. You cannot throw them long range.

Weapon Customization

There are only two types of customization for weapons – camouflage and attachments. You can only choose one camo and one attachment per weapon.

Camo

Camouflages are special colors, or skins, for your weapon. You can unlock camo by gaining kill streaks with that particular gun, or ranking up to a certain level.

Chrome – Unlocked at Level 55

Desert – Unlocked by Kill Streak 2

Digital – Unlocked by Kill Streak 4

Digital Advanced – Unlocked by Kill Streak 8

Digital Circuit – Unlocked by Kill Streak 6

Dragon Fire – Unlocked by Kill Streak 10

Dragon Ice – Unlocked by Kill Streak 10

Golden – Unlocked at Level 60

Perses – Unlocked at Level 70

I Attachments

Attachments are special add ons to weapons. Each attachment is unlocked after a set amount of kills with that particular gun. Not all guns have the same attachments. The optic attachments have variations (Mk. 1-3) which are unlocked at the same time. They only differ in appearance. If you would like to see the attachments in action, you can view this video

Each attachment is unlocked with a special weapon rank and XP bonus. They are:

Certified: 5 Kills - 250 XP

Novice: 15 Kills – 300 XP

Adept: 25 Kills – 500 XP

Specialist: 50 Kills - 1000 XP

Marksman: 75 Kills – 2000 XP

Veteran: 100 Kills - 2000 XP

Sharpshooter: 150 Kills – 3000 XP

Expert: 200 Kills – 5000 XP

ACOG Scope

Unlocked after 100 kills

Advanced Combat Optic Gunsight. A scope for your gun that gives 1.5x zoom over the iron sights.

Airburst Launcher

Unlocked after 150 kills

A single shot and reload under barrel launcher. The airburst launcher is similar to the grenade launcher, but you can control when your 40MM grenade explodes. You are given 3 40MM grenades. Hold the fire button when your crosshair is at the distance you want your grenade to explode at, and release the fire button to launch the grenade. The grenade will explode at the distance you chose before hand.

EMP Launcher

Unlocked after 200 kills

A single shot and reload under barrel launcher. The EMP launcher is similar to the grenade launcher. It comes with 3 EMP grenades. The grenades shoot a lot faster and further than the airburst and grenade launchers. Best for taking out helicopters.

Grenade Launcher

Unlocked after 75 kills

A single shot and reload under barrel grenade launcher that fires 40 MM grenades. The grenade launcher only comes with 2 40MM Grenades. The grenades detonate on impact after a few feet. They will not explode if you are too close to the target.

Holo Scope

Unlocked after 5 kills

A special weapon sight that replaces your weapon's iron sights. Every holo scope has a red dot with a circle around it. It has the same zoom as your weapon's iron sights.

Red Dot Sight

Unlocked after 50 kills

A special weapon sight that replaces your weapon's iron sights. It has the same zoom as your weapon's iron sights.

Shotgun

Unlocked after 15 kills

An under barrel pump action shotgun is placed on your gun. It can hold 3 rounds per magazine + 15 rounds extra.

Silencer

Unlocked after 25 kills

A silencer is an attachment that suppresses your weapon's sound and eliminated the muzzle flash. You will not show up on the enemy mini map when using a silencer. Despite what some people say, the silencer does NOT lower damage.

Purchase Slots

Each custom loadout allows you to choose two items to purchase in game. You can only purchase them once you reached the required amount of BP. Once you have the required amount of BP, you can instantly purchase the item anywhere in a multiplayer game.

Drones

Drones are small remote-controlled machines. Each one can be used for different situations. If you are killed when controlling one, the drone will be destroyed. Drones can be destroyed by bullets, explosives, or one knife/melee attack. You cannot capture sectors in ground control with them.

All drones have battery power. The batter power is the amount of time you have with a drone before it self destructs. The more your drone does – moving and shooting – the faster the battery power runs out. I will give an average for battery time in the drone stats.

The health I give is a rough estimate based on the damage I learned from the weapon stats. Remember, a player's health is 100 points.

MQ50 MG Wolverine

500 BP to use.

A battery powered land drone. Armed with a machine gun. Each bullet of the machine gun does 25 damage.

Health: 300 Points

Battery Life: 10 Minutes

AQ-11 Buzzard

800 BP to use.

Unlocked at Level 28.

A battery powered air drone. Armed with two unguided rockets.

Health: 240 Points

Battery Life: 100 Seconds

RQ-10 Parrot

250 BP to use.

Unlocked at Level 6 or with pre-order code.

A battery powered air drone. Used for recon only. Fly in the air and mark enemy targets for your team. You can mark multiple enemies and earn points for each mark, but the marks will only last for a few seconds. The enemies will know they're marked by a warning on their screen.

Health: 240 Points

Battery Life: 65 Seconds

MQ60 AT Rhino

400 BP to use.

Unlocked at Level 21.

A battery powered land drone. Used for anti-vehicle play. Armed with lock on and unguided rockets. One rocket fires once ever three seconds. When locked on, it fires 4 rockets at a time. Not intended for infantry. 12 rockets can take out an attack helicopter.

Health: 200 Points

Battery Life: 15 Minutes

Airstrikes

Airstrikes call in special aerial drones which you can control from the ground. Each drone has a short battery life which allows you to fire a missile or two. The drones can be destroyed.


Hellfire

1300 BP to use.

Fire two guided missiles from the air to the ground. The missiles can be controlled the entire way down.

Cluster Bomb

1600 BP to use.

Unlocked at Level 44.

Fire a single guided missile that explodes before hitting the ground, covering the area in explosives. Anyone in that area will instantly die. Can destroy heavy tanks.

White Phosphorus

1300 BP to use.

Unlocked at Level 17.

Fires a single guided missile that explodes, covering a small area in fire. Anyone in that area will instantly die. Can destroy light armored vehicles.

Rocket Launchers


RPG Launcher

250 BP to use.

3 unguided Rocket Propelled Grenades that explode on impact. You can use the RPG even after you die and respawn.

Proximity Launcher

250 BP to use.

Unlocked at Level 31.

4 unguided rockets that blow up when close to enemy vehicles. The proximity launcher is slightly weaker than the RPG. You can use the Proximity Launcher even after you die and respawn.

Equipment


Flak Jacket

300 BP to use.

The Flak Jacket gives you body armor for one life. The body armor protects you against bullets only. It adds an extra 25% to your overall health – if my calculations are correct.

Personal UAV Sweep

400 BP to use.

Unlocked at level 4.

Call in an Unmanned Aerial Vehicle that spots all enemies on the mini map, if they are in the area. It will last your entire life. It cannot be shot down or shared with your teammates.

Ammo Resupply

200 BP to use.

Unlocked at Level 36.

Allows you to resupply your ammo, grenades, and special explosives instantly.

Thermal Goggles

250 BP to use.

Unlocked at Level 49.

Can be purchased once per life. Allows you to toggle on or off a pair of thermal goggles.

Infantry Abilities

Infantry abilities are special abilities that can give you an advantage in different fields. Each ability has a point amount to it. When you start out, you can only choose abilities that equal up to 4 points. At level 25, you can choose abilities that equal up to 5 points.

1 Point Abilities


Drone Be Gone!

Faster drone speed.

Tactical Reload

Faster reload speed by 2x.

Quickdraw

Quicker speed into aiming down sight. This is when you bring your weapon up and look down the iron sight or any other optic you have.

My Buddy

Longer drone battery duration by 2x.

Unlocked at Level 8

Ghost

Hidden from UAV sweeps

Unlocked at Level 23

Crater-To-Order

Large drone explosion on death

Unlocked at Level 34

2 Point Abilities


Thick Skin

Increased drone health by 3x.

Now That's A Knife

Increased melee range with quicker recovery

Penny Pincher

Purchase slot weapons cost 20% less

Unlocked at Level 5

Grave Robber

Pickup ammo dropped by dead soldiers. Equal to one grenade, one special explosive, one 40MM grenade, and one magazine of ammo. Walk over the dead body to grab.

Unlocked at Level 18

Steady Aim

Less recoil when aiming down sight

Unlocked at Level 26

Utility Belt

Gives 2x (4) special explosives. Does not include regular frag grenades.

Unlocked at Level 38

Blastwave

Larger blast radius for explosives

Unlocked at Level 42

Quick Healer

Faster Health Regeneration

Unlocked at Level 47

3 Point Abilities


Straight From the Hip

Reduced weapon deviation when shooting from the hip – not aiming down your sights.

Fist Full

Gives 2x (4) grenades. Does not include special explosives.

Grizzled

Increased experience gains

Unlocked at Level 13

Boomer

Increased explosive damage

Unlocked at Level 30

Vehicles

You have the ability to select vehicles while playing any match. Earn enough BP to spawn directly inside a vehicle. You must be dead in order to spawn inside of a vehicle after the class selection menu. It seems only two vehicles from the same category, and on the same team, can be on the map at a time.

Teammates have the ability to jump inside vehicles, and you can exit any time you like. Players can also spawn directly inside a teammate's Humvee or Tank from the spawn menu. If you exit, a teammate or enemy can take your vehicle. Just like infantry, vehicles have special abilities. You must rank up to a certain level to unlock the ability options for each vehicle. The vehicle names may change, depending on the faction you are assigned to.

All vehicles can use the sprint function to move faster for a few seconds. All vehicles can also use the "missile defeat" function. Missile Defeat allows your vehicles to dodge any incoming enemy missiles/rockets. Bullets can harm all vehicles, with the exception of tanks.

Humvee

Abilities Unlocked at Level 10

M1151 Humvee used for both factions.

400 BP to use.

The M1151 is a 4 wheel drive armored car that seats two players. The person who buys the Humvee is the person who drives it. The passenger can use the machine gun mounted on top. The machine gun can turn 360 degrees to cover all sides, but will overheat if fired for 4 consecutive seconds. The player in the machine gun position will be open to any enemy fire. The machine gun does 16.5 damage per bullet.

2 RPGs / 3 Proximity Launchers / 1 C4 will destroy the Humvee from any side.

Light Armor Vehicles

Abilities Unlocked at Level 15

LAV Piranha used for both factions.

1400 BP to use.

The LAV Piranha is a light tank that can seat two players. The driver controls the main cannon. The main cannon fires automatically, until it overheats. It will overheat at 17 consecutive shots. The passenger controls a rocket launcher that fires one rocket every second or so.

The main cannon takes two rockets to kill an enemy, but the secondary cannon can kill with one rocket.

3 RPGs / 3 Proximity Launchers / 3 C4 will destroy the Light Armor Vehicles from any side.

Heavy Tank

Abilities Unlocked at Level 22

M1A3 Abrams used for USMC / T-99 Battle Tank used for KPA

2000 BP to use.

The heavy tanks are heavily armored vehicles. Only explosives can penetrate their exterior. The tanks seat two players. The driver operates the main cannon, which can fire one round a second. The passenger operates a heavy machine gun attached to the top. The machine gun can turn 360 degrees to cover all sides, but will overheat if fired for 4 consecutive seconds.

The main cannon will kill anyone in a small radius with one shell. The machine gun does 12.5 damage per bullet to infantry.

6 RPGs / 9 Proximity Launchers / 5 C4 will destroy the Heavy Tanks. If you fire rockets on multiple sides, it will take more rockets to destroy the tank. Tanks have armor plating on multiple sides. Destroying one side's armor plating will not destroy the others.

Scout Heli

Abilities Unlocked at Level 29

AH-700 Scout used for both factions.

2000 BP to use.

The AH-700 is a light helicopter. It seats one and uses a mini gun. The mini gun can has a high rate of fire which deals 20 damage per bullet to infantry. It will overheat if used for 5 consecutive seconds.

1 RPG / 3 Proximity Launchers will destroy a Scout Heli. Be careful when firing under it. The heli can fall on top of you and injure you severely.

Attack Heli

Abilities Unlocked at Level 27

AH-64 Apache used for USMC / Z-10 Chimera used for KPA

2800 BP to use.

The Attack Helicopter only seats two people. The driver fires 8 rockets from it's rocket pods. The rockets have the ability to lock onto enemy vehicles, but only two rockets will fire at locked on helicopters. The passenger fires an auto cannon, similar to the one on the LAV.

1 RPG / 4 Proximity Launchers will destroy the Attack Heli.

Vehicle Abilities

Just like infantry abilities, you can only use a set amount of points for your vehicles abilities. 3 Points are available from the start. 4 Points are available at level 50.

1 Point Abilities


Full Tank

Longer vehicle sprint times, usually by 3x.

Unlocked at Level 10.

Gyro

Faster Turn Speed.

Unlocked at Level 10.

Speed Boost

Faster Top Speed.

Unlocked at Level 33.

2 Point Abilities


Faster Reload

Faster reload and cooldown for vehicle weapons by about .25x.

Unlocked at Level 10.

Coated

Shorter EMP durations.

Unlocked at Level 11.

Missile Defense

Faster cooldown for Missile defeat.

Unlocked at Level 41.

3 Point Abilities


Big Stick

Increased vehicle damage.

Unlocked at Level 10.

Ejection Seat

Auto-Eject on vehicle destruction.

Unlocked at Level 20.

Monkey Wrench

Passive vehicle repair.

Unlocked at Level 10.

Achievements/Trophies

This section covers all achievements and trophies for the multiplayer section of Homefront. The full amount of achievements and trophies are:

47 Achievements (1000G)

48 Trophies (1 Platinum, 3 Gold, 8 Silver, 36 Bronze)

The multiplayer achievements and trophies are:

Weapon Expert (25G/Bronze)
Complete an expert challenge for any weapon in Multiplayer

Expert challenges for weapons are 200 kills. You will unlock all attachments for assault rifles after completing this challenge.


Drone Expert (25G/Bronze)
Complete an expert challenge for any drone in Multiplayer

Expert challenges for drones are 200 kills. It will be 200 marks for the parrot.


Vehicle Expert (25G/Bronze)
Complete an expert challenge for any vehicle in Multiplayer

Expert challenges for vehicles are 200 kills.


Expert Of War (100G/Gold)
Complete all challenges for weapons, drones, vehicles, and modes in Multiplayer

Squad Commander (20G/Bronze)
Enter a public match as the Party Leader of a 4-Player Minimum Party in Multiplayer

Medal of Honor (20G/Bronze)
Win a public match as the Party Leader of a Party in Multiplayer

Over the Hill (50G/Silver)
Reach experience level 50 in Multiplayer

Full Boat (30G/Silver)
Enter a public match in a Party with 16 players in Multiplayer

3-Star Threat (30G/Silver)
Become a 3-Star threat in a Battle Commander public match

There are a few ways to do this. Play Battle Commander mode and get a kill streak with your weapon, vehicle, or drone. All three will differ for 3 stars. You can get to 3 stars by earning an 8 kill streak with your weapon or marking 35 men with a drone. Kill streaks in vehicles will be different from kill streaks on foot.


5-Star Threat (75G/Gold)
Become a 5-Star threat in a Battle Commander public match

There are a few ways to do this. Play Battle Commander mode and get a kill streak with your weapon, vehicle, or drone. All three will differ for 5 stars. You can get to 3 stars by earning a 14 kill streak with your weapon or marking 45 men with a drone. Kill streaks in vehicles will be different from kill streaks on foot.


Platinum Trophy (Platinum)
Complete all other trophies for Homefront