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Amon Tobin and the Music of 'Infamous'

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FInd out how Amon Tobin and the Sony Music team used found objects to create a dark and grimey video game score.
FInd out how Amon Tobin and the Sony Music team used found objects to create a dark and grimey video game score.
Category:  Gaming
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djxfire (1 day ago) Show Hide
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Same guy who did the music for Splinter Cell, always very good.
dawson345 (1 day ago) Show Hide
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nice bit of foley
DolphinLod (1 day ago) Show Hide
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quite good... imma buy this game when i can
CelGamer (2 days ago) Show Hide
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Awesome video! Music usually gets undermined by players but to me it's always been the key element in the making of a good game. It's fun to know that some companies out there let musicians "do their own thing" and not restrict them by codes that limit the game.

Just awesome! And the music sounded great, really fitting for the game (What game is this btw?) :P
djxfire (1 day ago) Show Hide
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I think that script, voice-acting, graphics, playability/controls and the music all contribute equally to a great game. If one fails, then the game isn't what it could have been. I agree that it's great the composers were given so much freedom.

The game is called 'Infamous' btw :)
madamerotten (2 days ago) Show Hide
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Ho hum... I know at least 20 people who do this type of thing all the time. It just isn't unique anymore. search for " Ligeti - Artikulation" if you want to see some of the earliest implimentaions of this "found sound" technique by the people who were the innovators. Also search for "27 sounds manufactured in a kitchen - John Cage."
javierenchina (2 days ago) Show Hide
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the music becomes sympathetic to the energy level of the game at any point in time...genius
javierenchina (2 days ago) Show Hide
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the movie...Eraserhead...the first movie to feature a soundtrack composed entirely of industrial/machines sounds
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